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Crash

3. Danger Dogz
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Everything posted by Crash

  1. Mossie Today we'll continue to show you the progress of the aircraft currently in development. The hero of the day is two-seater this time, twin-engine fighter/bomber De Havilland Mosquito F.B.Mk.VI Series II we're making for Battle of Normandy. This famous and popular WWII British RAF plane had an unusual and distinct look (well, the same can be said about most British aircraft). But it's interesting not only because of its appearance - it reached high speeds in its class despite being partly wooden. Moreover, it kept its high-speed capability even when carrying bombs thanks to the internal bomb bay. 2000 pounds of bombs, four 20mm guns and four 7.69mm MGs the Mosquito carried made him a dangerous adversary for the enemy. In our sim, there will be additional weapon modifications available - eight RP-3 unguided rockets and 57mm anti-tank gun (!). Here are the first 3D renders of this bird of prey at its current development stage: The recently announced player controllable mobile AA guns are also showing good progress. Along with the work on their visual models, we're improving the realistic physics model of the wheeled ground vehicles movement even more. And don't forget about their crews as well:
  2. Your wingman is going to be there Major
  3. Hurricane Dear Friends, Today's Dev Blog is one where visuals are more important than words. The Hurricane Mk.II Collector Plane has shown good progress lately and its development has entered the final stage. The work of recreating this bird for our virtual world started a year ago, it hasn't been easy because of the many modifications you'll get with it . Essentially, it's not one aircraft, but several - you can choose the modification you want before a mission. We're sure you'll enjoy the final product. It's creation is an interesting milestone for us. At the moment, the cockpit is being textured and its FM is being finished. You can see the Hurricane in the game engine on the following shots:
  4. new vid https://forum.il2sturmovik.com/topic/65247-more-spotting-fun/ hopefully in less than 2 WEEKS
  5. Bumpy landings now sorted. 6 greasers in a row
  6. Thanks, I hope other flyers are able to improve their landings
  7. Crash

    Kimo

    Welcome
  8. Thanks FT. It never occurred to me
  9. I have been doing touch and goes in the P-38, and most of the time the landings are not too bad. Occasionally I get the nose-wheel bounce and I cant see any real difference in my approach speed or rate of descent. Any tips?
  10. Dear friends, The Autumn is here and our project is very close to another milestone. The next version 4.501 that will be released in a few weeks will contain very important improvements. For instance, after constructive discussions in our community, we have come to decisions on two aspects of the sim which are very important for the players: providing a required visibility level for the airplanes in a dogfight and modeling a pilot reaction to high-G loads. We're working on both things right now and the result of this work should be released in the aforementioned update. Another addition will be the MSAA x8 graphics setting, but please note that it will put quite a load on your graphics card. We have almost finished two neat features for Tank Crew as well: controlling a turret using your joystick or buttons and looking through the visors and view slits with the help of preset cameras. Good news for Bodenplatte owners: the long-awaited campaign for this module will be included in this update as well - its author Alexander =BlackSix= Timoshkov has much to tell you about it: In today's Dev Blog we'd like to tell you more about the new historical campaign 'Wind of Fury' that will be released for free for all Bodenplatte owners very soon. It is dedicated to the No. 486 (New Zealand) Squadron RAF that flew Tempest Mk.V fighters and will picture the unfolding of the air battle in the skies of North-Western Europe since October 1st, 1944, till January 1st, 1945. With the V-1 launch sites in Northern France captured or destroyed and this threat against the England territory eliminated, at the end of September 1944 it was decided to relieve the five existing squadrons of Tempest interceptors from the ADGB (Air Defence of Great Britain) duties and move them to the continent. Unlike Spitfires and Typhoons, Tempests could not carry rockets or bombs at the moment, making them inadequate for a fighter/bomber role, so the 2nd Tactical Air Force had tasked them with patrolling over own territory, intercept attempts against the German Me 262 jets and free hunting for enemy aircraft and road and railway traffic far behind the enemy lines. The story of the campaign is based on the Operations Record Books of the 486th for the second half of 1944 and the historical works on the late war RAF and Luftwaffe actions available in English. After doing the research of the ORB, the most interesting missions were selected that were not too long to require the external fuel tanks which are not yet available in our sim yet. In reality, Tempests were flying with additional fuel tanks almost all the time and we'll add them to the campaign later, but for now, you'll be able to finish any mission with a default fuel amount. There are no B-26 and Typhoon escort missions yet as well - these birds will be available a few months later in the Battle of Normandy Early Access program. We plan to add all the required, but not yet available, objects like B-26, C-47, Typhoon Mk.Ib, Spitfire Mk.XIV, Fw 190 A-6, Bf 109 G-6 Late as well as the British ground vehicles and artillery to the campaign at a later date. It may appear counterintuitive, but having detailed reports on the squadron actions for many days and even hours may affect the campaign and its gameplay negatively if you use such data as is. During the long life of the IL-2 Sturmovik series, there were many attempts in the community to do just that, dramatize the historical documents or famous pilot memoirs word by word, but they reached only limited success, if not a failure. This is caused mostly by the well-known fact that most of the missions were routine and repeating, 'Groundhog Day' type ones and enemy encounters did not happen in each one, but also by the peculiarities of the process of recreating real combat operations in a flight sim. Even when you select the most interesting missions with much action going around and that are not too long, you may have a rude awakening finding out that: several subsequent missions happen in the same time of day; direct time of day recreation makes a ground attack mission nearly unplayable during dawn or dusk hours; too few aircraft or vehicles participated in the action so the players will find the mission too dull and empty, even if real pilots back then thought that it was more than enough action for them (or vice versa, too many and the performance reasons come into play). Such factors mean that simulated events will differ from reality even if it is possible to recreate them exactly because of the performance, convenience and gameplay reasons. In the practice this means that a takeoff can happen in a different time, there will be less allies, but more enemy encounters or more enemy aircraft in a certain dogfight, etc. In general, Wind of Fury campaign will make you familiar with nearly the entire range of the real combat missions flown by Tempest pilots during the second half of 1944, briefly including the Battle of the Bulge, and will end with the Bodenplatte strike on the allied airfields on January 1st, 1945. P.S. We would like to thank the community member @Obelix for his 4K skins for the Tempests of 486th squadron which were used to create the images for the campaign and his advice on the additional official Tempest skin with the invasion stripes that was added to the sim. We will continue our Dev Blog with another important change that affects the aircraft visibility - update 4.501 will include the atmospheric haze setting. It will be adjustable in Quick Mission Builder for your liking and can be set by an author in other missions. The minimal setting corresponds to the haze level in the current public version while higher values will look like these screenshots. By the way, you can see the progress made on another important thing on them as well 😉 We'll finish with a short report on the Normandy development. Here's our hero of the day - USAAF pilot in early war uniform and without the G-suit that was introduced in the theater later.
  11. I think that at the end of the campaign, it would be nice to have a copy of your pilots adventures.
  12. MilesD who makes the PointCTRL has made a post on the ED forum. VERY interesting quote Hey Guys, Sorry it's been a while since I posted an update. I have a hard deadline with delivering an USAF VR simpit controls hardware upgrade. These are commercial off the shelf Spec Tech products that will be in stock soon. I will post more soon, but basically these are Warthog stick and pedal conversions that implement real world stick forces without putting any strain on the plastic ball joint or keyway off the Standard Warthog base. Same with the TRP pedals.
  13. I can sense some skins being worked on
  14. I cant believe I survived another mission 4 AAAs is pushing my luck
  15. Just had a look at my new skin in the viewer. Thanks for making it look good
  16. I will be there. Maybe with a resprayed plane
  17. love from Jason https://forum.il2sturmovik.com/topic/65024-some-spotting-fun/
  18. Crash

    MoleHD.jpg

    From the album: Untitled Album

  19. Crash

    Untitled Album

  20. As some people feel that the number of skins is getting silly, would it be possible to specify the aircraft you want to select for adding skins? so we wouldnt have to download FC or tank crew or any plane we dont want to see?
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