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BBloke

3. Danger Dogz
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    Netherlands

Everything posted by BBloke

  1. ROFLMAO... sweet..
  2. Excellent guide Dave thanks for posting it
  3. Excellent guide Dave thanks for posting it
  4. Ah thank you.
  5. I decreased the CharveL by reducing the overall curve.
  6. I've had a small play with it in BOB2 WOV and its ace and 6DOF is something else to get used to.
  7. Just dont forget to bring your shades!! man thats bright!!
  8. Well I made the leap from TIR2 to TIR4 with vector expansion.
  9. I'm using the X45 throttle and Cyborg Evo Force combo and its a great alternative and a cost saving.
  10. Great Game on all counts.
  11. Ingenious BG.
  12. I had some trip outs a while back that were put down to one of my electric hob plates which seems to have been behaving itself after a checkup. They say some of the culprits could be hairdryers, hoovers, electric fires. I guess if its a different circuit tripping then it could be anything You haven't got a unscrupulous neighbour stealing your electric have you?
  13. dang.. there's goes my secret. Tis true I run 190's on 90% PP at 103% full rads and WEP.
  14. sweet and so true
  15. Carl, Spit, swallow or gargle?
  16. 3rd from last is cool.. reminds me of Colin!!
  17. Sad but the game has no individual controls for engine management.
  18. LOL.. one for the warehouse wall
  19. I had a brief search around and it should be possible in C# but I need more material to work with and a quadrant would come in very handy. I can see its gonna take some time at the moment.
  20. Quazi as pace plane would have been great to see.
  21. Grrrrrrr.. now you have me thinking. How about latching onto the DirectInput side of things using an SDK tool bolted to "OnMove - Select Engine and do what you input. Thats another sleepless night I'll have Sounds like I should check MS Visual C# or something similar
  22. That is sweet.
  23. hehehehehe.. BG you should put GK on free transfer.
  24. :k9lmao:
  25. Well.. nope.. but I could think of something to shut her up!!
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