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Everything posted by delta7
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Following last nights frustrations I did a bit of googling and found these solutions 1) remove mods and complete repair 2) remove fxo and metashaders folders 3) remove dcs entries in appdata file 4) replace mods and launch game, once game has loaded ,load map you are going to play in mission editor, once loaded close then go to multiplayer This has got me down to about 6 mins from launching game to sucessfully loaded cockpit and ready to go. Previously it either crashed or took 20 odd mins. Hope this helps others, I will test later for repeatability
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Attention pilots Gentlemen The enemy have repaired the damaged bridges and supplemented these with pontoons, they have secured their bridgeheads and reinforced them with aa making further attacks futile. This has also freed up their fighter planes which we believe will be used to escort bombers. Their bomber force has been observed moving to forward bases in preparation for strikes against us. We believe that their main targets will be our forward air bases at Asch and Klein Brogel and communication hub of Maastrict. With the prospect of air strikes and the advancing enemy ground troops we have made the decision to withdraw west. The battles have already moved to safer bases in the west and we will use our remaining hurricanes to defend the air space to cover the evacuation of our ground personnel and the civilian population. There will be standing patrols and every remaining airfield will be on high alert to scramble. There will be a briefing update in 3 days time. Next mission is scheduled for Sunday 19th at 21:00 GMT. A detailed breif will be posted on Sunday. Please be on TeamSpeak by 20:45 We will be flying Dogz settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. This is a dogfight and you will start parked next to runway. There are unlimited planes. There is also an airstart base for this mission. Pilots are only allowed to use this if they have been shot down or crashed following a take off from one of the ground start bases. I would ask that during the battle of France that you restrict Hurricane loadout to .303 browning’s and not the cannons available,
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15th May 1940 Congratulations to all involved in yesterdays operations. All bridges were successfully hit and damaged, slowing the enemy advance. However due to the heavy flak reinforcements we will not be able to return and complete the job. Enemy engineers are repairing the damage and putting up pontoon replacements, as we speak, under cover of fighter protection and flak screens, and we cannot continue to suffer the losses our battle squadrons have incurred. While most of our aircrew returned safely, due in no small part to the excellent co-odination of our aircrew, other groups were not so successful and in particular 12 squadron suffered severe losses. Due to the increase in enemy air activity all squadrons will be on high alert with one section ready to scramble immediately it is required Stand by for further orders.
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Another good turnout of at least 14 players. Positives Good turnout and very good co-operation between players on comms. Good map with good balance of targets and action Issues of unlimited planes corrected Issues of enemy AI numbers corrected Improvements required Flack at bridges was a bit light Thanks again to all who joined in
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Gentlemen, 14th May 1940 Dark days are upon us. The enemy is advancing on all fronts but the main thrust will be towards Brussels. We must stop the reinforcements from arriving so have called on volunteers for the next mission, the destruction of vital bridges Despite losses , to a man the battle squadrons have stepped forward and it will be our duty to escort them in this task Start mission 21:00 Sunday 5th May Please be on TeamSpeak by 20:45 We will be flying Dogz settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. This is a dogfight and you will start parked next to runway. There are unlimited planes. I would ask that during the battle of France that you restrict Hurricane loadout to .303 browning’s and not the cannons available, bombs at 250lbs if you wish to carry them. I will be using il2mod1941 instead of battles you will be able to fly these if desired but I would ask the loadout to be 250lb bombs not rockets. This mission is inspired by true events On 12 May, a formation of five Battles of 12 Squadron attacked two road bridges over the Albert Canal; four of these aircraft were destroyed while the final aircraft crash-landing upon its return to its base.[31][32] Two Victoria Crosses were awarded posthumously for the action, to Flying Officer Donald Garland and air observer/navigator sergeant Thomas Gray of Battle serial P2204 coded PH-K, for pressing home the attack in spite of the heavy defensive fire.[33] The third crew member, rear gunner Leading Aircraftsman Lawrence Reynolds, did not share the award. Both fighters and flak had proved lethal for the Battles. Although Garland's Battle managed to destroy one span of the bridge, the German army quickly erected a pontoon bridge to replace it.[34]
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First thanks for all who turned up, I believe there were 16 flying , which is something we have not seen for a while. This thread is for comments , I believe this will only stay interesting if we work together and ensure any issues are ironed out as much as possible , so please feel free to comment. I am not a mission builder and have only used the quick mission generator, however for this to work I will get the info needed to tweak the missions to suit the majority. My thoughts on the first session; Positives good numbers flying It successfully fulfilled the two main objectives of being fun and everyone working together. Comms was very good Co-operation was very good with people covering each other and not all chasing same target Improvements I will need to make sure there are sufficient planes by making airfields unlimited I will check to make sure there are rearm facilities The secondary and tertiary enemy targets were destroyed by AI, I will remove random flights so that the ground pounders will have alternatives if primary is closed. I am concerned about lack of enemy planes after first wave is engaged, I will look at how to activate a second wave after a period of time so that the fighters have secondary targets later in mission. Questions These are just some ideas, I would need to dig into wither it is possible but would appreciate feedback on this before I put the time in. Do people wish to see a scoreboard ? Do you wish to submit claims and I will keep a running total ? I had doubts about running as a DF as it sometimes leads to carelessness, however I was pleased this did not happen. In future to encourage people to take care of their aircraft/ virtual life do people wish there to be a penalty for being killed , such as voluntary 5 min sit out or an incentive for not being killed such as extra points at mission end on scoreboard.
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Success We have given the enemy a bloody nose. All targets were successfully completed with limited casualties. Our victories today will ensure that the enemy wont get all their own way and give our ground troops some relieve. News from other sectors is not so good , the enemy continue to push forward and our battle squadrons took losses. We fly again soon Next round is provisionally Sunday 5th May. I will keep this thread for announcements and have started another for comments/feedback
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Scramble scramble The enemy is on the move and heading towards the frontier. The battle squadron are getting ready, hurricane squadron will escort them as they attack enemy positions Good luck to all I will take a roll call at 20 :45 and generate mission with enough slots for preferences, either hurricane or battle. Take off is at 21:00.
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Small update - the 352nd have requested that we fly this as a dogfight, so that you can respawn if killed. I have limited experience generating DFS but we will give it a try. We will run this for 1 hour then I will take a note of scores. I would like everyone to try to prioritise staying alive over enemy kills I will review events after mission and see if we need to change anything
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8th May 1940 URGENT TO ALL OFFICERS AND MEN Today we have had news from a reliable source that an attack is imminent. In all likelihood the enemy will attack on the 10th of May in two days’ time. Friendly forces patrolling the border have noticed heightened activity on the German side and the sounds of trucks and armour moving into the area. You may have noticed an increase in observation craft in the skies above. You are now on high alert. One squadron will be maintained at standby at all times and all aircraft must be armed and ready for action. While we hope it will not come to pass an invasion looks likely and we have faith in our men to carry out their duty to protect our allies. Please be on dogz teamspeak by 20:45 UK time on Sunday so I will have numbers to generate mission. Start time 21:00 hrs This will be run as a co-op with our standard settings. MODS on. Please use small icon mod. This will be run on our events server so password is same as we used in matches vs 352nd IF it goes quickly, and everyone wished to continue, I will generate a second mission for the night. You will be able to fly hurricanes or il2m1942, please see post above for il2 skin. If anyone has questions please get in touch .
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Thanks to Colin I now have a skin for the IL2 m42 as we will use this plane as substitute for fairey battles. Place it into this folder c:\1c game studios\il2 sturmovik Battle of Stalingrad\data\graphics\\skin\il2m42 This will be flyable in campaign .you can select this skin under custom skins, you should select rear gunner and bombs BBop_Boulton Paul Hack.dds
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Thanks again to FT for help . It appears our issues are with missions copied across to the server directories which house the missions. We have never had any issues with a mission generated on the server. From FT : 1) File transfer error for some can be that a remnant or partial remnant of files are still on the client that either cannot or will not be replaced with a new one from the server. Usually, deleting the multiplayer/coop folder on a troubled client fixes this. 2) I have no explanation for server crashes at all, other than there's something in the mission that makes the server crash. The reason for generating missions beforehand and transfering a stock of missions was to cut down my effort on the night generating them from the server on the fly but I am now spending more time troubleshooting than anything else. With co-ops I generated missions on my pc and copied them across and I dont recall the server crashing. We have had crashes with mozzies missions. With the dogfight WW missions there is no explination for why some can join and others cant and I dont have time to chase this up so unless someone else does the digging we are unable to run WW in the future. The continual crashes has me concerned over the proposed 73 squadron sessions I had planned, we need to know that the server is stable prior to inviting other squads to attend For the above reasons I propose that when I host we only run syn generated missions to test the server stability for the proposed event. This will help me tailor the missions for the event and test the server so I would be gratefull for cooperation in testing these. We do not need to fly co-ops all night I am happy to run a few then go to wingwalkers server if thats what the group prefer but I would like to run a few tests first. apologies for issues and I hope we can get back to stable nights
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https://stormbirds.blog/2024/04/04/eagle-dynamics-and-razbam-clash-in-public-statements/
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Gentlemen, Welcome to No 73 Squadron RAF. Thank you for volunteering to support the Advance Air Strike Force. As of today, the 1st of May 1940, you will join the rest of the squadron near Reims as we prepare for the inevitable conflict against the enemy; who at this very moment are moving to forward positions near their borders The good news is that we are expecting reinforcements from across the Pond. Several brave Americans have volunteered to join us, crossing into Canada to enlist and are on route as we speak. There may be others who will join from Canada and free Europe but we cannot count on these just now. We will be flying in the best front line fighter the RAF can spare at the moment, the Hawker Hurricane. Our task will be to support our French colleagues in intercepting enemy aircraft and escorting the Fairey battles in their attack missions. Intelligence is sketchy but informed us that we will likely be outnumbered, however I’m sure out superior teamwork and fighting spirit will overcome anything they throw at us. Take a few days to familiarise yourself with the area around Reims and your aircraft. Further info will be on a need to know bases but the squadron leaders expect a high degree of readiness. Start mission 21:00 Sunday 21st April. Please be on TeamSpeak by 20:45 when a role call will be done and I will generate mission. We will be flying Dogz co-op settings so MODS ON; plane on minimap, icons on, unrestricted loadouts. MODS requires- dogz small icons or small triangle mod from here https://forum.il2sturmovik.com/topic/38978-mod-icons/ Later in campaign when we move to desert you will need desert mod here https://forum.il2sturmovik.com/topic/87488-desert-war-modpackv16/ This is meant to be a relaxed night with settings that we can all enjoy. I would ask that during the battle of France that you restrict Hurricane loadout to .303 browning’s and not the cannons available, bombs at 250lbs if you wish to carry them. I will be using il2mod1941 instead of battles you will be able to fly these if desired but I would ask the loadout to be 250lb bombs not rockets. I will try to get RAF skins for these prior to event
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Hi all I would like to kick off this campaign on Sunday 21st April at 21:00 UK time It will be mods on with only the small icon mod initially required then later on the desertr war mod here https://forum.il2sturmovik.com/topic/87488-desert-war-modpackv16/ I plan to run one session but if very short then perhaps a second map will be ran on the night. I have been in touch with wingwalkers and 352nd so hope we can get some additional numbers for this. Could I please ask for all those interested to reply here so I have a rough idea of numbers involved. thanks
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With the help of ft and friar we have tested the missions on my server and the other dogz server and they ran well, they are back on the normal server and we can test them before fens p38 campaign on Sunday
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Ok , I have it all figured out now and we can run the ww missions with our settings so we will give that a try tonight.
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I plan to run standard co-ops or use ww server until we can see if I can edit missions sucessfully to get them to run as we wish. I believe that I can manually edit the planes in mission editor to change loadout but I am stumped about icons. It is my belief from reading the manual that server settings should override mission settings but having set up the server correctly there is still an issue. The manual is long and complicated so I might have this wrong. Editing a mission is a bit of work so until I get feedback on which missions we like there is no point in just randomly doing this and then not enjoying them. I have posted on WW dischord so hopefully someone with more experience there can help.
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Thanks craven, appreciate your help, we have some issues with icons and locked payouts but I have posted on your dischord
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thanks FT you are a star
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Thanks FT, If you could prepare them as a first option that would be great and I can have a look later when Im more confident about using our server. The names are de-novorossiysk bay 42( with tc) uk-north africa '42(with tc) regards dave
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Thanks Craven we appreciate your generosity , however I have some issues 1) I cannot open the files in the mission editor as it can only looks for mission files and not files with .msnbin suffix so I cannot generate mission files, however it is my belief that you dont need this as I remove the large mission files from my generated co-ops and these run sucessfully. 2) I can use the files from my dogfight/GB_PublicServer folder to create a dogfight server on my own pc and successfully fly the WW missions, but if I copy the same files into the dogfight folder on the server and then try to run them on a dogfight server I get the file transfer error.
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He is not a member of the squad and has no access to server settings or admin so cannot effect the server. Check your ping to server and see if it spikes when he joins, you can use a program like pingplotter