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Knights of the Sky. Who's game?


Dubbo

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...I hope they have a set of templates you can use for various locations. That would save alot

of time.

If they don't I'm sure that us mission builders will make them. I'll make sure that as soon as the game is released we have a "Knights of the Sky" section opened at Mission 4 Today.

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FB-Loft- says they intend to make the horses and the ppl animated (as well as tank tracks move, and guns recoil [i'm paraphrasing loft's russglish about the guns, so I could be wrong]) :shock: :shock:

I'm thinking my XP2500 based rig might have a little difficulty running this at any graphic setting.

On the other hand, I may be striking out on my own and writing off a high-end rig as a business expense :mrgreen:

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Kinda makes ya wonder what the point is in developing a new sim engine for BoB....

ok, I know, because they can and you can only upgrade something so much,

a la B-52s. But damn, that reminds me of the Gillows WW1 planes-all those ribs

and stringers. They'll probably have barf bags and virtual castor oil that gives you

the virtual runs.

I hope someday 1C lets loose on the coding for that stuff a bit. I can only

imagine what some guys could come up with, especially the artisans that

are being wasted on CFS.

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Dub's sliding between parallel universes right now I think. Who knows, he may have

happened upon an alternate Earth where women aren't totally F-ing insane. He may

never come back. :roll:

And those vehicles are incredible. The gun truck even has support legs. I wonder if there

will be any infantry just for a little added atmosphere.

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Dub's sliding between parallel universes right now I think. Who knows, he may have

happened upon an alternate Earth where women aren't totally F-ing insane. He may

never come back. :roll:

And those vehicles are incredible. The gun truck even has support legs. I wonder if there

will be any infantry just for a little added atmosphere.

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