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DD_Fenrir

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Posts posted by DD_Fenrir

  1. @wingflyr @Zukker @DD_Sheriff

    Howdy pards, in conversation with Zukker last night seems he’s got an few evenings next week where there’s an opportunity to continue your dive into all things F-14; let me know if there’s a specific day you can all make and I will endeavour to clear my schedule.

    My understanding is you want to get the skinny on Phoenixes and shooting stuff down that is far away, that right?

     

    • Like 1
  2. Lotta fixes and tweaks lads:

    Quote

    DCS World

    • Debriefing. Players get no scores - fixed.
    • Weapons. Kh-58 and Kh-25MP will not aim to long-wave EW radars.
    • ME. Loadout menu extended to 15 hardpoints.
    • MP. Users in the same server sharing the same UCID - fixed.
    • DS: Liveries stored in zip files are completely missing from dedicated server install - fixed.
    • DS. "Pure Scripts" option not available in webGUI - fixed.
    • Fixed: Alarm State Change causes all tasks to abort.
    • Fixed: Wrong position for ground units in ME (3D view).
    • Fixed: Initial heading in simulation does not match the heading assigned in the editor for ground vehicles.
    • Added task 'Hold' for ships.
    • Fixed: Unable to create circular routes with “Go to waypoint” for ground units.
    • Improvements made to Tracer Round Smoke
    • Fixed: MP Scoreboard not working
    • Fixed rare crash caused by using TAD MFD mostly in A-10C II (in edterrainGraphics41.dll)
    • MP: Reduced number of AWACS messages. (WIP)
    • AIM-120: Improved tracking of slow targets
    • Fixed: AI aircraft sometimes fail to takeoff if player enters runway with no ATC clearance
    • New: Multiple lines of text now possible in ME draw tools
    • Fixed: AI F/A-18 will not release TALD
    • New: AI task - Recovery tanker.

    DCS: F/A-18C Hornet by Eagle Dynamics

    • Added UFC/BU Page
    • Fixed: AUTO Int impact error with Dive Toss.
    • Fixed: Donated trackfiles on the RDR ATTK page stop showing speed and altitude info, while the radar trackfile is being built
    • Fixed: Hornet Rocket CCIP Pipper Weirdness
    • Fixed: HARM Page still shows threats after Jettisoning all HARM
    • Fixed: Radar tracks AIM-120/SD-10

    DCS: F-16C Viper by Eagle Dynamics

    • Fixed:CTD with F6 view
    • Fixed: FCR Sync with TGP using TMS Right
    • Fixed: HMCS ACM Bore ellipse should vanish once lock gained
    • Fixed: Tail numbers on the 0 and 1 LOD. unable to set in ME or in game
    • Fixed: M4 IFF Scan provides accurate target range and azimuth
    • Fixed: ACM-BORE HMCS Error
    • Fixed: ENG CONT switch doesn't affect nozzle position
    • Fixed: MK-84 CCRP fall short
    • Fixed: CRM in BST mode locks target outside beam pattern
    • Fixed: Incorrected behaviour after off HMD
    • Fixed: Unable to boresight multiple mavericks without TGP
    • Fixed: Using step or weapon release on dual maverick lock undesignated the second target
    • Fixed: Steering cue does not lead perpendicular targets
    • Fixed: AGM-65D Handoff does not work if the target is moving
    • Fixed: Guard frequency doesn't shown on freq indicator
    • Fixed: Radar priority in Mode 2 not switching on with MRM mode
    • Fixed: Markpoint HUD not working if I cycle CCIP, CCRP, DTOS and back to CCRP
    • Fixed: AG Radar in GMT mode azimuth change decreased scan velocity
    • Fixed: Autolocking target in ACM mode from 30nm
    • Fixed: LAR indication can still be seen in HUD after maverick use and switched to CCIP
    • Fixed: ACM Bore JHMCS ellipse - after lost lock at radar gimbal edge incorrect display and incorrect radar behavior
    • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
    • Fixed: HARM reacquires target handed off in HAS after it's gone off seeker's gimbals
    • Fixed: Don't show up on DL without GPS
    • Fixed: Lesson 13 for AGM-65 Maverick - Too short duration of text showing "Reset Run 4"
    • Fixed: Radar elevation jumping around on bugged target
    • Fixed: HSD shows range to jamming target
    • Fixed: AIM-120 being guided by FCR when it is off
    • Fixed: Air start setting HOME on CRUS page changes when set

    DCS: AH-64D by Eagle Dynamics

    • Total controls MPD profiles added
    • Fixed: FUEL Advisory should not show in EUFD if fuel page is open
    • Fixed: AH-64D paint kit - APU Exhaust warning on wrong side
    • Fixed: FMC channels not synced on CPG join - MP
    • Fixed: Radar Altitude Hold uses barometric altitude as reference
    • Fixed: Altitude Hold will oscillate when out of ground effect.
    • Fixed: CPG TRN Threat ring appearing on Pilot TSD when it should not
    • Fixed: Threat ring shown in centre of TSD when TG point is set as ACQ but hidden by COORD SHOW options
    • Fixed: VID page is briefly showing main format when VSEL (T6) format is enabled and VID button is pressed
    • Fixed: George should select "NO WPN" after depleting another
    • Fixed: CPG AI George systems desync on seat switch cold start
    • Fixed: Keyboard Unit Brightness Knob stop working correctly when assigned to Axis

    DCS: Supercarrier by Eagle Dynamics

    • Fixed: Sometimes SC doesn't rise JBL after client spawn
    • Fixed: Carrier wake too short

    DCS: JF-17 by Deka Ironwork Simulations

    • Fixed: integrated configuration panel GUI not open if there’s wind
    • Fixed: Cockpit capture keyboard input when integrated config panel GUI is opened
    • Fixed: LS6-100/250 accuracy issue
    • Fixed: unguided rocket engine not ignition bug
    • Fixed: SPI switched to WPT when WMD7 point track downgraded to area track
    • Fixed: some bugs when manually set SMS load
    • Adjusted: try to improve WMD7 CCD image quality (still under adjustment)
    • Added: campaign mission 11 and 12. Now campaign is completed

    DCS Mirage F1 by Aerges

    • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.
    • Fixed missing gunsight reticle in (C + M or SW) mode with VEL (velocity vector) Optical Sight mode selected.
    • TRAIN light logic corrected according to SME feedback.
    • Combat flap logic completed.
    • Fixed missing default Mirage F1 art picture in ME briefing window and in loading window when the module is not set as wallpaper.
    • Fixed BIP Trim heading mode behaviour.

    DCS AV-8B N/A by RAZBAM Simulations

    • Improved: All drum style indicators animation (EDP, ACP, Hydraulic Gauge, Flaps Indicator, Standby Altimeter, Fuel Panel)
    • Fixed: Speed brake not properly retracting sometimes when gear retracted
    • Fixed: LHA Tarawa tag missing
    • Fixed: Incorrect aircraft name in Nevada’s Cold and Dark QS Mission
    • Fixed: Mission trigger error in Nevada’s A/A Gun and Sidewinder mission
    • Updated: TOO button functionality. When saving the position as targetpoint, If the aircraft is not in A/G attack mode, TOO will command the aircraft into A/G mode and recall the last A/G weapon used.

    DCS: MiG-19P by Razbam

    • Fixed: Aircraft damage table.
    • Fixed: both engines able to start at same time.
    • Fixed: Auto-start getting stuck in MP.

    DCS AJS-37 Viggen by Heatblur Simulations

    • Added new textures for inside of upper airbrakes
    • Added new textures for inside and outside of lower airbrakes
    • Fixed all instances of deprecated 'Color' shader causing severe visual issues
    • Added correct tire animations for L/R tires respectively.
    • Fixed some lighting direction issues in LoD2 meshes
    • Slightly reduced drawcalls by batching together some materials for improved performance

    DCS: Spitfire LF Mk. IX

    • 2 New Single Player Missions for Operation Jubilee

    DCS: P-51D Mustang

    • 2 New Single Player Missions for Operation Jubilee

    DCS: Bf 109 K-4 Kurfurst

    • 2 New Single Player Missions for Operation Jubilee

    DCS: Fw 190 A-8

    • 3 New Single Player Missions for Operation Jubilee

    DCS: Mosquito FB VI

    • Texture Template now available here!

    DCS: Combined Arms by Eagle Dynamics

    • Fixed: Attack points clone when moved.
    • Fixed: Leopard 2-family. AA MG stabilizes with the hull, not with the tower.

    DCS: South Atlantic Map by Razbam

    NEW AIRFIELDS:

    • New - Santa Cruz Airfield
    • New - Comandante Luis Piedrabuena Airfield
    • New - Aerodromo de Tolhuin Airfield
    • New - Generated all detail maps for the full map
    • New - Porvenir Airfield
    • New - Almirante Schroeders Airfield
    • New - Rio Turbio Airfield

    GENERAL:

    • New - Updated Lighting components to support 2.8 releases new lighting system
    • New - The Normal maps previously pushed are now enabled for the whole map (see know issues)
    • New - Added Gause bushes across the Falklands Islands
    • New - Started Detailing out the farms in the Falklands (still WIP)
    • New - Replaced primary and Secondary Road surface textures across the map
    • New - Added new detailing models for surfaces in a few places
    • New - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ….
    • New - Introduced lighting variations across the map for a more realistic look
    • New - Added new towns and villages around new airfields
    • Improved - Converted all Lighting to 2.8 standard for all our objects
    • Improved - Added lighting variations across the map for a more realistic feel with light colour variation
    • Improved - Improved video memory usage which should improve performance across the map
    • Improved - Adjusted taxiway lighting at Puerto Williams
    • Improved - Detail maps for the low level terrain have been improved for the whole map
    • Improved - Existing towns around the airfields have been tweaked for a better look
    • Improved - Updated the vegetation maps for 3/4 of the map (still WIP)
    • Improved - Resolved forum reported surface triangulation around the Falklands Islands
    • Improved - Changed the colour of all of the tracks across the map to be more in keeping with the region
    • Improved - Fleshed out Rio Gallegos refuelling terminal
    • Improved - Refined the Railway line from Rio Gallegos refuelling terminal

    BUGS:

    • Fixed - Map grid misaligned according to in game coords
    • Fixed - Threshold lighting at El Calafate Airfield set to correct direction.
    • Added - REIL lights at El Calafate Airfield runway 25
    • Added - Various new models across the map, which include but are not limited to: New shipping container models, new gas storage tank models ....

    KNOWN ISSUES:

    • Normal maps cause a discolouration around the Falklands Islands Cliffs areas in certain parts

    DCS Campaigns

    P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations

    • Bomber formations updated
    • Carpet bombing performance optimized
    • Ice halo enabled
    • More realistic turbulence levels

    Spitfire IX The Big Show Campaign by Reflected Simulations

    • Bomber formations updated
    • Carpet bombing performance optimized
    • Ice halo enabled
    • More ambient chatter added
    • Radio procedures improved - you only check in with control over the Channel
    • Ingress altitudes adjusted - flight lead will stay low and climb only over the Channel.
    • More realistic turbulence levels

    DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations

    • Mission 10 workaround for JU88 AI crashing into ground units.
    • Bomber formations updated
    • More realistic turbulence levels

    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

    • Bomber formations updated
    • More realistic turbulence levels

    DCS: P-47D Wolfpack Campaign by Reflected Simulations

    • Bomber formations updated
    • Ice halo enabled
    • UK AAA improved
    • More realistic turbulence levels

    DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

    • Ice halo enabled
    • More realistic turbulence levels

    DCS: F-14A Zone 5 Campaign by Reflected Simulations

    • AI skill levels adjusted to better match the new AI BFM
    • Improved AI breaks
    • Fixed the landing checklist in the intro mission
    • More realistic turbulence levels
    • Bozo calls Speed & Angels instead of Jester

    DCS: F-14A Fear the Bones Campaign by Reflected Simulations

    • Ice halo enabled
    • Recovery tanker functionality added to mission 1
    • More realistic turbulence levels

    DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations

    • Intro mission progression fixed
    • Ice halo enabled
    • Increased bomber speeds to reduce AI glitches
    • Carpet bombing performance optimized
    • UK AAA improved
    • The Bet mission - AI will now put up a fight
    • More realistic turbulence levels

    F-86F Hunters over the Yalu Campaign by Reflected Simulations

    • Ice halo enabled
    • More realistic turbulence levels

    DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

    • Mission 1 - Adjusted Poodle AI behaviour.
    • Mission 2 - Adjusted ATC zone to fix possibility of not being handed off if player is off course.
    • Mission 7 - Adjusted AI behavior to avoid rare potential for mid-air collisions.
    • Mission 11 - Fixed error in scoring incorrectly deducting points for hitting TOT.

    DCS: F/A-18C Serpent’s Head 2 Campaign by Badge633

    • All Super Carrier versions: New Stennis model added.

    DCS: F/A-18C Rise of the Persian Lion campaign by Badger633

    • Mission 1 all versions: New Stennis model added.
    • Mission 13: 420 not engaging fixed.
    • Missions 3,4, 6 to 9 and 14: Launch radio call conflict avoided.

     

    • Thanks 1
  3. Notre-Dame de Paris

    1 Notre_Dame_de_Paris.jpg

    Hotel des Invalides

    2 Hotel_des_Invalides.jpg

    Palais du Luxembourg

    3 Palais_du_Luxembourg.jpg

    Pont Alexandre III

    4 Pont_Alexandre_III.jpg

    Gare-Saint-Lazare

    5 Gare-Saint-Lazare.jpg

    Paris Gare du Nord

    6 Paris_Gare_du_Nord.jpg

     

     

     

     

    There are plans to add 5 more airfields (Orly, Deadland, Friston, Poix, Triqueville)  and they will be in early access. 

    They will add these 5 and continue this work so that the total number of airfields will be more than on the Syria map.

    Orly (original airfield)
    Orly.jpg

    Friston (regular airfield)

    Friston.jpg

    • Like 1
    • Thanks 1
  4. Hotfix patch to fix some of the bugs introduced with 2.8:

    Quote

    DCS 2.8.0.32235.1

    DCS World

    • Network protocol version changed.
    • Fixed CTD while conversing with JTAC.
    • Aircraft shadows appear overlapping models and duplicated - fixed.
    • VR Kneeboard waypoint pages show battery page - fixed.
    • Fixed crash caused by shooting train that was placed via ME.
    • Fixed dedicated server crash when client uses smoke rockets.
    • Aircraft at Senaki Hold for 15+ mins before taking off - fixed.
    • Сombined arms crash - fixed.
       

    DCS: F-16C Viper by Eagle Dynamics

    • Fixed: HARM Target handed off in HAS mode gets frozen relative to missile's seeker boresight
    • Updated ACM BORE HMCS logic. Hold TMS Forward to slave radar to HMCS line-of-sight and display the ellipse. When TMS Forward is released, the radar will attempt to lock the nearest contact within the ellipse out to 10 nm.

    DCS: Mi-24P Hind by Eagle Dynamics

    • Fixed: gear automatically deploying in some cases when multicrew is used (Petrovich shenanigans).

    DCS: Black Shark 2 by Eagle Dynamics (Features added in last patch DCS 2.8.0.32066 Open Beta 2022-10-28 but not mentioned)

    • Changes in the flight dynamics model include the implementation of the engine gas-dynamic instability during rocket launch from the inboard launchers, at hover, and at low speeds. This is due to hot rocket gases sucked in the air intakes, which can lead to a thrust drop, surge, and shutdown of the engines.
    • Added delay up to 2 seconds for ATGM Vikhr launch sequence.
    • SHKVAL screen textures changed to achieve more authentic “green” look

    DCS: MB-339 by IndiaFoxtEcho

    • Fix - Canopy not locked in auto start procedure
    • Fix - Out Of Range exception
    • Improved external 3D model UV Mapping
    • Fix warning lights illumination
    • Fix on campaign mission 4 for end mission
    • Fix on voiceover training mission Ripple MK82
    • Fix on safety pin landing shutdown
    • Fix on A/A mission
    • Improved static force and damping nosewheel

    DCS: SA-342 by Polychop Simulations

    • Added functionality to ripple switch on weapons panel

    DCS: JF-17 by Deka Ironwork Simulations

    • New: Brand new integrated configuration panel GUI
      • Apply laser code change, DTC config, AAR probe install/remove etc by one click
      • Open it via radio menu -> ground crew -> configuration panel
    • Added: campaign mission 11 and 12. Now campaign is completed

    DCS: AV-8B by Razbam

    • Fixed:  Dedicated server crash when the aircraft dumps fuel
    • F10 MAP designation rework.
      • a. Now it is not required to create an unlabeled Marker. Marker Label must now say '#TPn' where  n is a number. 
      • b. In MP environment it will only load the Markers created by the pilot.
    • Added: New mode for Offset input in the Mission Editor. Please check the forum for a more detailed explanation.

    DCS: M-2000C by Razbam

    • Fixed: Dedicated server crash when the aircraft dumps fuel

    DCS Mirage F1 by Aerges

    Systems:

    • Complete autopilot rework (BIP trim fix will be included in next update):
      • AP is now less aggressive in altitude hold mode.
      • Included radionavigation G and R modes that allow interception of a radial and following an ILS approach.
      • Corrected AP engagement and mode logic, as well as light logic.
    • Route commutation unit selected radial no longer affects ILS.
    • Artificial horizon radionavigation bars behaviour adjusted according to manuals.
    • Backup ADI bank index now animated (pending to fix incorrect bank indication).
    • IDN distance selector can no longer exceed its limits.
    • IDN: In TT and TE modes, now the narrow needle does not move with the rest of the IDN assembly
    • Fixed radio presets not allowing integers.

    Inputs:

    • Added YAW position to Yaw/Anti-slip switch and renamed the switch up position from ON to ANTI-SLIP in control inputs.

    3D model:

    • Updated EQ liveries for Iraq.
    • Fixed missile floating when the wing is damaged

     

    • Thanks 1
  5. Ok, I have a busy week next week and it may require working late. I don’t want to set a date then have to rain check so we’ll avoid that, but if you guys are good to do an afternoon your time (Canadian) thereafter I can do any from Sat 12th onwards. Let me know.

  6. 12 hours ago, wingflyr said:

    Yes Tom! The boys and I are very interested. Its only getting all together at the same time. First is this bloody time change that is a factor at the moment. But very interested. Den

    When do your clocks go back Wingy?

  7. Hey chaps,

    It's been mooted that some would like some training in The Big Fighter; if we can organise a time that's good for all I am happy to give some instruction on how to operate the Cat.

    Before we start, however I need you guys to be prepped; you NEED to have certain keys bound to whatever device is convenient to you and to know which is what before we start; I strongly suggest you make these keys handy as you'll be needing to manipulate these in the middle of a dogfight or tricky parts on the flight envelope. Here's the list:

    Weapons:

    • Weapon selector up
    • Weapon selector down
    • Weapon selector depress
    • Master Arm on and cover open

    Dogfight Radar Modes

    • Target designate forward / VSL PAL
    • Target designate up / VSL HI
    • Target designate down / VSL LO
    • CAGE SEAM button
    • PLM Button

    Jester Controls

    • Toggle Menu (default keyboard = 'A')

    Countermeasures

    • DLC Toggle / Countermeasure Dispense

    Wing Sweep Manipulation:

    • Wing Sweep Auto Mode
    • Wing Sweep Forward
    • Wing Sweep Aft
    • Wing Sweep Bomb Mode

    I suggest we start with guns and 'winders and what the Dogfight Radar Modes do, where you'll find them useful and what their limitations are. Along with this we'll look at best practise for dogfighting in the Turkey; how to interpret gauges quickly and what the numbers you're looking for are.

    After that in subsequent lessons we'll look at Beyond Visual Range ops and best practises for Sparrow and Phoenix employment.

    Then we'll look at getting back on board the carrier and maybe Air to Air Refuelling if anyone is brave enough.

    On the way through these we'll talk about the RWR and manipulating the TACAN.

    All good?

    Let me know when's best for you chaps. Happy to do whenever.

  8. Version 2.8 has landed! Clouds will move and happy rainbows will paint the sky... as long as there's rain and sunshine and observer in particular arrangement, cos wavelength dispersion of light is a physical phenomenom that relies on specific phyical parameters to be met.

    Just sayin'.

    Oh, and MB-339 is now available for those who want to dance in the military air power equivalent of an Italian sports car.

    Quote

    Introducing DCS: MB-339 by IndiaFoxtEcho and new Graphics Features:

    • Added atmospheric effects: rainbow, glory, and ice halo. The ice halo effect has settings in the Mission Editor Weather tab. 
    • Volumetric clouds now move according to wind direction and speed. Each cloud layer respects wind settings at the set altitude band.
    • New terrain lights system for the Persian Gulf map with accurate real time shading. This is a test case, and once final, it will be implemented for all DCS World maps.
    • New and improved AI Basic Fighter Manoeuvres (BFM) for jets. Please note that this does not apply to World War II aircraft. https://youtu.be/K_3AYT_5HNo and https://youtu.be/GVlRcYaQMZ4

    DCS World

    • AI Aircraft. Taxiing AI F-15C does not lower intake ramps - fixed.
    • ME. Missing country in ME. Fix default country.
    • Added copy of JTAC 9-Line data to kneeboard.
    • FLIR. Overexposed FLIR image at some angles - fixed.
    • WWII AI warbirds: improved behaviour and fixed collision during landing in pairs
    • Voice chat: added possibility to use TURN servers. Please use it if you have problems hearing other players (mostly for VPN connections).
    • Graphics. Adjusted: tone-mapping process and exposure control. We recommend that you reset your gamma setting to 2.2 if it has been changed.
    • Graphics. Adjusted rain effect.
    • Graphics. Fixed rare cloud artefacts where cloud parts can become invisible.
    • Graphics. Fixed flat shadows on MFDs.
    • Graphics. Fixed glass shading in the cockpit.
    • Fixed over-brightened terrain lights in mirrors.
    • Fixed lights source rendering in mirrors.
    • Input. Improved axis tune panel.
    • Added Italian Social Republic for historical mode.
    • New IC setting - "Require pure scripts"
      •  This is an optional setting that  will block mods that modify files in    DCSWorld/Mods/aircraft/<MOD_ID>/Cockpits/Scripts to prevent exploits.
      •  Servers that update to the new version default to set pure scripts to disabled, so server owners will need to opt in.
      •  If you are kicked for breaking IC on a pure scripts server you need to restart DCS before you can connect to any server again, regardless of that servers IC status
    • Graphics. Improved motion blur effect.
    • Graphics. Raindrops on the canopy effect now works on "Rain preset #3".
    • A-20G loss of stabiliser removes entire tail - fixed

    DCS: F/A-18C Hornet by Eagle Dynamics

    • Fixed: Gun accuracy.
    • Fixed: Loss of frame rate when selecting the AIM-120.
    • Fixed: TWS on the RDR ATTK page not displaying HAFU wahen trackfile is created.
    • Fixed: Hornet A2G RADAR not working on the channel map.
    • Fixed: Missing AIM-120 launch delay.
    • Fixed: If Local time and Zulu time are different days the datalink would not work.
    • Fixed: Red Flag Iron hand mission Nevada corrections.
    • Fixed: Radar scan centre resets between RWS and TWS
    • Fixed: A-A mode no step option for missiles.
    • Fixed: AIM-120 tracks last locked target when fired in visual mode

    Ongoing tasks for later updates:

    • Refactoring of the flight model, flight control system, and landing gear based on new advancements in these areas.
    • Refactoring the air-to-air radar to better account for lookdown, detection and tracking ranges, and more. Once complete, this will be moved to the F-16C.
    • Back Up (BU) page.
    • IAM Loft functions.
    • Additional IAM HSI functions.
    • Joint Programmable Fuze (JPF)
    • Correcting AGM-84D, AGM-84E, and SLAM-ER behaviours.
    • TOO IAM engagement behaviours.
    • Correcting Velocity Vector confinement.
    • New and improved pilot model. Once complete, a new F-16C pilot model will be created.
    • Data Transfer Cartridge and default cockpit settings.

    Known Issue

    • ASE dot is not always accurate

    DCS: F-16C Viper by Eagle Dynamics

    • Added NCTR (Non Cooperative Target Recognition mode) indications. 
    • Added ECS inlet scoops logic.
    • Added MK-84AIR high drag bomb and training version.
    • Added LODs 3/4/5/6 for improved performance.
    • Fixed: Dropping GBU-24 could cause a crash.
    • Fixed: AIM-120 M and F Pole Indications on the HUD.
    • Fixed: Wheels are pitch black when not in sunlight.
    • Fixed:  The digital clock (DED page and used for all systems, and important for TOT/TOS) is not sync with DCS time.
    • Fixed: TWS: TMS Up on a Tracked Target makes it STT instead of setting it as a system target.
    • Fixed: Radar antenna elevation becomes stuck when dropping a SAM designation.
    • Fixed: AIM-120 AMRAAM would still receive telemetry even if radar is off.
    • Fixed: GPS & DL switch overlap.
    • Fixed: Jettison doesn't work with an empty LAU container.
    • Fixed: Nose wheel sinks into grass and never recovers.
    • Fixed: 1st IFF scan returns limited response.
    • Fixed: Black screen after running out of fuel during rearm.
    • Fixed: Anti collision lights reflect on the ground even with missing lights.
    • Fixed: HUD TGP symbology offset depending on QNH.
    • Fixed: When landing gear is down, CAS should show in HUD.
    • Fixed: TTI/TTA removed from HUD when the last missile is launched.
    • Fixed: ECM Standby switch behaviour.
    • Fixed: Updating steerpoint with FIX page offsets Mark points.
    • Fixed: AIM-9 unexpected launch.
    • Improved: Russian localization of CMS/DMS commands.
    • Fixed: HUD CCIP->CCRP consistently falls short compared to normal CCRP.
    • Fixed: Cannot upgrade target tracks to system tracks when a target is bugged.
    • Fixed: Datalink tracks on radar display blanking out RWS bricks even when the datalink filter switched to "NONE".
    • Fixed: AIM-9 BORE setting - no longer retaining setting when switched weapons.
    • Fixed: In FCR A-A TWS mode, the TGP would only track the first air target.
    • Fixed: JHMCS Steerpoint locating indicator.
    • Fixed: Spot light mode should require a long press.
    • Fixed: In DGFT, CAS should show in HUD.
    • Fixed: Magnetic ground track should be displayed with a triangle mark.
    • Fixed: Datalink tracks randomly not showing in HSD/FCR in MP
    • Fixed: Maximum G-value reset doesn't work when pressing DRIFT C/O to WARN RESET.
    • Fixed: Set trim at takeoff using hotas, trim resets after takeoff.
    • Fixed: Missing A/F pole indication for AIM120 on the FCR page.
    • Fixed: Emergency jettison should require a 1 second depress
    • Fixed: ECM light still shows yellow 'Standby' even without the jammer pod.
    • Fixed: Code for the GBU-24 is incorrect.
    • Updated lessons 13-18.
    • Update briefing and mission images of lessons 13-18 with RU version.
    • Fixed:  HARM Training mission 15.
    • Fixed: Training mission 13 - AGM-65 Maverick - incorrect names of OSB have been fixed.
    • Improved: Texts for the whole training course (RU). Add notes for use of nautical miles in Russian.

    Ongoing tasks for later updates:

    • LADD bombing mode. We had hoped to have it available for this update, but it requires further tuning.
    • Animated tail hook and alternative landing gear handle.
    • New pilot model, after the new Hornet pilot model.
    • RWR PRF tones in handoff mode.
    • Air-to-Air datalink target assignments.
    • Data Transfer Cartridge and default cockpit settings.

    DCS: Supercarrier by Eagle Dynamics

    • Fixed: Jitter on supercarrier during turns

    Known Bugs:

    • Deck crew sometimes do not respond after takeoff - landing.
    • Landing lights create a very large lighting effect on the sea in front of the carrier. However, you should never use landing lights on a carrier deck.

    Ongoing tasks for later updates:

    • Ready Room
    • PRIFLY deck
    • Plane directors move aircraft from parking locations to catapults and from landing box to parking locations.

    DCS: AH-64D by Eagle Dynamics

    • Added LODs 3/4/5 for improved performance.
    • Added cycled : NO WPN > MSL > RKT > GUN > NO WPN.
    • Fixed: NVG for CPG not working in multicrew.
    • Fixed: Multicrew - Navigation info on pilot's IHADSS not visible when CPG selects a point which is not part of the route.
    • Fixed: George Lists targets many miles away.
    • Fixed: COOP rockets with George when the gun is empty.
    • Fixed: Laser codes not synced between CPG and pilot.
    • Fixed: CPG turns off Rad alt, and is unable to turn back on.
    • Fixed: Special Options. Combox width too short.
    • Fixed: AI (as CPG) checks PNVS.
    • Fixed: George CPG interaction should not be affected by Pilot's ACQ source selection.
    • Fixed:  George will not fire in LOAL.
    • Fixed: TSD Point icon corrections.
    • Fixed: Spawns in with left rudder input.
    • Fixed: Missing RKT NORM and RKT G-S messages.
    • Fixed: Control Measures missing text when deselected.
    • Fixed: AI CPG reports no detected targets, but provides a target list.
    • Fixed: Chaff/Flare inventories should not be editable in Rearm/Refuel menu.
    • Fixed: Flight Path Vector should not be displayed if on ground or less than 5 knots ground speed.
    • Fixed: Acceleration Cue should not change format based on vertical velocity.
    • Fixed: Torque flashing errors when in single engine format.
    • Fixed: New single RAZBAM FARP AH-64D needs to be moved forward to prevent tail break.
    • Fixed: OUTFRONT Boresight option still present on WPN-BORESIGHT page.
    • Fixed: Fly-To symbol should only be displayed if the aircraft is airborne.
    • Fixed: Time To Go format switch in IHADSS flight symbology.
    • Fixed: Typo in lesson 6 heading (RU).
    • Fixed: SCUD Busters - Wrong co-ords.

    Ongoing tasks for later updates:

    • Yaw SAS behaviour improvements.
    • Improving Vortex Ring State (VRS) characteristics.
    • Image Auto-Tracker (IAT) and Multi-Target Tracker (MTT) TADS functions.
    • Complete the Performance (PERF) page.
    • Complete new Pilot and CPG models, external and 1st person.
    • Improved Datalink Modem (IDM) that will include Longbow Net and ability to share targeting.
    • Additional George (Pilot and CPG) messages.
    • “Robbie” fuel tank.
    • Fire Control Radar (FCR) and AGM-114L radar-guided Hellfire.
    • SAS collective channel behaviour improvements.
    • Radar altitude hold and altitude hold stability when in OGE.
    • Adjust SAS Saturation tone behaviour.
    • Uncommanded pitch and roll in some high speed conditions.

    DCS Mirage F1 by Aerges

    FM and systems:

    • Landing light state and retraction now depend on landing gear state.
    • AoA indicator was calibrated.
    • FM adjustments:
      • Reduced aoa at which the first stall effects appear.
      • Induced drag now does not take horizontal stabiliser downforce into account.
      • Increased flap efficiency.
      • Reduced induced drag near transonic speeds.
    • Extended range at which vibrations occur to include low G and high AoA situations.
    • Increased sensitivity of weight on wheels detection.
    • Wake turbulence induced by other vehicles is now correctly taken into account by FM.
    • Made g-suit effectiveness equal to that of most other aircraft (this era and newer).
    • Adjusted compressor stall behaviour (corrects the multiplayer problem caused by wake turbulence).
    • Restored force feedback.
    • Adjusted the strength and velocity of the anti-slip system.
    • Engine starter damage is now repaired.
    • Solved problem with aircraft oscillation on the ground with wind.

    Weapons:

    • AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
    • Fixed a bug in audio volume control of some AIM-9 versions.

    Optical Sight and radar:

    • Implemented Optical Sight target range display (except gun 600 m fixed range option) on the heading/range scale.

    It works as follows:

    Gun:

    • 300 m with no radar lock
    • target locked and the range > 3.5 km → range in NM
    • target locked and the range < 3.5 km → range in hectometers

    Missile:

    • radar strobe position in NM with no radar lock (34 NM max)
    • target locked and the range > 3.5 km → range in NM
    • target locked and the range < 3.5 km → range in hectometers
    • The gunsight target range is fed now by the radar tracked target range (GYRO-ANT switch is still WIP, i.e. the gunsight always operates in GYRO mode).
    • The heading/range scale now displays a fixed 600 m range when the “Cannon 300/600” button is kept pressed, and there is no target tracked by the radar.
    • The “(C + M or SW) R” button now switches the Optical Sight to “A/A cannon” mode with short range missiles status displayed.
    • The gunsight reticle diameter is now set to 20 mrd, when the radar tracks a target. The “Cannon 300/600” button reverts it to 40 mrd diameter, while kept pressed.
    • The A/G sight is now a fixed depression sight. The selected manual depression doesn't affect A/A gunsight anymore.
    • Adjusted gyro (A/A) gunsight dampening constant.
    • Implemented Optical Sight time/velocity scale display logic:
      • when no radar lock → the scale is hidden (V symbol is in view)
      • with A/A gun selected → target relative velocity
      • with R550/SW missile selected and in (C + M or SW) R mode → target aspect angle
      • with R530 missile selected → missile flight time (time computation logic is WIP)
    • Target range provided by the radar to the gunsight is limited to 300-1600 m.
    • Gyro gunsight now accounts for the target range rate. The rate is set to 0 when the target is outside of the 300-1600 m range window.
    • Radar is now correctly initialised to search mode, according to cockpit switches positions, if its power switch was cycled OFF and ON while tracking a target.

    3D model:

    • Updated 3D model for those users who wish to make their own livery textures: Added custom arguments for parts of each Mirage F1 version. (Arguments 985 to 993 defined in description.lua. Check also Model Viewer).
    • Fixing the sun reflection of cockpit glass (WIP).
    • Added F1EQ liveries. (Thanks to Isaac).

    Other changes:

    • Controls Indicator stick/rudder positions are now raw pilot inputs, not including trim adjustments.
    • Stick trim position works now in the Controls Indicator.
    • Adjusted AI induced drag.

    DCS: C-101 Aviojet by AvioDev

    • AIM-9B, -9J, -9P missiles now have a specific “growl” sound.
    • Fixed a bug in audio volume control of some AIM-9 versions.
    • Wake turbulence induced by other vehicles is now correctly taken into account by FM.

    DCS M-2000C by RAZBAM Simulations

    • Improved : LoS checks behaviour with TAF
    • Improved : Decimal dot HUD rendering

    DCS AV-8B N/A by RAZBAM Simulations

    • Fixed: Cannot slew steerpoint in DATA page if DESG is boxed
    • Fixed Adjusted and added VREST drag index calculations to be more accurate
    • Fixed: Fixed stores loadouts that had incorrect weights 
    • Fixed: Corrected pitch RCS to properly be neutral at 2° nose down trim
    • Improved: Updated DECU corrected RPM limiter now interpolates properly with altitude
    • Improved: Adjusted basic empty weight based on SME feedback and experience
    • Improved: Added proper nozzle hysteresis micro-switch logic for going between wingborne and jetborne engine limits
    • Improved: Adjusted very high altitude engine performance to better match envelope
    • Improved: Adjusted engine to have increased JPT behaviour in hover

    DCS: JF-17 by Deka Ironwork Simulations

    • Added: LS-6 100 Laser JDAM and LS-6 250 JSOW
    • Updated: F10 mark WPT altitude no longer zero but uses terrain alt instead
    • Updated: move LS-6/GB-6 loadout selection from missile menu to bomb menu
    • Updated: training missions
    • Updated: CN locales

    DCS: F-14 Tomcat by Heatblur Simulations

    • NEW: Introduced Pilot and RIO body for front and back cockpit. 
    • NEW: Added jammer detection and tracking functionality in the AWG-9, which adds amongst other features:
      • Noise jammers will now prevent AWG-9 from ascertaining range or range-rate from a target.
      • DDD will show noise returns over the range axis at jammer azimuth in pulse search. 
      • DDD will show jamming intensity trace overlay in pulse doppler modes. 
      • TID will display jamming strobe in TWS and RWS modes. 
      • TID jamming strobe can be toggled via the Jam Strobe button below TID.
      • Jam strobes can be shared over Link-4A fighter to fighter datalink, allowing for eyeballed triangulation of actual jammer position. 
      • TID angle symbol is hookable. 
      • PSTT or PDSTT on jamming target leads JAT (Jam Angle Track).
      • STT-ed target transitioning to jamming outside of burnthrough automatically switches to JAT submode. 
      • In STT-JAT submodes both AIM-7 and AIM-54 can be employed in HOJ (home on jam). 
    • Added jamming targets to JESTER STT options. 
    • NEW: Added new list of set commands for JESTER to be used in the Mission Editor.
      • 10017 to 10033 are new.
      • For a full list and functionality visit this post here please. 
    • Reverted AIM-54 loft to state before looping hotfix to revert exceptionally poor performance.
    • Fixed forward rendering for canopy sealant - will now not appear shadowed at odd angles anymore.
    • Screens and other glass surfaces will now reflect sunlight again.
    • Added non-gfx external args to check the status of JESTER tracking air targets (to be used with scripts):
      • 1026: tracked predefined target; 0.01 - 0.99, same as command 10024; 0.0 - no predefined target tracked.
      • 1027: range to predefined target (only when tracking); 0.xxx - three digits of distance to tracked predefined target in NM.
    • Potential fix for mission freeze including F-14 AI. 
    • Made LANTIRN available as laser designator for the AI. 
    • Fixed ALT HOLD not working >36k AGL. 
    • Fixed flashbang-like sun glare on internal canopy glass.
    • Fixed MiG-23s not taking off in PG Flogger Faceoff Mission. 
    • Adjusted all Quickstart BVR missions for new AIM-54s. 
    • Removed instances of “color” shader in cockpit due to deprecation.
    • Minor cockpit optimizations - fixed some visibility arguments not triggering LoD changes.

    DCS: Black Shark 2 by Eagle Dynamics

    • ABRIS: Calculation of satellites for the selected airfield does not work - fixed. SNS RAIM calculation is fixed. Use direct ICAO code of the airfield, without transliteration.

    DCS: Mi-24P by Eagle Dynamics

    • Added: more Petrovich AI voiceovers for work with targets and countermeasures and timings adjusted
    • Added: GUV AP-30 Grenade launcher training tutorial mission added
    • Improved: Maximum detection distance implemented for targets recognition in simple IFF Petrovich AI mode
    • Improved: Windshield area adjusted to be more resilient to bullet calibers up to 12.7 mm
    • Improved: Shadows rendering in cockpit
    • Improved: changed R-828 radio buttons hints to match radio name
    • Fixed: Tail rotor now can be damaged more consistently
    • Fixed: ASP-17 manual range input and indication adjusted
    • Fixed: Petrovich automatically turns off OBSERVE even if human client is present in front cockpit
    • Fixed: Petrovich AI cant determine target type and side at short distances in some case
    • Fixed: Player can use Petrovich AI menu even when AI Pilot - operator is “dead”
    • Fixed: Player can’t change gunner's behavior after seat changing
    • Fixed: Engine oil cooling fan animation in certain regimes
    • Fixed: Petrovich AI spam “Observe off” messages in certain cases
    • Fixed: Artifacts around cockpit gauges arrows

    DCS: P-51D Mustang by Eagle Dynamics

    • P-51D; TF-51D. Rain drops inside the front glass - fixed.
    • Part of the cockpit can be seen from outside - fixed.
    • Canopy glass issue - corrected.

    DCS: Mosquito FB VI by Eagle Dynamics

    • Improved the behaviour once the AI has completed an attack run

    DCS: Combined Arms by Eagle Dynamics

    • Fixed shells for T155 Firtina.
    • Fixed pathfinding for follow the road.
    • Fixed time rearming for Soldier M4.
    • Added self levelling for EWR FPS-117.
    • Fixed - Target mark panel starts showing up although not choosing any CA role.
    • Fixed - Client can't add the target for ships on the F10 map.
    • Fixed - Ground units do not execute command Fire at point in MP.(Dedicated Server)
    • Fixed - Server crashes if client Stop/Start Fire for ship target mark

    DCS: Persian Gulf map by Eagle Dynamics

    • Integrated new terrain lights system with accurate real time shading
    • Integrated new light sources effects
    • Improved roads night illumination
    • Improved illumination of Burj Khalifa
    • Optimized surface mesh
    • Fixed ambient occlusion on 3D objects
    • Fixed airfield illumination objects
    • Fixed visual bugs in 3D objects
    • Fixed surface noise texture
    • Fixed FLIR heatmap for civil traffic

    DCS: Marianas map by Eagle Dynamics

    • Added possibility to use helicopter from North West Field and Olf Orote
    • Added 3D models of Oka Towers Condominiums and OceanView Hotel
    • Added radar reflections to all objects
    • Fixed angle of parkings for Antonio airport

    DCS: MB-339 by IndiaFoxtEcho - Known issues

    • The gunsight MILS settings tumblers should be discreet, now it is possible to set in between steps.
    • Wheel chocks currently deactivated.
    • Brakes on controls indicator always ON.
    • Repair does not replace used/overheated battery.
    • Missing many key binds -> will be added with updates.
    • Easily flyable with one wing.
    • Flaps do not have a collision model.
    • Flaps damage does not affect stall speed.
    • MB-339 Rear canopy does not break from ejection.
    • When replaying the trackfile the view position in the rear pilot appears too backwards so that it is covered by the pilot model. maybe it can be advanced a little bit to make it better.
    • Wingtip damage missing/WIP? W/O tip tanks.
    • It is possible to eject in either seat and still control the aircraft if you are not solo. You cannot swap to the other seat, but nonetheless control is still possible.
    • AI - Damage model might be over performing.
    • Damage to flaps has no effect on maximum speed straight line or stall speed (clean).

    Campaigns

    M-2000C Red Flag Campaign by Baltic Dragon

    • Mission 01. Updated initial drift for the INS to reflect long transit to Nellis. Removed the INS failure that made it difficult to finish the mission. Added new picture at mission start and updated briefing. Added kneeboard pages to the briefing materials.
    • Mission 02. Fixed rare issue where aggressor F-4 would hit the ground during aerobatics. Fixed issue with other flights not returning to base. Updated timing for Reaper 11 turns and associated radio messages. Updated timing to match taxi times for other flights as per kneeboard. Updated frequency for wingman (he no longer oversteps on other transmissions). Updated briefing images to match flight callsigns correctly.
    • Mission 03. Updated timing to match taxi times for other flights as per kneeboard. Updated voiceovers to change "mud spike" reports to "muds".
    • Mission 04. Fixed issue with Tornados refusing to attack their target. Other bug fixes and improvements.
    • Mission 05. Minor bug fixes.
    • Mission 06. Updated taxi logic & timing for allied flights. Fixed rare issue with allied flights not being detected on station. Minor updates and fixes.
    • Mission 07. Fixed issue with Banshee refusing to drop flares.
    • Mission 08. Fixed issues with taxi timing for the package. Other minor updates and fixes.
    • Mission 09. Fixed problem with Rocket 01 refusing to taxi as briefed. Minor updates and fixes.
    • Mission 10. Updated taxi times for player's package. Fixed problem with German Tornadoes taking very long time to engage. Fixed problem with German Tornadoes flying directly to RTB after attack. Other minor updates and fixes.
    • Mission 11. Updated taxi times for Hawg flights. Fixed issue with Hawg 31 stopping on the taxiway. Fixed issue with Departure audio not playing properly. Other minor fixes.
    • Mission 12. Double checked DRYAD table (and yes, it is as it should be). Minor updates and fixes.
    • Mission 13. Updated taxi time for all packages. Disabled contact reports by wingman over target.
    • Other minor updates and fixes.
    • Mission 14. Fixed issue with defecting F-16 following player indefinitely instead of landing. Other minor updates and fixes.
    • Mission 15. Fixed problems with Noble dropping only two bombs instead of four on primary. Added workaround for wingman not attacking the AAA. Fixed missing VO lines when reporting outcome of the attack and talking to Noble. Fixed missing Fox calls for Berger. Other minor updates and fixes.

    DCS: F/A-18C Raven One Сampaign by Baltic Dragon

    • Mission 04. Reverted player to cold start.
    • Mission 14. Lowered skill of enemy SA-2 and moved it further away from the target (upon remarks that it was too difficult to defeat).

    The Enemy Within 3.0 Campaign by Baltic Dragon

    • Mission 10. Fixed potential problem with score 50 at mission end.
    • Mission 12 (only Tank Killer version). Fixed problem with immortal enemy troops attacking Raider.

    DCS: Mi-8MTV2 Crew Part 1 Campaign by Stone Sky

    • Mission 3. Fixed a bug where nothing happens after landing IL-76.

    DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

    • All missions. Custom VF-24 Low-Viz liveries added with unique side numbers.
    • Missions 10 and 12. Carrier turning on new course during case III recovery - FIXED.

     

    • Thanks 2
  9. Terrain

    1. Normandy 2.0: this "update" (actually a whole new map) using new terrain mesh geometry, expands the detailed area of normandy by a factor of 6 and now includes London and Paris. Release date is still unknown, but hopefully early 2023 at latest. https://forum.dcs.world/topic/310220-normandy-20-faq/
    2. Kola Peninsula: a map geared to Cold War and modern day scenarios including Scandavia and Russia around the North Cape. https://forum.dcs.world/topic/308923-dcs-kola-map-introduction-from-2022-07-29/#comment-5050501

    3. Sinai: This is modern map includes the Nile Delta in Egypt with southern Isreal and western parts of Jordan and Saudi Arabia. https://forum.dcs.world/topic/308296-introducing-dcs-sinai-from-newsletter-12-august-2022/
    4. Kola Peninsula: a map geared to Cold War and modern day scenarios including Scandavia and Russia around the North Cape. https://forum.dcs.world/topic/308923-dcs-kola-map-introduction-from-2022-07-29/#comment-5050501

    5. Northern Australia: bit of an odd one but it's an Aussie devloper so they're probably best starting with what they know... modern era map again, but apparently this area is much used for military exercises so some useful training scenarios can be re-enacted.  https://forum.dcs.world/topic/308920-dcs-top-end-australia-introduction-from-2022-08-26/

     

    Other

    1. Supercarrier: we await implementation of the Briefing Room (an interactive briefing space for Multiplayer) and Air Boss station. 
    2. AI A-6E Intruder: an AI carrier strike bomber asset to help flesh out cold war and early '90s mission scenarios.

    3. F-14 virtual pilot body: no more spectral pilots and RIOs! Soon you'll be able to see your legs and arms whether in the front or back office in the Tomcat.

    4. F-14A 135GR & F-14A 95GR: expansions to the F-14 Tomcat module; the current F-14A variant represents a late '80s to '90s bird; with the 135GR we get a version with an earlier RWR that represents US Navy fleet aircraft from the late '70s early '80s; the 95GR is an Iranian Air Force version and will reflect the more limted sensor capabilty and earlier weapons variants that this bird was limited to.
    5. Forrestal variants: further versions of the Forrestal classs carrier are promised, including  USS Saratoga in the near term and USS Ranger and USS Independance in the long run.

    6. C-47 Paratrooper drops: at some point we will get the ability to commamd the AI C-47 from the WW2 Asset Pack to drop paratrooper loads allowing recreation of some of the famous airbourne operations of WW2.
    7. Flak units on train cars: 3d models showing 20mm, quad 20mm and 88mm guns mounted to flatbed railway trucks have been shown; hope to be able to make strafing trains a more spicy affair for the WW2 boys...!

    8. Updated AI assets: some of the assets in DCS have been around a very long time and are showing their age. As such a series of overhauls have been started on the B-1B, B-52 and the S-3B Viking to bring their level of detail up to modern standards.

    • Like 1
  10. In case some of you aren't up to speed on what's in the pipeline or when we might see I thought you might like a summary of the future board of fare for DCS.

    Planes

    1. F-15E Strike Eagle: this much anticpated ground attack version of the inimitable Eagle is close to release. https://forum.dcs.world/topic/266436-f-15e-wip-updates-no-discussion/
    2. F-4E Phantom II: the phabulous Phantom is coming to DCS. Expect it towards the end of this year. https://forum.dcs.world/topic/291775-announcing-the-f-4-phantom-for-dcs-world/

    3. C-130J Hercules: a fully flyable verison of the venerable Hercules is inbound and apparently not too far from release. https://forum.dcs.world/topic/308919-dcs-c-130j-announcement-from-2022-09-02-newsletter/

    4. MB-339: this sporty little Italian trainer & light attack bird is to be released with the next patch at version 2.8https://forum.dcs.world/topic/302053-dcs-mb-339-official-trailer/#comments

    5. F4U-1 Corsair: the bent wing bird plus a period carrier and an AI A6m3 Zero to tussle with is supposedly close, but I suspect we'll see it Q1/2 in 2023. https://leatherneck-sim.com/2022/06/01/2022-summer-update/

    6. A-1H Skyraider: this beast is apparently well along; look for a mid-late 2023 release. https://youtu.be/n6VGZrIa0iw

    7. La-7: The superb Soviet fighter of late WW2; yet another module that looks well along in development; at a guess maybe available mid-late 2023. https://www.facebook.com/profile.php?id=100063511095682

    8. Eurofighter Typhooon: The German version of this multi-national Gen 4.5 highly manoeuverable fighter is going to redefine the game with it's glass cockpit, and IRST and Meteor missiles. https://forum.dcs.world/topic/232147-progress-pictures-on-the-eurofighter-typhoon/

    9.  Tornado GR.1: finally the Anglo-German-Italian attack jet is coming to DCS. In early development I would epect to see this in 2+ years. https://forum.dcs.world/topic/308918-dcs-tornado-introduction-from-2022-09-16-newsletter/
    10. F-100 Super Sabre: the legendary 'Hun'. Expect it a couple of years. https://forum.dcs.world/topic/308921-dcs-f-100d-super-sabre-introducing-the-hun-from-2022-08-19-newsletter/

    11. IAI Kfir: This Israeli illegitimate and beefed up copy of the Mirage V will be evry at home on the Syria map. https://forum.dcs.world/topic/308922-dcs-kfir-by-aviron-introduction-to-the-lion-cub/#comment-5050492

    12. G.91R: This Italian light attack fighter that looks like a tricked out F-86 will be available in a couple of years. https://forum.dcs.world/topic/272980-dcs-g-91r/
    13. A-7E Corsair II: the jet version! Again, progress is looking good but expect it in a couple of years. https://forum.dcs.world/topic/308963-flyingiron-simulations-introduces-the-corsair-ii-from-2020-02-27-newsletter/#comment-5050911

    14. MiG-23MLA Flogger: an export version of the famous cold-war Soviet interceptor. Progress has been slow and no prediced release date yet but again, maybe 2024-25. https://forum.dcs.world/topic/272893-dcs-mig-23-development-update/

    15. P-38J Lightning: In the distant future, after they've completed the A-7E Corsair II, FlyingIron Simulations have postulated importing their MSFS P-38 into DCS.... I live in hope! 

    16. the rumor mill also has hinted at ED developing an F6F Hellcat, and even mentioned in passing the desire to recreate a Battle of Britain era planeset, but there's no confirmation on these so don't get too excited...

     

    Helicopters

    1. OH-58A Kiowa: this observation and light attack chopper module has been being threatened for release since late last year, but something seems to be hindering release. Fingers crossed for something soon. https://forum.dcs.world/topic/215355-polychop-simulations-oh-58d-kiowa/
    2. BO-105 PAH1A1: another observation and light attack chopper, this one has a protracted development with some bumps, but progress is being made. https://forum.dcs.world/topic/91082-bo-105-pah1a1-progress-news/#comments

    3. DCS: Black Shark 3: the Ka-50 attack chopper is getting an overhaul, with all new 3D model and weapons and sensor upgrades. https://www.digitalcombatsimulator.com/en/news/newsletters/a0d920ff0602d2d181d2702d2b2d06dd/

     

    That's it for the flyable stuff, next terrains and others!

    • Like 3
  11. Hi chaps,

    The update to 2.8 is slated to hit this afternoon/evening; in light of our scheduled DCS session and the likelihood that this will be a sizeable update I am going to initially recommend that you DO NOT update to this version if you are wishing to do MP this eve; firstly, as we cannot guarantee the server version can be updated in time but also I am aware that even some of us with good internet connections can experience long update times when the ED master server is experiencing a lot of traffic. Given the importance of this latest update we can only assume that this will be a popular download and ergo bandwidth will suffer, thus much extending download times.

    Moving clouds and more realistic Ai jet dogfighting will just have to wait!

     

    • Thanks 4
  12. More informations:

    Quote

    Why is Normandy 2 released separately and what about Normandy 1944?

    Normandy 2 is a new map that is created on new technologies and includes a territory much larger than N1944, much more perfect and detailed.

    The developers of UM and ED are making it so that all users of Normandy1944 will have a free global update available that will allow them to get their N1944 map at the Normandy 2 technology level and make these maps compatible in online multiplayer scenarios.

    Brighton (UK)

    1.jpg.6cbd243be708ae4ef3989bf502c83750.j

     

    What happens when a player with just Normandy 1 spawns at a field on a Normandy 2 MP server that isn't on the Normandy 1 map?

    All obstacles and terrain for both maps will be the same after updates. 

    AFLcompare.JPEG.25d0fdb4adb9aabaa0ddcda4

     

    Will the internal DCS map coordinates be the same as on the prior Normandy 1944, I mean the same coordinate origin and coordinate scales?

    Yes, the Origin and coordinate scales remain the same.

     

    How low is low detail? If I fly from one high detailed airbase to another high detailed base but pass through a low detailed area, how jarring will it be?

    We are currently doing a lot of work to ensure that the Normandie2 map is friendly to all DCS users.

    Beachy Head

    449500151_-1.jpg.30e9a2af641f28905b1594e

    This is a screenshot  of a highly detailed map area. Previously, this was a "low detail zone" on the 1944 Normandy map, but now it will be available to all users with this level of detail. This will be for the users of "Normandy 1944" and for the owners of "Normandy 2".

    I didn't understand what would happen to my Normandy 1944?

    The users will not lose anything, on the contrary, they will gain. The map will receive a global update: improvements to the southern part of England will become available with a detailed coastline and original airfields, there will be an update of buildings and airfields. Also, new terrain textures have been added for England.

    field.jpg.6ac53f900ff96a0d07157076b58b92

     

    What airfields will be on the map?

    In addition to the 50 airfields announced, we are already working on airfields: Orly, Dreux, Stoney Cross, Thorney Island, Croydon, Odiham. By the time of release, the number of airfields will reach 65, which is more than on the map of Syria"

    Funtington Airfield

    721768776_Funtington.png.cf5365476ceb420

     

     

    • Thanks 1
  13. New screenies posted at ED forums today.

    A church I don't recognise but I feel has continental flavour; answers on a postcard...:

    1.jpg.cea2b1b1b3eaf4b0d0b2049787187be0.j

     

    This looks to be the Gare du Nord in Paris:

    1_1.jpg.e26418b55a9ef474701374ab832db82e

     

    The Victoria Memorial in front of Buckingham Place looking East across St James' Park towards Westminster:

    1_3.jpg.f0b0de495554111cfee46d18b8dafcf7

     

    No specific location but I suspect a French village:

    2_0.jpg.c3a0f73ed12462471257c595505314f0

     

    An unidentified colliery - there were a few in SE England but I suspect this is French:

    2_1.jpg.ca0af81e9056c8a570f9a30cceb6ccd2

     

    Gare de l'Est, again in Paris:

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    An unidentifiable (but definitely London area) railway station - shades of Forest Hill station in the 1930's:

    3_1.jpg.b1c941df42b9c6291725babb9bbc2ab6

     

    A Liberty ship - a new (and much needed) asset perhaps...?:

    3_2.jpg.42ff5bde4a67220237f7c356421cf681

     

    Finally! If you wanted Steam trains in the UK you were obliged to utilsie the German locomtive and rolling stock making it seem like the Deutsche Reichsbahn had acheived what the Luftwaffe and Heer had not! Now it appears we get an Allied locomtive; that's an Austerity class 2-8-0, often seen in the UK during and after the war and also many accompanied the Allies into France to provide rail motive power on the continent after the invasion:

    3_3.jpg.a908bcc4d30c00c2cca4ec0f60402850

     

    Finally a couple of Teaser videos.

    I suspect this shows our Spitfire flying Northeast over RAF Kenley airfield - the airfield layout checks out with the London-Brighton railway line appearing in a valley off the east side of the airfield... @Friar could maybe confirm as it's his manor...?

     

    Not sure where this is... stay tuned....

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  14. This is the provisional breakdown of what to expect:

    Normandy_area_map.thumb.jpg.f40d30178975

     

    I raised an eyebrow if I'm honest.

    Here is a copy of what I posted in reponse at EDs forums:

    Quote

    1. Farnborough and Heathrow are irrelevant airfield choices; there are far better choices better relevant to the aircraft available in DCS. For example there are a slew of Advanced Landing Grounds based in the New Forest area west of the Solent that would be eminently suitable for the P-47; additionally RAF Thorney Island would make a prototypical home for fighter bomber Mosquitoes on the Normandy map. I have already provided information pertaining to these in these forums.

    2. The lack of airfields that otherwise appear on the Channel map is disappointing; if ED are willing to share their development data for these airfields (Biggin, Detling, Manston etc) it opens up far more flexibility for mission makers who wish to make historically authentic missions to utilise both maps as appropriate to the mission target whilst keeping the player’s home base accurate - for example I might want to use 132 sqn based at Detling but attack a target that appears only on the Normandy. Previously I would have either had to use the channel map to have the correct home base but make the target in an inaccurate location or alternatively, use the Normandy map but use the wrong airfield to base the player at and have the target in it’s prototypical location. I was hoping this quandary would have been a thing if the past.

    3. Since day 1 of Normandy 1 being announced many of us have been asking for the ability to remove/redact or otherwise have a version without the French allied ALGs; this would allow for the map to be prototypical for a far wider period than having them baked in. Is there any way that the locations could be left as grass field locations and for mission makers to load in templates to show the ALGs as required by mission date? 

    4. There are a few of the large Luftwaffe airfields in France that are often referenced in allied combat reports (Poix, Montdidier) that aren’t included but the tiny (and operationally almost irrelevant) Fecamp field is; what is the justification for this choice?

    5. If any detail is required on any airfield layout I am happy to assist, free of charge, and provide relevant documentation, maps etc to ED or Urga. Please PM me.

     

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  15. Quote

    The DCS: Normandy 2 map enlarges the DCS: Normandy 1944 map to 400 x 600 km to include London, Paris and the surrounding regions. Normandy 2 will feature over 130 original map objects and a detailed area six times larger than DCS: Normandy 1944.

    The Normandy map has been redesigned to include new churches, train stations, market squares, and gas stations, plus many other cultural and natural features. The United Kingdom region has been completely redone to a much greater level of detail and accuracy. This is in addition to also updating the French region.

    Key Features of DCS: Normandy 2

    • Recreation of London and Paris.

    • Improved ground textures, roads, rail lines, fields, forests and new trees.

    • Additional telegraph and power poles, semaphores, fences and new buildings 

    • More accurate rivers and coastlines, including the chalk cliffs of southern England.

    • Updated and unique airfields with greater details and more equipment to better match the period. Normandy 2 brings the number of unique airfields to 50.

    DCS: Normandy 2 will benefit from new technology that allows existing maps to be extended with low-detailed areas. If you wish to pass on the upgrade, you may still join multiplayer servers and compatibility with campaigns will remain. Please note that the Normandy 2 upgrade is required to experience a much higher level of detail. 

    DCS: Normandy 2 will be available as a complete map for $59.99 USD. If you have either DCS: Normandy 1944 or DCS: The Channel maps, you can purchase Normandy 2 for $14.99 USD. If you own both, you can purchase DCS: Normandy 2 for only $9.99 USD.

     

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