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DD_Fenrir

1. DDz Quorum
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Posts posted by DD_Fenrir

  1. 1 hour ago, fruitbat said:

    Mossie FB please.

    Just out of curiosity, what is the single mossie 'B' role?

    That’s the unarmed Film Unit Mossie and an airframe habitually occupied (and jealously guarded) by our own @FoolTrottel
     

    Typically it’s there to provide an assessment as to whether the first two waves attacks were successful and to make the call to the 3rd wave whether to attack or take their bombs home.

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  2. Ramrod 564: The Amiens Prison Raid

    (aka Operation "Jericho")

     

    5b2a355ca7c897083681c176_standard005.jpg

     

     

    Proposed date: Sunday, 18th February 2024

    This represents the 80th Anniversary of the actual mission.

     

    Briefing Start Time:

    1930BST

    2030CET

    1830GMT

     

    Mission Commence Time:

    2030BST

    2130CET

    1930GMT

     

    Estimated Mission Time: 

    1hr 45min - 2 hours

     

    Requirements:

    Official Modules: 

    DCS: Channel Map

    DCS: WW2 Asset Pack

    DCS: Mosquito or DCS: P-51D

     

    Third Party Software:
    Simple Radio Standalone (SRS)

     

     

    Realism Settings:

    Hud icons: Off

    Map icons: Own aircraft only

     

    This will be a PvE mission (enemy AI only)

     

    Slots Available:

    Mosquito FB.VI = 17 aircraft available - 1x pilot, 1 x navigator slot available in each

    Mosquito B.IV = 1 aircraft available - 1x pilot, 1 x navigator slot available

    Mustang IV = 18 aircraft available - 1x pilot slot available in each

     

    Mission Map: (recommend right click and 'open image in new tab')

    Ramrod 564 Complete Map.png

     

     

    Please reply below to indicate your interest and availability, and which airframe and/or position you wish to fly.

    Thanks in advance!

    Fen.

     

  3. 1 hour ago, Friar said:

    Thanks guys glad you enjoyed it. We discussed doing it again next week but I am going to leave it for a bit.

    Lessons Learned for next time

    • Waypoints to targets to save time programming in at the start.
    • Tone down the SA13 and replace [some] with Strella Shilka perhaps
    • Have a second emergency airfield available for re-arm and re-fuel.
    • Better direction / instructions about which way to take off.....

    If you have any comments on the mission or  ideas for other scenarios please let me know.

    Edited for you ;)

    I would also place one or two SA-8s around to add some further tasking for the Wild Weasels.

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  4. Howdy pard!

    Been a minute...!

    Be good to see you in the virtual skies again old bean; if you have any queries, want some tips, hints and recommendations (or reading suggestions on the most appropriate forms of voodoo black magic to learn) to get to grips with DCS then we're here to assist, just ask.

    Keep us posted!

  5. It's Out!

     

    Quote

    DCS World

    • ME. Resource manager. Supplier arrow from previous mission remains in some case - fixed
    • MP. Ships livery does not match livery specified in mission - fixed
    • AI aircraft. S-3B Tanker. Updated 3d model
    • Stennis CVN-74 is not available for spawn and landing without the SC module - fixed
    • MP. Aircraft and missiles in flight "jitter" back and forwards - fixed
    • AI aircraft. IL-76MD middle section can endure too many hits - fixed
    • MP. TACAN range stuck at 20 nm whenever Voice Chat is disabled - fixed
    • Graphics. Some graphical options can be changed in the simulation without affect to picture: Anti-Aliasing, Flat Shadows Blur, SSS - fixed
    • Graphics. Screen Space Shadows with DLSS cause Shadow issues - fixed
    • MP. The new rotor wash effect is not visible other clients - fixed
    • Graphics. DLSS. FC3 aircraft HUD blurs with rapid movement - fixed
    • The scripting function coalition.getPlayers() doesn't return CA controlled objects. Only aircraft set to player/client that are occupied are returned. As a result it is impossible to know which units are directly being controlled by Combined Arms players - fixed.
    • MP. Net protocol changed, so old version servers will not be shown in the server list.

    DCS: F-16C Viper by Eagle Dynamics

    • Fixed: TDOA in MP causes severe server lag and 100% CPU usage on server.
    • Fixed: TDOA generates frozen target
    • Fixed: AA FCR is detecting ground units (Ground targets are displayed if they have radial velocity more or equal MTR value).
    • Fixed: Performing the BIT test will remove lock tones from the RWR
    • Fixed: TDOA generates frozen target

    DCS: F/A-18C by Eagle Dynamics

    • Added New pilot model from first person (Work in progress). Known issues: The salute command doesn't work when using option Afterburner detent.
    • Fixed: Jamming Symbology Missing from RDR ATTK Page
    • Fixed: Crash in missions with more than 1000 units
    • Fixed: Sensor Control Switch aft inoperable in ACM bore mode
    • Fixed: External fuel tanks do not MASK ATFLIR correctly

    DCS: AH-64D by Eagle Dynamics

    • Fixed: Attitude Hold sub-modes are causing occasional oscillations in pitch and roll.
    • Fixed: Crash on Datalink BDA Send
    • Fixed; Throttle Levers not syncing in Multicrew
    • Fixed: Circular pattern appearing in CPG monitor in certain conditions

    DCS: Mi-24P Hind by Eagle Dynamics

    • Improved: Petrovich AI targets detection tuning. Now Petrovich will take into account more factors like:
      • If target moving then detection is faster
      • If target is on road then detection is faster
      • If Petrovich already detected this target before and scanning same area again same target will take much less time to detect
    • Added: Petrovich AI now scan for targets routinely from his cockpit when he is not using ATGM aiming sight. Petrovich will report contacts clock wise if he will detect anything. Contacts report if remembered and not spammed constantly, he only warns commander ones then some time should pass before he warns commander about same contacts again. Only subtitles for now.

    DCS: A-10C by Eagle Dynamics

    • Fixed: wrong radio for the voice chat instead of ARC-210 (A-10C II only)
    • Fixed:  SADL: changing ID's only affects own aircraft (fixed duplicate entries in TM and Donor lists after multiple pressing dtc upload button)
    • Fixed: GBU-31/38/54 do not align

    DCS: Yak-52 by Eagle Dynamics

    • Added: LODs to the aircraft
    • Fixed: too small trigger zone in the take-off training mission

    DCS: Supercarrier by Eagle Dynamics

    • Fixed: Stennis CVN-74 is not available for spawn and landing without the SC module

    DCS Mirage F1 by Aerges

    • Fixed the inability to communicate with radios (not heard in a hot start mission unless function selector is cycled off and on).
    • Fixed incorrect fuel quantities initialization in a second, and subsequent starts of missions with different F1 versions being selected in each.
    • The detotalizer will now display correct values during mission progress.
    • Fixed the radar scan slowing down sometimes.
    • Fixed F1BE not reacting to ground crew actions: 'ground power on/off', 'weapons rearm and refuel' and 'repair'.
    • Fixed rear cockpit ladder animation.
    • Fixed rear cockpit parking brake inputs not working.
    • Rear cockpit right brake animation is now independent from left brake.
    • Fixed throttle (C + M or SW)R button that was not moving with throttle.
    • Fixed ejection seat pin, it now disappears when fully removed).
    • Added Mirage F1 BE Single and Quick Start missions for Nevada and Syria maps.

    DCS: SA-342 Gazelle by Polychop Simulations

    • Fixed: VOIP radio selection

    DCS: C-101 Aviojet by AvioDev

    • The radio for transmission is correctly selected now at hot start, before the Intercom mode selector is touched

    DCS: M-2000C by RAZBAM Simulations

    • Added: IFF Transponder.

     

  6. Hey chaps, 

    Some of you expressed an interest in improving your jet dogfighting skills, so as a starter I would recommend watching all of the following playlist:

     

     

    This covers nearly everything (videos covering rolling scissors and high aspect BFM are yet to come) and watching all of them will take time but I guarantee you are going to have some minor epiphanies going through the vids as you suddenly realise why that thing you always do does/doesn't work; I know I did.

    If there's anything you'd lile to ask, discuss or practise in relation to what you have seen, gimme a shout.

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