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Crash

3. Danger Dogz
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Everything posted by Crash

  1. I get the feeling that the bomber boys arnt that happy about targets "popping in" very late when at high altitude.
  2. Price for basic/Premium BoM $17/28 BoS $17/28 BoK $38/60 and collector planes https://il2sturmovik.com/store/collector-planes/
  3. nice Might be worth having a look at this program. You get a 10 day free trial https://affinity.serif.com/en-gb/photo/desktop/full-feature-list/
  4. Hi, just need to enable mods when you launch the game, Arthur will be best for BoS advice
  5. We do have a lights on no shoot rule when flying BoS but the AI dont know it yet so you would be left to practice if you want to.
  6. I think I might well weaken on the Tomcat. Just flying around and landing in VR will be well worth the cash.
  7. @ Beebop At the moment we are doing GB dogfights with all aircraft available. ps we flew one of your old coops last month
  8. HSFX is flown Sundays and Great Battles on Tuesdays evening time UK. Welcome back
  9. More Stuff Hello everybody, Today's Dev Blog will be a short one - we have a lot of work to do at the moment. Right now we're finishing five aircraft: Bf 109 K-4 and P-47D-28 for Bodenplatte, Pfalz D.IIIa and Sopwith Camel for Flying Circus and Po-2VS Collectors Plane. Two maps, Prokhorovka map (the map of the Southern part of the Kursk salient, to be correct) for Tank Crew and Western Europe map for Bodenplatte are also shaping up nicely. The engineer department continues their work on near-sonic aerodynamics required for late WWII aircraft. The interface is also being worked on - Marschal interface for multiplayer and tank (platoon) commander for Tank Crew. Speaking of more imminent changes, we plan to improve the in-game statistics and 'who gets the kill' logic in the next update. Today we can show you the in-game shots of Fw-190 D-9 Collector Plane:
  10. Looks good, does this mean I will have to buy this as well https://www.amazon.co.uk/Grumman-Tomcat-1970-2006-Owners-Workshop/dp/1785211005/ref=sr_1_1?ie=UTF8&qid=1539096746&sr=8-1&keywords=haynes+f14
  11. Thanks FT All we need now is for people to read the Forums
  12. By an overwhelming majority, last night it was decided the in future Great Battles will be fought on a Tuesday night as 1946 attendance is a bit disappointing. 1946 missions will still be flown on Sundays
  13. Open office will do all he wants.
  14. Welcome Redtail I am sure Fen will be very pleased to have another DCS flyer and he will certainly give a lot of helpful hints on all matters DCS
  15. some stuff plus this today Surely, we have worked on the other parts of the sim as well. One month ago we could show you the 3D model of Me 262 without textures and a couple of weeks ago you saw the cockpit of P-47D that was untextured too, but today we present them to you in the game engine - the artists haven't finished the texturing and materials yet, but they are almost done. What can we say - while P-47D-28 cockpit is a bit overwhelming with all the details, instruments, controls and various information plates, the jet aviation pioneer Me 262 looks strikingly beautiful in the air. Here they are:
  16. Stewart is a Canadian from Canadia
  17. I also like Milton Jones, Stewart Francis and Tim Vine.
  18. One possibility would be to do dogfight maps with a full set of planes until BoBP drops. This might help people get used to how things work take offs landings shootings etc.
  19. Not many (thats an understatement. Right Sid?) or is it overstatement? Well one of varp guys turned up and then left as Sid and I were BoXing.
  20. I would be happy to start Tuesdays as BoX anytime, its for the guys that dont have all the parts/planes yet to say how they feel.
  21. its looking good......... Hello everybody, While, as you know, we're working on several projects at once, today we'll tell you about our the current main one - Bodenplatte. The most important new tech we're developing for it is the FM improvement to take into account the air compressibility and its influence on the aircraft stability and handling that is noticeable at high speeds. The late war aircraft are a pinnacle of the piston engine technology and they can approach the sonic barrier, especially in a dive. And of course this new tech is paramount for our first jet - Messerschmitt Me.262 'Schwalbe'. You may have wandered will the new tech work for the existing aircraft released before - it certainly will, we always update all aircraft to take advantage of the new tech so they all have the same modeling fidelity. Meanwhile, our artists are working on several 3D models simultaneously (some are nearly complete and the work on others has just begun): Bf 109 K-4, Me 262 A-1, P-47D-28, Fw 190 D-9, Hawker Tempest Mk.V and P-51D-25. We also decided to improve the recently released Fw 190 A-8. It will be able to carry 1000 kg SC 1000 bombs with reduced ring stabilizers and "M8 Panzerblitz 1" HE rockets and you will be able to remove the nose-mounted 13 mm MG 131 machine guns, resulting in four different modifications of this plane: Fw 190 A-8 (fighter) Fw 190 A-8 Sturmjäger (better armoured interceptor) Fw 190 F-8 (attack plane) Fw 190 G-8 (fighter-bomber) So, while it may appear we have only one Fw 190 A-8 in the sim, in fact, you'll have 4 different modifications. This is also true for many other aircraft - in one of the coming Dev Blog releases we'll compile the complete list of aircraft including the possible modifications. Since the words are best followed with visuals, today we can show you the WIP screenshots of Messerschmitt Bf 109 K-4 'Kurfürst', Republic P-47D-28 'Thunderbolt' and Focke-Wulf Fw 190 D-9 'Langnasen-Dora': Our map designers also have something to show you today. In Dev Blog #193 we presented the early European map prototype. At the moment, th designers are working on the road network and settlements. The total amount of settlements will be around 300 including so many towns we have never modeled on one map before. To be able to finish this work in time while modeling the general layout of the cities and towns the special settlement block designer tool has been created. This is a small teaser, a Western European town made using this approach (this is not a particular historical town, but a test layout):
  22. sound adjustment mod https://forum.il2sturmovik.com/topic/39304-mod-sound-adjust/?tab=comments#comment-664363
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