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Crash

3. Danger Dogz
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Everything posted by Crash

  1. The setting up is confusing for me. There is now an audio assist for setting it up but its completely different to the PDF, and it now appears that I have to have DCS running with me in the cockpit and no menus open. This grabs the curser and is makeing life awkward.
  2. More Dear friends, The work on the Normandy module is at an early stage, but of course, this doesn't mean you'll have to wait for new updates for too long. Right now we're testing the next update 4.005 which will include a number of improvements for the damage modeling, especially aircraft damage (but it is more general than that, the way weapons affect various objects is also changing). We did a lot of research observing the community opinion on the various aspects of the current damage system that require attention and corrected our priorities basing on it. In the near future, we plan to publish a special Dev Blog issue completely dedicated to this matter. We're also working on further AI improvements, namely on how they dogfight. Update 4.005 will include these improvements. In the future, we'll begin working on its tactical level and on how they follow the commands. 4.005 will also contain new ground vehicles - Soviet and German fuel trucks and ambulance cars. There are many other improvements across the board - for instance, you'll better hear the hits on your aircraft in multiplayer. And today, as we promised before, we can show you the first Work In Progress screenshots of the new Soviet pilot in Summer uniform:
  3. I have watched the set up videos a couple of times and will watch somemore before trying it out. It should be really good I was a bit concerned that I might cop some "hidden extras" from our government but it was classed as a gift "finger toy" so thats good.
  4. It has arrived this morning
  5. This should be a good help. Sounds like the Stright from the Farm for the original Il-2 https://forum.il2sturmovik.com/topic/58501-flight-school-campaigns/
  6. Hi Kelly, its from 7:30ish GMT but I dont know what time that is in Canadian o`clock
  7. Hello everybody, While working on the Normandy project and finishing Tank Crew, we never forget about the existing ones. Not only the most part of all the improvements we release in the updates are applicable for the simulated world as a whole, meaning they update all our theatres of war at once, but we update the content of the existing modules at every possibility as well. For instance, we'll be able to show you the first WIP screenshots of the new Soviet pilot soon. And in the next update, among many other things, you'll see two more aircraft updated to 4K texture quality standard. The first one of these two planes is the MiG-3 series 24 that is included in the Battle of Moscow. It's external texturing has been reworked by Martin =ICDP= Catney - it should be noted that wear, specular map, micro features and damage textures were updated in addition to the paint schemes. The plane materials were corrected as well for more natural-looking glare and finish. The second one is Bf 109 G-4 from the Battle of Kuban that has been reworked by Francisco =BlackHellHound1= Bindraban. Artists did not just redraw the textures in 4K quality - they do the research on the aircraft details and peculiarities of all known paint schemes and add many changes and improvements (sometimes even completely replacing one historical skin with another if needed). So everything possible is made to make the existing 3D models brand new, unlocking the potential our constantly updated renderer offers.
  8. Crash

    New Toy Mmm

    Looks like its really churned the sand up.
  9. Tank stuff 239 Hello everybody, It's February already and we continue to improve the project as a whole. In the next update, we plan to significantly improve the airframe damage calculations and the explosive and fragmentation damage calculations for all objects in the sim in general. More AI improvements are in the pipeline too - for instance, further improvements for the vertical maneuvering in a dogfight. We have found and fixed another possible culprit for the missing aircraft hit sounds in multiplayer. There are more other corrections and fixes being worked on simultaneously with the full-scale work on Normandy theater that is already underway. And of course, we don't forget about the tank project. While Digital Forms studio creates the assault gun and the tank destroyer that are left, we added a long-requested feature - binoculars for the tank commanders. Other smaller, but nonetheless important improvements are on the way too. Take a look at the binoculars on these screenshots:
  10. Quite some time ago, but they are now serving number 300. The latest addition to the list is 369 so the wait wont be that long. Go on this thread https://forums.eagle.ru/showthread.php?p=4199909#post4199909 Just say that you are interested and firecat will add you tothe list.
  11. Just got an invoice for £160 hope there are no "hidden costs" Might be here in a couple of weeks
  12. Crash

    BK.jpg

    From the album: Untitled Album

  13. Hi Todd, you are right about the TrackIR, I have used a flat screen for well over a year. The MDFs are going as when I have the headset on I cant see them! I am in the process of rebuilding the button/trim box with switches and knobs that are easier to identify when I cant see them. I bought a buttkicker quite some time ago and really enjoyed the immersion of feeling the rumble of the engine/guns/wheels etc but the amp broke. I bought another one the gamer2 and went to a usb headset and I had issues trying to get the kicker to work with it switching between usb headset and Rift. I then went VR only and the BK worked well but last year my young dog took a dislike to the rumbles so I stopped using it. Then GBS enabled sim vibration and I have ordered a seat from Andres sim shop. Everyone seams to think it is a very good project as it uses output from the game to generate the shakes rather than the sound.this will also work with the BK but you need the software. Look here for more details. https://forum.il2sturmovik.com/forum/128-simshaker/
  14. Crash

    UKMap.jpg

    Whatever is this?
  15. And there is more! Hello everybody, This week we continue telling you about the new Collector Planes, now is the turn of Yak-9 and Yak-9T. Yak-9 was the most mass-produced Soviet WWII fighter, more than 14,000 were made on three factories in Moscow, Omsk and Novosibirsk in total. The production started during Autumn 1942 and peaked in 1944, but continued well after the war ended - it stopped only in 1948. They were used in combat en masse for the first time during Kursk battle in Summer 1943, but several documents reflect smaller scale combat deployments of the new fighters on other fronts of 1943, including the Battle of Kuban. Yak-9, while being an evolution of Yak-7 design, had significant changes: metallic spars instead of the wooden ones, bubble canopy with an improved field of view, forward-and backward-facing armored glass pieces. The fighter armament was standard - 12.7 mm UBS MG and 20 mm ShVAK gun. It was powered by M-105PF inline engine. We also recreate a special model of this fighter, Yak-9T, that was developed to counter enemy bombers and was also used against lightly armored targets. A powerful 37 mm NS-37 gun with 30 rounds ammo reserve required more space, so the pilot's cockpit has been moved back to make more room for it and to maintain the pitch balance. It's interesting to note that while this gun was much more powerful, the total weight increase was just 40 kg and the plane aerodynamics did not change for the worse noticeably. We'll start the work on Yak-9T immediately after finishing Yak-9 (the exterior 3D model of Yak-9 is nearly complete while its cockpit 3D model and physical model are in the works and show good progress).
  16. Quote from someone using a Buttkicker with Il-2 Thanks for this really excellent upgrade. I did a demo on the SimShaker Wings software and after about five minutes of flying with it purchased a key. For my simple system and tastes, SimShaker Wings adds another dimension to bass shaking and immersion that I previously had never felt. I’ve used Buttkicker for two years and have really enjoyed it and think it’s a good product. But I never felt as many individual sensations from it ( hits, flaps, gear, engine failures, explosions... until I starting using your product. It opens up a wider range and depth to the bass to give you a feeling of dimension and space. Add to this a MS Sidewinder Force Feedback 2 joystick and I get a sensation of being closer to the action, not just sitting at a computer but of being in battle, in a plane. Getting shot down, as I frequently do, has taken on a whole new meaning.
  17. Yup although you can combine them using TARGET
  18. For sale 1 Buttkicker Gamer 2 £100 2 Thrustmaster MFDs £40 1 TrackIR4 plus slightly bodged Proclip £45
  19. Thanks for the info last night Fen, I can now sit in my Spit I managed to take off (it was a bit squirelly) and land OK only ground looping at the end of the roll out. I am sure the Point control widgets will make this a great experience.
  20. Could you take your computer to somewhere with a fast DL speed?
  21. Tell you are gonna be a pilot, that should impress him
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