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Friar

1. DDz Quorum
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Everything posted by Friar

  1. That bit about the DF server looks very interesting Crash. I think I might have to investigate that. Anyone else know anything about it?
  2. Hi Jabo, Just the 2 (received the shirt by the way)
  3. Salute, Does any UK Dog have the facility of converting cassettes to MP3 and who would not mind doing a bit of converting for me. I know there are players around that will do it but I was being a "tight fisted old git" and wondering if someone already has one. I have some tapes of an old radio series called "The Navy Lark" I would like to be able to listen to in the car. My car has an MP3 (NOT mp4) player via a usb port. I say NOT mp4 as I tried plugging in an ipod nano with mp4 tracks and the car player could not read them. Cheers Friar
  4. Friar

    Pull Over

    The man in the bike shop did say that "it had the acceleration to pull the knickers off a Nun.." so I thought that I had better try it!
  5. The lengths sheep will go to to get away from certain Dangerdogz......
  6. Friar

    Sweeeeeeet

    So sweeeeeeet he had seconds....
  7. Salute, One of my main issues with building maps and missions is the placement of objects. With each new version new objects are introduced and quite often the numbers change. For Up 2.1 I used to have a utility that produced an HTML page with all the objects and their numbers, well I am pleased to say that I have been able to locate an updated version of this for UP 3.0 You can get it from here.... http://www.mediafire.com/?1v5vdzzivayp50a I have created a folder within my UP 3.0 install called "Map Building" and extracted the files to there. It comes with a read me but basically all you have to is run an .exe and it creates a html file. Click on that file and bingo, all the objects with their numbers easy to see and find. As an indicator, all the new objects have been placed on water so you can identify them. This is a brilliant tool and will make my life a lot easier. Cheers Friar
  8. After having dug to a depth of 10 feet last year, Canadian scientists found traces of copper wire dating back 200 years and came to the conclusion that their ancestors already had a telephone network more than 150 years ago. Not to be outdone by their neighbours, in the weeks that followed, an American archaeologist dug to a depth of 20 feet, and shortly after, a story published in the New York Times: "American archaeologists, finding traces of 250-year-old copper wire, have concluded that their Ancestors already had an advanced high-tech communications network 50 years earlier than the Canadians". One week later, the British authorities reported the following: "After digging as deep as 30 feet in North Yorkshire, Jack Arkwright, a self-taught archaeologist, reported that he found absolutely f*** all. Jack has therefore concluded that 250 years ago, Britain had already gone wireless." Just makes you bloody proud to be British, don't it!
  9. Does anyone else think that we should perhaps go back to 4.101 for a while until the patch comes out. On line at the moment seems to be back to the bad old days, people having install problems, player scores not being shown (I really did get 1280 last night), game seat issues features not working correctly etc Dont get me wrong, I think what UP 3.0 has to offer will be brilliant, but perhaps just not yet.....
  10. Welcome my friend. Should you feel the need to chat about any personal or emotional problems whilst your here, my door can always be opened, you just need to slip a credit card between the lock and the latch, it usually does the trick.. You have found your natural home, check out my Latin motto... Cheers Friar
  11. Looks like this issue is sorted. I researched it on Jedipedia nd got the answer that it was "Hardwareshaders=0" that was the problem. Should be set to 1 to enable my graphics card to take over doing this sort of thing. I am now also seeing the sun reflected on water etc. FT's market Garden map looked really cool last night as well. In all the excitement I forgot to check my conf.ini for 2.1 to see if it was set in there are not. Might be a whole new game has opened up for me....... "Thanks Jedipedia, you saved the day" The Dangerdogz would like to point out that it can not be held responsible for all the information contained in Jedipedia and when accessing the Jedipedia site there have been some recorded incidents of the "flush" virus which prevents you from stopping the downloads from Jedipedia. Our technical experts have been looking into this virus and believe that issuing the the first level command ">PBQ" which is activates the "Please B Quiet" filter. If that does not work you may need to go "hardcore" and issue a "STFU" instruction. Regards Friar
  12. Hi Jim, I believe its to do with the wide screen "fix". I have to click about 5mm below the home base icon for the flag to get "pinned". Once you know it , you know it.....
  13. I have this issue back again. See my picture in the first post. and attached picture at the foot of this post Rattler gave me the advice that cured it last time ...the square trees is a prob with /files/maps/_tex/trees/alteredbush9a i got the same thing and just put a - in front of the alteredbush9a name and they are ok now" This file does not seem to be present this time. My conf .ini file (well the bits that I think matter Conf.ini is as follows Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=3 Water=1 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Any advice or pointers please very welcome (JP is having the same issue as well) My grahics card is Nvidia Geforce 9800GT
  14. Can we perhaps create a new section in the vault, perhaps called "2011 Co-Ops". Once guys have checked out a mission and passed it as complete (timings are good, description and brief correct etc) they can be copied to a central place which will make it easier for them to be shared out. Anyone who wants to help can, you don't have to host. Get a cop-op file, I can send a number of missions out to you, run them on your own (if you dont know how to, just ask, it is very easy to do). If they check out ok you can then put them up into the new area as having been checked. If you feel they are un suitable, or dont work, just move onto the next one, we have plenty to get through IF you feel that the plane set could do with being tweaked for a particular mission and dont know how to I would be more than happy to set up a training session for anyone who want to know, or just report it back and I am sure we can sort something out. If we all pull together on this one we can get the Dogz up and running on a good, fresh, varied and interesting set of co-ops. Friar
  15. Hi Guys, With regard to the store of co-ops that those of us that host have. I know the ones I have have been around for a while now, and with the many new game versions and additional planes that have been added, I feel that we are not perhaps getting the best out of it. What I would like to suggest is that we set up some sort of "Co-Op Factory". Those that would be willing to help either do bits of a mission and pass it on for someone else to finish or we each undertake to build/convert a block of missions each. We could also have suggestions for new scenario's that have not been possible before due to map/plane restrictions. These should then be stored in the vault so if one wants to host they can be shared out. I open my proposal to the floor...........
  16. Friar

    I Am Back

    Gosh Jim, pull the udder one........
  17. Hi guys, a random question.... How do these prices compare to what you might pay on a night out.. bar prices.bmp
  18. Hi Guys I found this web site a little while ago... http://www.il2server.de/ click on "Picture Server" ....as I was having trouble finding objects to place on my maps. The numbers always seem to change in relation to the objects from version to version. This site has all the UP stuff indexed with a piture, its a great resource for any Map Builders. As I am registered I get newsletter emails, the text below cam through yesterday... This is an email sent to you by an administrator of "Tiger Wing Pictureserver". If this message is spam, contains abusive or other comments you find offensive please contact the webmaster at: admin@il2server.de Message sent to you follows: ------------------------------------------- Hi all, Some UP guys gave me a few previews from UP 3.0 I have to say that at the moment the picture server sometimes do NOT contain the right numbers! We have to update all the changes and it will take a while, I promise you we will hurry. To give a example: The number of objects rised now to 2323, ship-pack is not included anymore, these are all now in categorie ships, also some ships dissapeared. Static planes also was affected with several changes. As good news I can tell you that there are a lot of new maps included, also the fantastic map of Tunisia! Also check your missions, as some thing have dissapeared, you will probably miss some things after loading into the new modded version. Best way is making a copy first an do not erase your old installation of UP 2.01! You have the posibility of comparing and insert missing things over an editor. Have a nice weekend ) ----------------- Salute Friar
  19. congratulations m8, at least you will be able to sing a decent happy birthday to yourself! all the best Friar
  20. Are the skins available to download yet FB? and have you decided which day you will be running it? Cheers Friar
  21. Congratulations! I'll have Sister Gloria washed and warmed up and set to your room.
  22. Here Here Sid, I for one believe in GREAT Britain on days like these.
  23. I thought it was all brilliant, watched pretty much all of the day with the family, a great flag waving day, and I had the same thoughts about Pippa as well... I would be willing to have Kate or Pippa join the Priory, I have a position for both of them.......
  24. Yep looking forward to a long session tonight guys, no work tomorrow, bank holiday
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