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Friar

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Posts posted by Friar

  1. Salute,

    I have been thinking about us doing a mission that could use all our assets in a combined "co-op" type event.

    I would be happy to make a start but would need the assistance from "those that know" to help flesh it out until my skills improve.

    My idea...

    Scenario

    An allied plane has been shot down but the pilot was able to eject. His emergency beacon has transmitted the co-ordinates for his rescue.

    Enemy forces have also seen him eject and know that it is a high ranking US pilot that was hit and also want to capture him. They dispatch search helicopters, armoured road vehicles to search as well as multiple fighters in the air to enforce the search zone.

    US high command has ordered planes from the nearby Navel fleet to send F14's, from the nearest air station F16's plus a Bronco and Apache to help with the search. A Huey will also go in to pick up the pilot and bring him home.

    Lots of back slapping and beers in the bar afterwards

    Mission Editor Bit

    From my little knowledge and readings.. I have thought about the following.

    Pilot position - random generated from one of x locations so could be played multiple times?

    Pilot represented by single infantry

    When search assets enter trigger zone smoke set off to identify location? "I am here come get me"?

    Huey lands in smaller trigger zone (very close to pilot location) Pilot is deleted (he has boarded the rescue craft)

    If enemy vehicles get to pilot (helicopter land? not sure if possible) pilot is captured and mission has failed.

    Enemy planes patrol area and need to be taken out by F14 and F16's

    Enemy ground forces need to be stopped by Bronco and Apache

    Rescue helicopter(s) needs to escorted back to base from pursuing enemy and land to safely recover pilot for mission success.

     

    What do you think, doable as a project?

    @DD_Fenrir, @fruitbat, @Zukker -  should I stick to things I know about and leave DCS to the grown ups?

    • Like 3
  2. Dear Friends,

    This year we have already released two previously announced Collector Planes. Today we would like to share plans for the future aircraft.

    In addition to the already released Supermarine Spitfire Mk.XIVe Bubbletop and Messerschmitt Bf 109 G-6 A/S, the plan for this year includes:

    1. Li-2 - Soviet military transport aircraft. Unlike the original C-47 (Li-2 was based on it under license), it was also used as a bomber and had an optional turret and even forward firing weaponry. The planned release date is Summer 2023.

    Li-2-1.jpg
    Li-2-2.jpgLi-2.jpg

    2. American towable glider (!) WACO CG-4A, which has been widely used during the Normandy landings. The planned release date is Fall 2023.

    WACO-CG-4A-glider_2.jpg
    WACO-CG-4A-glider_3.jpgWACO-CG-4A-glider_1.jpg

    3. Soviet fighter La-5 series 38 with a teardrop-shaped canopy. Its lighter design had a positive effect on the characteristics of the aircraft compared to earlier models. The planned release date is Fall 2023.

    La-5F_Bubbletop.jpg

    4. Romanian fighter IAR-80/81 in two basic variants («long» and «short»). Both variants and 7 modifications of the aircraft are described in detail in DD #334. The planned release date is the end of 2023.

    image (13).png_iar_ext4.jpg

    Please note: since this Collector Plane will be effectively two significantly different aircraft (different fuselages, different flight characteristics, different paint scheme kits, there are differences in their cockpits as well) in one package, its pre-order price will increase on May 17th to the level of larger Collector Planes like C-47. Of course, the pre-orders placed before this date won’t be affected by this change, so if you’re interested in getting these aircraft eventually, please consider doing so before May 17th.

    5. The development of three new fighters scheduled for 2024 has begun:

    • German interceptor Focke-Wulf Ta 152
    • Soviet legendary biplane Polikarpov I-153 «Chaika»
    • British fighter Supermarine Spitfire Mk.IXc armed with 7.69 mm machine guns and a different tail.

    Ta-152.jpgSpitfire-Mk.IXc.jpgI-153.jpg

    6. By the end of 2023, it is planned to complete the development of the Flying Circus Vol.III which will include eight aircraft:

    • F.E.2b
    • R.E.8
    • Hanriot HD.1
    • Nieuport 11.C1
    • Nieuport 17.C1
    • Nieuport 17.C1 GBR
    • Albatros D.II
    • Halberstadt D.II

    F.E.2b.jpgR.E.8.jpg
    Hanriot-HD.1.jpgNieuport-11.C1.jpg
    Nieuport-17.C1.jpgNieuport-17.C1-GBR.jpg
    Albatros-D.II.jpgHalberstadt-D.II.jpg

    It is also planned to complete the Western Front 1918 map and populate the entire front line with objects. This updated version of the map will be available in different seasons.

    7. The story of Flying Circus continues: plans for 2024 include additional improvements to the map and the development of seven new collectible aircraft:

    • Sopwith 1 1/2 Strutter
    • Sopwith 1 1/2 Strutter B
    • Sopwith Pup
    • Airco DH.2
    • Albatros D.III
    • Roland C.IIa
    • Fokker E.III

    Sopwith-1-1-2-Strutter.jpgSopwith-1-1-2-Strutter-B.jpg
    Sopwith-Pup.jpgAirco-DH.2.jpg
    Albatros-D.III.jpgRoland-C.IIa.jpg
    Fokker-E.III.jpg

    8. We’re also helping a team of enthusiasts who are working on a new map of one of the theaters of operations on the Eastern Front. A significant progress has been made - we hope that the map will become part of the Great Battles game world soon. The details about the map and the development team will be revealed later.

    Since the Battle of Normandy release, 9 World War II aircraft, 15 World War I aircraft and two maps have already been produced or are in development. And that's not all! Your support motivates us to improve and extend the Great Battles series.

    new historical campaign is in the final stage of development - it is dedicated to the operation of Yak-7 fighter armed units. This year we plan to release another campaign and there are ideas for creating three new campaigns already.

    In addition, this year we’re updating a number of previously created campaigns to integrate new technologies and content developed recently (you can see the Tank Crew campaigns being updated in the screenshots below).

    TC-Campaign-Improve.jpgTC-Campaign-Improve-4.jpg
    TC-Campaign-Improve-3.jpgTC-Campaign-Improve-2.jpg

    The 1C Game Studios team wishes you good luck and aerial victories in the virtual sky! Congratulations on the upcoming Victory Day!

     
    • Thanks 6
  3. I have just booked for the Saturday. I am staying with my better half in a studio flat in Stow-on-the-wold from Thursday and are making a mini break out of it, taking in a farm attraction on the Friday, the show Saturday and travelling home Sunday.

    • Like 1
  4. erm....a follow up post by someone...

    For those who have watched the video, and did not notice it because they don't yet have the required experience in DCS Lua scripting (i.e.: they are exactly the people who would try this): the code the Chat Bot (it's chat bot, not a coding bot, so what it produces is supposed to be small talk) doesn't work and contains multiple errors because the code is copied nilly willy from different sources using different frameworks. If you know how to code for DCS, it's obvious. If you don't, the answer seems as convincing as the (exceedingly nice! ) bit about the Ju-88 being a prime 4 engine bomber. Chat bots are 'yes' bots, and their answers are accordingly airheaded.

    The narrator of this video appears to have a lamentably low-skill understanding of DCS scripting and ChatGPT: he can't spot obvious mistakes, and asking the AI (the 'yes'-bot) if it understands you isn't proof of the AI's reflective ability - it's not reflective at all - it's a test of the bot's ability to say yes. It does not understand what you want. It understands that it has to grab code pieces that have 'DCS', 'Lua' and 'mission' as tags, and string them together in a manner similar to other code pieces; that's just like telling an art bot to draw an image in the style of Picasso.

    Worst, the video suggests that the code would work, but never tests the code that the bot creates. Let's be generous and say that the narrator overlooked producing this part, perhaps because he ran out of time, and not because it would have severely diminished the video's attractiveness.

    So both generated scripts contain bad, obvious errors, for what essentially are indeed trivial things. Of course, @Hog_driver knows this, and I believe "I dunno, judge yourself" was exceedingly tongue-in-cheek. The problem here, to me, it that the latter part goes over the head for those to whom it may be relevant.

    Apologies if I'm (again) elaborating the obvious.

    • Like 1
  5. Sorry guys looks like this event start is going to be delayed. I asked deacon if they are still good for Sunday but he replied that because they have not had mission files for testing (I  have been distracted by DCS and learning to fly the Gazelle helicopter, sorry) they would be unprepared to start on Sunday.

    I will try and re-focus on the campaign and get some test mission files over to them. As soon as we can re-arrange I will obviously let you guys know.

    Friar 

    • Thanks 1
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