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Friar

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Posts posted by Friar

  1. UPDATE 26TH APRIL 2024

    Persian Gulf and Syria

    • Added selection of player flyable Russian helicopters and planes. If you have one that I have not included, please let me know and I will add it.
    • Added extra helicopter sling loads and removed the pipes as available options. (Just realised they are for allies only, I will add some for the Russians later if they can sling load)
    • Thanks 1
  2. UPDATE 21ST APRIL 2024

    Persian Gulf

    • Deployed troops from helicopter will now head off in Echelon Right formation rather than one behind the other. This means they now will all engage the enemy, rather than just the man at the front. I will update the Syria map to match in due course.
    • Corrected bug with Southern approach suicide bomber truck not working correctly. If it gets through it will now take out our southern SAM defenses.

     

    troops headoff.JPG

    troops engage.JPG

    • Thanks 1
  3. SOLVED!

    With a lead provided by Bignewy from DCS - the issue was a linked zone to a carrier.

    The mission now loads ok.

    I have not corrected the 05:45 or 22:00 missions yet.

    Friar

    • Thanks 1
  4. I have spent pretty much all day working on this and thought I had it nailed, but alas not.

    Hopefully the patch tomorrow may shed some light?

    For now I have the Caucasus map running. We can switch to Syria but please do not call the Persian Gulf. 

    I have removed the 3 Persian Gulf missions (05:45, 10:00 and 22:00) from the cycle for the time being so should not get called up when the server rolls.

    • Thanks 1
  5. My Ch Pedals have just died. Well they were spiking something chronic, pulling to left etc.

    I could not calibrate them to make a difference.

    Tried to have a look in side to see if there was anything I could do, but nothing.

    So new pedals.

    Virpil are a bit too rich

    Saitek too cheap?

    Anyone know anything about Turtle Beach?

    I have about £180 in the DCS War Chest.

    Thoughts

  6. Had the first session last night. Deacon and one of his squad from the 352nd attended to help test which was nice of them.

    On the plus side, All of my logic worked which was good, driving around the Normandy country side and through the towns and villages is amazing, something that can not be appreciated from the air the level of detail there is down here.

    On the negative side, it seems that player tank v player tank is a bit of a slug fest with it taking far too many shells for one tank to take out another, whereas player v AI or AI v player death comes swiftly. Also if AI tanks are taking out of "Hold" mode in the ROE they can achieve miracles (see below) :(

    Ai Super Powers.JPG

    • Haha 1
  7. Salute

    I now believe (subject to final multi-player testing) that I have completed what will be a first for DCS.

    I have re-created the scenario played out in IL2 Tank Crew where players control WWII tanks and capture towns / flags which then enables spawn points and if previously owned by the enemy, disables their spawn point, thus pushing them back.

    The mission in based on Normandy map and players will require Combined Arms module and WWII Asset pack to play, but there is no reason why once I know the scenario fully works when opened up to multiple players the logic can not be migrated to any scenario on any map.

    My intention is to host this as a public server and will advertise it once the final test has been completed.

    FT has kindly offered to help test but is there anyone else that could join us for a game play test?

    I would also like to use the in-game voice chat option for players to join either the Blue or Red channel, which I believe needs to be enabled on the install on our server?

     

    AAS Arrive In Zone.JPG

    AAS Map.JPG

    AAS Point Flags.JPG

    • Like 2
    • Thanks 1
  8. UPDATE 29th March 2024

    Persian Gulf and Syria

    • Updated range for ground soldiers and JTAC to 3km for them to see enemy units and engage / laze.
    • Added extra air frames as cold starts.
    • Re-located Huey's with more space between them for multiple spawn-ins at the same time.
    • Added marker and ground crew in yellow top to the right-hand side in the FARP landing zone for troop pickup to indicate safe position for tail to be clear of pipes marking landing zone. Place nose of helicopter at or just forward of position.

    Persian Gulf

    • Found bug causing mission map not to roll over to Syria. School boy coding error, name of flag being triggered had got changed from the name of flag being tested to force the mission roll.
    • Thanks 1
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