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buffhouck joined the community
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Quite! I recall reading about 210mph on the ASI, with approx. 15-20' flaps flying against the power. Looks like I could have gotten a few feet closer too, darn it. 😁
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Gentlemen November 1942 Congratulations on successfully defending the convoy. Malta is saved and will go from strength to strength until the axis are kicked out of the Mediterranean. General Eisenhower is launching operation Torch, landing troops in North West Africa to assist us. However, the general staff are worried that Italian warships, holed up at Taranto after our successful swordfish attack, might break through and disrupt these landings Our task is to destroy the ships in and around Taranto. Leading the attack will be a squadron of A-20s which, due to predicted heavy AA, will conduct a low-level raid. These will be escorted by P-51b fighters which will have the range to cover the bombers there and back.
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Just goes to show that the Hook' is not slouch as well.
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Baboro joined the community
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Now that's what I call tailgating.
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4 separate mission objectives have been generated within the mission 1. Attack ground units 2. Attack Transport Units 3. Attack Air Units 4. Move Troops. I have modified the mission to move the Helicopter start points nearer the action. Date: 30/06/2000 Time: 10:00 Weather: High scattered clouds Wind: LightBreeze (2 m/s, S) Allies: USA Enemies: Russia Our men are in need of pickup. Collect them at the clearing and fly them to their drop zone. Without these men in position our flanks are unguarded. In concert with this operation a forthcoming bombing raid won't be possible without a direct path directly through the enemy defenses. Knowing this, The enemy scrambled fighter squadrons blocking this route. They will have to be destroyed to clear the route. recon units have learned the location of several enemy forces getting ready for an attack. Command estimates that they could pose a major risk to our ground forces when the ground war begins. To lessen the threat, Command has ordered the immediate elimination of these units. recon units have learned the location of several enemy forces and believe them to be part of an invasion force. These units could pose a major risk to our ground forces when the ground war begins. To prevent this, Command has demanded the elimination of these units. Tasks - Destroy all artillery designated objective GINZU. - Destroy all interceptors designated objective BOLLING. - Pick up Troops from waypoint GALE Pickup and transport to designated objective GALE. - Destroy all ballistic missiles designated objective KELT. Remarks - Air defense units protecting objective GINZU can be ignored. Your primary target remains the artillery. - Friendly units are danger close to enemy troops near waypoint GINZU. - Friendly units are danger close to enemy troops near waypoint BOLLING. - Troop drop off must be within 500m of objective. - Friendly units are danger close to enemy troops near waypoint GALE. - Air defense units protecting objective KELT can be ignored. Your primary target remains the ballistic missiles. - Friendly units are danger close to enemy troops near waypoint KELT.
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Salute After downloading the OH-6A fun map last night, we found it has a helicopter time trial course. You enter the start gate and the clock starts running and also checks you have not missed a gate or gone too high. It got quite competitive between Fruitbat and Fenrir last night shaving seconds off each others time @BluBear Fruitbat and Fen "virtually slapped your face" by way of a challenge as well... just saying... I have looked at the script that controls this and have seen how it works and it now means we can build a mission for any time trials over a course. WWII tests anyone? or a thought I had this morning we could now build (and check) a Top Gun style run This is NOT a mod that you will have to download. The magic will be embedded into the mission that we produce, so it can be open to anyone. The gates are the air show cones that are already standard in the mission. Ideas for maps and locations for courses welcome. Watch this space.
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I have uploaded the "Batumi Playground" mission produced by the makers of the mod. It looks a lot of fun. You will need the "playground" pack to play. How does performing mountain rescues take your fancy, or chasing a rally car or flying a race track or going through a tunnel (yes there is a tunnel on the map ! who knew?) or landing on a moving school bus? Yes? then why not join me tonight? https://github.com/tobi-be/DCS-OH-6A/releases/tag/opp-v1.0
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Thanks, yes it was a good one!
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Woah missed this, I hope you had a great birthday FT, and had a thoroughly enjoyable day
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Happy belated B-day FT!
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XRumer23caw joined the community
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Matthewemalm joined the community
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@MR_Hath If you want to play on our Syria map you will also need the Hercules mod to get in as it features in the mission. I am currently building a Campaign on this map which will run for a number of sessions with the results and scores being carried over. What is your plane of choice? Currently I have included Standard: F4-E, F14, F15, F16, F18, MC2000, Harrier, AH-64, CH-47, OH-58, Huey and Gazelle. Mods: Hercules https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/#comment-4472291
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I certainly liked the Blackhawk until the Hook' came along and then I could do the same job but better
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i just bought Normandy its only 15 dollars
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Sorry I am being Dull, for some reason I didn't think i add Syria because yesterday when i tried to join a server it was greyed out and i thought it was not in my modules. fortunately it is i own Caucasus Marianas Syria and Channel Map