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Everything posted by DD_Fenrir
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Some resources specific to getting lock on dem pesky MiGs in the Cat: Long range for AIM-54 Phoenix: The RIO has full control of the radar in this mode. The RIO should be in TWS mode (Track While Scan). Jester will be in 'TWS Auto' as a default. Make sure as pilot your "MSL PREP" switch is ON, and has been for 2 MIN before attempting to launch. Ensure your Horizontal Situation Display Indicator (HSD) [lower of your two TV screens] is set to TID - use the square topped switch on your right vertical panel by your right virtual knee; it needs to be in the middle position. This offers no control of the radar; it is simply repeating the Radar display that your RIO/Jester is currently manipulating. Hide your Control Stick to get better visibility of the TID. Default keybinding is 'Backspace'. Select your Phoenix missiles by pressing your "Weapon Select UP" switch till you see Sparrow (SP) in your HUD. Then press "Weapon Select PRESS" - note, NOT "Weapon Select DOWN". You should then see see Phoenix (PH) in your HUD and a number below indicating how many of them you have loaded currently. Flick the Master Arm Safety cover up (right click the red-white switch cover on the right hand side of the ACM panel immediately below the HUD) then switch the Master Arm Switch itself to "ON" with a right-click. Jester will call any bogeys/bandits/friendlies detected in the field of view of the radar. He will also try to identify unknowns via IFF. Range is indicated by the dashed lines. Each represents 20 nm, as do the gaps between. Friendlies will have a ̑ symbol above the contact dot. Unknowns will have a ͆ symbol above the contact dot. Hostiles will have a ˆsymbol above the contact dot. Numeral to the left of the contact dot indicates altitude: 0 = 0 - 4,999ft 1 = 5,000 - 14,999ft 2 = 15,000 - 24,999ft 3 = 25,000 - 34,999ft .. and so on. YOU DO NOT HAVE TO LOCK ANYTHING AT THIS STAGE. The Weapon Control System (WCS) will automatically start assigning target priority numbers to unknown or hostile contacts. These will appear to the right of the contact dot. They will number as many Phoenixes as you have aboard the aircraft. These targets are all being tracked and are, for want of a better word, soft locked. You do not have to enter any further key inputs. As soon as the target is within maximum theoretical range it will start to flash and you will see a "HOT TRIGGER" light lit on the ACM panel immediately below the HUD. DO NOT FIRE AT THIS POINT. Unless your going 1000mph at 40,000ft and your target is a huge lumbering bomber/transport that can't manoeuvre a damn, you'll be wasting a shot. Let the target(s) get under 40nm (25-30 is best) and then press the trigger - NOT the pickle button - for 1 second to release the first AIM-54 at the first priority target. IT WILL TAKE 2-3 SECONDS TO COME AWAY AS THERE'S A LOTTA SHIT GOING ON! The "HOT TRIGGER" light will extinguish. The priority one target symbol on the TID will change from number 1 to a countdown indicating the missiles Time of Flight. Wait a mo and the "HOT TRIGGER" light will re-light letting you know that Phoenix 2 is ready to fire and will be assigned to the no. 2 prioritised target. Press the trigger for 1 second to release it. Again it will take a few seconds before the missile leaves the aircraft. Rinse repeat until all your Phoenixes are gone. Select your Sparrow missiles with "Weapon Select PRESS" (SP in your HUD) and get ready to pick up any stragglers with PAL lock... see below. Under 20 nautical miles: And some specific Sidewinder modes:
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Hey Crash. You have two altimeters to the left hand side of the central green tv screen, one is radar altimeter the other a traditional barometric. These what you're referencing?
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I would recommend deleting your "fxo" and "metashaders"/"metashaders 2" folders from your x:\Users\*yourusername*\Saved Games\DCS folder prior to running chaps.
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I'll send you some updated missions - Tomcat included - a bit later FT.
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Gentlemen, the Cat has landed... You Hornet jocks have some new toys to wrap your grey matter around also. Comprehensive! Gonna be a biggie so get d/ling... As with any large update, I would recommend deleting your "fxo" and "metashaders"/"metashaders 2" folders from your x:\Users\*yourusername*\Saved Games\DCS folder prior to running chaps. DCS AV-8B by RAZBAM Weapon positions fixed MPCD Transparency background fix KC-135 MPRS wingtip vortices position fixed Bitching Betty sounds upgraded Cockpit internal lighting improved Ground Proximity Warning System enabled Previous fixes now added: -Weapon positions fixed -MPCD Transparency background fix -KC-135 MPRS wingtip vortices position fixed -Ground Proximity Warning System enabled Tpod Point track issue Fixed ASL line behavior fixed Fuel Probe Model Changed Training Missions Updated Fuel Probe Model Adjusted to match real airframe DMT can now track moving targets MPCD Brightness control enabled DCS C-101 by AvioDev Improved textures of cockpit structure and front panel Fixed canopy textures Fixed pilot textures All liveries are now also accessible to users that do not own the module Fixed engine failure due to ice accretion Added the following failures: Engine flameout with relight Engine flameout without relight Engine anti-ice failure Chip in oil (including engine damage accumulation if engine is mishandled) GS and LOC signal failures VOR, TACAN, DME, ADF and radio altimeter failures Pitch trim runaway - Nose up Pitch trim runaway - Nose down Control stick pitch trim switch failure Control stick aileron trim switch failure Rudder trim failure Left gear extension fault Left gear retraction fault Right gear extension fault Right gear retraction fault Nose gear extension fault Nose gear retraction fault Flaps fault Front and rear cockpits synchronization in multiplayer (multicrew): Fixed dc bus tie and engine anti-ice syncs Added fuel valve, submerged pump and fuselage fuel quantity syncs Added partially functioning transfer pumps and start-up sequence syncs Fixed fuel pumps synchronization Fixed refueling on ground (Still WIP, can only refuel up to 97% and cannot defuel) Added buffet vibration and sound, due to high angle of attack, high g-force or high airspeed. Fixed refuelling and defuelling processes. Solved issue with engine shutdown at high altitudes when moving throttle in a slightly abrupt way. Added Force Feedback. Fixed emergency fuel lever full travel. It now reaches the max position. Improved buffet. It now vibrates depending not only in G load but also in AoA at high G loads. Added new ejection seat to external model. Added synchronization of the following systems to multicrew: -Canopy (partially working) -Radios priority -Navigation priority -VOR/TCN selector -HSI course/heading selector -Fuel test -Emergency air brake -Emergency landing gear deployment (working partially, only front cockpit) Updated CN localization. Solved issue with telebriefing dimmer moving ADF intercom button. DCS Christen Eagle II by Magnitude 3 LLC Introduction of new pilots and associated textures. DCS Fw 190 D-9 ME, payload. Corrected the order of hardpoints. The asymmetrical loadouts in the ingame payload panel are not possible now. The sensitivity of rotaries EZ42 Gunsight Target Distance Control and EZ42 Gunsight Altitude Aiming Correction Adjusting Knob I is decreased for fine tuning. DCS Bf 109 K-4 Corrected the parking places in the Taxi and Takeoff training mission. DCS F/A-18C MIDS with Link 16 datalink functionality was added Situational Awareness (SA) page basic functionality was added: MSI symbology, PPLI, F/F, and SURV tracks, EW symbols, air defense zones, TUC data, chaff/flares data, waypoints and route, and Sensor subpage IFF was improved: possibility to interrogate target on RDR page with no radar lock Link 16 capable AI aircraft were improved to interact with F/A-18C NCTR function was added Corrected Hornet 1989-OCA.miz Turn rate indication on ADI page was fixed HARM Target of Opportunity (TOO) mode was added Some minor fixes in HARM SP mode Tone for HARM handoff in SP mode was added WYPT indication on HUD will not jumps when heading goes through zero. Switching DDI's from left to right will not causes loss of contacts. On the SA page, the TDC will always be displayed as priority and "over" other symbols. SA TDC will be yellow color. Fixed bug that can caused to ghost contacts on SA page in multiplayer. SA page. Locked donor will be marked star symbol. Only a contact determined as hostile (red, chevron), will have a diamond TD marker on the HUD. Fixed uncommanded roll with crosswind. Added HARM TD box on HUD. F/A-18C. The TDC will be always displayed as priority and "over" other symbols on the SA page. F/A-18C. AGM-65 and AGM-88 don't disappear from stations 2 & 8 after fired fixed. Corrected heading values on radar page. F/A-18C missions: added HARM instant action mission, added more threats, added Hornet Nevada mission, updated sound trigger, updated SAMs, added waypoints, Added Hornet low alt recce mission for Normandy map, added new Hornet instant action caucasus mission, added voice-overs. Added French, Korean and Russian localization. Updated for datalink. The big part of Instant Action missions relocated to the Single missions. SA page with large number of threats will not causes significant FPS hit. Hostile identification on SA fixed (WIP). INS alignment procedure fixed (WIP). Added initial Latent Track While Scan (LTWS) mode Missing AGM-65F timing after re-arming is restored. Correct sequence of bombs release from double rack. Optimization of afterburner nozzles animation. Folded wings produce bug on 2nd and other LODs fixed. INS set correctly on Autostart. INS alignment fixed. Updates to IFF and datalink to include interrogation of already locked target DCS Flaming Cliffs MiG-29. RPM hangs at 100% if player moves throttle from max to medium position at supersonic speeds is fixed. Su-33. Training lessons from Simon Pearson added. Su-33. Fixed small jumps on carrier spawn. DCS F-5E Corrected some cockpit materials: radar indicator, gunsight glass, pilot textures. DCS F-86F Added chinese manual. DCS MiG-15bis Added chinese manual. DCS MiG-21bis by Magnitude 3 LLC Fixed flight model not reacting to damage values. DCS Campaigns A-10C Basic Flight Training (BFT) Campaign: BFT08 - Corrected Manual Reversion oscillations. BFT10 - Corrected altitude triggers. Added F10 Nav Point references for VR. The Enemy Within 3.0 Mission 02: Updated radio settings for the wingman (35.5 FM). Mission 04: Small adjustments and bug fixes for radio system. Updated laser code in the kneeboard. Mission 05: Fixed bug where sometimes the RTB conversation wouldn't be played. Wingman will no longer speak after he has been shot down. Mission 12: Updated timing of some voiceovers. Mission 16: Fixed bug where HVA would be destroyed even if player killed all enemy units. Mission 18: Fixed rare bug when some players would not hear comms with Overlord. Black Shark 2 Republic Campaign. Structure of campaign changed. Minor changes in missions. L-39 Kursant campaign. Changed banking around targets. Mi-8MTV2 Oilfield: 16th mission, place of emergency landing of 325th moved to the clean place. TEW 3.0 by Baltic Dragon Mission 13: Updated positions of some enemy units to decrease difficulty a little. Fixed occasional bug with allied helos not landing on the roof - now they will land beside the main building. M-2000C Red Flag by Baltic Dragon Mission 06: Updated F-14 model and loadout. Reduced skill of Aggressor Phantoms. Mission 11: Updated triggers for Hawg flights - they should RTB when task is complete. If AI flights crash after mission complete it won't affect the score.
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From the album: DCS Delectations
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From the album: DCS Delectations
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From the album: DCS Delectations
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From the album: DCS Delectations
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From the album: DCS Delectations
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From the album: DCS Delectations
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Depends on your hardware Dave; Warthog users get a fairly comprehensive and apparently logical mapping. I, on the other hand, with my cosmopolitan selection of hardware elements, did not. What you looking for specifically? Recommendations of what to map to your HOTAS as priority controls?
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From the album: DCS Delectations
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From the album: DCS Delectations
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The Cat has landed gents; those of you with an OpenBeta install can get downloading now! The initial update package is 3.25GB. Once in game Module Manager will demand a further d/l of 2.09GB.
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Cos as a backseater, you're gonna need to know your shift! Can't be haulin' around 220lb of joy-riding ballast you know....?
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The A-4E mod has jus received an update! However, for now, for the sake of simplicity and making sure for tonight's session we are all singing from the same hymn sheet, I strongly suggest you delay updating. It would be best to wait until the current Beta version is ported to the Release as this also solves the issue of exploding Skyhawks when spawning cold & dark on the ground.