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DD_Fenrir

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Everything posted by DD_Fenrir

  1. DD_Fenrir

    A10A/A10C

    Hi Bill, A-10A is a Flaming Cliffs module - it has the high fidelity flight model but simplified systems, with NO clickable cockpit. As such it has more limited armament and targeting functionality. However it is still FUN. A-10C is a full on DCS hardcore, melt your grey matter, take-you-years to fully understand, clickable cockpit and ALL the bombs + a cool targeting pod, module. It's an investment of time and practise, but the payoff is it's more rewarding, flexible to operate and you can undertake a wider range of mission types. You could the A-10A first to get used to concepts of ground attack flying in the modern air war idiom and then move on to the -C later... but in some regards, the sooner you start on the -C the sooner you get proficient. Either way happy to give you all the advice and training you need to get ordnance off the rails and into the enemy ground units!
  2. Gents, in light of the passed few weeks attendance and the fact that at last three Dogz who own DCS cannot partake on a Friday eve, I am moving DCS event night to Monday evenings commencing Monday 20th August. Friday 17th will go ahead as normal for this weeks DCS fix. We'll start with a multi-era dogfight map to satisfy all tastes and thereafter move to co-ops focussed alternately on jets/warbirds on a bi-weekly basis.
  3. For those like myself who have already updated, TeamSpeak host an archive of their older versions. The previous iteration appears top be 3.1.10. 3.1.10 can be found here: http://ftp.4players.de/pub/hosted/ts3/releases/3.1.10/
  4. As I originally announced the shout box but now posting in forum in case others have missed it ahead of tonight's co-op session: DO NOT UPDATE TEAMSPEAK to 3.2 on your next load as it cannot communicate with the Dogz server version - I did and (as Sheriff posted) I too now get the message "server version is too old for command". Don't know if a rollback on the client is possible, will investigate. In the interim we will have to look at updating the server version if Dogz wish to continue following client updates.
  5. Further information coming forward from Storm of War admin: Server is running on the latest OpenBeta version of DCS: 2.5.2.20143 Update 8 Hotfix, released today (03/08/18) Server is running on the latest Simple Radio Standalone version, 1.5.3.4, available here: https://github.com/ciribob/DCS-SimpleRadioStandalone/releases/tag/1.5.3.4 Server live from 1900BST.
  6. I should clarify that the SoW mission tonight is more a test/practise session, testing the system, seeing what works and what doesn't, finding out some of the inevitable bugs and ensuring the format and DCS are going to be compatible. I doubt that any bent airframes at the end of this event will be an issue for further missions just yet. Ergo, the pressure to be on your best form is off; I would suggest those who are curious come and try it out just to see if it's your thing, and we'll worry about the tidying up of our airmanship later! Event starts at 1930hrs BST UK time. I'll be on as close to that hour as possible given sproglet responsibilities. I would recommend that you install Simple Radio Standalone: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki so that we can figure out how we're gonna use it going forward in the campaign, plus all other participants will be on it. We'll be using our TS3 as a backup. Turn up on the DangerDogz TS3 and we'll go from there.
  7. https://forums.eagle.ru/showpost.php?p=3571337&postcount=1
  8. Hello chaps, Just a heads up to keep you abreast of developments that are emerging on the horizon. Storm of War (SoW) multiplayer campaign is working towards a new Normandy 1944 campaign to be flown in DCS. This makes me VERY happy, and I'm sure some of you will find this news equally pleasing. Provisionally it looks like Friday European evenings are shaping up to be the event night - until such time as it may become a 24hr a day deal. For those unfamiliar with Storm of War, it is a full switch (no externals, no map icons, but custom labels to help spotting in DCS), dynamic campaign server. What this means is tracking of unit losses and target destruction is persistent from one mission day to another - you hit a target on day 1, day 2 that target stays destroyed and persistently so into days 3,4 ,5, etc., unless resources are dedicated for it's repair. There are fixed stocks of aircraft (and possibly vehicle units) for each side which suffer attrition as the campaign progresses; there is resupply but if your losses (at both squadron level and for all units ground, sea and air!) outstrip your supplies then prepare for some restrictions to your operations. If they are able to integrate the features from the old CloD SoW, this could mean tracking of your allotted a/c serial numbers, repair of damaged airframes, logging of your mission hours, tracking of your statistics and victories... and also your deaths! So, may be you're interested - what do you need? The first thing is DCS World 2.5, with the Normandy 1944 map and the WW2 Asset Pack modules. We've been provisionally allocated as an Allied squadron so Spitfire IX or P-51D (not TF-51) Modules would be required. There is a move towards Simple Radio Standalone: https://github.com/ciribob/DCS-SimpleRadioStandalone/wiki This uses the in cockpit radios in DCS as the primary voice communication system - we still use TS3 as a lobby and back-up but you communicate through the frequencies set in the DCS cockpit radio - clever stuff! I'm investigating this currently and will expound further on this as the requirement matures. What this means generally is for the Mustang and Spit that you will have to have the correct radio button (A, B, C, or D) pressed to communicate with your Squadron, Air Traffic Control, Ground Control or other respectively; if you takeoff from your home base and forgot to switch your channel from ATC to your squadron channel, you won't hear your flight leader's orders! That's it from the software requirements! There will be further requirements in terms of competency 1. You'll need to be able to get on or off the deck 9 times out of 10; or at the very least doing so with minimum damage (damaged airframes could be taken out of availability for a variable period of repair dependant on how bad you broke it - do so regularly and it will limit the airframes available for operations and detrimentally affect your squadron's sortie rate). 2. You'll need to be able to keep loose combat formation - no Blue Angels stuff here but to be able to keep well up on your leader so you can in the same breath look at them for station keeping but also clear their tail without losing peripheral vision of their plane - and just as importantly so that he can do the same for you. From our previous experience in SoW this is the single most important tactical consideration because the opposition are some of the sneakiest and well disciplined opponents you will face they will bounce you at every opportunity and good cross-cover is essential. 3. Be conversant with systems for arming/selecting and dropping of tanks/bombs. Nuff' said. 4. This is less a requirement but is definite must if you hope to maximise your enjoyment of the campaign and make the most of fleeting opportunities as they present themselves. Work on your gunnery - understand how crucially important keeping the slip ball/needle centred is and how changes in power and airspeed affect your directional trim so you can compensate instinctively. If you feel lacking in any of the above then contact me and I'm happy to do some 1-to-1 or small group training sessions to help you refine these. Otherwise please let me know below if this is something you'd be interested in taking part of! Cheers! Fen
  9. Thanks Nick, appreciate the effort you put into posting this. To the rest of you, if you have not read Wellum's book.... WHY?
  10. Yes FT, it does rather...
  11. The Fenrir has landed! Just the hour long queue to pay to get in! ???
  12. You misunderstand Gypsy me old fruit; you own the clipped wing already! You got both when you bought the Spitfire. What I mean is that if a mission made prior to this recent update had full wing available and you want to fly the clipped wing, you'll have to open the mission in the editor and either a) add a new plane unit and choose the "Spitfire MkIX CW" or b) select an existing full wing Spitfire unit and change it to the clipped wing.
  13. Which reminds me: There was another alternative suggestion that we alternate CloD and DCS on Thursdays , like we do BoX and 1946. Any thoughts?
  14. Done! Sorry Kira. I did remember you as part of the thought process but just forgot to actually write your name! Well in that case, if Friday is eventually established as a go, I'd suggest alternating focus of one week jets, next week props. That sound acceptable?
  15. Clipped wing is now a separate aircraft entity and not as an option on a standard Spit IX - it will only be available if a mission designer chooses to replace a full wing spitfire or provide it additionally as an option to fly.
  16. Patch has been pushed to Stable Release version - bombs, drop tanks and increased radiator efficiency now available to all!
  17. ... and drop tanks too in the latest patch to the OpenBeta! Plus the efficiency of the rads has been tweaked slightly so it's not quite so easy to overheat which I know some of you will appreciate - though prop hanging at full throttle is still not recommended! For those not with the OpenBeta expect the patch to land within a week or two.
  18. Good work Gypsy - I think I speak for all here who have time in the DCS Spitty when I say that this entirely mirrors what we have all experienced; as you're finding out, you can be told or shown the "right way" but much of the process is just plain old practise, refining and finnessing. Persistence pays in DCS as you are discovering. Eventually you'll wonder waht all the fuss was about!
  19. Think I'm looking forward to playing RIO for my DD buddies as much as getting my virtual hands on the Tomcats stick!
  20. Done a repair Arthur? If that fails, try deleting the fxo, metashaders, and metashaders2 directories in your C:\Users\yourname\Saved Games\DCS.openbeta. Then run DCS again and let it rebuild them.
  21. Because you played after midnight your time yesterday! Force the update via the Windows Start icon in the task bar. Scroll down the alphabetical list under the recently added until you reach the Eagle Dynamics folder click and under the sub-tree select 'Update DCS World'. Et voila!
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