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Friar

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Everything posted by Friar

  1. Yes, I saw that and thought it looked interesting.
  2. for the free tanks it is. for those in tank crew it is the same as a plane skin, just put it in the folder.
  3. Salute With the event starting to get near (its set for Sunday 22nd November, you are signed up, aren't you?) I thought I should publish a map of where things are plus a street map as in the game when you zoom in you can not see the streets. The grids should align if you want to print it off to have a map. PLEASE do not be tempted to send your tank over to the opposing tank spawn point. They are protected with VERY aggressive and potent ground defenses (and non-destructible). Your fight is in the town not camped over at the enemy spawn point. Also please do not ask me how close can you get to the spawn point, again your mission is to capture the flag and with only 1 crossing point your side is going to need you in the thick of the action. Leaders Is there anyone from the Allied or Axis teams that wants to step forward to act as a contact point during the event and/or to co-ordinate things for their side? Please find attached
  4. Salute, Just like the planes in IL2, the tanks can have custom skins as well. And, just like the planes, the skin needs to be on your machine for you to see it. Would all those that are taking part (you have signed up, haven't you?) please be kind enough to save the attached file in the skins folder just like you would for an aircraft skin. <drive>:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\skins Folder name: _PzIV-G Many thanks Friar PzIV-G Skin 2.dds
  5. Actually, just thinking about it I come to the web site on the Ipad via Chrome
  6. probably - enough said......
  7. Salute Roger, I actually saw Delta7 with the American flag against his name? Also while I am posting , I am not able to see the chat or send private messages on my Ipad. Is this to do with the software on the Ipad?
  8. Here is another thread https://forum.il2sturmovik.com/topic/62605-solvedfriendly-and-enemy-tanks-disappear-in-vrsolved/#comment-958388
  9. Here is the thread on the forum https://forum.il2sturmovik.com/topic/30966-ground-units-disappearing-in-vr/page/2/
  10. Hi Sid, It may not be a problem with AI tanks. I will try and check today. Ref the tanks. In the Panzer IV G you view outside the turret from the commanders position, not the gunner, like in the III. You do not have fire or turret control. Perhaps tonight I will ask FT to put a dogfight map up with tanks before we go to P38's to quickly check. We both spawn in tanks of the same make and I will put myself behind you, behind the 10 - 2 arch. If you then try to turn your head round (not the tank or turret) to see me we can see what happens. It may be that TIR is ok after all ands it's just VR.
  11. Salute, During testing tonight with FT (thank you sir for your assistance) we uncovered something which could be VERY bad for the event if you are using VR or possibly Track IR as well. We found that any tank (friendly or enemy) which was outside of a 10 o'clock to 2 o'clock cone of vision would disappear from view when for example viewed from the Commanders / Gunners seat (either from inside the turret if you have viewing slots or from being standing up with the hatch open. The difference between an object appearing and disappearing could be as small as 1 degree of movement. This could mean an enemy tank in a clear firing position will be invisible to you, but he can still kill you. After urgent trolling through the IL2 forums I found a post that suggested using the "T" command (default for take control of gun/turret) made the objects appear. We tested this in the Panzer III L and the IV G but do not think it is limited to German tanks. The forums seem to mention something about image culling (the screen by default only showing what is in your field of view (to improve performance) with the mouse (obviously VR and TrackIR go way beyond this) When testing using the Panzer III L and taking the gunner position, then opening hatch to be standing above the gun, by default I could control the gun with my joystick, fire and see the ballistics but turning to look to my 4'oclock to look at FT, he was not there. I hit "T" The gun rotated back to a central position, I no longer had control but I could see FT now. If I then dropped down from the hatch to the gun sight view I could control it as normal. When I swang the gun round to 4 o'clock I could see FT's tank as normal. When in the IV G with the hatch closed there are 4 little windows at 12, 3, 6 and 9 o'clock. FT was directly behind me. I could not see him. I hit "T" I could now see him behind me. I have ended up having to add a new button to send "T" after taking the Commanders seat. So I am effectively sending the default key sequence of Right Shift + 2 (Assume second firing position, Commander) and then hitting another key to send "T". This then enables me look all around in VR and be able to see tanks at any angle. Hopefully I will not forget to hit this extra key in the heat of battle when changing from seat to seat! I tried using the key mappings software to send Right Shift+2 + T to my X52 but that did not work. I also tried adding it as a macro but that also did not work. FT tried to set up his Track IR and believe he found the same issue. I don't think it will be an issue when in gunsight mode but that is not where you have the best situational awareness. Regards Friar.
  12. Translated: Hello, since the advent of tobruk I still can't get to your "Bob" server. the reason: "Tobruk.100 not present". Do you have an explanation for that? It's not always and I don't have "Tobruk" but just "Blitz". Thank you
  13. I have just added Repair, Rearm and Refuel at the airfields for the planes to save you having to re-spawn.
  14. Salute Video that explains about the range finding in the German Gun Sight. Jump to 2:40 to get the detail if you want.
  15. It was also what made me change my mind about the way forward for our event..
  16. @Delta - I did not want the pilots saying they are spending too long away from the action. So I am going to pack the airfields with high intensity AAA and also protect their route into the area. We could also say No Vulching! The aim of this mission is for the tanks to capture the flag. If you are camped over an airfield you are not helping your ground forces achieve this goal. I will think about about adding other airfields if the pilots think that is the right thing to do.
  17. Did think of thank but I am going with this map now, thanks Crash.
  18. Salute, Having been speaking to a few people I have slightly been taken by surprise as to how many people were looking forward to driving a tank in this event. This had me worried that I had not planned enough in the mission for them to do. To this end after many hours previously working on the scenario I have today come up with a new scenario which I think will work really well (cough, "we will be the judge of that Friar". Signed DDz). I have created a completely new scenario by building the map myself rather than using the Syn_Vander generated mission. We have now moved to the town of Veghel on the Rhineland map. The scenario will be "Capture the flag". We will run it for a maximum of 90 minutes (unless by popular demand people want to keep going or shorter if people have had enough!). The flag (which is quite clever in that when a player is within the required range of 75 meters will change to the applicable country and then raise up the flag pole.) Should the "occupier" be killed and his place taken by the opposition the flag will come down and go back up with their colours. Slight issue. There is only 1 bridge that leads to the area you need to be in to "capture the flag". (Don't be fooled by the map, I have removed the other bridge which could have been used ) Tanks will spawn to the north west and north east respectively of the town and will have to fight their way across it to get to the bridge. The flag location is shown by the yellow dot. Pilots and those who do not wish to drive a tank. Don't think I have forgotten you. There are two air fields where you will start on the runway with engines running. Flight time for both sides is approximately 2 minutes. You will have a part to play in assisting to spot the ground movements through the town and also to try and take the enemy out. But beware. I have added an available fighter to each side as well. Can you gain air superiority to assist your ground forces in getting to the flag? There are no AI planes or tanks in this scenario but I may add some static targets to keep you on your toes and perhaps some light AAA as well. Friar.
  19. Play it loud and tell me it did not give you a warm fuzzy feeling in side..... Excellent work again Chris, many thanks.
  20. Hay TBone - check out he video which shows what you can expect tonight...
  21. Your Welcome. There are plenty of guys that are willing to help you with different areas of expertise. Fly which ever way is best for you. We also probably need to get you up to speed with the mods that we use (but that can come when the current information overload has settled down a bit!) Cheers Friar
  22. I will release some more intelligence of targets etc nearer the actual event.
  23. @Arthur - There are no specific tank objectives. I imagine them targeting (or defending) the ones generated by the mission. I am thinking about adding extra targets for the tanks should the ones on the map be taken out. There are no AI moving tanks. There is artillery and anti aircraft. As to where they are, that is for the tanks to find or be directed in from the air to assist?
  24. Tank Spawn Points as stated in the previous post.
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