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What Mods With Up3?


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Ok, just need to check in with you UP3 gurus. I have downloaded and installed UP3 and flown a couple of single missions and it all seems to be working fine.

A couple of questions.To use UP3 I just move it across in JGSM but are the only mods I can use are the ones with #UP# in front or will the other mods from my old 4.10.1 work as well?

Which raises a second question. What mods, if any, do I need? Are most of the mods that were needed now incorporated in the update?

I must say it has made a big improvement to the game in visuals, FMs and, I think, sounds. I haven't flown over a forest yet but individual trees look much better that CloD even if they don't sway in the wind. It will be interesting to try it out on line.

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It's not recommended to use JSGME mods in UP except for the ones properly marked. All Mods for Ultrapack go in the #UP# folder, the MOD folder does not work with Ultrapack any more. I only have a few things in my #UP# folder, I'm not planning on massing with it much until the release version comes out. I have HSFX 5.0, SAS Modact 3.0 and UP 3.0 all running out of the same folder, and it works a treat. It takes up much less room than 4 separate installs too.

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Thanks for that - just what I needed. Will any of those mods cause problems online?

No.

Hi Kev, do you just put the files in the #UP# folder?

Yes.

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I've obviously missed something here, but I don't have a #UP# folder. :thumbsd:

see boomers post 2nd down,

http://ultrapack.il2war.com/index.php/topic,4056.0.html

download his mediafire link.

The #UP# folder is the same as the old 'Mods' folder.

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Have you a link for the version of the Plutonium pack you're using Kev? The version I've got crashes the game at 30% mission loading.

Jabo

***EDIT*** Not to worry, I found the solution over on SAS (disable one of the classfiles). Seems to be working OK now.

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