AMDfan Posted December 12, 2006 Share Posted December 12, 2006 I am creating a new map for training. However when saving, I get a save error which says "Chief '0 chief' only has one waypoint. The only thing I assigned waypoints to is players. Everything else is stationary. Why do I keep getting this error! Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum B16Enk Posted December 12, 2006 1. DDz Quorum Share Posted December 12, 2006 I have come across this m8, it's usually a ground unit that is not a stationary type and therefore needs to be given at least one waypoint. There are others more experienced than I in FMB who may or may not confirm this, but that is where I would start to look! Quote Link to comment Share on other sites More sharing options...
FlatSpinMan Posted December 13, 2006 Share Posted December 13, 2006 I agree with "The Enk". Search through every coloured - ie red or blue- ground object vehicle. Actually, maybe the view filters would speed that up. Quote Link to comment Share on other sites More sharing options...
AMDfan Posted December 13, 2006 Author Share Posted December 13, 2006 Not really sure what happened...but its all fine. saved ok...now I just gotta go in and make it to where the stationary ships Im using for decoration dont fire on and destroy the targets at the gunnery/bombing range. Should be a useful training map when its all said and done...it's big enough it could even be used as a Axis v Allies type friendly dogfight map with ooposing forces flying in from 2 different ends of the island. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Friar Posted December 13, 2006 1. DDz Quorum Share Posted December 13, 2006 to make an object not fire / reduced fire you have two options 1. set the sleep time to a long period, i have working with this recently and think the max is 60 mins. it will not fire during this period. 2. set the rate of fire to a high number, 100 will give virtually no aaa, it is a very slow re-load time. 1 is normal. 3. you could also set the skill to novice to reduce how good they are at hitting you. hope that helps Quote Link to comment Share on other sites More sharing options...
BBloke Posted December 13, 2006 Share Posted December 13, 2006 to make an object not fire / reduced fire you have two options 1. set the sleep time to a long period, i have working with this recently and think the max is 60 mins. it will not fire during this period. 2. set the rate of fire to a high number, 100 will give virtually no aaa, it is a very slow re-load time. 1 is normal. 3. you could also set the skill to novice to reduce how good they are at hitting you. hope that helps Doesn't stop you from flying into the path of a big shell.. but every little helps! LOL Quote Link to comment Share on other sites More sharing options...
Beebop-RIP Posted December 14, 2006 Share Posted December 14, 2006 "Sleep" period can be set to 99:99. Quote Link to comment Share on other sites More sharing options...
AMDfan Posted December 14, 2006 Author Share Posted December 14, 2006 ok...now that I got that down, how can I set it so that the player gets a choice of aircraft in which to fly? So like say we could have multiple bomber pilots practicing formation flying, carpet bombing, and so forth, or say fighter training. Quote Link to comment Share on other sites More sharing options...
1. DDz Quorum Friar Posted December 14, 2006 1. DDz Quorum Share Posted December 14, 2006 "Sleep" period can be set to 99:99. Quote Link to comment Share on other sites More sharing options...
Beebop-RIP Posted December 29, 2006 Share Posted December 29, 2006 "Sleep" period can be set to 99:99. Quote Link to comment Share on other sites More sharing options...
Beebop-RIP Posted December 29, 2006 Share Posted December 29, 2006 Frior; Testing results on ship timeouts are in. Quote Link to comment Share on other sites More sharing options...
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