Jump to content
NEW DISCORD SERVER DETAILS - SIGN UP NOW - Dogz Members Only Private Thread ×

fruitbat

2. Administrators
  • Posts

    3318
  • Joined

  • Last visited

  • Days Won

    72
  • Country

    United Kingdom

Everything posted by fruitbat

  1. I've uploaded my track ir 5 profile which is built for 6dof in mind, into the main lobby of our teamspeak server if you want it, its called originally 'fruitbats' as some others were asking about it a couple of weeks ago. Note, its designed to be used with 'precision' being turned ON. As to which one to use, make sure you only have one of them at any time activated. I'd try the Exe_512MB_6DOFTiR first, and in the unlikely event you have any issues, go to the 00_6DOF_Tracker_2_0_sHr.
  2. happy new year everyone!
  3. have a great night tonight all, happy new year:)

  4. You rock Rog! nice vids by the way
  5. fruitbat

    Pedal Settings

    i've saitek rudder pedals, i use, 1,4,10,17,28,41,54,69,85,100.
  6. glad to of been of assistance! my god my grammer was awful in my first reply to you, guess i was still half asleep! D-.
  7. hi BG, here is your missions you sent me a while back, do know from how long ago they go back though? bg_net_missions.116.exe
  8. because bombs now take 2 seconds to arm. if you drop from 20m, they won't have time to arm, and nothing happens. have to change how you skip bomb slightly now, drop from further away, and a bit higher. however, a bit of practise, and its still fairly easy,
  9. see here, http://www.dangerdogz.com/forums/topic/7669-quick-mission-tuner-update-for-up201/ my second to last post.
  10. did you remember to point QMT at 4.10 install, both through the prefs tab as well, as changing the directory in the bottom left corner? @FT, when i first started doing stuff for the nine lives campaign, i had to add about 50% of the Raf squadrons the campaign uses manually into the squadrons file as well. By the way, you can only have either the UP2.01 files, or the 4.10 files operated in QMT, not a mix, i've just been copying in and out which files i'm using, depending on whether i'm using UP2.01 or 4.10
  11. this is for 4.10 only. its part of the new 4.10 QMB being able to addd your own missions.. for your QMB to work in 4.10 there must be this folder already, otherwise none of the misions in QMB would work. In 4.10 you should now have in your Missions folder, Campaign, Net, Quick and Single folders. this goes into your Quick folder. mission is selected by the drop down 'map' menu on the QMB screen. Can you you select different maps through the QMB?
  12. Ok, I think i've found the problem. I've got the Curtis wright in to a mission through QMT, and it played fine, However, i think the problems are being caused by squadrons not being recognised, basically, any missions which have this green icon by one of the flights, is because QMT for sure, and maybe the game as well, can't recognise the squadron. I know they have reworked some squadron stuff in 4.10, but don't know exactly whats been done. when i edited a mission without those symbols, i had no problem putting in the curtis wright, and it was all fine when i started up the co-op. To conclude, the QMT files are good, but some of the missions have squadrons that either 4.10 doesn't like and or QMT doesn't recognise. will dig a bit deeper over the coming days, but i think the only way to change squadrons is in the FMB.
  13. Here is a QMB mission i made for myself, to practise bombing offline, since with the new 2 second bomb arming, things have become somewhat harder. the advantage of doing it as a QMB mission is that you can fly what ever plane you want and easily change between planes, although will need to make sure your flying for the allies, whatever plane you choose, for the mission to work. i've put in some ships to practise skip bombing, some ground targets with the target marker, with static cameras around both to be able to easily review hits (or not) on tracks. spawn in close by (at whatever height you choose in QMB, so can practise dive bombing to), with lights to guide you to the ground target, Installing is easy, download here, http://www.dangerdogz.com/forums/files/file/465-bombing-practise-qmb-mission/ extract and put it here, you can also edit it to your hearts content in the FMB.
  14. we have most of hem already, of the top of my head, ones i had to create were, SpitfireMkIXcM61_____Spitfire F IXc, 1942 SpitfireMkIXcM63_____Spitfire F IXc, 1943 SpitfireMkIX25lbsCLP__Spitfire LF IXe CW 25lbs, 1944 SpitfireMkVc16lbs_____Spitfire F Vc(2) trop 1942 SpitfireMkVb16lbs_____Spitfire F Vb, 1942 SpitfireMkVbM4616lbs_Spitfire F Vb Merlin46,1942 SpitfireMkIXcHF______Spitfire HF IXc, 1944 I just copied out of my skins folder a relevant similar folder, for example, my SpitfireMkIX folder to desktop, and renamed it SpitfireMkIXcM61 and copied in back in, so it had all my skins in straight away. Because i just copied my skins folder from my UP installation, when i was setting up my 4.10, i've got loads of mod spit folders in there to, and just left them for now, so not sure if theres anything redundant in there now, stock wise.
  15. In 4.10 the spitfires have been reworked, with some new sub variants included, which you will have to create skin folders to use custom skins. In the left column, is what the skin folder has to be called exactly, the right column the plane is labelled in the QMB. SpitfireMkVb_________Spitfire F Vb early,1941 SpitfireMkVb12lbs_____Spitfire F Vb, 1941 SpitfireMkVb16lbs_____Spitfire F Vb, 1942 SpitfireMkVbCLP______Spitfire F Vb CW, 1943 SpitfireMkVbLF_______Spitfire LF Vb, 1942 SpitfireMkVbLFCLP____Spitfire LF Vb CW, 1943 SpitfireMkVbM4616lbs_Spitfire F Vb Merlin46,1942 SpitfireMkVc_________Spitfire F Vc(2) trop, early 1942 SpitfireMkVc16lbs_____Spitfire F Vc(2) trop 1942 SpitfireMkVc4xH______Spitfire F Vc(4) trop, early 1942 SpitfireMkVIII________Spitfire LF VIII, 1943 SpitfireMkVIIICLP_____Spitfire LF VIII CW, 1943 SpitfireMkIXcM61_____Spitfire F IXc, 1942 SpitfireMkIXcM63_____Spitfire F IXc, 1943 SpitfireMkIXc________Spitfire LF IXc, 1943 SpitfireMkIXcCLP_____Spitfire LF IXc CW, 1943 SpitfireMkIXcHF______Spitfire HF IXc, 1944 SpitfireMkIX25lbs_____Spitfire LF IXc 25lbs, 1944 SpitfireMkIXe________Spitfire LF IXe, 1944 SpitfireMkIXeCLP_____Spitfire LF IXe CW, 1944 SpitfireMkIXeHF______Spitfire HF IXe, 1944 SpitfireMkIX25lbsCLP__Spitfire LF IXe CW 25lbs, 1944 FB.
  16. for those that are going to host 4.10 co-ops, these files may come in very handy, they are the updated to 4.10 aircraft and weapons files for quick mission tuner. copy into your QMT folder to use. http://www.dangerdogz.com/forums/files/file/464-qmt-update-for-410/
  17. 15 mins away here, A very happy christmas to all of you, may santa bring you what you want!
  18. is fed up with north winds blowing for days on end.

  19. your so cynical arthur
  20. is hosting BoB tonight, come join the fun

  21. some stand out stuff for me, Not to mention all the spits being reworked properly, just awesome!
  22. because they're fecktards.
  23. To be honest, the more i read about 4.10 the more i could be very happy with a 4.10 install, to which i apply the SAS modcat, so i can enable 6dof, and do a few cockpit repaints that i like and map repaints as well along with the plutonium effects mod. I can take or leave most of the new mod planes tbh. I'm also unsure/concerned of a lot of what i'm hearing coming out of ultrapack about the next gen of there mod pack, but i guess only time will tell. theres a hell of a lot in 4.10 that people including myself have been requesting for bloody years.
×
×
  • Create New...