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DD_Fenrir

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Posts posted by DD_Fenrir

  1. More fixes have landed in the Stable release chaps. 

    Of note - Spitfire canopy finally fixed! Yay!

    Also bomb fuzing anomalies for the F/A-18 got some love also, particularly regards Snakeyes; low fast retarded drops are back on! 

     

    Quote
    DCS 2.5.4.27430

    DCS World
    • JTAC has very short designation range - range is increased.
    • Added binocular with laser to units that assigned for JTAC task.
    • BDA setting can be enforced now from server to clients.
    • AIM-9X: AIs will not use the missile to engage targets well outside the range of the missile.
    • AGM-65: Missiles launched from sides of Triple Rack will have proper trajectory.
    • Fixed crash related to BGM-109 Tomahawk usage.
    • AI’s Su-33 will be able to take off from deck of Kuznetsov with proper weight.
    • MP Server. Slightly corrected the banned list window.
    • MP Server. Fixed gradual performance loss when there’s no sound card.
    • ME. Armament HMMWV added to Georgia
    • ME. Soldiers added to Abkhazia and South Ossetia.
    • ME. Added Cuba to country list.
    • Kazakhstan Air Force will speak in Russian, not English.
    • MiG-29A. Added Kazakhstan KazAADF 2008 skin by Asker Askerov.
    • Radar missile usage crash fixed.
    • Wingmen air refueling crash fixed.
    • Ground units - crash on recon mode fixed.
    • Missile launch warning system crash fixed.
    • Aircraft Big formations. Crash appearing in case of destruction of the leading flight is fixed.
    • Fixed crash when switching maps.
    • Function "onPlayerTryConnect" now send correct message to a client when connection has been refused.
    • ME. Fixed issue with Cuba country that replacing the Third Reich
    • Helicopter special troops: On the helicopter there is no menu for embarking commandos if the first commando in the group is killed.

    DCS M-2000C by RAZBAM
    • Added Overwing Vapor
    • External model updated

    DCS AV-8B by RAZBAM
    • Fixed: NRAS Cannot be entered and does not display NRAS cue.
    • Fixed: Pitch Caret can not be changed on the ODU.
    • Fixed Helmet decal showing on the visor and oxygen mask of the pilot

    DCS Christen Eagle II by Magnitude 3 LLC
    • Fixed pilots' textures showing on 3D mesh.

    DCS MiG-21bis by Magnitude 3 LLC
    • Fixed collision lines' naming convention.

    DCS C-101 by AvioDev
    • Fixed MPR power as a function of altitude (MPR doesn't decrease power at high altitude anymore).
    • Added oil pressure drop when engine damaged.
    • Added C-101CC engine fire when damaged.
    • Improved engine failure when damaged.
    • Rudder, aileron, elevator, horizontal stabilizer, flaps and speed brake flight model damage implemented.
    • Added engine fire for C-101CC to flight model damages.
    • Batteries, inverters, generator, starter, engine oil leak, engine fire, hydraulic leak, gunsight lamps flight model damage implemented (WIP).
    • Fixed wheels damaged collision model.
    • Added batteries and inverters destruction when the nose detaches.
    • Added generator destruction when engine section is damaged.
    • Added aerodynamic drag increase when nose is teared.
    • Added starter destruction due to engine section damage.
    • Fixed IFR mission #2, which was broken due to new advanced flight model.
    • Added failures set in Mission Editor (WIP) for: generator, starter, batteries, inverters, oil pressure drop, fuel leak, engine seized, hydraulic leak, elevator loss, aileron loss, rudder loss, pitot tube blocked, static port blocked and gunsight lamps failure.
    • Front-rear cockpits synchronization in multiplayer: fixed batteries isolation pushbuttons, added essential circuit transfer, added engine anti-ice and engine computer pushbuttons (partially), fixed pitch trim synchronization (partially).
    • Fixed hydraulic pressure in AFM. It's now zero at cold start and increases/decreases during engine start/stop or crank.
    • Added PART. METAL. (CHIP DETECT) warning light to C-101EB.
    • Crank will not work if there is starter failure.
    • Pilot’s arm patches are not visible when pilot body is not showing.
    • Rework on aircraft numerals (changed color for Chilean numeral).
    • Fixed Spanish patches for Matacan and Claex skins.
    • Engine seizure after some time with low oil pressure or mishandling in that condition.
    • Improved pilot liveries for default skin.
    • Added kneeboard to pilot model.
    • Altimeter indication freeze if pitot tube and static ports are blocked.
    • Changed name: Gunsight lamps failure.

    DCS F/A-18C
    • TOT HUD indicator is reversed - fixed.
    • BRA bearing should not change based on azimuth setting
    • When the player selects a different radar azimuth setting, the BRA bearing will not changing.
    • Added Realistic/Unrealistic TDC Slew option for compensate issue with hardware TDC of the Thrustmaster Warthog.
    • Fixed High Drag Bomb Fuze Errors.
    • Fixed some errors in the Early Access Guide.
    • Adjusted pullup cue and Break X logic.
    • Corrected unguided weapons accuracy.

    DCS Mi-8MTV2
    • Spring Tension Campaign:13th miz - Mi-28 doesn't attack targets - fixed.

    DCS Spitfire IX
    • Cockpit. Corrected Pitot heat switch marking.
    • The glass material of canopy will not be detached from the canopy frame.

    Persian Gulf Map
    • Al Dhafra Airbase. Player will able to call the Rearming and refuel panel even from the farthest parking.

    Campaigns
    • The Enemy Within 3 Campaign by Baltic Dragon:
      Mission 01- corrected typo in coordinates given by Overlord (text).
      Mission 04 - corrected rare bug where Axeman would send radio messages after being killed, corrected F10 menu items not disappearing when they should, corrected some overlaping radio messages.
    • F-15C Aggressors BFM Campaign by Mapple Flag. Some minor briefing text updates and unit repositioning.

     

    • Thanks 1
  2. Quote
    DCS: F-14 Status Update

    Hi Everyone,

    End of winter is rapidly approaching - and we’re proud to say that we’re now feature complete and in RC-type build status. What that means is that we’ve completed implementation of everything that we consider necessary for early access release, and are now focused on ironing out any remaining major or game breaking issues. We’ve launched the manual to great feedback (thanks to everyone who helped out and who has reported issues since!) and the only remaining step for us now is to get the aircraft in your hands.

    Over the past two weekends, we’ve ran two large stress tests with 30+ Tomcats on a single server. These have allowed us to debug various issues across a more dense multiplayer environment. The expansion of the testing team to include many more people has also been very helpful in establishing what needs revision and work.

    We’re eager to share with you the launch day of the F-14, pending ED’s final approval. We hope this will happen within the next few days.

    Also in the coming days, we’ll be going through what to expect from the F-14 Early Access, what our roadmap is for it’s final release (-A, Campaigns, other missing features, etc.) and projected timescales. Hopefully these will give you a good idea of what you’ll be flying on day one, as well as what the future holds for our F-14 project. The F-14 won’t be perfect when we launch, but we intend to show you just how committed we are to quality and our product in the days following release. Expect to be impressed.

    More than anything, thank you for your support. It’s what keeps us going on long, dark, coffee-fueled nights. We’re looking forward to breathing a little post launch and as we settle into our Tomcat journey together.

    Sincerely,
    Team Heatblur
    __________________
    Nicholas Dackard

    Founder & Lead Artist
    Heatblur Simulations

    https://www.facebook.com/heatblur/

    ?

  3. Howdy peeps.

    Another update to the Stable version landed yesterday with a selection of fixes:

     

    Quote
    DCS 2.5.4.26825

    Introduced new campaign The Enemy Within 3.0 by Baltic Dragon

    DCS World
    • Helicopter-borne infantry (descent). Corrected calculating total number of troops.
    • ME. Effects on the map will be have an option to be hidden.
    • AI vehicles. Vehicles will sink if they are destroyed when swimming on the water.
    • ME. Triggers. The trigger condition “missile in zone” will contains the SS-N-2 Silkworm anti ship missile in the list.
    • Su-25T. Corrected Shkval training mission.
    • AI helicopter will not be landing to the landing area that was occupied by player.

    DCS Christen Eagle II by Magnitude LLC
    • Added missing alpha channel to pilot’s patch texture.
    • Fixed more cockpit typos.
    • Fixed more typos in manual.
    • Updated sounds.
    • Improvements in suspension.
    • Added Chinese text to training missions.

    DCS MiG-21bis by Magnitude LLC
    • Fixed canopy ejectors from showing while it is open.

    DCS C-101 by AvioDev
    • Damage model affects now to Flight Model (WIP). For now, you can see: Balance and yaw moments and lift and drag forces, due to the loss of parts of the wings. Engine fire (only EB).
    • Fix in damage model: Parts that are detached do not appear now duplicated, that is, connected to the airplane body at the same time.
    • Added pylons damage model.
    • Fixed N1, N2 and ITT indication with MPR in C-101CC.
    • Added patch to left arm of pilots (it was missing).
    • Fixed AGA patches.
    • Fixed patches of internal model.

    DCS Combined Arms
    • Laser ranger has been fixed for binocular view.

    DCS F/A-18C Hornet
    • Fix of stores weight calculation in MCc (LAU-61 rockets add absurd amount of weight).
    • Unable to step through all GBUs loaded, Incorrect release sequence are fixed.
    • AIM-7 will lose semi active radar guidance when the f-18C is hit and enters 360 spin.
    • Fixed crash when cycle between CAP-9 and TST pod.
    • Unable to select BRA with no A/A Waypoint Selected is fixed.
    • Radar page BRA and A/A Waypoint Color Error is fixed.

    DCS Flaming Cliffs
    • Mig-29A/S/G Landing light animation tuned.
    • Su-25 Revanche campaign adapted to DCS 2.5.4. Corrected weather, time of start, triggers, force balance and payloads.

    Campaigns
    • A-10C Operation Piercing Fury. Bugfix of mission 08.
    • M2000 Red Flag Campaign. Mission 10 and 11. Fixed third flight of A-10Cs that were stuck during taxiing.
    • CA Georgia Campaign. Fixes include visibility of some units. Added and updated some VOs. Fixed some typos. Other fixes.
    • Ultimate Argument: F-4E replaced by A-10C - fixed.

     

    • Thanks 1
  4.  

    Big update has just landed amigos!

    Most noticeable for you chaps will be the updated WW2 bird cockpits, the P-51, 109 and 190 in particular. Also the additional new P-51D-25. For the most part it's identical to the -30 we had already just cosmetically adjusted to look more like an ETO based Pony.

    For the Hornet drivers, you now have access to HARM missiles (Yay! Revenge on those pesky SAM sites!) and Laser Guided Bombs - mmmmm…. precise.....

    Harrier jockeys will appreciate actually being able to launch a Sidearm and not firing the gun instead!

    Lots of other odds and ends, all in all, pretty comprehensive.

    No Tomcat yet tho…..?

     

    Quote

     

    DCS 2.5.4.26552

    WWII Update:
    Introduced DCS: Christen Eagle II by Magnitude 3 LLC
    Introduced an improved of Bf 109, Fw 190, P-51D and Spitfire IX cockpits and external models.
    Added another version of the P-51D Mustang: P-51D-25-NA. This version has different IFF and radio equipment.

    Support of new campaign - P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.

    Note: Regarding the VEAO Hawk, the developer has ceased supporting their product. We will though continue to make available the 2.5.3 updater for those that wish to fly this product.

    DCS World
    • Corrected blue fog color.
    • Gas Platforms and Oil Rigs can now be placed on ground (not only in water) in the Mission Editor.
    • ME. Triggers. Action "RADIOITEM ADD TO coalition or group" visible for all is fixed.
    • ME. The Zone that is property of the task сontinue to be displayed on the map after changing the task is fixed.
    • ME. Part of the tab "Naval group" continues to be displayed after closing is fixed.
    • The SU-17M4 loadout has 2 entries for MER*6 FAB-100 – one of these is redundant and was deleted.
    • AGM-65. Search and lock ranges was increased based on launch altitude.
    • Encyclopedia. Fixed incorrect description for BetAB-500 bombs.
    • Su-33 AI. Late activated Su-33 causing game crash is fixed.
    • ATC Request for Takeoff Error - no clearance for takeoff fixed at hold short check from 80 meters instead 30+30 is fixed.
    • Forcing the civilian traffic options within the mission options screen has no effect when in the simulation - fixed.
    • MP. Ban functionality in server UI (WIP).
    • Added P-51D to Greece.
    • AGM-88. Adjusted missile position on LAU-118 launcher.
    • Sound disappear after off and using cancel on settings is fixed.
    • T.Flight Hotas: user can't assign any command is fixed.
    • Fixed glitch on some video cards when pixel color is less than zero.
    • Sea shelf objects will be available as suppliers.
    • Fixed bug with incorrect fog covering and ground explosion effect.
    • Fixed crash with mission reloading when cursor was forced with Alt+C.
    • Fixed crash with mission reloading when shell smoke tail was present in air at this time
    • Crash on group destroy with engine shutdown event is fixed.
    • Crash on mission reload with active scripting timers is fixed.
    • ME. Fixed bug with Ammo tab of Naval group that changing on tab to Route in some situations.
    • Input. Fixed bug that caused black screen after reassign input and press OK button.
    • MP. Fixed aircraft jumping back on heavy packet loss.
    • MP. Fixed aircraft rubber-banding when recovering from packet loss.
    • VR. Fix glitch (large white area ) when high pixel density value selected.
    • VR. Possible fix for Samsung Odyssey crosseyed picture.
    • VR: One eye image blinks when water set to High is fixed.
    • ME. FOG checkbox doesn't set when weather preset with fog selected is fixed.
    • Fixed crash if tank has been destroyed while shooting.
    • AIM-7. Loft trajectory corrected. Arm delay increased for safe launch.
    • MP. AIM-7. Net phantom (client side) of missile always flies straight ahead fixed.

    DCS: F/A-18C Hornet
    • Added Laser-guided bombs GBU-10/12/16.
    • Added air show smoke for Hornet. New loadout option and key command added.
    • Added BRAA (enabled on Radar/DATA) and AA Waypoint (Bullseye), set on HSI/DATA page with indications on and attack radar page.
    • Added AGM-65F SHIP Mode.
    • Cockpit textures updated to include fixed normal map issue on the left DDI.
    • Ripple Single/Ripple Salvo fixed.
    • VACQ and GACQ symbol on HUD fixed.
    • Updated F/A-18C RU manual by Vortex.
    Notes:
    • We are adding updated tones for the AIM-9X, but they are not complete in this Open Beta version.
    • We are in the process of adding more realistic fuse options for MUFZ and EFUZ, including functional delayed fuse options. These are work in progress for this Open Beta.
    • AGM-65F axis slew for the Thrustmaster Warthog throttle mini-stick is a hardware issue that we cannot resolve due to the same switch being used for two actions at the same time. We are investigating an option to allow slew without TDC press.
    • A couple datalink pages have been added to this Open Beta, but these are largely non-functional as we create the larger data link system for the Hornet.
    • Corrected wrong VVI indication on HUD
    • Crash when using Weapon.getDesc() on an Aim-7F from event handler is fixed.
    • Removed GBU-16 dual carry on BRU-33.
    • Added Instant Action Missions:
    • Caucasus FA-18C AGM-65F Maverick Practice
    • Caucasus FA-18C Paveway II Laser Guided Bombs Practice
    • Caucasus FA-18C River Run
    • Persian Gulf FA-18 Strike Fighter
    • Added HARM delivery in the Self Protect mode.
    • Fixed DUD cue for GPB/LGB.
    • Fixed FOV of AGM-65E.
    • Fixed TDC slew of AGM-65F.
    • Radar ACM modes switching corrected.
    • Missing Leading Edge Extension (LEX) Vapors restored.
    • Added COLOR option to Radar, DATA sub-level.
    • Added Maverick TTMR and IN RNG (in range) cues when seeker slaved to Waypoint Designated (WPDSG) point.
    • Added new, more accurate AIM-9X sounds.
    • Fixed AGM-65E target lock issue.
    • F/A-18C training - lesson 12 AIM-9. Default language will be EN not RU.
    • F/A-18C training - lesson 15 Rockets. Corrected an failure where RU was the default locale.
    • F/A-18C. Update of the french Hornet manual.

    DCS: M-2000C by RAZBAM
    • Added new Pilot (Ejection).
    • Added new Pilot in Seat (Ejection).
    • Added new Pilot in Cockpit.
    • Added new Pilot Uniform variations for Liveries.
    • Updated Liveries Description.Lua.
    • Updated all aircraft models.
    • Updated Cockpit to have Shadow Casting.
    • Removed older Livery variations from Liveries Folder to main texture folder.
    • Removed VR Pilot temporally to start integration of new more Accurate 3D Scanned VR Pilot.
    • Changed pilot model and textures.
    • Changed texture names from .bmp.dds and .tga.dds to .dds.
    • Fix Light Texture bugs.
    • Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
    • Fixed English cockpit modelling issue
    • Fixed reversed Head movement of exterior pilot
    • Added new animation process for Instrument controls
    • Added new animation process Switches and Knobs
    • Fixed the pilot's animation of arm in full forward movement
    • Fixed visor showing when ejected
    • Fixed Sun glare showing on cockpit instruments
    • Fixed minor problem with Roughmet texture on the Vertical RWR
    • M07: removed the Hercules causing problems with taxiing
    • M10: corrected AI behaviour and fixed bug where bandits would crash one into another
    • M12: changed the starting time to 9am
    • Updated M2000C Afterburner effect

    DCS: AV-8B by RAZBAM
    • Sidearm lock now breaks immediately after a target is destroyed.
    • Sidearm selected/Still fires a gun pod fixed.
    • Step logic and button is fixed.
    • Erroneous MAV information on MCPD.
    • MAVs reticles do not change color when changing polarity.
    • INRNG seems to be visible for MAV at this point.
    • Pushing step and then changing weapons carried over to next weapon.
    • Having an ITER pylon does not block step logic for other weapons.
    • Changed texture names from .bmp.dds and .tga.dds to .dds.
    • Updated Cockpit to have Shadow Casting.
    • Fixed Button 5 on UFC, wrong argument.
    • Fix Light Texture bugs.
    • Added new animation process for Instrument controls
    • Added new animation process Switches and Knobs
    • Added New Pilot
    • Added New Pilot Patches
    • Added new helmet HGU-68/P to AV8B pilot with normal and Roughmet.
    • Changed Luas in Livery folder for new Pilot
    • Released M02 and M17 for harrier (trainings)
    • Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
    • Fixed spring loaded switches not working correctly
    • Fixed Chaff & Flares release when EXP switch is OFF
    • Corrected thrust calculations at low to mid engine power
    • Corrected relation to pitch trim to stabilator throw
    • Modified ASL behavior. Now it runs parallel to the pitch ladder

    DCS: AJS37 Viggen by Heatblur Simulations
    • Rb04 and Rb15 should now target civilian boats (scenery) in Persian Gulf.
    • Changed the radar gain axis command to use the full axis range [-1,1] (was [0,1]).
    • Added BK-90 Preplanned target tutorial.
    • Improved performance during radar usage at long range.
    • Fixed missing texture for Rb75/T/B
    • Fixed issues with kneeboard. Some cosmetic issues still remaining.
    • Kneeboard now displays flight-plan of selected data cartridge.
    • Flight plans created in F10 map now supports adding time and speed, ie “B2 0.8” for Mach 0.8 or “M4 12:35:10” for time-on-target thirty five minutes and ten seconds past noon. Force speed works like it does in the Mission Editor, and not like in CK37, so setting a speed on B2 will have it use that speed from B1 to B2 and after, similar to setting speed on B1 manually in CK37.
    • Manual update, RC2

    DCS C-101 by AvioDev
    • C-101CC Flyable
    • EFM for C-101 EB and C-101CC. Note: Early Beta Version.
    • Multiplayer- Now you can take control in rear cockpit. Some system works (Gear, Flaps,Stick, Pedals). WIP.
    • LAU-131 with M257 rockets (parachute illumination) does work now.
    • Payload does not remain in same position when the wing is detached.
    • Improved pilots’ animation and textures.
    • Fixed liveries folder structure.
    • Fixed ADI gauge glass.
    • Fixed issue with engine stopping when there is tail wind.
    • Fixed Sidewinder pylon.
    • Implemented MPR switch and corresponding light.
    • Fixed smoke system icons in ME payload page. They are now visible again.
    • Added C-101CC kneeboard (WIP) with tables for TACAN-DME channels and paired frequencies.
    • Fixed both EB and CC kneeboards.
    • Added localizer indication to C-101CC ADI.
    • Updated DEFA 553 shells (30mm instead of 12.7mm).
    • Fixed GS arm and capture modes of FD. It now keeps ALT mode longer, until GS deviation is closer to zero. No fly-up commands anymore at ILS capture.
    • Stall warning does not sound now with tailwind on ground, only when test is performed.
    • AoA indicator needle in C-101CC does not move with tailwind on ground, only when test is performed.
    • Reduced adverse yaw effect.
    • Increased yaw moment dampening.
    • Fixed ITT instrument marks in C-101CC. (Engine instruments indications are WIP).
    • Replaced Fast Erect label with Gyro Platform label in C-101CC rear cockpit.
    • Updated C-101EB kneeboard, and added C-101CC kneeboard with specific checklist and data, as well as table with TACAN-DME channels and paired frequencies.
    • Updated CC kneeboard with TACAN-DME tables.
    • Fixed digits in altimeter Kollsman window of C-101CC.
    • Removed Air Brake Toggle from control inputs.
    • Updated C-101CC kneeboard with an additional depression table for bombs employment.

    DCS: F-86F Sabre
    • Updated the English Flight Manual.

    DCS MiG-21bis by Magnitude 3 LLC
    • R-3x missile performance adjusted.
    • Calibrated altimeter’s precision.
    • Updated weapons’ panel texture (‘Easy Weapons’ option)
    • Updated radar ‘JAM’ texture.
    • Fixed shaking pitot while the aircraft is stationary.
    • Fixed track replay.

    DCS Yak-52
    • Large FPS difference from 2 Blade to 3 Blade prop fixed.

    DCS UH-1H
    • Assertion and crash when UH-1H main rotor is damaged are fixed.

    DCS Mi-8MTV2
    • Correct mass calculation in rearm menu.

    DCS FC3
    • Su-33. Corrected unnatural camera shaking when wings folded.



    Campaigns
    • M-2000 Red Flag Campaign by Baltic Dragon. Added RU locale (texts and images).
    • F-15C: The Georgian War campaign by Baltic Dragon. It includes the following changes:
      M2 - increased the volume of some audio files.
      M3 - Added stop condition to prevent Su-24s from re-attacking ground targets after bugging out (edited).
      M6 - Su-25Ts will no longer engage AWACS.
      M8 - enemy MiGs will now stay on station and not land too early.
      M10 - Corrected timing on radio chatter between WP3 & 4
      M11 - Adjusted flight path to prevent AI Su-27 crashing. Removed inactive MiG-31. Restricted Ground attack for wingman
      M12 - Yak-40 will be destroyed if damaged by hostile fighters
      M16 - Adjusted default flight formation. Silenced AI Hip radio calls. Corrected duplicate VO
    • L-39 Kursant campaign. Corrected missions of stage 6.
    • P-51D The Blue Nosed Bastards of Bodney. Removed the "player alive" success condition. Updated some docs.
    • Mi-8MTV2 The Border Campaign. Corrected mission 8 (Radio Hunt) where group of Mi-24 can not landing.
    • M-2000C Red Flag Campaign.
      Mission 03: removed static F-15 blocking taxi route for Monster (UK Tornado).
      Mission 10: fixed behaviour of AI F-5 and M-2000 so that they engage instead of landing.
      A-10C Stone Shield. Adapting mission files under DCS 2.5.
    • Museum Relic Campaign. Numerous performance changes made to both campaigns.

     

    • Thanks 1
  5. Hi chaps,

    Starting Monday 28th January, the mission I host that gives everyone a chance to fly anything will have a new toy: the DCS community made - and therefore free! - A-4E Skyhawk!

    However it will mean that anyone wishing to join will have to have the mod installed, whether they wish to fly it or not.

    Could I therefore request that those wishing to partake retrieve and install this surprisingly good Mod - it's a fun little jet, not nicknamed the Scooter for no reason!

    It's available here:

    https://forums.eagle.ru/showthread.php?t=224989

    Follow the install instructions in the thread, it's pretty darn simple as Mod installation goes.

    Manual for those wanting to know how to do stuff once you have it is here:

    https://docs.google.com/presentation/d/1cUH7jpAoGHm-IzUDnv_NDhiZlvX55Q9WvpgR1d9ksYY/edit#slide=id.g45fb1305f8_91_109

    Be advised it's not yet feature complete and they are still working through some bugs, though most have workarounds, and generally don't affect too much the enjoyment of this nippy little jet.

    Thanks chaps!

    Fen

    • Thanks 1
  6. 57 minutes ago, FoolTrottel said:

    Oh dear, just this little snippet .... lol ... oh my. I will sit back and watch it all happen ... It's a brilliant JET aircraft, but way too much for me to handle!

    Lol!

    Methinks that "LWin+Home" will become all Tomcat owners new most memorised key! 

    Oh, they'll start with the best intentions...

    "Only 248 steps to startup - I can do this! "

    … 30 minutes later, no engines lit

    "Bugger this for a ball of chalk. What the devil is that auto-start key binding?!?"

     

    • Like 1
    • Thanks 1
    • Haha 3
  7. If any of you, as I was,  are experiencing a bug where AGM-65s (and now the AGM-88 in the beta version) mounted on the outboard under wing pylons (stations 2 and 6 IIRC) do not disappear when fired, well i have a solution.

    I deleted the fxo & metashaders2 folder from C:\Users\<username>\Saved Games\DCS (or DCS.openbeta as appropriate) folder. Then I Repaired DCS World from the Windows start menu.

    Ran a mission and now both AGM-65 and AGM-88 do not leave phantom missiles on outboard pylon when fired!

    To be clear: the bug behavior is weapons fire, track and (sometimes!) hit targets, disappearing from the stores page so they cannot be selected and weight and trim are affected accordingly; however, the 3D model remains on the pylon, unless emergency jettisoned.
     

    • Thanks 1
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