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Posts posted by DD_Fenrir
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Cheers for the heads up Bill. Be seriously considering thi... oh, will you look at that; appears it's just materialised on my HD... funny that! ?
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If by that you mean large font, single syllable instruction sheets and a rubber hammer, then yes Mick.
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Ok, good to know.
So I'm thinking of a provisional syllabus starting with the following:
- Air to Air Radar Modes (general principles, all applicable aircraft)
- Fox 1 Air to Air Missile Employment - Semi-active Radar Homing (SARH) - F-14, F-15, F/A-18, M2000C, MiG-29, Su-27, SU-33, J-11
- Fox 2 Air to Air Missile Employment - Infra Red (IR) - A-4, AV-8, A-10, F-5, F-14, F-15, F/A-18, M2000C, Viggen, MiG-19, MiG-21, MiG-29, Su-25, Su-27, Su-33, J-11
- Fox 3 Air to Air Missile Employment - Semi-active Radar Homing (ARH) - F-14, F-15, F/A-18, MiG-29S, J-11
- Guns Guns Guns!
- Radar Warning Receiver - Western Aircraft
- Radar Warning Receiver - Russian Aircraft
- Missile Evasion - Air to Air
- Missile Evasion - Surface to Air
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Chaps, given that most event nights wrap up at 2230BST/GMT would you a) feel comfortable with and b) be interested in doing 1 hour specialist training lessons in certain aspects of DCS systems/aircraft/tactics on a non DCS night after activities with the designated sim have wrapped up?
I was thinking I could make a little class up and those who can attend do, but we record the class for upload to youtube at a later time so any non-attendees can still benefit.
That way we could perhaps concentrate the DCS night on more co-op style play and do dedicated training on select subjects on these "after hours" periods.
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Some of you DCS jet dudes/dudettes - particularly those of you new to the world of operations scented with AVTUR - will no doubt be somewhat puzzled by some of the codewords and acronyms bandied about.
These form part of the Multiservice tactical brevity code - a standard series of codewords used by the US/NATO, these are terms that are homogenised so that everyone knows what's going on and what information is being imparted. Or, at least, that's the idea...
List is here:
https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code
Get swotting!
Ones' you'll hear commonly:
- BRAA
- Tactical control format providing target bearing, range, altitude, and aspect, relative to a friendly aircraft.
- Bruiser
- Friendly air-launched anti-ship missile (ASM) (for example, Harpoon, Exocet, or Penguin missiles).
- Buddy lock
- Locked to a known friendly aircraft; normally a response to a spike or buddy spike call and accompanied with position/heading/altitude.
- Buddy spike
- Friendly aircraft(s) air-to-air indication on radar warning receiver (RWR); to be followed by position, heading, and altitude.
- Bullseye
- An established point from which the position of an object can be referenced; made by cardinal/range or digital format.
- Clean
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- No radar contacts on aircraft of interest.
- No visible battle damage
- Aircraft not carrying external stores.
- Cleared hot
- Ordnance release is authorized.
- Cold
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- Attack geometry will result in a pass or rollout behind the target.
- On a leg of the combat air patrol (CAP) pointed away from the anticipated threats.
- Group( s) heading away from friendly aircraft.
- Crank
- To maneuver beyond the range of a missile; implies illuminating target at radar gimbal limits in a beyond visual range engagement.
- Faded
- Radar contact is lost. (Termination of track plotting is not warranted.)
- Defensive/defending
- Aircraft is in a defensive position and maneuvering with reference to an active threat.
- Fox one
- Indicates launch of a semi-active radar-guided missile (such as the AIM-7 Sparrow).[1]
- Fox two
- Indicates launch of an infrared-guided missile (such as the AIM-9 Sidewinder).[1]
- Fox three
- Indicates launch of an active radar-guided missile (such as the AIM-120 AMRAAM and AIM-54 Phoenix).[1]
- Fox four
- Historical term indicating air-to-air or air-to-surface cannon fire. The term in current usage is Guns, Guns, Guns.[2]
- Laser on
- Directive to start laser designation.
- Locked
- Final radar lock-on; sort is not assumed. (BRAA/direction)
- Lost contact
- Radar contact lost. (drop track is recommended.)
- Lost lock
- Loss of radar/IR lock-on (advisory).
- Maddog
- Launch of friendly active radar homing missile, such as the AIM-120, without radar guidance from the launch aircraft. The missile will rely on its own radar to find a target and will generally track the first target it sees.
- Magnum
- Launch of friendly anti-radiation missile (such as AGM-88 HARM, ALARM).
- Marking
- Friendly aircraft leaving contrails.
- Merge/merged
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- Information that friendlies and targets have arrived in the same visual arena.
- Call indicating radar returns have come together.
- Mud
- Indicates radar warning receiver (RWR) ground threat displayed followed by clock position and type. (type/direction)
- Music
- Electronic radar jamming. (On air interdiction (AI) radar, electronic deceptive jamming.)
- Nails
- Radar warning receiver (RWR) indication of AI radar in search. Add clock position/azimuth and radar type, if known.
- Naked
- No radar warning receiver (RWR) indications.
- Notch
- All aspect missile defensive maneuver to place threat radar/missile on the beam (directly perpendicular). Modern pulse-doppler radars remove ground clutter by filtering out returns from stationary objects; putting the threat on the beam permits the defending aircraft to be confused with ground returns and hence disappear from the threat radar. As missiles guide by creating a direct intercept course, this is also used to reduce the missile's speed and thus its ability to maneuver if radar lock is maintained.
- Paveway
- Release of laser-guided bomb or bombs
- Picture
- Provide tactical situation status pertinent to mission.
- Pitbull
- Informative call that an active radar-guided missile (such as AIM-120, AIM-54, Meteor) is at active range and no longer requires radar input from launch aircraft.
- Playtime
- Amount of time aircraft can remain on station.
- Popup
- 1. Informative call of a contact that has suddenly appeared inside of meld/CCR/briefed range. 2. Criteria used as a self-defense method, within the ROE, to protect friendly air defense elements from hostile aircraft.
- Range
- Two or more groups separated primarily in distance along the same bearing.
- Raygun
- Indicates a radar lock-on to unknown aircraft; a request for a buddy spike (position/heading/altitude) reply from friendly aircraft meeting these parameters (to prevent friendly fire).
- Rifle
- Friendly air-to-ground missile launch.
- Saddled
- Informative call from wingman/element indicating the return to briefed formation position.
- SAM (direction)
- Visual acquisition of a SAM (surface-air missile) or SAM launch; should include position.
- Shackle
- One weave, a single crossing of flight paths; maneuver to adjust/regain formation parameters.
- Skosh
- Aircraft is out of or unable to employ active radar missiles.
- Smash
- Directive to turn on/off anti-collision lights.
- Spike
- RWR indication of an AI threat in track, launch, or unknown mode; include bearing, clock position, and threat type, if known.
- Splash
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- (A/A) Target hit with expended munition.
- (A/G) Weapons impact in lethal area of target
- Tally
- Sighting of a target, bandit, bogey, or enemy position; opposite of no joy.
- Vampire
- Hostile antiship missile (ASM).
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Thanks Siddley, will investigate as I too found frame rate has suffered since the last Rift S firmware update.
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Hi Dave,
My suggestion was more of starting point for discussion and to generate positive/negative feedback than as a full-proof solution.
What I suggest is that we volunteer/nominate 4 representatives to hash out in a private TS committee, each having chosen their first preference a different Sim.
We'll each pour over the results and try to come to some sort of a consensus.
If the Dogz approve of this course of action, then I'll try to organise a gathering this week.
I volunteer to be the DCS rep.
I would nominate the following members:
Sid for GBS
FT for CloD
Jabo for Il-2
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Well, thanks for your feedback gents.
It's nice and all but... ain't that easy. There's more questions to be considered:
Hosting?
DCS looks after itself for the moment... some co-op style missions are WiP by me but at least we have a DF server we can roll in on at any time and practise what we like.
CloD - similar to DCS. Some co-ops might be nice but we don't have a repository as such.
GBS - DF server is good but for the co-op element we are reliant on FT/Arthur/other to provide co-ops; are they available on these days? Does FT permanently have to sit there editing co-ops and not fly? Does he even want to?
Il-2:1946 - Are FT/Crash (our traditional '46 hosts) available on a Wednesday? Do they even want to host still if they are? If not, who can/will?
My suggestion was based purely on the numbers. These elements have yet to be considered and as such will require input from the affected parties.
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My suggestion:
GBS BoX is now our primary and logically occupies the #1. Tuesday slot.
DCS would logically be then the #2 Thursday slot.
However in order to give members a better chance of flying the primary sim in a social manner, I believe GBS deserves two nights a week in order to allow exposure to the greatest number of members.
Ergo #3. Sunday should also be GBS.
CloD then moves to Monday, and Il-2 1946 to Wednesday.
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But then Sid can't make DCS Thursday...
This is not gonna be simple.
We're gonna have people left out whatever we decide. At some point we just have to go with what's got the numbers and if it's inconvenient then tough titties - if virtual flying socially with the dogs is important to you then you'll you do what you can to make real life arrangements to allow you to fly the nights you wish.
We cannot pander to everyone's convenience. It's impossible.
Everyones suggestion thus far has merit, which makes it doubly problematic.
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Howdy chaps.
Results are in.
Before I announce the results, a quick explanation of how the voting was scored:
For simplicity, I went with a "points based on preference" philosophy, so First place = 1 Point, Second place = 2 points, etc. As such it was a "lowest score wins" structure.
Ergo, for the sims a voter had a total of 10 points (1+2+3+4=10) to distribute amongst the sims.
For the days a voter had a total of 28 points (1+2+3+4+5+6+7=28) to distribute amongst the days.
Where a voter only applied a preference position to one or a few of the total available sim/day choices, the remaining points total left available to the voter were applied equally over the remaining un-preferenced choices. For example if a user chose only Il-2: 1946, that scored 1 point. The remaining sims then scored equally (10-1)/3 = 3.
The scores as follows:
Sims
1. GBS/Box - 55 points
2. DCS - 63.5 points
3. CloD - 78 points
4. Il-2: 1946 - 83.5 points
Days
1. Tuesday - 80 points
2. Thursday - 95 points
3. Sunday - 100 points
4. Monday - 101 points
5. Wednesday - 114.5 points
6. Friday - 141 points
7. Saturday - 152.5 points
A total of 28 out of a potential 35 members voted, representing a round 80% turnout.
Spreadsheet attached for transparency. Please feel free to double check and tell me if I made any errors.
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Will post the results tomorrow lunch time.
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For transmittal of forces - as long as the eye of the rose is both mounted and aligned correctly, and one end of the rod is fixed in my mind it *should* work.
Use the FFB as axis and the assign the Warthog buttons. Simples! He says...
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Now that's some out of the box thinking there Dave - like that idea a lot!
Could be doable however, rather than add springs to the transfer circuit, which would dilute the FFB, why not use geometry to provide the necessary gearing to match the throws; similar to how old fashioned rack and pinion steering mechanisms provide differential rates of wheel angle whether steering left or right?
Using the right length of arm in combination of mounting the MSFFB2 base at an angle could allow the centres to coincide and full travels to match at the same time?
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So, looking at the member map, activity in forums, communication and those who I know to have flown with us at least once in the last year, I came up with 35 no. members. There maybe some others.
Of that, 25 have thus far voted, making 71.43%.
I was going to allow till midnight Sunday 26th May 2019 and then publish the results.
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You maybe correct there mate, but that's the reason he gave.
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32 minutes ago, gec said:
Thank you Tom! I't been a long time since i've done some virtual flying but i do have some game preferences:
1. GBS (BoX)
2. DCS
3. CloD
4. Il-2:1946
Thanks Gec. Any days better than others?
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We all like the Chuck's Guides that have been available for most of the DCS modules as a nicely condensed version of "what you need to know" in a relatively quick reference format, unfortunately a Chucks Guide wasn't forthcoming for the Tomcat; for a very good reason it turns out.
As a US employee working for a contractor with links to the DoD he could not be seen to be generating materials that could be beneficial to countries that the US of A holds in some disregards - in this case there was some concern that an F-14 Chucks Guide could be used by the Iranians as training material for their actual F-14 pilots!
I shit you not.
However, given the recent hoo-ha regarding manuals, a Russian and sensitive materials it might not seem so far fetched but in any case, Chuck decided not to risk his career or his liberty and declined to produce a Guide for the Cat in the off chance someone decided he was a persona non-grata.
Fortunately another gregarious soul has stepped into the breach. MD-44 of Air Group 51 decided to give it a bash - and not a bad job he's done either!
Available here:
https://drive.google.com/file/d/1XIeS6AVfHLxk7ePSpUxqmfeQNGlUUwU1/view
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Does the potting soil help with the framerates?
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Quote
Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20%
The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019.
The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers.
Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio.
Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS).
The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World!
Key Features of DCS: F-16C Viper- Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS).
- The most realistic model of the F-16C imaginable, down to each bolt and flake of paint, animated controls surfaces, lights, damage model, and landing gear.
- Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine.
- Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now.
- A highly realistic and exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM).
- Authentic F-16C sounds.
- Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there!
- Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others.
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The DCS: Fw 190A-8 is available for pre-purchase! https://www.digitalcombatsimu...om/en/products/planes/anton/
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Another BIG update today chaps. Lots of fixes for everyone, plus the I-16 is available! Will add to mission ASAP:
QuoteDCS 2.5.4.30386
Introducing DCS: I-16 by OctopusG
Network protocol changed, old servers are not visible
DCS World- F10 map options for 'a/c only' and 'map only' will not make airbase icons disappear.
- Uncontrolled ground units will not be be controlled by keyboard combos.
- MP. Detected units in the fog of war conditions will be visible after reconnecting to the server.
- MT4 Sherman and MT4A4 Sherman speed corrected.
- All AIM-7 missiles have active guidance seekers like an AIM-120 - fixed.
- M6 Linebacker will reload all Stingers by the stock for 240 seconds.
- M192 HAWK launcher will reload faster, for 420 seconds.
- After rearm SAM Hawk does not not attack enemy - fixed.
- AIM-7 wing animation fixed.
- AGM-88 adjusted accuracy. Autopilot tuning, overload rate response slightly decreased for avoid a hard bucketing.
- AI S-3B can't takeoff from CVN-70 in some case - fixed.
- Dedicated Server. Fix mission restart, now server not crashes even if next mission do not exists or broken.
- AI aircraft will be accelerate to required speed for weapon launch if this weapon required certain minimum speed. For example ARM missile Kh-31 requires minimum 0.7M for sure launch.
- MP. F10 map. With target mark on, the aircraft type, player nick and mark text is overlapped - fixed.
- Fixed crash caused by video driver NV 430.39 when MK-20 or CBU canisters opens. We strongly recommend to update Nvidia drivers to version 430.53 (https://nvidia.custhelp.com/app/answ...tail/a_id/4798) for preventing crashes on graphical effects.
- MP. Fixed crash on the taxi in the multiseater aircraft.
- MP. Fixed starting dedicated server with settings saved from webGUI also checks if mission list is empty.
- ME and F10 map. Added view of precise coordinates with hundredths of seconds. Cycle through coordinate display option available by pressing LAlt + Y.
- ME. Incorrect removal of the list Waypoint properties fixed.
- Ground AI. The algorithm of detour of buildings and obstacles was adjusted.
- AGM-88. Turned off the loft trajectory for SP and TOO modes. Fixed trajectory sagging at terminal phase of flight.
- TrackIR_external_views option will not inherited from previous simulation run.
Flaming Cliffs 3- Duplicated input for Autopilot reset command in Su-27, 33 and Mig-29 aircraft both FC and standalone is now fixed.
- MiG-29 throttle lag decreased (WIP)
- MiG-29. Corrected RD-33 thrust and RPM at high altitude
DCS AV-8B by RAZBAM- Cockpit textures updated
- MPCD Knobs Fixed
- MPCD Brightness Control Updated
- MPCD BIT Page enabled
- LCD Display Updated
- Damage Model is now enabled (WiP):
- INS System
- RWR Receiver
- Weapons Stations
- Chaff + Flares
- SMS Damage enabled
- DMT Damage enabled
- FLIR Damage enabled
- CMDS Damage enabled
- CONF Page enabled
- Training Missions updated
- HUD Update: Steer-To point symbol available on NAV and VTOL modes.
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HUD reacts to device damage:
- INS
- Mission Computer (MSC)
- Weapons Manager (SMS)
- Armament Control Panel (ACP)
- Aircraft Computer (ADC) - Roll Stabilized Sight (iron sight) enabled (WiP)
- MPCD STRS (Stores) page reacts to device damage (WiP)
- Weapons Manager (SMS) damage model update (WiP)
DCS C-101 by AvioDev- Added emergency fuel lever functionality and dependency on emergency fuel valve.
- Added engine computer total failure.
- Ignition light comes now on when emergency fuel valve is ON.
- No more buffet on ground when there's wind.
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Implemented the following Weapons circuit breakers:
- CAMERA SIGHT (energizes the sight)
- 115VAC SIGHT (energizes the sight head gyros) -
Force feedback:
-The stick does center now in roll when there is hydraulic pressure (stick stiffness in roll depends on hydraulic pressure)
-Stick force in roll depends now on hydraulic pressure. (Low hyd press means more force at higher speeds) - Added pitch trim tone sound (both cockpits).
- Added pitch trim tone circuit breaker.
- Emergency guard cuts emergency pitch trim when closed.
- No pitch trim tone sound when using normal trim and emergency trim guard is open.
- When CB (circuit breaker) “PITCH TRIM TONE” in C-101EB is out, emergency trim guard does not cut the relation between speed brake switch and trim electrical circuits.
- Changed emergency trim switch to spring-loaded type.
- C-101CC ELT switch changed to spring-loaded type.
- C-101EB TARSYN synchronization switch changed to spring-loaded type.
- Fixed “AUDIO PANEL” label in C-101CC circuit breakers panel.
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Added functionality of the following circuit breakers of armament panel in the C-101CC:
MACHINE GUN 1 CANNON
MACHINE GUN 2
ARMING CONTROL
EMERG
NORMAL - Fixed cockpit frame roundness between front and rear canopies.
- Fixed position of some of C-101CC circuit breakers of weapons panel, so that the white ring is visible when the circuit breaker is tripped.
- Fixed default position of C-101CC circuit breakers: white ring not visible now when the circuit breaker is pushed in (flushed).
- Fixed ignition switch functionality when using keyboard or joystick buttons.
- Fixed default position of ignition switch at mission start.
DCS: F-14 Tomcat by Heatblur Simulations- Fix for DDD aspect switch unit scaling for supersearch & acquisition.
- Fix for being able to fill dropped external tanks.
- Adjustments to structural integrity and wing snap code (hopefully corrects less lenient structural damage with higher network latencies)
- Fixed floating gear emergency extension handle.
- New: Added radar beam structure emulation to the RWR.
- RWR gains and signal strength thresholds adjusted.
- RWR threat library version changed to "R9D2".
- Hook bypass switch input fix.
- Tweaked 6-dof view limits. Less goosing through the canopy.
- Converted some lua option strings to facilitate translation.
- Added custom cockpit livery option.
- Removed l10n folder from coremods.
- Added another option to RADIO MENU AND PTT BEHAVIOUR: DON'T USE DEFAULT PTT (RADIO MENU) BUTTONS FOR SRS.
- Additional push to talk entries for controlling SRS without interacting with the radio menus.
- Added clickspots for the AN/ARC-159 buttons: LOAD and TONE.
- Fixed ground air and electrical still on after flight.
- Multicrew sync of ejection arm switches.
- Fixed jester landing calls special option not working.
- Restore functionality to show HUD movable reticle (pipper) for TCS in STT modes (hiding HUD steering tee implicitly).
- Changed default Jester ripple quantity options to 2,3,4,6,8,16,28.
- Fix Sidewinder keybind volume adjustment infinite loop.
- Adjusted aerodynamic damage effects.
- Small adjustments to thrust and drag models
- Fixed the names of the RIO CMS input commands (AN/ALE-39).
- Fixed the kneeboard displaying wrong mag var values for Nevada (first page).
- NEW: JESTER now uses RWS and ground stabilize if asked for
- Fixed trim speed ramp-up
- Added close jester menu bindable command
- Fixed some command categorizations
- Added AFCS SAS Channel toggle switches
- Fixed flap axis range
- Fixed various flap input bugs
- (JESTER) No “lost lock” call-out in dogfights
- Fixed SAMs engaging with multiple subsystems not triggering the RWR
- Hawk CVAR added to threat library
- Threat library updated to version R9D3
- Updated various single player missions & reactivated alert 5 mission
- Updated Caucasus Free flight mission
- Fixed JESTER menu opening when JESTER is incapacitated
- Fixed MAK-79 loadout on right rear station
- Released F-14 Paintkit: http://media.heatblur.se/HB-F-14_Paintkit-v1.0.rar
DCS UH-1H- Restored a fire of door miniguns after rearming through ground crew.
DCS F-5E- Updated Caucasus Instant Action missions.
DCS L-39- Corrected training mission Bombs.
- Corrected L-39C Cold Start Nevada Instant Action mission.
DCS F/A-18C- JDAM initial implementation.
- INS. Autostart. After aligned to OK, the switch will be moved to NAV.
- LTWS. Added switching radar in STT mode in AIM-7 launch
- LTWS. Added aged track of target's blips.
- LTWS. RADAR relocks last tracked target after LTWS off/on fixed.
- LTWS. No L&S symbols on radar page displayed if track under cursor fixed.
- LTWS. HMD lock box not in the correct position fixed.
- LTWS. Radar page doesn't update when DATA button pressed fixed.
- JDAM accuracy increased.
- JDAM crash fixed.
- Added Training Day mission
- The autostart procedure now automatically turns on the radios.
- APU did not start up in some cases after repair - fixed.
- After full depleted of fuel, the aircraft will not start even after refueling - now in this case it is necessary to make repairs.
- Emergency braking system corrected.
- Fixed JDAM QTY related crash.
- GBU-38 corrected maximum range
- HARM flight profile for SP and TOO modes adjusted to remove loft.
DCS A-10C- Update of the A-10C Instant Action Missions
- JDAM in-range indication restored.
DCS AJS37 Viggen by Heatblur Simulations- Fixed egregious CK37 CTD
- Corrected crash when inputting runway heading >360 degrees.
- Fixed bombing mode not stepping in when non BP and M waypoint.
- Fixed typo in rocket quick start mission.
- Updated RB 75 models Added RB 75 textures, requires a line in the livery to change from USAF texture.
- Fixes to flight plan in kneeboard for custom cartridges.
DCS MiG-21bis by Magnitude 3 LLC- Fixed distance indication for gun in radar mode (distance must be equal or less than 2000m for indication)
- Improved inputs for ASP axis-based controls (rotaries)
- Improved ASP LAUNCH light logic when attacking radar-locked targets (airborne or ground based)
- Improved reticle size scaling.
- Fixed emergency jettison switches to being clickable.
- Fixed flaps reset switch going under control box when pushed.
- Fixed SOD mode knob rotation range.
- Fixed SPS launch button.
- Fixed white flood light knob rotation.
- Fixed air pressure gauge bezel's UVs
- Added liveries' description.lua custom arg command for bort numbers.
DCS MIG-19 by RAZBAM- FM Updates: Throttle logic and braking behavior.
DCS Persian Gulf- Added new airfields: Liwa Airbase, Ras Al Khamiah International Airport, Lavan Island airport.
- Added historical sites: Bam city, Persepolis, Rayen Citadel.
- North end of Bandar Abbas - parkings added.
- Cleanup after repair added.
- Many minor changes.
DCS Campaigns
AJS-37 Viggen 16-2 Red Flag Campaign by Bunyap Sims - corrected mission 01.
DCS BS2 Republic: fixed bug with broken default localisation.-
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DCS Stable Release Version Update 26-06-19
in DCS Series
Posted
Crikey! Another monster patch ladies & gents... this one took almost two hours for me to D/L to the OpenBeta last week so I recommend you commence the update ASAP to avoid a disappointing wait trying to join tomorrows DCS session.
Big notes: Fw 190A-8 baby!!!
Plus, a huge slew of Tomcat tweaks.
An issue with HARMs going rogue and deciding they'd rather target some thing other than what you fired at fixed....(phew!)
The JSOW is gonna be a fun little toy for you Hornet drivers also.
Spitfire Rudder Trim has increased resolution for each button input - so for those of you with rudder trim on a hat switch or keyboard, each click will give you finer control of the rudder trim, allowing more precise trimming of the rudder
Plus, the ability to now map the P-51s Gear Down/Gear Up to two separate switches will help those of us who regularly bimble along with the gear down thinking we've raised it cos we hit the raise gear switch that works in every other damn a/c....!