Content Type
Profiles
Forums
Downloads
Gallery
Events
Articles
Posts posted by DD_Fenrir
-
-
Some interesting shots of the new "Syria" map that is currently in the works. Looks like Lebanon, and parts of Israel & Turkey are to be included, perhaps Iraq also...?
-
LoLz!
in DCS Series
-
3
-
1
-
1
-
-
No, Viggen's had ground radar for about 3 years now. Benefitted from a comprehensive update recently too.
-
Big update has just landed amigos!
Most noticeable for you chaps will be the updated WW2 bird cockpits, the P-51, 109 and 190 in particular. Also the additional new P-51D-25. For the most part it's identical to the -30 we had already just cosmetically adjusted to look more like an ETO based Pony.
For the Hornet drivers, you now have access to HARM missiles (Yay! Revenge on those pesky SAM sites!) and Laser Guided Bombs - mmmmm…. precise.....
Harrier jockeys will appreciate actually being able to launch a Sidearm and not firing the gun instead!
Lots of other odds and ends, all in all, pretty comprehensive.
No Tomcat yet tho…..?
QuoteDCS 2.5.4.26552
WWII Update:
Introduced DCS: Christen Eagle II by Magnitude 3 LLC
Introduced an improved of Bf 109, Fw 190, P-51D and Spitfire IX cockpits and external models.
Added another version of the P-51D Mustang: P-51D-25-NA. This version has different IFF and radio equipment.
Support of new campaign - P-51D The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
Note: Regarding the VEAO Hawk, the developer has ceased supporting their product. We will though continue to make available the 2.5.3 updater for those that wish to fly this product.
DCS World- Corrected blue fog color.
- Gas Platforms and Oil Rigs can now be placed on ground (not only in water) in the Mission Editor.
- ME. Triggers. Action "RADIOITEM ADD TO coalition or group" visible for all is fixed.
- ME. The Zone that is property of the task сontinue to be displayed on the map after changing the task is fixed.
- ME. Part of the tab "Naval group" continues to be displayed after closing is fixed.
- The SU-17M4 loadout has 2 entries for MER*6 FAB-100 – one of these is redundant and was deleted.
- AGM-65. Search and lock ranges was increased based on launch altitude.
- Encyclopedia. Fixed incorrect description for BetAB-500 bombs.
- Su-33 AI. Late activated Su-33 causing game crash is fixed.
- ATC Request for Takeoff Error - no clearance for takeoff fixed at hold short check from 80 meters instead 30+30 is fixed.
- Forcing the civilian traffic options within the mission options screen has no effect when in the simulation - fixed.
- MP. Ban functionality in server UI (WIP).
- Added P-51D to Greece.
- AGM-88. Adjusted missile position on LAU-118 launcher.
- Sound disappear after off and using cancel on settings is fixed.
- T.Flight Hotas: user can't assign any command is fixed.
- Fixed glitch on some video cards when pixel color is less than zero.
- Sea shelf objects will be available as suppliers.
- Fixed bug with incorrect fog covering and ground explosion effect.
- Fixed crash with mission reloading when cursor was forced with Alt+C.
- Fixed crash with mission reloading when shell smoke tail was present in air at this time
- Crash on group destroy with engine shutdown event is fixed.
- Crash on mission reload with active scripting timers is fixed.
- ME. Fixed bug with Ammo tab of Naval group that changing on tab to Route in some situations.
- Input. Fixed bug that caused black screen after reassign input and press OK button.
- MP. Fixed aircraft jumping back on heavy packet loss.
- MP. Fixed aircraft rubber-banding when recovering from packet loss.
- VR. Fix glitch (large white area ) when high pixel density value selected.
- VR. Possible fix for Samsung Odyssey crosseyed picture.
- VR: One eye image blinks when water set to High is fixed.
- ME. FOG checkbox doesn't set when weather preset with fog selected is fixed.
- Fixed crash if tank has been destroyed while shooting.
- AIM-7. Loft trajectory corrected. Arm delay increased for safe launch.
- MP. AIM-7. Net phantom (client side) of missile always flies straight ahead fixed.
DCS: F/A-18C Hornet- Added Laser-guided bombs GBU-10/12/16.
- Added air show smoke for Hornet. New loadout option and key command added.
- Added BRAA (enabled on Radar/DATA) and AA Waypoint (Bullseye), set on HSI/DATA page with indications on and attack radar page.
- Added AGM-65F SHIP Mode.
- Cockpit textures updated to include fixed normal map issue on the left DDI.
- Ripple Single/Ripple Salvo fixed.
- VACQ and GACQ symbol on HUD fixed.
- Updated F/A-18C RU manual by Vortex.
- We are adding updated tones for the AIM-9X, but they are not complete in this Open Beta version.
- We are in the process of adding more realistic fuse options for MUFZ and EFUZ, including functional delayed fuse options. These are work in progress for this Open Beta.
- AGM-65F axis slew for the Thrustmaster Warthog throttle mini-stick is a hardware issue that we cannot resolve due to the same switch being used for two actions at the same time. We are investigating an option to allow slew without TDC press.
- A couple datalink pages have been added to this Open Beta, but these are largely non-functional as we create the larger data link system for the Hornet.
- Corrected wrong VVI indication on HUD
- Crash when using Weapon.getDesc() on an Aim-7F from event handler is fixed.
- Removed GBU-16 dual carry on BRU-33.
- Added Instant Action Missions:
- Caucasus FA-18C AGM-65F Maverick Practice
- Caucasus FA-18C Paveway II Laser Guided Bombs Practice
- Caucasus FA-18C River Run
- Persian Gulf FA-18 Strike Fighter
- Added HARM delivery in the Self Protect mode.
- Fixed DUD cue for GPB/LGB.
- Fixed FOV of AGM-65E.
- Fixed TDC slew of AGM-65F.
- Radar ACM modes switching corrected.
- Missing Leading Edge Extension (LEX) Vapors restored.
- Added COLOR option to Radar, DATA sub-level.
- Added Maverick TTMR and IN RNG (in range) cues when seeker slaved to Waypoint Designated (WPDSG) point.
- Added new, more accurate AIM-9X sounds.
- Fixed AGM-65E target lock issue.
- F/A-18C training - lesson 12 AIM-9. Default language will be EN not RU.
- F/A-18C training - lesson 15 Rockets. Corrected an failure where RU was the default locale.
- F/A-18C. Update of the french Hornet manual.
DCS: M-2000C by RAZBAM- Added new Pilot (Ejection).
- Added new Pilot in Seat (Ejection).
- Added new Pilot in Cockpit.
- Added new Pilot Uniform variations for Liveries.
- Updated Liveries Description.Lua.
- Updated all aircraft models.
- Updated Cockpit to have Shadow Casting.
- Removed older Livery variations from Liveries Folder to main texture folder.
- Removed VR Pilot temporally to start integration of new more Accurate 3D Scanned VR Pilot.
- Changed pilot model and textures.
- Changed texture names from .bmp.dds and .tga.dds to .dds.
- Fix Light Texture bugs.
- Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
- Fixed English cockpit modelling issue
- Fixed reversed Head movement of exterior pilot
- Added new animation process for Instrument controls
- Added new animation process Switches and Knobs
- Fixed the pilot's animation of arm in full forward movement
- Fixed visor showing when ejected
- Fixed Sun glare showing on cockpit instruments
- Fixed minor problem with Roughmet texture on the Vertical RWR
- M07: removed the Hercules causing problems with taxiing
- M10: corrected AI behaviour and fixed bug where bandits would crash one into another
- M12: changed the starting time to 9am
- Updated M2000C Afterburner effect
DCS: AV-8B by RAZBAM- Sidearm lock now breaks immediately after a target is destroyed.
- Sidearm selected/Still fires a gun pod fixed.
- Step logic and button is fixed.
- Erroneous MAV information on MCPD.
- MAVs reticles do not change color when changing polarity.
- INRNG seems to be visible for MAV at this point.
- Pushing step and then changing weapons carried over to next weapon.
- Having an ITER pylon does not block step logic for other weapons.
- Changed texture names from .bmp.dds and .tga.dds to .dds.
- Updated Cockpit to have Shadow Casting.
- Fixed Button 5 on UFC, wrong argument.
- Fix Light Texture bugs.
- Added new animation process for Instrument controls
- Added new animation process Switches and Knobs
- Added New Pilot
- Added New Pilot Patches
- Added new helmet HGU-68/P to AV8B pilot with normal and Roughmet.
- Changed Luas in Livery folder for new Pilot
- Released M02 and M17 for harrier (trainings)
- Fixed Easy Radio bugs, allowing use of Radio panel and SR Radio
- Fixed spring loaded switches not working correctly
- Fixed Chaff & Flares release when EXP switch is OFF
- Corrected thrust calculations at low to mid engine power
- Corrected relation to pitch trim to stabilator throw
- Modified ASL behavior. Now it runs parallel to the pitch ladder
DCS: AJS37 Viggen by Heatblur Simulations- Rb04 and Rb15 should now target civilian boats (scenery) in Persian Gulf.
- Changed the radar gain axis command to use the full axis range [-1,1] (was [0,1]).
- Added BK-90 Preplanned target tutorial.
- Improved performance during radar usage at long range.
- Fixed missing texture for Rb75/T/B
- Fixed issues with kneeboard. Some cosmetic issues still remaining.
- Kneeboard now displays flight-plan of selected data cartridge.
- Flight plans created in F10 map now supports adding time and speed, ie “B2 0.8” for Mach 0.8 or “M4 12:35:10” for time-on-target thirty five minutes and ten seconds past noon. Force speed works like it does in the Mission Editor, and not like in CK37, so setting a speed on B2 will have it use that speed from B1 to B2 and after, similar to setting speed on B1 manually in CK37.
- Manual update, RC2
DCS C-101 by AvioDev- C-101CC Flyable
- EFM for C-101 EB and C-101CC. Note: Early Beta Version.
- Multiplayer- Now you can take control in rear cockpit. Some system works (Gear, Flaps,Stick, Pedals). WIP.
- LAU-131 with M257 rockets (parachute illumination) does work now.
- Payload does not remain in same position when the wing is detached.
- Improved pilots’ animation and textures.
- Fixed liveries folder structure.
- Fixed ADI gauge glass.
- Fixed issue with engine stopping when there is tail wind.
- Fixed Sidewinder pylon.
- Implemented MPR switch and corresponding light.
- Fixed smoke system icons in ME payload page. They are now visible again.
- Added C-101CC kneeboard (WIP) with tables for TACAN-DME channels and paired frequencies.
- Fixed both EB and CC kneeboards.
- Added localizer indication to C-101CC ADI.
- Updated DEFA 553 shells (30mm instead of 12.7mm).
- Fixed GS arm and capture modes of FD. It now keeps ALT mode longer, until GS deviation is closer to zero. No fly-up commands anymore at ILS capture.
- Stall warning does not sound now with tailwind on ground, only when test is performed.
- AoA indicator needle in C-101CC does not move with tailwind on ground, only when test is performed.
- Reduced adverse yaw effect.
- Increased yaw moment dampening.
- Fixed ITT instrument marks in C-101CC. (Engine instruments indications are WIP).
- Replaced Fast Erect label with Gyro Platform label in C-101CC rear cockpit.
- Updated C-101EB kneeboard, and added C-101CC kneeboard with specific checklist and data, as well as table with TACAN-DME channels and paired frequencies.
- Updated CC kneeboard with TACAN-DME tables.
- Fixed digits in altimeter Kollsman window of C-101CC.
- Removed Air Brake Toggle from control inputs.
- Updated C-101CC kneeboard with an additional depression table for bombs employment.
DCS: F-86F Sabre- Updated the English Flight Manual.
DCS MiG-21bis by Magnitude 3 LLC- R-3x missile performance adjusted.
- Calibrated altimeter’s precision.
- Updated weapons’ panel texture (‘Easy Weapons’ option)
- Updated radar ‘JAM’ texture.
- Fixed shaking pitot while the aircraft is stationary.
- Fixed track replay.
DCS Yak-52- Large FPS difference from 2 Blade to 3 Blade prop fixed.
DCS UH-1H- Assertion and crash when UH-1H main rotor is damaged are fixed.
DCS Mi-8MTV2- Correct mass calculation in rearm menu.
DCS FC3- Su-33. Corrected unnatural camera shaking when wings folded.
Campaigns- M-2000 Red Flag Campaign by Baltic Dragon. Added RU locale (texts and images).
-
F-15C: The Georgian War campaign by Baltic Dragon. It includes the following changes:
M2 - increased the volume of some audio files.
M3 - Added stop condition to prevent Su-24s from re-attacking ground targets after bugging out (edited).
M6 - Su-25Ts will no longer engage AWACS.
M8 - enemy MiGs will now stay on station and not land too early.
M10 - Corrected timing on radio chatter between WP3 & 4
M11 - Adjusted flight path to prevent AI Su-27 crashing. Removed inactive MiG-31. Restricted Ground attack for wingman
M12 - Yak-40 will be destroyed if damaged by hostile fighters
M16 - Adjusted default flight formation. Silenced AI Hip radio calls. Corrected duplicate VO - L-39 Kursant campaign. Corrected missions of stage 6.
- P-51D The Blue Nosed Bastards of Bodney. Removed the "player alive" success condition. Updated some docs.
- Mi-8MTV2 The Border Campaign. Corrected mission 8 (Radio Hunt) where group of Mi-24 can not landing.
-
M-2000C Red Flag Campaign.
Mission 03: removed static F-15 blocking taxi route for Monster (UK Tornado).
Mission 10: fixed behaviour of AI F-5 and M-2000 so that they engage instead of landing.
A-10C Stone Shield. Adapting mission files under DCS 2.5. - Museum Relic Campaign. Numerous performance changes made to both campaigns.
-
1
-
Hi chaps,
Starting Monday 28th January, the mission I host that gives everyone a chance to fly anything will have a new toy: the DCS community made - and therefore free! - A-4E Skyhawk!
However it will mean that anyone wishing to join will have to have the mod installed, whether they wish to fly it or not.
Could I therefore request that those wishing to partake retrieve and install this surprisingly good Mod - it's a fun little jet, not nicknamed the Scooter for no reason!
It's available here:
https://forums.eagle.ru/showthread.php?t=224989
Follow the install instructions in the thread, it's pretty darn simple as Mod installation goes.
Manual for those wanting to know how to do stuff once you have it is here:
Be advised it's not yet feature complete and they are still working through some bugs, though most have workarounds, and generally don't affect too much the enjoyment of this nippy little jet.
Thanks chaps!
Fen
-
1
-
-
57 minutes ago, FoolTrottel said:
Oh dear, just this little snippet .... lol ... oh my. I will sit back and watch it all happen ... It's a brilliant JET aircraft, but way too much for me to handle!
Lol!
Methinks that "LWin+Home" will become all Tomcat owners new most memorised key!
Oh, they'll start with the best intentions...
"Only 248 steps to startup - I can do this! "
… 30 minutes later, no engines lit
"Bugger this for a ball of chalk. What the devil is that auto-start key binding?!?"
-
1
-
1
-
3
-
-
Best get memorising that start-up sequence, lads. Holy Shiiii…….!
-
1
-
-
-
If any of you, as I was, are experiencing a bug where AGM-65s (and now the AGM-88 in the beta version) mounted on the outboard under wing pylons (stations 2 and 6 IIRC) do not disappear when fired, well i have a solution.
I deleted the fxo & metashaders2 folder from C:\Users\<username>\Saved Games\DCS (or DCS.openbeta as appropriate) folder. Then I Repaired DCS World from the Windows start menu.
Ran a mission and now both AGM-65 and AGM-88 do not leave phantom missiles on outboard pylon when fired!
To be clear: the bug behavior is weapons fire, track and (sometimes!) hit targets, disappearing from the stores page so they cannot be selected and weight and trim are affected accordingly; however, the 3D model remains on the pylon, unless emergency jettisoned.
-
1
-
-
-
-
-
Alas, inadvertently FT is correct. A long time ago when Flaming Cliffs was released I think there was an upgrade fee to bring the LOMAC content into it, but since then there have been so many upgrades and platform evolutions that it's essentially different software. Short answer, as FT so succinctly put it, is no.
-
More reduced price goodies today chaps with the Winter Sale!
Spitfire, Mustang and the entire Flaming Cliffs 3 planeset at a bargain $25 apiece:
https://www.digitalcombatsimulator.com/en/shop/modules/index.php?SHOWALL_1=1
Normandy Map + Asset Pack Bundle now a steal at $30:
https://www.digitalcombatsimulator.com/en/shop/bundles/normandy_and_wwii_assets_pack_bundle/
Plus savings on everything else! Some good deals in there chaps.
-
Plenty of goodies here chaps! Of note are fixed Spitfire windscreen green tint and bomb load drag, plus a huge slew of updates for the Viggen and F/A-18. Best get downloading!
QuoteDCS 2.5.3.24984
Added support of new campaign - Combined Arms: Frontlines Georgia.
DCS World- Restored the missing debriefing after instant action mission.
- AI aircraft climb to a very high altitude when attacking armor units with bombs - fixed.
- AI ground. Not-activated truck can rearm the ground forces if it is visible (not hidden in the ME).
- ME. Task 'go to waypoint' will work correctly with the stop condition.
- Fixed issue with DCS freezing on start in some conditions.
- MP. All information about servers with a large number of slots and clients (40+) will now be visible in the list of servers.
- Sound. Improved fade out of sounds with distance.
- AI F-86F. Will not use radar ranger for long range search.
- AI F-86F. Fixed bug that bring to ground collision in the rocket attack.
- A-10C & F/A-18C. AWACS aircraft do not call out enemy locations till the player’s comms menu is opened to AWACS - fixed.
- Radio commands given by the player when a radio message from the AI is playing do not go through - fixed.
- Multimonitor configurations. GUI dropboxes will not break away from their place on the main display to the other displays.
- SA-2 unable to engage high altitude targets - fixed.
- F-4E Iran. Added skin by Sadjad_Vosoul (ISAAC).
- С-130 Iran. Added 2 skins by Sadjad_Vosoul (ISAAC).
- Added SAM SA-15 Tor to Iran.
- ME. Implemented ship livery selection.
- Ground AI will be reposition itself if the current target exit from his fire angle.
- Radar Mys-M1 (Silkworm HY-2 surveillance radar) is integrated. The ASM battery will be receive targeting from Mys-M1
- surveillance radar. If the radar destroyed the ASM battery will be not functional.
- Stennis carrier. The helicopter in takeoff position will not block all AI operations on the deck.
- AI fighters with TWS and multiple launch capability will not use F-pole maneuver if they decided for multiple launch for several bandits. This was done so that the targets did not leave the radar's field of view.
- MP. Banned user will get message about his ban and reason.
- MP. Fixed the client's serverlist update when shutting down the server.
- TrackIR works always, despite of control settings - fixed.
- Hawk MPQ-55 will be marked as HK on Western RWR systems.
- Fixed crash when a bridge without pillars is destroyed.
- AI fighters will use an AIM-120C first instead of using the shorter ranged AIM-120B.
- AI vehicles. Supplies truck added for all countries.
- AI vehicles. Added M60 MBT to USA.
- China Asset Pack. Completed Navy liveries (054A: 25 skins, 052B: 2 skins, 052C: 6 skins)
- China Asset Pack. Updated KJ-2000 external model shape
- The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
- Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
- Added coalition management of countries in the Mission Editor via arrows keyboard keys.
- Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
- When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
- Corrected Su-24 level of detail such that it does not disappear.
DCS F/A-18C- Introduced JHMCS.
- Introduced FPAS.
- Introduced AGM-65E with laser guidance (can be used with JTAC/AFAC assistance a while). Known issue: overlapped symbols of laser codes on Mav page, will be fixed soon.
- Big radar refactoring.
- External fuel disappears after manoeuvre with disabled fuel pumps - fixed.
- Radar in boresight mode will not locks target outside beam pattern.
- Added RU manual translated by Vasil Komarichin aka ICS_Vortex
- Added VMFAT-101 skins
- Added NSAWC & NAWDC skins
- Added VX-31 CoNA skin
- Added AGM-65 instant action mission.
- FPAS climb fixed.
- Added input for JHMCS (Axis and buttons).
- AGM-65E and AIM-9X reload issue - fixed.
- AIM-9X Reticle Visible in all A/A Weapon HUD - fixed.
- Initial introduction of the AGM-65G. This is very much an Open Beta version with several known issues.
- Added radar information on the JHMCS and implementation of HACQ and LACQ modes.
- Correct CLIMB function for the FPAS page.
- Updated DCS:F/A-18C Hornet User Guide.
- Night cockpit illumination on external view added.
- Quantity of AMRAAM missiles on HUD will update correctly.
- Fixed radar elevation and TDC numbers that indicate altitudes of coverage.
- Improved ACM mode performance regardless of target aspect.
- Radar elevation and azimuth errors after target unlock is fixed.
- Added option for VR (left/right/both eyes), added TD box.
- Added radio command to AI wingmen to “Go to Tanker”.
- Corrected nose bounce and blackout when launching from the aircraft carrier with a heavy payload.
- Updated AGM-65E/F. While the AGM-65E is now complete, the AGM-65F is still a work in progress. Known AGM-65F issues include TDC slew roughness, missile speed, and seeker lock distance against ships.
-
Radar fixes:
- Radar will no longer move to the other side of the display when when the radar is commanded gimbal limits
- Fix the antenna position if the HMD is turned on and the operator looks at the HUD
- Radar no longer gets stuck in an 8-degree scan and that cannot be exited after locking a target and breaking lock
- Rmax and Seeker Cue can no longer appear outside the tactical radar area. -
JHMCS:
- HACQ/LHAQ mode - radar FOV circle will be drawn while looking through HUD
- HACQ/LHAQ mode - radar lock while looking through HUD is fixed
- Fixed radar antenna position lock when HMD is turned on and looking through HUD
- Up-look reticles was added
DCS Flaming Cliffs- Su-33 Heavy Sky campaign. Total update all missions by Alex Zelog. Changed: payloads, balance of forces, Su-33s TO weight, weather, minors.
- MiG-29. Added missing net animations.
- MiG-29 Flight model corrections, added engine gyrotorque (will be slightly aircraft spin on the tailslide maneuver).
- Su-27 and MiG-29. Trim reset (LCTRL-T) will be strictly to zero.
- MiG-29. The pitch stability augmentation system synchronized to wing slats deflection.
- MiG-29. Updated model of braking chute.
- MiG-29. Engines will be broken after exceed 2.6M speed.
- MiG-29. Improved damper in the longitudinal channel.
- MiG-29. Added an animation of a flaps buttons.
- MiG-29. The Nose Wheel Steering HI and LO modes. The LO mode (8 degrees) used for takeoff and landing. HI mode (31 degrees) used for taxi and can be engaged by holding the LALT-Q combo provided Flaps are Up.
- MiG-29. Added commands to set barometric altimeter pressure.
- Multiplayer. An aircraft shaking of clients aircraft near the carrier deck is fixed.
- MiG-29. Added the Instant Action missions in the Nevada.
- MiG-29. The drag coefficient of the speed brake now depends on the M number. Will be less than now.
- MiG-29. The dead zone of throttle between maximal and afterburner eliminated.
- MiG-29. Engines can be stalled on negative AoA bigger -17 degrees.
- MiG-29. HUD radar operation mark in VERTICAL and BORESIGHT modes restored.
- MiG-29. New single missions in Nevada.
- Su-27. Updated training mission Start-Up.
- MiG-29. Adjusted the APUS compensator that will works independence by landing gear.
DCS MiG-21bis by Magnitude 3 LLC- Fixed gauge lights.
- Fixed missing SPS/IAB panel texts.
- Adjusted suspension.
- Improved boundary layer blow system effects.
- Improved engine device code to reduce FPS stutters.
- Added navigation data for Persian Gulf.
- Fixed gauges from blacking out.
- Fixed smoothing groups on HUD glass.
DCS M-2000C by RAZBAM- Fuel flow corrections added based on new data
- Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
DCS AV-8B NA by RAZBAM-
Sidearms issues fixed:
- Sidearm keeps lock when the aircraft is not pointing at the target.
- Sidearm keeps lock after firing when another missile remains in the aircraft
- Sidearm does not have volume control (Sidewinder volume control also fixed - Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed
- Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
- Corrected Left wing Polygon defects
- Corrected Right wing Polygon defects
- Bomb Interval now working
- KC-130 Fuel amount increased by 50%
DCS AJS37 Viggen by Heatblur Simulations- Exterior mirrors now reflect the environment
- Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
- Sculpted new normal map for exhaust nozzle and area
- Sculpted new normal map for exterior exhaust shell
- Added RoughMet textures for the exhaust shell
- Added turbine texture for better deep engine detail
- Metal elements on wings now have appropriate material definitions
- Animated engine exhaust fan
- Interior engine sounds now loop properly
- New! Improved visual fidelity of afterburner
- Afterburner now cast lights inside engine exhaust pipe
- Afterburner now cast lights on surrounding objects and terrain
- Corrected afterburner z-fighting
- Afterburner planes do not render at high viewing angles.
- Corrected afterburner self-illumination
- Fixed glass in LoD (distant) models turning opaque and bright.
- New! Added significantly better quality uncompressed normal maps for entire exterior
- Light domes are now appropriately shiny
- Fixed wheel/tire animation values so they spin at correct speeds.
- Fix to timeline appearing late in PLAN-bombing mode.
- Fix to time-to-destination display in TID.
- Fix to Rb15 missile-in-target-time.
- Fix to Rb15 missile-in-target-time displayed even though no Rb15 is selected.
- Update Rb15 definitions for AI. AI will now use the missiles properly.
- E on waypoint indicator should not show when aiming ie sidewinder lock.
- TERNAV should not update when turned off
- Updated RB-15 for AI definition. AI will now use the missiles properly.
- Fix to Bk90 not being launchable in NAV-mode.
- EP13 color inversion selectable by radar mode button (black-on-white/white-on-black).
- Brightness and contrast control for EP13.
- Corrected elevation boresight position for Mavericks.
- Added encyclopedia entries for weapons.
- New feature: cartridge from putting marks on F10 map (named B1-B9, M1-M9, BX1-BX9, R1-R9, MR1-MR9 = recon-target, or S1-S9) and selectable in kneepad. Also you can just have a marker named “ATTACK” and a quick attack flightplan will be generated.
- EP13 altitude warning is reset if EP13 is not turned on.
- The Boundary/GRÄNS lines are now visible again.
- AB performance at height and speed tweaked.
- The dumping of the sight for sidewinder carried on wingtips should now be relative to the plane and not the horizon.
- Fixed AKAN dispersion and accuracy.
- Fixed Sun Halo effect on canopy
- Added glass scratches to canopy glass
- Fixed oval-shaped afterburner flame issue
- Slight cockpit optimization
- Fixed afterburner flame clipping into exhaust can
- Fixed RAT projecting through intake on left side of fuselage
- Added Encyclopedia entries for weapons
- Tweaked dispersion for MinGr55 shell for the AKAN m/55 gunpods.
- Fixed pop-up point not switching to target waypoint on being passed.
- Fix to pop-up point not switching over.
- Fixed sun halo on canopy glass.
- Added scratches to canopy glass.
- Fixed oval shaped afterburner.
-
Ground Radar 2.0:
- greatly improved ground mapping radar where more objects are visible and the radar better differentiates between terrain types. Read more - Auto generated attack missions should now default to a ingress/egress angle 45 degree off instead of straight when no suitable terrain-masked ingress/egress is found.
- Fix to TERRNAV not fixing.
DCS Persian Gulf-
Updated Persian Gulf map with additions of Kish Island airfield, Al Bateen airfield, Lavan Island airfield, Bandar-e-Jask airfield, Abu Dhabi International Airport, Sas Al Nakheel airfield, Abu Dhabi National Exhibition Center, and the Yas Viceroy with Formula 1 racetrack.
NOTE: All new airports still in the WIP and not working properly yet. - Map Size restored to the original viewable area in the Mission Editor
DCS MiG-15bis- New Instant Action missions in Normandy.
- Cockpit 3D model bugfix.
- Fixed an external textures z-fighting.
DCS Spitfire IX- Fixed bombs drag issue.
- Adjusted the tint of the armoured glass.
- One of ordinary Spitfire model LODs has clipped wings -fixed.
DCS F-86F- Added Instant Action missions for Normandy.
DCS Combined Arms- The optic sights magnification will not depends from type of munitions.
- Default brightness of night vision optic corrected.
- Corrected night vision window size of CA units when turn on of SSAA graphic option.
- Wounded playable infantry will reduce max speed.
- Incorrect aiming calculation after moved the target point on the F10 map - fixed.
DCS F-5E- Corrected mission F-5E Mission - AWACS.miz
Campaigns- Memory of the Hero. Updated mission 13 and 14. Deleted intro track, corrected triggers.
- Spitfire IX - Big Show Campaign. Corrected a typo in the documentation. Added some B-17 skins that were accidentally missing.
-
Spitfire IX Big Show Campaign.
- Performance improvements (not all bombers drop bombs to reduce FPS hit)
- Air Sea Rescue logic changed. Now it's possible to call mayday even if the radio doesn't work, you just won't get an answer. -
M-2000C Red Flag Сampaign.
- Mission 1: added "mission complete" message.
- Mission 6: Changed loadout of some of the Red Force jets after player feedback to slightly reduce the difficulty.
- Mission 10: Mirages 2000-5s will now engage blue forces. - MiG-29 Over the Hump campaign сorrected.
- F-15C Aggressors BFM Campaign. Added new missions against the Su-27.
-
3
-
1
-
What, "our" old Jedi? ?
Are you sure?
Well I never - if it is Theo, bloomin' good luck to him!
-
Hi chaps, updated the OP, Nick I've colour coded the entries in response to your query.
-
1
-
-
Hi chaps and chapesses,
For general information here's what is pending on the DCS front, starting with the WW2 stuff as that seems to be the majority common interest.
Blue is ED in-house developed, Orange is Third Party:
WW2 Planes; Player Flyable:
Focke-Wulf Fw 190A-8
Republic P-47D Thunderbolt
Dehavilland Mosquito FB Mk.VI
Messerschmitt Me 262
Vought F4U Corsair
Curtiss P-40F- The developer of this module, VEAO, have ceased their development with the DCS platform.WW2 Planes; AI Only:
Douglas A-20G Havoc
Douglas C-47 Skytrain
Junkers Ju-88A
Avro Lancaster
Hawker Typhoon
Messerschmitt Bf 109 G-6
Consolidated B-24 Liberator
North American B-25 Mitchell
Martin B-26 Marauder
Mitsubishi A6M Zero
WW2 Ground/Sea Units:
M10 Tank Destroyer
E-boat Schnellboot type S-130
Modern Era Combat Aircraft; Player Flyable:
McDonnell-Douglas F-4E Phantom II
Bell AH-1S Cobra
Mil Mi-24P Hind
General Dynamics F-16C Block 50
Mikoyan Gurevich MiG-19P/S Farmer-B
Mikoyan Gurevich MiG-23MLA Flogger-G
McDonnell Douglas F-15E Strike Eagle
MBB BO-105
CAC/PAC JF-17 Thunder
Grumman A-6E Intruder
Modern Era Assets:
China Asset Pack - various ships, missiles and defence systems of Modern China (looks to be a free upgrade to be included natively to DCS in the future)
South Atlantic Asset Pack - various ships, missiles and defence systems for South Atlantic Map (Falklands) (payware/freeware status unknown)
Maps/Theatres:
Syria
Afghanistan
Straits of Dover
South Atlantic Map (Falklands)
Iwo Jima - NB: Speculative. Originally planned with Corsair but the breakup of Leatherneck, Magnitude LLC have put this on hold.
???? - Heatblur had originally planned a theatre map for coincidental release with F-14, however this is currently also on hold but apparently the will is there. Hints suggested something that could be both F-14 and Viggen appropriate...Baltic/Scandinavia?
-
1
-
1
-
-
For those needing some guidance, general tips or in cockpit aide memoirs, this lovely chap called Chuck has made a pdf Quick ref manual for practically all the planes in DCS. Those new arrivals - and even some of you veteran DCSers - would do well to check 'em out, cos they bloomin' useful!
-
1
-
-
Air Combat Group - a mix of RAF & Lufty squads who congregated online to do realistic CloD campaigns back when CloD was more popular. Like Storm of War but a closed group. Got some good vids out there, some good pilots too.
https://www.aircombatgroup.co.uk/
-
1
-
-
If they release a decent template at start I'll make some VF-4426 (DDZ = 4,4,26) custom skins with the DD logo on the tail!
-
1
-
1
-
-
As a rule for all FC3 level aircraft (and even the full blown jet modules) these are the primary bindings to map to joystick or throttle as you'll reference them often and usually under stress!:
1. Target Designator Cursor (TDC) Up, Down, Left, Right - put this on a hat switch. Yes, even if it means banishing trim control to the keyboard; you'll use TDC control more!
2. Weapon Select
3. Airbrake
4. Chaff and Flare dispense
-
2
-
-
Hello chaps and chapesses,
New DCS update dropped today for you stable version users. The big news: MiG-29 Professional Flight Model is available to those who own the DCS Flaming Cliffs 3 content. It's a lotta fun!
Many other fixes and tweaks, but... still no dice for the Spitfire canopy/windshield issues, alas....
QuoteIntroduced the new Professional FM of MiG-29.
DCS World- MP. The MP server panel can be closed by press to X in the upper-right corner.
- Antiship missile HY-2 range extended to 100 km.
- F10 map. Corrected Chinese char display in online mode.
- Fixed GUI error when use ship task Attack Group to static object.
- VR. Weapons pop-up menu in ME is cut on edge of screen - fixed.
- ME. With copy-paste operation it is possible to make mission with several Player roles - fixed.
- Reloading time has been defined for HY-2 and SA-2.
- Ticonderoga. Increased the missiles launch rate of VLS to 1 launch every 2 sec.
- Stennis. AI will not taxi into you If path blocked.
- KJ-2000 will shows as A50 on Western RWR
- Attributes list of new Surface to Surface missile corrected.
- UH-60A AI will not crashes into ground when trying to landing to Novorossiysk.
- Fixed issue that caused an unable to rearm of ground AI from warehouses.
- Windsock shows incorrect wind direction with dynamic weather - fixed.
- Fixed ME error when you try to add suppliers after change ship type.
- AIM-9M/L major FM update. Adjusted lift and drag curves, motor performance, DLZ.
- Input. The default device profiles will no longer creating conflicts with load along with the player profiles. The default device profiles can be loaded only manually via the LOAD PROFILE button in the input panel.
- ME. Part of the ship's tab Suppliers incorrectly displayed in ME - fixed.
- ME. A-10. Corrected weight of the double launcher of AIM-9.
- ME. Fixed GUI Error when player try to scaling map after use Mission generator in some case.
- CHN ground crew voiceover updated
DCS AJS37 Viggen by Heatblur Simulations- Fix to airfields not appearing in kneeboard and CK37 in Nevada.
- Removed smoke when afterburner engaged.
- Axis command for master mode selector added.
- Parking brake in correct visual position on spawn.
- Data-rotary command clockwise/counterclockwise added, default data-rotary position set to AKTPOS.
- Weapon interval selector clickability reversed so right-click = clockwise.
- Seat adjustment command reversed.
- Dynamically generated attack missions egress-speed set to M0.8.
- Fix to .ini custom cartridge not being selectable.
- More descriptions in sample cartridge.
- Seriestrim (transsonic autotrim) was disabled when autopilot was on so when having autopilot on and accelerating through subsonic to supersonic and then disabling autopilot would result in a pitch-yank, often blacking out the pilot.
- Modified high-drag bombs ballistics for easier usage.
- Various bug-fixes.
DCS MiG-21Bis by Magnitude 3 LLC- Fixed ASO device initialization.
- Fixed pneumatic pressure gauge from constantly reading zero.
- Fixed SARPP from not recording all flight information.
- Reversed DA-200 bank indicator animation
- Reversed NPP localizer bar animation
- Reversed UVW for air pressure gauge warning colors
DCS F/A-18C Hornet- Hotfix B-sweep no longer renders outside the radar tactical area.
- Corrected the drag value of TCTS Pod.
- TDC cursor position maintains location after target breaks lock.
- Aerial refueling Instant Action missions have been corrected.
- B-Sweep no longer hangs when radar loses lock. This issue is still being worked on for an undesignate button break lock.
- Hornet Campaign add CN localization
DCS L-39- Added Instant Action missions for Persian Gulf.
- Corrected RSBN training mission.
DCS F-5E- Added Instant Action missions for Normandy map
DCS FC3- Su-27. Corrected Su-27 leading edge flaps net synchronization for the clients.
- MiG-29. Incorrect display of aircraft model in mirrors - fixed.
- New Instant Action missions for MiG-29A and MiG-29S on Caucasus.
- MiG-29. Updated textures of cockpit.
- MIG-29. Corrected input profile.
- MiG-29. Added EN and RU flight manuals.
- Su-33 at T/O position 3 will not take-off earlier than 1 & 2 on Kuznetsov deck.
DCS Black Shark- ME. Ka-50. Fix GUI Error when select INU FIX Point for helicopter copy.
- ME. Ka-50. INU FIX Point and Navigation target points tab will not remains after change helicopter type from Ka-50 to any other.
Campaigns
Memory of Hero - updated most of missions.-
2
-
https://forums.eagle.ru/showthread.php?t=221819
Oh dear Christ- I had a bit of sex wee come out watching the trailer.
Air-to-Air Refuelling a bit challenging?
in DCS Series
Posted
Worry not. You're in good company.