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DD_Fenrir

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Posts posted by DD_Fenrir

  1. Update 2:

    Discovered a limitation in PWCG that means only 11 players can be in a squadron.

    We have 13 participants. Doh!

    My workaround has been to create a second Squadron of the 370th FG: the 485th Fighter Squadron.

    This squadron will not fly the same mission as the 402nd but from some testing last night they do seem to go to the same rough area of operations. 

    So that 485th don't get bundled off on their own mission with only one or two pilots and bump into half the Jagdwaffe whilst 11 members of 402 swan about and see little action on their own mission, I think it would be best to split the current roster and have 7/6 split between the 402nd and 485th.

    What I need is a someone to lead 485th and some chaps to go with him.

    Volunteers?

     

  2. UPDATE:

    So as, it stands I have (through some devious deduction and defilement of the campaign generators file structure!) got a campaign generated flying P-38s with the 402nd Fighter Squadron (of the 370th Fighter Group) flying out of Florennes in October of 1944! Wh00t!

    Cold starts are enabled! 

    Furthermore - if I have made the edits correctly, we should move to the base of Ophoven in February of 1945 and thence switch to Mustangs come March. (Disclaimer, I have not tested this as yet, figuring out how to, so it might go Pete tong but we will have to wait and see...)

    All those parties who signed up (shown in the first post of this list) as wishing to partake are currently assigned slots on the first mission, but if any further applicants wish to join they may - it does not take long to do the admin.

    I propose a test run on an upcoming GBS night. I will host just to see if the form is viable. This will allow those not wanting to join the campaign to do Dogz Server co-ops as normal (ish - might have to use the premade 'good' co-op repository in rotation as I assume Ft will be flying the campaign tests?)

    Missions may be quite long as Florennes is one of the more Westerly airfields so expect transit times to the Area of Operations to be in the 15-20 min range, similar on patrol/over target and then back again. Overall mission time could be in the range of 45min to 1hr for each mission.

    402d_Fighter_Squadron_-_Emblem_-_World_War_II.png

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  3. Mossie is gonna get a truckload of love from me when it lands in DCS, though I suspect it will be something of a torque monster on takeoff and asymmetric flight conditions... but the ability to precision bomb at treetop height whilst scooting along at 300+ IAS in something so profoundly pretty with the soundtrack of two Merlins? Priceless!

  4. Painless inspired me to post this topic - having a natter on TS, conversation fell to the motorcycle thread; it then evolved to a similar for cars. At this point I confessed I've flown more different aircraft than I've owned cars and my car collection was decidedly under-whelming! So Painless suggested why not an aeroplane one? So here goes.

    First, the aircraft I can legitimately claim to have flown, hands-on, didn't crash it!

    My first flight! Headcorn, aged 11 and I lost my aviation virginity to... a Cessna 172 Skyhawk II! :

    34460548963_3a7dcb13b9_b.jpg

     

    Then to the cadets, where I became a something of a ho' for aircraft - got the majority of aviating bed-post notches in my time (kind of) wearing blue.

    My first true love - the de Havilland Chipmunk:

    dehavilland-chipmunk_4.jpg?w=900

    Many happy memories in this plane - bimbling around Cambridge on a hot summers day, watching the cumulus actually boiling up in the thermals and being overtaken by a P-51! Mock dogfighting with another Chippie over Whitstable; making the IP say 'Ooof!' and hearing the wings creak with a slightly over-exuberant pull into a loop over Pegwell Bay; orbiting the Capel le Ferne Battle of Britain Memorial and the Shakespeare Cliffs; and where I learnt that my favourite manouevre was the stall turn. I think heaven - if such a place exits - for me will be a warm summers day over Kent in a Chipmunk with unlimited fuel...

    Then it's replacement - the Scottish Aviation Bulldog T Mk.I:

    RAF Scottish Aviation Bulldog T.1 XX630

    Pleasant enough but didn't like having to sit left seat (throttle on the right is just wrong!), having the IP overlooking what you're doing was disconcerting and there was a little deadspot in the middle of the stick travel where you could waggle the stick and nowt would happen! However, still have some fab memories - flying out of Manston and feeling my way through some very marginal weather and finding another Bulldog and flying a very loose formation with it under the scud; but my favourite was getting a ride with an AVM and upon being told what my level of flight experience, his comment was "well, that's pretty much everything. Done Spins? No? Well we're not supposed to do them in these..." Then spent the next 20 minutes getting up to 12,000ft (highest I'd then been in an unpressurized aircraft) and then tumbling down out of control and practicing recoveries! I had a blast. Thanks Bully!

    Next - the Jodel D.11:

    jodel-d11-ef523292-ffa3-4060-b2ca-e15af6

    One word summed up my experience in this aeroplane: BORED! It was also unpleasantly hot.

     

    However, this lowlight was more than made up for by my next non-standard outing. However prior to that, one more RAF training crate!

    Grob Vigilant T1

    1200px-Grob.g109b.glider.arp.jpg

    This neat little powered glider was introduced to me on my trip to RAF Barnstaple for my Glider Course; a week in sunny(ish) North Devon with the goal of going solo! Wh00t!

    Except after a spate of engine failures, and a period of grounding, the type was not allowed to be flown solo by cadets, so my 'solo' was with the CFI, but he sat there with his arms crossed doing a good impression of taking a nap!

    Two things stick in my mind from this plane - one, being a tail-dragger it could get away from you directionally if you didn't keep on your toes, as I neglected to once  - I learnt some choice new anglo-saxon words from the IP that takeoff!

    Secondly, that we were under advisement to three point the plane, in case the tail down rotation that tended to occur on a two-pointer increased AoA to such an extent that the aircraft would takeoff again. It was pointed out to me by the CFI that I habitually I kept two-pointing the a/c, but that the balloon never occurred under my hand and all seemed under control. Whether this was an admonishment or a compliment was always something of an equivocation but I took it as a compliment and kept flying it that way cos it worked!

     

    Boeing Stearman PT-13:

    D_De7lHhoDUwhXouB7NEutmib_9mfp0553-yIJP6

    Glorious! My first open cockpit experience, and on one of the most breathtakingly gorgeous summer evenings you could hope for - the sky gradually fading to a deep pink with the odd tuft of lilac hued cumulus scattered about. Simply magnificent. The smell, the noise, the sensation of the wind racing around you was fabulous. Being flown by Charlie Brown - he of moustache and Spitfire renown - was another highlight. Though I misheard an instruction to make a 90 degree change of heading turn as a 90 degree angle of bank turn, so I think I put the wind up him a tad when I threw her over on one wing and ground around making holes in the sky for a few seconds... sufficed to say his next instruction was most clearly enunciated! I blame the boom-microphones...

    My penultimate (at time of writing) powered ride was this little honey, the Piper L-21B Super Cub:

    17169982360_7d7e0b04cb_b.jpg

    My girlfriend at the time, bless her, bought me a lesson out of Redhill in this lovely little aeroplane. I had a blast. No aeros, but some nice wing overs, and I got to practice some serious side-slips, something the Cub seems to do very well and really flatters the pilot. Gentle, forgiving, a delight. Coming into land at Redhill paralleling the heavies on approach to Gatwick was somewhat disconcerting , mind!

     

    Then a sailplane interlude:

    ASK-21

    1156319-large.jpg

    The entry level training glider of choice, it was staid, solid dependable, but responsive too and nigh impossible to spin unless you loaded a crap ton of ballast in the tail, which was regarded as unsophisticated if not downright unwise. Chasing thermals in this was both a challenge and a delight, and nailing a good landing very rewarding, if not very difficult.

     

    PZL Bielsko SZD-50 Puchacz

    572249.jpg

    I only flew the Pooch (as she was affectionately called) once to do spin training (since the ASKs were so belligerently uncooperative in this regard!) but flying this in the aero-tow was great fun, feeling your way around the wake & prop-wash of the tug - I was complimented by my instructor on my debut aero-tow flying, something I attribute to all the sim time chasing you buggers around! The spin itself was positively sedentary compared to those I had experienced in the Bulldog, so having geared myself up for some serious weightlessness and rotational adventures I was a little taken aback by the dignity and unhurriedness of the Pooches attitude to spinning!

     

    And finally the big tamale:

    Supermarine Spitfire T.9

    RAF100_post2.jpg

     

    What a day, one I'd dreamt of since I was 4 years old.

    The start-up was the moment it crystalized into reality for me - this was actually happening, the airframe trembling (or was it me) with anticipation, the Merlins steady staccato chug like the breath of some impatient beast anxious for the chase...

    Then the takeoff - good god the takeoff! I knew beforehand that it was going to involve significant levels of sound but despite this I still muttered a small gasp! Nothing quite prepares you, not just for the noise level but the entire nigh overwhelming blast of sensory input. Sound, vibration, acceleration, my adrenaline was maxed out and I went from excited but analytical (I had planned to watch the rudder input, boost settings etc for comparison to the sims) to a state of sensory overload and internally giggling like a little boy. Not a chance of paying any attention to the details I had so scientifically planned to monitor! It was the very essence of awe inspiring.

    It was great to feel some 'g' again; not lot's but enough and to watch the world revolve whilst in the peripheral of your vision you see that wing shape... simply magnificent.

    Video of it below for those who haven't seen it:

     

    As well as the aircraft I actually got hands on stick time with there were some honorable mention rides:

    Hawker Siddley HS.125

    XW791-Brize-Norton-7th-September-1991-no

     

    Lockheed C-130K

    Royal_Air_Force_C-130K_Hercules_Lofting.

     

    Hawker Siddeley HS 780 Andover

    IMG_0838.jpg

     

    Westland Wessex HC2

    1252050-large.jpg

     

    Hawk T.Mk.1A 

    1a-HN-Ac-Revell-BAe-Hawk-T1A-1.32.jpg

    This I have only loose memories of - partly because it was long ago (almost 18 when it happened), partly because I was so excited, partly because I had so little input - "do not touch ANYTHING!" - but mainly because I was overwhelmed! It wasn't a long flight, some 25 minutes, but sensory overload is a thing! I recall Welsh valleys going passed around me at some unfeasible rate of knots and some sustained and pronounced 'g'! My faculties, being accustomed more to speeds in the 90-100 knots range were somewhat saturated at the 400 odd I was told we were doing!

    So guys, that's my collection - let's see your aviating bed-posts!

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  5. Hey Gravy, DCS is certainly one of our addictions!

    Welcome to the kennel/pound/madhouse. 😜

    We fly DCS thwice a week, Mondays is currently a general activities night, half training half combat ops in both jets and props (whatever takes your mood) in our dedicated DF server and Thursday is when some masochistic types go and partake in an online WW2 PVE campaign under the guise of 443 squadron with some other squads whilst the rest practice their current torture of choice in our DF server.

  6. In these times where many of us are stuck indoors or isolated in a workplace and in need of some measure of aviation based distraction but videos may be a no-no because of work, I can heartily recommend you guys visit  The Fighter Pilot Podcast. 

    https://www.fighterpilotpodcast.com/#listen

    While DCS jet flyers might find it particularly relevant to what they do, the fact is that there's a wealth of info, entertainment and some great stories here, it is well worth a listen. I will post some personal highlight episodes below. I hope you get as much enjoyment from these (and some relief from the oppressiveness of current events) as I have.

     

  7. At last! Let's hope the majority of the performance/Carrier Ops/Netcode issues are mitigated if not wholesale solved by this patch.

     

    Warning! - it's 4GB... :tongue9:

     

    Quote

    DCS World

    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.

    DCS C-101 Aviojet by AvioDev
    Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
    Adjusted reset speed of accelerometer needles according to real behaviour
    Implemented safety pin of canopy fracturing handle
    Modified fracturing handle
    Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
    Fixed ejection pin state initialization at cold start
    Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
    Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
    1020 Hz radio test tone is heard now again
    Fixed external lights initialization
    Added Ejection Seat Priority Lever ON/OFF control input
    Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
    Corrected Generator OFF position when using control input, it now correctly sets to OFF
    Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
    Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
    Fixed emergency fuel korry button light that was not illuminating when pressed
    Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
    Landing lights will now be in taxi position when starting on runway
    Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
    Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

    DCS Mirage 2000c by RAZBAM
    Added Head to VR Pilot's Shadow

    Keybinds:

    Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    S530D Salvo mode is disabled
    Default switches position when starting in the air:
    Radar Altimeter is active (Switches in M and H respectively)
    Radar is on EM mode
    DDM is OFF (if it is mounted)
    DDM (IR Missile detector) is now unmounted and OFF by default
    FBW "too slow" sound logic updated
    AP "Gong" Sound logic updated
    AP Roll limit updated
    AP Track Index behavior fixed
    Display Changes:

    S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    Radar TDC is now available in SIL and EM modes
    TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    CCRP Target cross "+" has been deleted. This is a M-2000D feature only

    DCS: AJS-37 by Heatblur Simulations
    Reverted Rb75 FM
    Fixed radar screen brightness setting not having any effect in B-scope mode
    Wrath of Thunder mission 6: fixed mission complete logic
    Fixed RAT sync in multiplayer
    Tweaked engine smokiness
    Tweaked zero alpha pitch moment at slower speeds

    DCS F-14B by Heatblur Simulations
    NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
    Fix for radar ground stabilization at high roll angles
    Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
    Fix for RWS contacts on TID timing out too soon in a 1-bar scan
    Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
    Fix for AB lighting at too high of a throttle position
    Improvements to pilot stick travel animation
    Added afterburner markers on controls indicator
    Removed debug carrier glideslope on controls indicator
    Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
    More realistic FFB travel with trim actuator movement
    Adjusted compressor stall spool dynamics
    Fine tuning of pitch axis handling qualities

    DCS JF-17 by Deka Ironwork Simulations
    Fixed flipped Laser/LSS code issue
    Fixed CTD caused by flush DL dbg info
    Fixed ext light special binding
    Fixed SD-10 to SPT wont LOFT
    Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
    Fixed channel copy issue (from 30~59 to 1~29)
    Added AG Modes show TOT speed indicator
    Allow unbalanced fuel tank loadout (FM improved)

    DCS MiG-21bis by Magnitude 3 LLC
    Longitudinal stability model improved
    Suspension model improved
    AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
    Positions of fire and smoke effects corrected to comply with visual damage
    Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
    First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
    Corrected inverted animation of PRMG localizer needle on NPP instrument

    DCS F-18C by ED
    Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
    Radar sometimes doesn't see targets in multiplayer - Fixed
    Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
    Port Side Navigation Light Stays on - Fixed
    Added canopy and MFD reflections options

    DCS F-16C by ED
    Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
    Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
    Missing Lock Lines - Fixed
    No LOFT for AIM-120 - Fixed
    FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
    Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
    Horizon line seems too high on Persian Gulf Map - Fixed
    F-16 has no option to send flight to tanker in radio menu - Fixed
    Add Canopy Color Option
    Added canopy and MFD reflections options
    UFC training mission inaccuracies - Fixed
    Cockpit Warning lights material tuned
    Add livery for FS - 13/14/22/23/55/77/79/179/480/522
    Add bort number
    Radar STT automatic range scale adjustment does not work if STT was entered from TWS

    DCS Fw 190A-8 by ED
    Major updates for cooling and oil systems
    Start-up procedures and priming were tuned for proper use in different weather conditions
    Fixes for propeller governor
    Engine sounds update
    Destroyed tail no longer has multiple tails
    Training missions update
    Training with bombs is added
    Update for start-up and take-off training
    Added W.Gr.21 rockets and corresponding control panel in the cockpit
    Added all currently existing german bombs to the arsenal
    AB 250 cluster bomb with SD 10A submunition
    AB 250 cluster bomb with SD 2 submunition
    AB 500 cluster bomb with SD 10A submunition
    SC 50
    SC 250 J
    SC 250 L2
    SC 500 J
    SC 500 L2
    SD 250 Stg
    SD 500 A
    Added provision for the fuel tank
    300 liters fuel tank added
    Windscreen glass color edited
    New skins added to the game
    Manual update with information about bombs and rockets

    DCS Bf 109K-4 by ED
    Major sounds update

    DCS Fw 190D-9 by ED
    W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

    DCS L-39 Albatros by ED
    In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

    Flaming Cliffs 3 by ED
    Su-27. Multiplayer data link ghost contacts - fixed
    F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

    DCS Black Shark 2 by ED
    Increased time to idle working of first engine for correct start second engine in the cold conditions
    Fixed a bug that broke the display of the message "AIRCRAFT READY"
    Corrected mirror images inside the cockpit
    The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

    Campaigns
    F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

    Updated some units to current models
    Removed unused units and replaced them with static models
    Corrected parking positions to match 2.5.6 changes
    DCS BS2 Republic Campaign:

    Minor changes in missions Despair, Party, Cleanup
    The Enemy Within 3.0 Campaign by baltic Dragon:

    Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
    Mission 17. Fixed problem with the convoy carrying HVA refusing to move
    Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)

     

  8. Negative Nick, the current F-16 variant is the C (block 50) in USAF service and all variants of the F-16 have been known by their pilot and engineer community (and by extension the rest of the military) as Vipers

    The USAF (and to some regard the US Navy) have always held the official names for their aircraft in a poor light, and nearly all were spurned, with the various communities christening their airframes with their own unique sobriquet; in some regards just as a pilot earns his callsign as a nickname, so too the aircraft were awarded their own unique names by the pilots and crews that flew them.

    E.G:

    A-1 Skyraider - "Spad"

    A-4 Skyhawk - "Scooter"

    A-7 Corsair II - "SLUF"

    A-10 Thunderbolt II - "Warthog"

    SR-71 Blackbird - "Sled"

    B-1 Lancer - "Bone"

    E-2 Hawkeye - "Hummer"

    UH-1 Iroquois - "Huey"

     

    The Viper nickname came two-fold

    1. Partially aesthetic - from the LERXes that resembled the hoods of a cobra

    2. When the F-16 was first introduced "Battlestar Gallactica" was on TV - the flight stick of the good-guy ships, the colonial Vipers, was almost identical to the F-16; given this and the almost space age nature of the FBW controls and the remarkable performance of the early light F-16s, their pilots would joke that they were going to fly their "Viper".

     

  9. Reflected (imho the best DCS Mustang skinner out there) has updated all of his P-51 skins to make the most of new shaders and rendering technology available and they look better than ever! Go find them here chaps: 

    https://www.digitalcombatsimulator.com/en/files/index.php?PAGEN_1=3&set_filter=Filter&arrFilter_pf[filetype]=6&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=85&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=reflected&sort_by_order=TIMESTAMP_X_DESC

  10. OpenBeta users rejoice! Lots to chew on here gents:

    https://www.digitalcombatsimulator.com/en/news/changelog/

    for the TL;DR crowd, F/A-18 gunsight now improved, F-16C finally gets proper gun-pipper, lots of small improvements to F-14, M2000, Harrier, Viggen, C-101and the JF-17.

    A biggy is an improvement to night lighting overall, with many fixes for both the Normandy and Persian Gulf maps an added bonus.

     

    Could be a biggy, so those on limited connections: be warned!

    • Thanks 1
  11. Use the AoA indexer (the three light cluster on the left wind shield frame with the amber ring between a green or red chevron) to tell you if you are "on speed". If you have the amber ring this gives you your appropriate AoA of 8 degrees. Green chevrons is too slow, red too fast.

    The issue here is, that while you require 8 degrees AoA, the glideslope is 3.5; ergo you need to ensure that your nose is pointed 4.5 degrees above the horizon on your approach. 

    It sounds to me, Arthur, that while your AoA is ok your nose is too low ref the horizon - you'll need to set the nose higher to give you the correct glideslope. Bear in mind to the knock on effect to your engine power - because you're essentially falling less quickly you'll require a touch more power to hold "on speed" at this new attitude.

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