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Posts posted by DD_Fenrir
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Big new update to the Stable for Christmas Eve chaps!
Hornet jocks now have true TWS to play with - spamraams are on!
More tweaks to the F-14!
P-51D sound updated!
Normandy map update!
JF-17 available!
New A-10C cockpit!
It'll be a big b*****... be warned!
QuoteDCS 2.5.5.41371
Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.DCS World
- ChinaAssetPack: Add all JF-17 related weapons
- Fixed DCS crash in AI Follow task
- Fixed GUI Error when use Trigger Zone window after change locale
- Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex)
- Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows"
- ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed
- Shadows of some aircrafts will not disappear in some conditions
- In relation of integrating the Voice Chat there was implemented new SOUND options
- AI Wingmen will use radar by default without player permission
- SPG Msta armour tweaked
- Fixed crash caused by train destroying
- MP. Fixed servers disappearing from the master list (error 28)
- RTC crash when multiplayer track replayed - fixed
- MP. Fix crash when client is entering a server with JDAM in flight
- F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well
- Voice Chat button will be disabled in simulation
- Fixed crash when ship is deactivated if helicopter starts up at this time
- Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR
- China Asset Pack: added ZTZ-96B
- No active AI reaction for broken lock with fox 3 - fixed
- Voice chat. Client in the default configuration can connect to a non-standard server port
- Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed
- Voice chat. Connect to local Voice chat server via localhost, not the external IP
- Voice chat panel. Added Illumination of the PTT button while transmitting
- MP. Check for second instance BEFORE creating the logs
- Fixed helicopters slide off the deck of moving ships
- AI Spitfire erratic behaviour fixed
- AI UH-1 gunner. Attack enemy helicopters restored
- Dedicated server. Added the ability to take a screenshot of any player's DCS window
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Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%
AIM-120C got next changes:
- Significantly reduced subsonic and transonic zero-lift drag
- Slightly increased of siupersonic zero-lift drag
- Reduced lift-induced drag
- Increased lift
AIM-120B got next changes:
- Reduced lift-induced drag
- Increased lift
Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less - AI F-16C. Corrected landing gear compression on the ground
DCS: F/A-18C Hornet by ED
- Added damage as a result of an overload of G-forces
- Added Aft Antenna for the AWW-13 Data Link Pod
- Fixed dispensing on both press and release by wall dispense button
- AGM-62 Walleye trying to lock target right after uncage fix
- Added noise on Walleye/Data Link video
- AGM-62 Walleye select/deselect fix
- AGM-62 Walleye Datalink interaction fix
- Drop Tank Textures on VFA-106 skins fixed
- Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned
- Gen tie switch guard should move switch to NORM when closed - fixed
- EXT XFER Caution fixed
- Autostart in cold weather fixed
- Fuel temperature initialization fixed
- OBOGS failure causes pilot death even on the ground - fixed
- Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working
- FCS override switch guard should move switch to NORM when closed - fixed
- Added TWS radar mode
- F18 REDFOR (US Aggressors + NATO) will be able to use GPS
- Fixed significant performance drop on SA page with big amount of contacts
- JDAM/JSOW STEP Logic changed
- JDAM/JSOW Power Logic changed
- Fixed JSOW not releasing from stations 7-8
- Fixed several AA radar mode issues
- Reworked AA modes transition logic
- Corrected target designation logic via undesignate button
- Restored missing TWS L&S Data
- Corrected the heading vector of target tracks
DCS: F-16C Viper by ED
- Jettison will no longer break SAM designation or STT Lock
- Added damage as a result of an overload of G-forces
- Track While Scan (TWS)
- Data Link (Link-16 with MIDS)
- External Lights (wip)
- Countermeasures Dispenser System (CMDS) manual option programming
- Fixed countermeasures rearming
- Fixed dispensing on both press and release by wall dispense button
- Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector
- Now radar scan area centered about cursor
- Radar cursor is drawn below friendly and foe contacts - fixed
- FCR tracks bugged target up to 20 degrees outside antenna limits - fixed
- FCR cursor jumps from page edge to center even at max/min range scale - fixed
- Added missing SAI pitch trim scale and arrow on the knob
- Corrected antenna elevation axis
- Added 300 gal centerline fuel tank
- Adjusted payloads drag
- MFD Clips text on SMS page - fixed
- The eject sequence animation has been adjusted
- Adjusting the seat animation by height corrected
- Added radio-commands for radar usage to wingmen
- Improved cockpit interior lighting at night
- Fixed inlet and wingtip lights flashing
- Adjusted inlet and wingtip lights brightness
- Fixed external lights brightness control
- Fixed ANT ELEV control sensitivity with keyboard
- Datalink tracks now aren’t correlated after switching from TWS to RWS
- FCR does not produce mid-course update for missiles - fixed
- ACM Radar Lock Problem fixed
- All target symbols disappear from FCR screen in EXP mode - fixed
- Fixed wrong countermeasures amount after rearming
- Fixed chaff/flare voice message
- Fixed programme not running with either chaff or flare empty
- RWR tones corrected
- Added centerline fuel tank to F-16C missions originally designed with them in mind
- Stick in the cockpit can be hidden
- Added ability to change bombs laser code on ground (like in F-5)
- Internal lights are creating triangle shadows in the cockpit - fixed
- Fixed AIM-9 COOL at DGFT mod
- Fixed sidewinder sound when not selected
- Added wing flex (WIP)
- Fixed significant performance drop on datalink/FCR pages with big amount of contacts
- Added steerpoints modes for Autopilot
- Fixed missile Tone with Guns selected
- Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page
- MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch
- Fixed FUEL QTY SEL knob behavior with left mouse click action
- Corrected right brake braking power
- Gun can no longer be fired on the ground
- Fixed pylon selection staying on an empty space after last missile was released
- AIM-9 seeker uncage mode indication corrected
- LAU-129 - missile rails now removed together with pylons
- 3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit
- Increased length of afterburner effect, slightly decreased diameter
- Corrected afterburner textures
- Flashlight can be used without aircraft battery power
- 3D model. Corrected wing flex animation with lights and pylons
- Ground refueling fixed when battery is off
- AIM-9 Uncage Needed for Radar Slave - Fixed
- Sidewinder Seeker Diamond won't move to target - Fixed
- When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed
DCS: MiG-21bis by Magnitude 3 LLC
- Added Phase 1 Radar glass screen cover
- Added Phase 1 Radar indicator lights
- Added Phase 1 T-4, T-6, and T-10 indicator lights
DCS: Christen Eagle II by Magnitude 3 LLC
- Fixed propeller animation at idle
DCS: C-101 by AvioDev
- Engine won't stall now when using emergency fuel lever with engine computer off
- Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off
- Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)"
- Added specific normal inverter and standby inverter failures, apart from both inverters failure already present
- Implemented caution lights of normal and standby inverter failure
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Normal and standby inverters failure logic:
- After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN
- When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter
- Added several new liveries made by "Etten" for Chile and Spain
- Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates
- Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged)
- Fixed several other electrical system issues
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Updated Caucasus hard mission and added Caucasus extremely hard mission:
Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather
DCS F-14B by Heatblur simulations
- NEW: Introducing NAVGRID for the TID
- Added Jester functionality for Navgrid
- Added Navgrid section to the manual
- Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
- Increased IR signature for the F-14
- Added AIM-7MH (aka AIM-7M H-build) to loadout
- Further tweaks to Afterburner cone pending new afterburner effects
- Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
- Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
- TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
- Removed baking residue from cookies: black helmet knob shadow removed on default liveries
- Show more accurate radar altimeter reading on carrier deck
- Allow hooking datalink targets on TID in all radar modes
- Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
- Fixed floating RIO mirror
- Fix HUD glow visibility
- Fix RIO console & instrument light brightness step keybinds
- Increased brightness of LANTIRN panel lights & text
- Increased brightness of RIO cockpit buttons/controls
- Tweaked missile loadout drag values on all stations
- Fixed double fuel weight assigned to ac on carrier spawn
- Possible fix to right engine not starting on spawn
- Improved lead pursuit steering solution for missile launches
- Fixes to TALD loadout definition for Jester menu naming
- Fixes to TALD drag influence
- Fix CTD when trying to enter lat/long for location hook
- Added JF-17 VID/ recognition callouts for JESTER
- Added JF-17 to the RWR threat library as '17'
- Added all variants of Tornado to the RWR threat library as 'TO'
- Added utility kneeboard charts for radar elevation
- Added utility kneeboard charts for scan bars
- Updated both versions of Cage the Bear Campaign. Thank you Kaba!
- Fixed Jester Navgrid Reference manual entry being stuck after first use
- Possible fix for idle lockup RPM bug
- Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
- Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
- Tuned AB thrust for top speeds after stores drag improvements
- Further increased full flap drag when deployed above 275 KIAS
DCS AJS-37 by Heatblur Simulations
- Aircraft now repairable
- Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72
- Corrected HUD height information when setting altitude reference via HÖJD switch
- Fixed sounds and heatblur from engine while the engine is shut off
- NEW!: Added “Wrath of Thunder” (Caucasus) Campaign - Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
- NEW!: Added Pilot Body in Cockpit + associated keybinds
- NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel
- NEW!: Added Radar Night Filter (not clickable yet)
- Minor tweaks to cockpit graphics
- Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
- Fix for afterburner not relighting after high alt flame-out
- Increased max cockpit FoV
- Sight ballistics improved for LD-bombs (tossing)
- Fixed IRRB FRAMSTEGN (Sidewinder missile step)
- Corrected issue where inputting wrong wind data would increase Bk90 accuracy
- Removed various assertion-errors, especially associated with low-drag bombing
- Fixed RAT clipping through intake
- Fixed missing RAT textures
- Fixed missing Pilot Oxygen hose
- Fixed last sidewinder causing CTD
DCS Fw 190 A-8 by ED
- Eliminated black stripe artefact that was displayed after pilot ejection
DCS Mi-8MTV2 by ED
- Pilots not die at external view - fixed
- Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu
DCS Combined Arms by ED
- Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed
DCS P-51D by ED
- Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)
DCS AV-8B by RAZBAM
- JDAMs Enabled
- Fuel Flow modelling improved
UH-1H by ED
DCS Normandy 1944 map
- Textures massive update for fields, cities and towns, villages, airfields
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Added four new regions in France that includes:
- Cana district
- Quarantine estuary
- Coasts north of the Utah landing zone
- The Mont Saint-Michel area
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Included seven new airfields (The total number of airfields has been increased to 38):
- Argentan is a single-lane track
- Barville is a two-lane dirt track
- Essay is a single-lane grass track
- Goulet is a single-lane grass track
- Hauterive is a single-lane grass track
- Vrigny is a single-lane grass trac
- Conches is a single-lane concrete track
- Airfields have a significant increase in detail with many more objects
- Trees and forests have been updated to use SpeedTree, with 20 unique types of trees
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More detailed Atlantic Wall:
- Added costal anti-tank hedgehogs, barbed wire, etc.
- 8 zones were added that includes artillery batteries
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New, detailed scenery has been added that includes:
- Le Mont-Saint-Michel
- Jumièges Abbey
- Cathedral of Notre-Dame de Rouen
- Rouen-Rive-Droite Station
- More detail was also added objects in the original map
- The vector data was significantly improved over 20,000 sq kms
- Additional bug fixes and performance optimizations
Campaigns
M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:
- Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
- Updated safeguard for Gazelles in M15 to make sure they are destroyed
- Updated M04 and removed chatter about lack of NVGs
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now
- Triggered explosions and fire effects added to make bombing raids more dramatic
- Mission 6 - Typhoon leader returns to base properly
- Mission 12 - clock position in voice over corrected
- Mission 10, 12 - added more targets of opportunity
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected
- More airfield ambiance objects added
- Mission 8: D-day landings made more realistic / dramatic
- Mission 8-9: ROE of enemy planes change based on the player's altitude
- Mission 10: surprise opponent added
- Triggered explosions and fire effects added to make bombing raids more dramatic
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic
- Mission 10, 12 - added more targets of opportunity
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS
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Great turn out chaps, sorry some of you had technical issues/operating issues, but thanks for giving it a go.
We lost a number of airframes throughout the mission (my own being one I'm sad to say), none to enemy action however (we think) and despite the paucity of kills (didn't even fire me guns
) it seemed to be well enjoyed by all - though I must ask what happened to you Dennis? You went MIA after the first contact with the 190s and I never heard a peep from you after! I was forlornly calling for White 4 on our way back home...
Phil Style, of Storm of War and YouTube fame joined us yesterday and streamed the event, and even Nick Grey, Boss of the Fighter Collection and CEO of Eagle Dynamics turned up to watch and comment!
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Fancy a taster session flying the DCS Spitfire in one of the most authentic virtual re-enactments of late war Spitfire operations?
443 are hosting a mission this coming Thursday the 19th December that is not part of the campaign proper; as such they have thrown an invitation open to all you Dogz who'd be interested in taking part, whatever your level of experience.
The hardcore boys will probably be using SRS, but its by no-means mandatory, and I will be in available in both SRS and TS to communicate and pass messages to those who aren't SRS savvy yet.
Formation requirements will be considerably less stringent than a scheduled campaign night mandates, so as long as you can keep a respectable distance from the main flights you are welcome to tag along.
You'll need the following modules to join:
DCS Spitfire LF.IX
DCS: Normandy
DCS: WW2 Asset Pack
443 WW2 Asset Pack Mod [PM Fen for a link]
Let me know if you're interested so I can make sure Wiggy allows us enough airframes in mission.
Be good to see you there!
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Was kind of indifferent to the concept when I first heard of it. A new payware carrier DLC? Meh, rather have new planes.
Then I saw this:
Damn you ED. My wallet is smarting already...
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Oooh:
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Update to Vicious Virgin II - http://www.mediafire.com/file/z15z4hnirnp7wrf/P38J25_402nd_E6_T.zip/file
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Thanks, Nick, regard yourself a Captain! You'll be Leading White Flight
Note to others, if you don't like formation flying then volunteer for Blue or Green Flight Lead! That way you shouldn't have to do any tight formating!
1. Red Flight Leader - <insert name here> may lead the squadron if the Squadron CO is absent/deems appropriate; If CO leads, Red Flight leader takes the Red 3 position
2. White flight - Jabo
3. Blue Flight - Painless
4. Green Flight - <insert name here>
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Gypsy
in Jim's Place
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Hold your horses there boys, there are still some hurdles to cross:
1. The unit we have chosen, is, to the best of my knowledge still unavailable; there seems to be a way I can manually add units to the a campaign structure but for some reason it's not working currently with the USAAF squadrons. Pat Wilson is investigating. As soon as I have a solution I will let you know.
2. Need some volunteers to play flight commanders, ideally 3-4. These guys will start at Captain rank, and will, well, command flights!
3. Once the above are established I need to create a campaign and run a couple of test missions before we commit because there are bound to be teething troubles, and I suggest myself and the Captains do so in a private server whilst the rest of the Dogz play co-ops/DFs on the DDZ Dedicated GBS, to avoid the sucking off teeth, twiddiling of thumbs and the impatient exhales of frustration.
4. Once done we can go all in!
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Gypsy
in Jim's Place
Dear Bill,
Can't tell you how much I'm gonna miss hearing that relaxed, easy-going drawl calmly emanating from my headphones; the easy-going grace with which you tackled any challenge - in the DCS cockpit anyway, as that is unfortunately the only arena I was able to witness it first hand - and the dichotomy of your quiet, almost befuddlingly laissez-faire, determination, all these made you a pleasure to be around in the virtual skies.
The matter-of-fact way in which you treated your illness, knowing your time was limited, was of much the same spirit - and I will take some solace in the fact that, while you always kept hoping for another few months, you seemed, if not fearless, then phlegmatic and philosophical, to the point where if someone had tapped you on the shoulder and said "tomorrow morning Bill, 10.30", you're response would have been "okay, I got 13 hours to have some fun and love my family a little bit longer."
I'll miss your stories, your jokes, that wheezy laugh. I'll miss the humility of a gentlemen being instructed in the finer points of Spitfire flying by a young upstart half his age and taking it with such decency and dignity, no histrionics, no drama, no diva, just oodles and oodles of plain good grace.
Bill mate, you have a fine legacy and a wonderful family; and, if I may, you have made an example for a not-so-young man to aspire to, and if even a fraction of your grace and decency has rubbed off, well he's a very lucky fellow.
I hope you have found yourself back in the cockpit of your T-38 - and this time I think they'll forgive you if you break outta the circuit. Go chase some clouds, Bill. No-one deserves it more.
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Not that I am aware of Dave but I shall have a snoop around at ED forums and see if there's any gen on doing so. Stay tuned...
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Yup.
It gets easier with practise. Plus, some will be right so those you can leave in place.
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click the cell to highlight the offending binding then hit the "clear" button...
Unfortunately no quick and easy mass clear option that I m aware of. Sorry Dave.
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Thanks kev, that was a lotta fun! Cheers for the vids.
Early tip - learn how to turn on your RWR and radar!
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I think Dave is spot-on here; having a D/F host available to act as a lobby for people either late for a co-op start or subject to an unfortunate event mid-mission is a great idea and would certainly help attenuate the sometimes 20-45 minute wait till next co-op commences.
The logistics is the issue.
The options are:
1. Have a second DangerDogz GBS Dedicated Server
This requires I assume another VM and the resources (time/money/willpower) to run. or Someone with a spare PC and a good/reliable connection (and the wherewithal/will) to host .
2. Latecomers/early departures host on their home machines
Plus for low cost. However, anyone hosting a Reserve D/F Server will only do so whilst they are not in a co-op; latecomers would have to host themselves. Since no-one knows when they are going to be late/suffer an unfortunate event, everyone potentially would have to be able to host so, as the first one out or first latecomer, they can provide the platform for others. This requires the necessary computing horsepower to run a mission with a reasonable amount of AI, a reasonable network connection, the requisite ports open and at least one D/F mission in their personal vault to draw on.
Comms could be as simple as setting a keybinding for TS to jump to a particular channel away from the Main Lobby.
Personally I enjoy the full take-off - fly - fight - fly - land experience and would not want to compromise that too much, however, I appreciate that it's not for all; perhaps a the alternating of air-start/full length missions might be appropriate.
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New update to Stable folks and it's a biggy!
You Viper owners who don't partake in the OpenBeta will be pleased to finally get your electric jet! Many fixes & tweaks for the Mighty Tomcat, Walleye introduced to the Hornet along with a host of fixes, the C101 got a ton of love, new Pit models and textures for the M2000 and the Harrier and - a highlight for me - completely updated and improved Spitfire engine sounds; a real treat on the lugholes in my opinion!
Hold on to your butts...!:
QuoteNew Stable version 2.5.5.5.39384 came to public.
This version contains F-16C Viper (early access)
DCS World
- Carrier aircraft bouncing when landing at an airfield should now be fixed
- FLAK 38 no longer using Russian Ammo
- ME. Corrected some tabs that was not disappearing after unit removing.
- AI Helicopters. Fixed rolling-off runway in some cases.
- ME. Fixed error when you сlick on task WW2: Big Formation (or Escort) in some cases.
- AI Aircraft. Aerobatic task will work even on the end waypoint.
- ME. Incorrect waypoint switch in the Switch Waypoint task fixed.
- AI ships. Ship smoke will not be visible before ship activation.
- ME. Payloads. When editing someone else's mission, the request to save the payload will be only once (not infinite).
- Fixed process of randomization that causes the incorrect replay of tracks.
- MP. Triggers. MP client will not ignore the time set for messages by mission design.
- ME. GUI Error when click on airplane group after type change fixed.
- Aircraft explodes after landing when started from carrier after rearming fixed.
- AI helicopter. Corrected the contact model when player take control of AI helicopter landed on the sea-shelf platform. Helicopter will not sink into platform.
- WMR VR Corrected cross eye effect.
- GUI Error when use Template with disabled module fixed.
- AI Tanker has no lights on for refuelling in moonlight night - fixed.
- Helicopter AI taking off from hold position instead of runway on Kobuleti airfield - fixed.
- MP. There is a current issue that has been affecting the Hornet, and now the F-14 in multiplayer, users are reporting seeing these aircraft bouncing at times, like many hundreds of feet above and below the surface or carrier deck - fixed.
- Ground AI. Manpads will not try to shoot through buildings.
- AI Aircraft detecting optical locks - fixed again.
- ME. GUI Error when you try to open task Embarking - fixed.
- MP. Carrier. AI Using carrier Blast deflector not sync'd with clients - fixed.
- ME. Custom payload is not saved for next session - fixed.
- ME. GUI Error when click on task Embarking after use Static template - fixed.
- ME. Bullseye coordinates reversed - fixed.
- MP. Dedicated Server. Trigger END MISSION has no effect - fixed.
- AI Combat skill changes - See Newsletter for more info.
- AI better conservation of ammo vs heavily damaged or destroyed aircraft - See Newsletter for more info.
- WWII AI aircraft. Corrected ground attack pattern.
- Plane disappears when assign control to AI, after player takes off from the deck - fixed.
- Added textures with PBR for AGM-84D/H.
- ME. The ISOLINES option in the map options removed as obsolete.
- Rearming. GBUs will not appear with unfolded fins.
- MP. Dedicated Server. Webgui: hardware related local and remote access to dedicated server fixed
- Wingman collides with player on a cold start from deck - fixed.
- Wingmen remain on deck in some cases - fixed.
- MP. Dedicated Server. Force disabled VR with --norender option
- MP. Fixed Server Crash at woAIPlane::set_Air_Target_Offset
- ME. Remade a saving payloads from external mission procedure.
- Autotrim option deleted. This feature requires tuning.
- Corrected AGM-62 info in the encyclopedia.
- Corrected armor of some vehicles.
- Bullets of M134 minigun will be less powerful.
- MP. Server in the servers list will not flashing while refresh in progress.
- Fixed Su-33 radio menu error when bolting from Kuznetsov.
- VKB Gunfighter Pro joystick customized profiles added for A-10C, F-5E, F-16, F-18, Ka-50, MiG-15.
- Serverlist refresh will not infinite looping when user pressed F5 too often.
- AIM-7. Fixed bug that caused the missile seeker to not see chaffs.
- Distant sand storm effect will not overlap a smoke effect that is close to player.
- Distant sand storm effect will not overlap a HUD glass.
- HUD only view (LAlt+F1). Kneeboard is disabled by default.
- Semi active missiles will not produced crash of game in some conditions.
- FPS decreases significantly during server list refresh - fixed.
- MP. Restored direct connect by IP.
- MP. Fixed direct connect by DNS-name.
- Error window appears on request picture calls to AWACS (F5) - fixed
DCS: F-16C Viper
- Master Caution should be clearable as expected
- RWR and other sounds now properly installed for Viper (sounds still placeholders)
- Adjusted HUD visibility over cockpit geometry.
- Engine control switch animation through guard is fixed .
- Fixed unlimited weapon rearming.
- EHSI font corrected, NO DATA page added.
- CARA indication for high altitude fixed.
- Oxygen emergency lever clickability and input fixed.
- Oxygen flow indicator fixed.
- Audio for radio communications identifying players aircraft fixed.
- External sound update.
- Loop in DED TILS ILS freq fixed.
- AOA indexer lights logic fixed.
- AOA bracket will appear on HUD after lowering nose landing gear, fixed.
- Changed PROBE HEAT to spring loaded TEST.
- Added RU localization for Viper startup.
- IFF HUD data overlapped / fuzzy - fixed.
- Inconsistent response from ground crew with canopy closed - fixed.
- AAR with cold start fixed.
- Cockpit. Lighting textures tuned. Console panels textures updated (text readability improved).
- CCIP line will point in TVV sign center point.
- Default frequency on UHF backup panel fixed.
- Speedbrake sound dynamics update.
- UHF backup panel: status function fixed.
- Radio frequencies increments fixed.
- Flashlight fixed.
- Fixed switching between CCRP-CCIP if you use last bomb with CCRP.
- Waypoints on FCR and HSI misaligned - fixed.
- ILS CMD STRG disables if ILS power removed, fixed.
- Added damage of some elements WIP.
- Low and Out Warning now played for both Chaff and Flare
- Paddle switch change reference pitch and roll attitude in addition to altitude.
- Fixed KIAS calculation in FLCC, fixed low speed warning tone.
- Tone sounds update.
- Low speed warning tone has priority over LG warning horn.
- UHF backup panel - wrong numbers on frequency window fixed.
- Default radios to SQL.
- Implemented basic IFF
- IFF contacts on FCR page, wip
- Added current interrogating status to OSB16
- Added emergency jettison, WIP.
- INS Implemented (WIP)
- TONE and SQUELCH switches animation corrected.
- Corrected some texture glitches in cockpit.
- Rudder pedals will not intersect wall when brakes depressed.
- Engine Feed Selector fixed.
- Fuel imbalance fixed.
- SAI cage knob fixed.
- Radio Presets cycling on the DED page.
- EPU Run Light turns off sooner using the EPU/GEN Test Switch.
- Selecting TACAN band fixed.
- CDI sensitivity fixed.
- The 3 and 7 pylons will be able to correctly changed payloads with corresponding launchers and racks.
- Corrected sun glare on the canopy.
- Added selective jettison section to F-16C guide.
- Fixed weapon release after partial jettison, fixed weapon count on AG page after jettison
- Fixed crash with rockets firing after selective jettison
DCS: F/A-18C- Harpoon Options now refresh properly when switching to new station after launching missile.
- Harpoon POP maneuver implemented now.
- Updated Russian manual.
- Fire control application now calculates wind for rockets.
- Changing laser code for GBU changes code for AGM-65E if carried - fixed.
- Added RU localization for Hornet SP missions.
- RWR symbols corrected.
- Harpoon will switch back to BOL from R/BL mode when a target point is no longer available
- Initial release of the AGM-62 Walleye, WIP
- F/A-18C net phantom ladder will not extended into flight.
- Fixed bug where AGM-62 Walleye could not be released if the aircraft starts from ground.
- JDAM JSOW TOO mode weapon release not always working - fixed.
- AGM-62 TV picture will not duplicated on the central MFCD.
- AWW-13 link pod will not interact with Maverick missiles.
- Maverick TV picture will be B/W on the central MFCD, not greenish.
- Corrected JDAM's drop sequence.
- AGM-62 explosive power increased to appropriate amount.
- Pod feed goes to static after AGM-62 impact.
- Switching from TGP TGT Point back to CCIP no longer breaks CCIP
- Pod no longer loses link with Walleye on drop via ground reload
- Delay now works on the AGM-62 - 30ms delay
- setting interval bugs the CCIP line out - Fixed
- Fixed DCS hangs on SA page.
- Fixed skins: VFA-106 and VFA-106 high visibility.
DCS: Mi-8MTV2- Fixed sequence of rockets firing.
- Restored missing sound of fire UPK-23-250 when it’s loaded to 5th hardpoint.
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Is now possible to assign joystick next commands:
- Cargo Hatch View
- Set Gunner Seat
- Show Gunners Panel
DCS C-101 by AvioDev- DH light will not illuminate now, when triggered, if secondary DC bus is not powered or RAD ALT CB is pulled.
- Added radio altimeter switch functionality.
- Added canopy fracturing lever functionality and effects (depressurization, visual effect and sound).
- C-101CC main altimeter baro setting synchronization in multicrew: the rear cockpit main altimeter uses the forward cockpit altimeter pressure setting.
- C-101EB VHF radio (ARC-134) multicrew synchronization implemented.
- Added explosive depressurization to Mission Editor failures.
- Several fixes regarding canopies functionality both in multicrew and in single player.
- Corrected radio altimeter name in ES localization (Radioaltímetro <-> CC Radioaltímetro).
- Added depressurization due to damage of front or rear canopies.
- Improved fractured canopy model and texture of cockpit view.
- Cabin will depressurize now when ejecting.
- Fixed binding to keyboard and HOTAS of ARC-164 UHF radio knobs and switches.
- Added IFF Reply Test Lamp and IFF Test Light control inputs, which were missing.
- Fixed Standby Horizon Pitch Reference Adjust binding to keyboard and HOTAS.
- Added hypoxia (oxygen starvation) effect.
- Added ARC-164 (C-101EB UHF radio) multicrew synchronization.
- Cockpit labels are now readable when using low textures option (increased resolution).
- Fixed binding to keyboard and joystick of ARC-134 (C-101EB VHF radio) knobs and switches.
- Fixed binding to keyboard and joystick of C-101CC V/TVU-740 radio knobs and switches.
- Implemented binding to keyboard and joystick of console and instrument lights dimmers.
- Implemented binding to keyboard and joystick of cabin temperature control.
- Implemented binding to keyboard and joystick of intercom knobs and dials for C-101EB and C-101CC.
- Fixed ADF-60 frequency select knobs for keyboard and joystick binding.
- Implemented binding to keyboard and joystick of SCAR control panel, SCAR display panel and RGS2 sight knobs.
- Implemented binding to keyboard and joystick of IFF panel knobs.
- Implemented binding to keyboard and joystick of AoA indicator knob.
- Improved cockpit lighting in external view.
- Fixes in ADF-60 keyboard input: Function selector switch TEST position is spring loaded now. Gain knob is functional now.
- Fixed HSI digits brightness binding to keyboard and joystick, that got broken with latest updates.
- Binding to keyboard and joystick of DH (Decision Height) set knob.
- Implemented binding to keyboard and joystick of FD pitch adjustment knob of ADI.
- Fixed crash in V/TVU-740 multiplayer sync.
- Stick pitch trim button is now animated.
- Airbrake throttle switch is now animated.
- Added toggle function for airbrake (“B” key).
- Fixed brightness of ADI/HSI digits in C-101CC rear cockpit - made independent from the forward cockpit ADI/HSI brightness.
- Altimeter baro setting knob moves now correctly when binding it to keyboard and joystick (Main and Stby altimeters of C-101CC and altimeter of C-101EB).
- Fixed CC ADI/HSI brightness control by keyboard.
- Solved some errors (amber color) in inputs, related to UHF and VHF radios.
- Solved issue with Kneeboard current position mark point not working when using keyboard, and amber color error in control inputs.
- Solved amber color error of optical sight brightness in control inputs.
- Fixed typo in ES version affecting amber error in control inputs, regarding an Armament CB.
- Fixed amber error in control inputs regarding IFR Hood.
- Fixed an ES localization issue causing an amber color error in some intercom control inputs.
- Added binding to keyboard and joystick of Optical Sight Brightness (knob animation for now).
- Added binding of keyboard and joystick to emergency fuel lever.
- Fixed binding to keyboard and joystick of TACAN volume knob and mode dial.
- Fixed gyro platform sync button (synchronizer and heading set) behaviour: it now turns correctly left and right and heading synchronizes accordingly.
- Fixed VHF-20B keyboard control for the radio mode and sound volume.
- Fixed binging to keyboard and joystick of Gyro Platform knobs.
- Fixed binding to keyboard and joystick of VHF/NAV equipment VIR 31A knobs (mode and volume).
- Fixed clock set function and animation - now clock hands and knob can be adjusted and moved smoothly and in a realistic coordinated manner.
- Map box cover will move properly now (slowly instead of instantly) when using keyboard or joystick commands.
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Added animation and functionality of following control stick and throttle elements:
-Flight Control Stick GA Button
-Flight Control Stick TCS Button
-Rain Repellent Button (system not implemented)
-Stores Release Button
-Stores Release Guard
-Fixed Weapons Trigger
-Trigger Safety Catch
-Fuel Enrichment Button
-MPR Button
-PTT Button
-Sight Range Selector Handle in throttle grip - Fixed Standby Artificial Horizon pitch adjustment.
- Fixed MPR function, it now disengages once electrical power is lost.
- Implemented optical sight brightness (both forward and rear cockpits).
- Optical sight depression rotaries are now correctly animated ( i.e. do not change values in an instantly manner), the first one is limited to value 2, other two got cycled animation.
- Optical sight AUTO/MAN/TEST stich got TEST position spring-loaded.
- Removed AFM_LODS and SFM_LODS folders.
- Fixed Enrich label in throttle.
- Added red texture to Trigger Safety Catch.
- Removed SFM binaries from the module config, removed redundant C-101CC FM dll (single dll is used for both aircraft with FM varied with input parameters).
- Trigger can be depressed (animation) only if safety catch is unlocked (both cockpits).
- Stores Release Button can be depressed (animation) only if guard is open (both cockpits).
- Control input names reorganization (WIP).
- Increased opening speed of map box when using keyboard or joystick buttons.
- Improved animation of PTT Pushbutton.
- Smoke will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
- Any weapon release and gun trigger will only work now depending on guard and safety catch and Easy Flight setting in DCS interface (for now, until we make our own specific condition in Options "Special" tab of DCS interface).
- Reorganized and edited names of Smoke System in control inputs.
- Fixed Throttle model of C-101EB (removed MPR button).
- Fixed duplicate texture in canopy frame area of external model.
- Command “Force cursor to show on/off” can be also mapped now to mouse.
- Fixed pilot harness external 3D model.
- Added default keyboard mapping for Stores Release and Trigger.
- Improved AOA indexer 3D model.
- Fixed 3D model of ejection seat once ejected and separated from pilot.
- Modified auto-trim due to airbrake extension, to make it stop when reaching airbrake extension/retraction limits.
- Added airbrake auto-trim cutout malfunction.
- Fixed engine sound that was broken in the latest update (real engine sound still WIP).
- Fixed startup training mission. "VOR ON" step after startup will not pass without moving the NAV Volume selector in VOR-ILS-MB equipment.
- Gear up and gear down commands added.
- Gear emergency extension works now when using input command.
- AoA indicator does not jump anymore from max to min and vice-versa when turning the knob with keyboard or joystick button.
- Control stick can now be hidden using keyboard or joystick commands, not only click-spot.
- "Ventilación Emergencia / Emergency Ventilation" depressurizes now cockpit.
- Gear override button (crash button) has now a press and release function.
- Added Fuel Enrichment Button functionality.
- Linked C-101EB idle click-spot to throttle model.
- Normal brakes are lost now when hydraulic power is lost. Braking only available through parking brake.
- Fuel enrichment will only work if engine computer is ON.
- Added engine computer failure (manual mode).
- Improved clock needles 3D model.
- Throttle friction wheel can now be assigned to keyboard and joystick.
- Removed throttle friction wheel from rear cockpit.
DCS F-14B by Heatblur Simulations- Add bindable toggles for AFCS panel
- Add bindable toggles for Pilot Display Control Panel (PDCP)
- Add correct default axis assignments for Thrustmaster TPR pedals
- Ignore STAB switch in all radar PD modes (always earth stabilized in PD)
- Fix radar altimeter aural warning remaining on forever when fix is lost while it was on
- Reduced radar altimeter inaccuracy over water
- Radar altimeter accuracy now also depends on the depth of water; it is more accurate over shallow water
- Improved trimmer behavior
- A/G impact point solution over water jitters less now (this affected rockets the most)
- Fixed INS confusing spawn position if 2nd ship was too close to the carrier
- Fixed TTG on dest not working if dest was left of the nose
- Fixed being unable to detect small RCS aircraft
- Fix not correctly identifying aircraft carrier when on deck in a tight battlegroup
- Added CAP-9M/CATM-9 to allowable stores
- Updated mission fail trigger logic for Quickstart “Watching the Devildog - Laser Guided Bombs”
- Updated mission fail trigger logic for “Watching the Devildog” SP and Coop versions
- Further tweaking of pitch moment with flaps
- Further tweaking of pitch damping
- Improvements to flight model testing systems
- Fixed Padlock not working
- Fixed CTD on back to spectator after flight is delayed
- Possibly fixed CTD when using ACLS/Autothrottle - please give us feedback.
- Fixed untracked contacts in TWS not timing out
- Added F-16 to the RWR threat library.
- Added HQ-7 to the RWR threat library.
- Slightly reduced drag while maneuvering to improve maneuvering performance above Mach 1
- Further improvement of internal FM Test Systems
- Adjusted high drag penalties for fully deployed slats/flaps at high speeds
- Tweaks to buffet and full flap/slat deployment drag at high speed
- Small adjustment to AB thrust at mach 1.2
- Fix for ripple bombs counting empty stations
- Adjust default Num0 snap cockpit view
- Fixed missing weapons for wingman in Normandy Dissimilar Air Combat Training Quickstart mission
- Removed A2G set command for "Watching the Devildog" SP and COOP carrier start versions
- Added Cage The Bear campaign cold start version. Thank you Kaba!
- Several fixes to Cage the Bear hot start version. Thank you Kaba!
- Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking
- Fix the ever-so-slightly misaligned radar scan coverage lines on TID
- Reduced chaff effectiveness against AIM-54C
- Added AIM-7F to loadouts
- Updated to latest AIM-7M
- Fixed smoothing errors on rear of fuselage
- Improved appearance of exterior canopy
- Re-positioned HGU-33 knob for visor-down in exterior (int pending)
- Updated shader defs
- Tweaks to memory management
- Fix to ACLS wing drop in close when HDG and ALT hold are engaged
- Adjusted drag penalty for full flap deployments at high speed
- Adjusted buffet for slat and full flap deployments at high speed
- Fix to buffet at full flaps
DCS AJS-37 by Heatblur Simulations
- Fix to 80% ground collision-warning always on in HÖJD mode.
- Fix to ejection not working.
- Fix to intermittent CTD when using Weapon selector + LD-Bombs.
- Fixed CTD related to changing cartridges.
- Idle-cut off command for Warthog HOTAS or similar throttle.
- Probable fix to erroneous glideslope indication with TILS.
- Guard against undefined behavior when selecting Bx-waypoint without loading data cartridge before
DCS A-10C
- Restored the extending boarding ladder.
DCS A-10A
- Kneeboard in HUD only view (LAlt+F1) will not overlap TV screen, moved to left side.
DCS Ka-50
- Shkval optics will not track targets that are obstructed by buildings.
DCS M-2000C by RAZBAM- VTH Radar elevation bar is now visible only in BA2 and BAH modes
- Fix for MAG unlock, slaved and not
- Radar TWS heading arrow fixed
- RDI lock ranges changes for all close combat modes
- Mag lock triangle resized to match radar square
- VTB colors changed to match real one
- RDI contacts detection fix when exiting from close combat modes
- WSC AG memorize feature fix, now will save PCA/AG setting and will reset hud to NAV
- Fix for CNM Neutral (PCA) when pressed in close combat modes.
- RDI in TWS will now have a single bar tracking
- BA2 re enabled as next to BAH
- Radar unlock available only via WSC depress
- TDC position and radar range doesn't reset after unlock or close combat modes exit
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Cockpit Textures:
- Updated and Added all New textures
- Added English cockpit livery
- Changed Textures to match the color of modern Cockpits used today in the Ada
- Remapped new items and altered existing items older Cockpit Mods will not work! -
3D Model:
- Removed older VHF Analog Radio
- Added newer VHF Digital Radio
- Changed UHF Radio to be more accurate
- Added Hand Lantern
- Changed "Sec Carb" Cover to be more accurate
- Removed Pneumatic Hammers from Canopy Frame (not in operations anymore)
- Changed Canopy Frame to be more accurate
- Changed Ejection Seat adjustment operation
- Changed Ejection Seat Harness
- Added Gun Camera Wiring
- Added NVG Filters
- Added NVG Goggle Mount and Goggles with Carry Bag
- Removed older Eclair Control Unit
- Added new ECM Indicator
- Added/Remodeled various items within the existing 3D model for better edges/shapes and accuracy
- Added JVN/NVG Switch for Night Operations with NVG
- Changed the Flood Lights now used with modern Cockpits used today in the Ada -
Coding:
- Added F-16c to RWR database
- Implemented new Radio
- Implemented new ECM
- Changed Radio stations to match real aircraft - Now 1-20
- Correct Spacing on INS Panel Display
- Enabled Easy Comms with new radio
- Enabled new EEF Button to mute warning lights to match real airframe
- Enabled new NVG’s with multi position interactions
DCS AV-8B by RAZBAM
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Cockpit Textures:
- Fixed Spelling mistakes -
Coding:
- Corrected drag index calculations
- Implemented Bingo for VREST page
- Implemented Cruise for VREST page
- Added F-16c to RWR database
DCS SA342 Gazelle by Polychop Simulations
- Fixed not working sounds.
- Fixed duplicated controls entries.
- Fixed RWR symbols.
- Added NVG capabilities to SA342L and SA342Mistral.
- Corrected Mistral missile.
DCS Su-33 by ED
- Fixed radiomenu error after bolts from carrier.
DCS Spitfire IX
- Corrected engine sounds (External, Cockpit, Distance).
DCS Fw 190 A-8
- Fixed prop governor on cold plane.
- Electrical circuit breakers correction that had an influence on gear selection and weapon usage.
- Added the ability to assign radiator open/close function to the keyboard
DCS UH-1H
- Startup mission trigger fix.
DCS MiG-21bis by Magnitude 3 LLC
- Implemented special menu option to test the new SPO-10 function.
Note: Labeled as “Experimental Features” which upon activating, will switch to an updated version. Users who do not wish to participate in testing, should leave it unchecked, which will basically allow the use of the current and default version of the SPO-10.
Leave feedback at: https://leatherneck-sim.mantishub.ioDCS MiG-19P by Razbam
- Increased automatic flaps up behavior to 500 kmh and allow flaps to come back down when speed is reduced and still commanded down
- MiG-19P Paintkit
- Russian flight manual
- Weathered and Factory fresh cockpit textures officially added. Selectable now from the module special options (you can delete the mod as it´s included in the module now)
- New main menu and loading screen wallpapers
- New cockpit and external model with VR improvements
- Fixed seated pilot being ejected 500 meters away from the cockpit
Campaigns
M-2000C Red Flag Campaign by Baltic Dragon. Mission 7: fixed issue with AI flights not following player.
Worlds Apart 2026 Campaign by Low Level Heaven. All missions updated with bug fixes and improvements.
Mi-8 Oilfield: Fixed crash of Mi-26 at start of the 5th mission. Removed AI Yak-40 that collides with Mi-26 in 1th mission.P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Revised triggers
- AI follow tasks fixed
- Dozens of new voice overs added to help the flow of the missions
- More ambient effects added
- More ambient AI flights added
- Map markers added to aid navigation where needed
- Stock radio callouts reduced as much as possible
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:- Revised triggers
- AI follow tasks fixed
- AI FW altitude fixed in mission 4
- AI rules of engagement fixed in missions 5, 8 and 9
- Pre-landing waypoint added to avoid a slow flying home in mission 3
- New voice overs added
- More ambient effects added
Spitfire IX The Big Show Campaign by Reflected Simulations:- Revised triggers & timings
- AI follow tasks fixed
- Dozens of new voice overs added to help the flow of the missions
- More ambient effects added
- More ambient AI flights added
- Map markers added to aid navigation where needed
- Stock radio callouts reduced as much as possible
A-10C Sturmovik campaign - fixed bug with frequency.
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F/A-18C Aggressors BFM Campaign by Mapple Flag:
- Added manual INS alignment instructions in briefing and kneeboard.
- Updated radio frequencies for channels.
- Updated voice over trigger timing. -
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Enemy units hidden on F10 map.
- Adler 1 and 2 will drop their bombs in mission 5. -
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Enemy units hidden on F10 map.
- Mission 14: enemy aircraft changed to FW-190A-8s, as it happened in real life. -
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Enemy units hidden on F10 map.
- Mission 1: altitudes of enemy units adjusted -
A-10C Basic Flight Training Campaign by Maple Flag:
- Corrected Flight Examiner aircraft altitude and waypoint timing in Missions 12.
- UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development. Updated missions 7, 8, 9.
- The Museum Relic Campaign by Apache600. Updated MiG-15 and F-86F skins.
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From todays Newsletter....
QuoteClouds: A very anticipated improvement coming to DCS is already making progress. Just a few of the improvements we are looking to add to this are (the following is subject to change):
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Different cloud types, such as:
- Cumulus
- Сumulonimbus
- Сirrus
- And variations.
- Localized precipitation
- Multiple cloud layers
- Multi-player synchronization
- Lower Performance overhead with minimal to no “pop-in”
Yay!!!
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2
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Different cloud types, such as:
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Well someone else can organise it as I've got enough on my plate at the moment thanks!
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Well, in that case Sid, for those willing to allow 46 to occupy disk space, we could host one-off events for nostalgias sake; I for one would happily join an occasional 'Greatest Hits of 46' night, especially if we get to fly something we don't have in these other games (Lanc, Swordfidh, Mossie etc...). You could lock one in once a month or quarter or whatever. Select a date and throw a big announcement on the forums. If it takes the place of GBS/DCS I'm sure people won't mind every once in a while.... And if some do turn up expecting either of those and are surprised, well they should read the bloody forum. Simples.
I meant to run Jericho again this year on it's 75th Anniversary but got so caught up in other stuff I clean forgot.
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Since no bugger in the world seems to support, attend or even hint at a desire to fly Il-2:46 on a Monday evening, I propose this be turned into a 2nd DCS night for those unable to DCS on a traditional Thursday slot.
Thoughts...?
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DCS F-14A/B Pre-order Now Available at Heatblur
in DCS Series
Posted
Whaddya think of her then Arthur?
Nice landing by the way - thought "ooof, he's a bit high and fast on finals!" but you greased it in bootifully I must say!