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DD_Fenrir

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Posts posted by DD_Fenrir

  1. Okay so set up a test campaign on my PC to see what the gen is currently...

    Accomplished:

    Generated a competitive co-op campaign.

    Going by the list at the top of this thread I was able to generate a mission for the 9 of us, with spaces allocated to individual players! Nice!

    Played the mission with AI occupying all the absent DDz slots and it was 👍

     

    Pros:

    It worked!

    Cons:

    No prototypical FG available for P-38 currently.

    Florennes seemingly unavailable as an airfield to operate from.

    Only hot start runway available.

    Runway spawns slightly misaligned with runway

    On ending the mission and attempting to get PWCG to accept its results and generate a new mission I got an error warning.

     

    More work needed methinks.

    • Thanks 2
  2. So mission 7 went ahead last night with Wingflyr joining me to help flesh out the ranks of 443 sqn. A took Red 3 position with WIngflyr slated as my wingman in Red 4. Our mission was to escort a squadron of Mosquitos on an anti-shipping sweep of the Seine Bay.

    Trouble was brewing as soon as we spawned in, with a solid overcast, rain and a gusting wind. Then Red 2 had "engine trouble" (DCS kept CTDing) and had to bow out which moved myself and Dennis up to Red 2 & 3 positions respectively.

    Taxi was swift and organised but as we powered up for take-off the gusting crosswind certainly made things, well, shall we say...  interesting! However we got up without incident and after an orbit to join up we set course for our RV with the Mossies.

    In the murky light of an overcast dawn holding close formation was somewhat more challenging than usual but it was when Red Leader, Wiggy, pushed us out into combat spacing that things got really tricky; references disappear when attempting to formate on a silhouette at 100yards! 

    Half hour of this at wave top height was quite a workout and I was actually relieved to see the Normandy coast appear.  The Mossies turned West on their search and we gained a bit of altitude to try and cover them, dropping our jettison tanks as we went.

    One flight quickly picked out a freighter of some description for attack and as I watched they ran in dropping clusters of 500lb bombs around the unfortunate vessel. A series of geysers erupted around the ship, punctuated with a few brief flashes of smoke and flame. As the carnage subsided we saw... nothing! The ship and evidently gone down in a matter of seconds. Good work Mossies!

    We orbited and for a moment I picked up contacts against the lightening eastern horizon and called bogeys, but they soon resolved into the 2nd flight of Mosquitos and we continued round on their tails to escort them home. At this point they suddenly decided they'd had enough of the delights of the Seine Bay, powered up and promptly beetled off into the distance leaving us for dust!

    Home then at a slightly more respectable altitude but still the vigors of combat formation on a silhouette! Then,  about half way back across the Channel Red 3 (Wingy) suddenly pulled up into a steep climb and was quickly engulfed in the overcast. Concerned he was under fire or had spotted a bandit on his 6 which the rest had missed, I frantically searched our tails but found nothing. A little while later I saw a distant contact emerge from the cloud descending fast for the sea. It kept descending until it I could no longer discern it from the murky waters below...

    Concerned for Red 3s status I broke radio silence to establish if he was ok. Relief swept over me as Red 3s voice crackled over the radio in response - whilst cross checking some instruments he had become disoriented and found himself in the soup. He was heading home on the prebriefed courses and would either attempt to rejoin enroute or meet us at home base. Good show.

    Wiggy pulled us into close formation not long after, and as we crossed the English coast we were ordered into echelon. A Long descending turn over Tangmere got us lined up for the runway at Funtington and we made a snappy show of our break to land. The cross wind again reared it's head as touchdown loomed and I made a firm if slightly untidy arrival on terra-firma. White section got down safe and we ambled back to our dispersals.

    Red 3 was having trouble navigating in the murk so wisely decided to put down at the first airfield he happened upon, which turned out to be Ford so not a million miles away. Unfortunately the gusty conditions conspired against him and he 'pecked' his Spits propeller but aside from that and some bruising to his pride, both he and the aeroplane were otherwise undamaged.

    Mission 8 next - late afternoon bomber Escort to Rouen!

     

     

     

  3. Hi Mayhem, I hope you don't mind but I moved your post into it's own thread to keep the P-38 Campaign cleaner for trying to solve issues with the setting up and running of the campaign.

    For my part, as a confessed doubter of the GBS series the passed 2-years updates have really turned this sim into an enjoyable and immersive experience and the BoP stuff has really popped a cherry on the cake. P-38 is AWESOME (though I would say that, LoL!), the P-51 is fun and competitive, the Spitfire a joy, the Tempest a beast and the Jerry stuff, is, well, late war Jerry; fast, packs a punch and dangerous but requiring disciplined flying to make the best of.

    I can recommend.

    • Thanks 1
  4. It's been a few years but I have used PWCG before with RoF and I think I have fairly solid understanding of how to administrate the user/persona aspect, however... 

    This needs to be installed to the machine hosting the co-ops as it references log files produced by the hosts GBS installation and if we want to use the DDz dedicated GBS server as host that requires FT to approve it's installation and to either admin the campaign or allow me access to the server to do so.

    Given the above, Tuesday could be a bit soon! Give us some more time to figure things out and run a few tests to iron any bugs out first, I would suggest. 

  5. The viscosity of engine oil changes with temperature; when cool it is too thick to circulate quickly enough to exchange the heat generated by the engine at higher power settings. As the oil warms it runs more freely allowing it to move more quickly and better transfer the heat from the engine to the oil radiator.

    There should be min operating temps in the aircraft guidelines tab in the briefing window.

    • Like 1
  6. https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/

    https://forum.il2sturmovik.com/topic/54579-p-51d-mustang-4k-skins/

    https://forum.il2sturmovik.com/topic/28697-blackhellhound1s-skin-museum-20/?tab=comments#comment-461526

     

    Update: 08/10/19

    https://forum.il2sturmovik.com/topic/42650-raptorattackers-skinhouse/?do=findComment&comment=831728

    https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=831910

     

    Update: 09/10/19 AM

    https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=832735

     

    Update: 09/10/19 PM

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=830026

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=830295

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=830499

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=831372

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=831608

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=832200

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=832380

    https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=833064

    https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=832986

     

    Update: 02/07/20

    https://forum.il2sturmovik.com/topic/56030-bo_nidles-skins-repository/

    • Like 1
    • Thanks 1
  7. Dependent on how faithfully Pat Wilson adheres to historical precedent, we potentially have some have some options, as two P-38 groups flew out of airfields available on the Rheine Map.

    The 474th FG were operating out of A-78 Florennes from 03/10/44 - 30/03/45 and had P-38s throughout

    or

    The 370th FG were operating out of A-78 Florennes from 26/09/44 - 27/01/45, then moved to Y-32 Ophoven, converting to the P-51D Mustang in February/March

    What do you chaps think - all the way in Lightnings or the chance to transfer to Ponies?

     

     

  8. Yeah, my bad, forgot about Funflak and Friar, also in the future Gypsy and Papabear could also be potential attendees. Either way, we could have excess pilots, as getting all 20 of us on during one session is unlikely. Even if we end up with under-strength breather contingent (8-12 pilots) AI can make up the rest.

    Regards mission types I think PWCG will deal the missions out according to what the plane is categorized as; in the case of P-38 as a fighter-bomber I would expect to see a good amount of both air-to-air and air-to-mud automatically generated as part of what it does....

  9. No takers?

    474th FG based at A-78 Florennes, consisting:

    428th Fighter Squadron - Callsign: "Geyser"; codes: "F5"; Tail marking: black square

    429th Fighter Squadron - Callsign: "Retail", codes: "7Y"; Tail marking: black triangle

    430th Fighter Squadron "The Backdoor Gang" - Callsign: "Backdoor", codes: "K6"; Tail marking: black circle

     

    With 16 of us we'd be a full squadron... 16 P-38s in one go! :drool:  :glasses2:

  10. Debrief: Good start last night gents - not to say there's no room for improvement, but plenty to be pleased with.

    Regards things to work on:

    1. RPM - make sure once you are settled in formation in the cruise get the RPM back to the 2200-2500 range otherwise you'll be guzzling much more fuel than your leader. If your leader is on 2400, then aim to be 2450-2500 to give you a little more "bite" and RPM headroom for making the relevant throttle changes in order to catch up if you fall back slightly.

    2. Make power changes much sooner than you think when re-joining; the planes decelerate/accelerate much more slowly than you anticipate so it's easy to overshoot, cut-power then end-up falling back too far because you re-apply power too late

    3. If you're overshooting consider using lateral separation manoeuvres to try and stay behind your leader - use lateral rather than vertical as you will regain sight of your leader much more easily and will require less power changes and limit the problems outlined in point 2. If you have to use vertical separation, and you have room, go low to maintain visual. Going high causes all sorts of issues!

    4. If you can, pull up as far forward on your leader as possible for the purpose of mutual protection - it's easier to check his tail, and just as (if not more!) importantly for him to check yours if you are almost along side.

  11. For those who've registered an interest I'll point you to here:

    https://no443sqn.wixsite.com/443squadron/copy-of-advanced-training

    Take note of the formation diagrams; some good clues as to what they're after. And don't worry if you're not exact, just at least attempt them.

    And if it's a bit too challenging push out a bit to where you're just mildly uncomfortable! Better a looser stable formation than a risky close.

    Biggest tips are to:

    a) trim, trim, trim, trim, TRIM!

    b) use stick displacements in the millimetric (or lower!) scale, particularly regards pitch

    c) make 3 small displacements not one big one

    d) be premature! Anticipate the correction and get it in a little sooner than you might expect - better to make it sooner and be a little too far out than too late and.. *crunch*

    e) once in a stable(ish) formation get the the rudder trimmed and avoid making formation corrections on the rudder - use small/med-small aileron corrections as the spit rudder is a bit twitchy, unless...

    f) large power changes affect rudder trim; be aware that if you're overtaking your leader and chop power, the nose will move right. Alternatively if you're falling back and increase throttle the nose will move left. Depending on where you are in the formation that might either push you out from your leader or pull you toward him so get ready to correct with either rudder (small smooth inputs required) or aileron (safer but looks a little sloppier)

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