Content Type
Profiles
Forums
Downloads
Gallery
Events
Articles
Everything posted by Crash
-
New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Dear friends, The time flows and the Summer draws near, and we're another step closer to the release dates of our projects. For Bodenplatte, the biggest chunk of work to be done is the map. With first cities, settlements and airfields done, the work continues on placing the rest of them according to historical data. In the code, we have begun the long-awaited work on aircraft AI improvements: for instance, in the next update, we plan to release the improved formation logic. For Career mode, new squadron emblems, military ranks and awards for all three countries will be finished soon. P-38J-25 and Tempest Mk.V FM are in the works, while Me-262A jet fighter-bomber FM should be finished soon. Speaking of visual models, P-51D-15, P-38J-25, Tempest and B-25D are nearing completion and proceeding according to schedule. Of course, the new theatre of war requires new ground vehicle models too. Today we can show you the screenshots of another one - German Sd.Kfz. 7/1 halftrack with 20 mm Flak-Vierling 38 AA gun: For Flying Circus, the development of the Arras map (1918) continues, it will use the new art techniques being developed for 'Bodenplatte'. We should be able to show you the first screenshots of it in Summer, but today we have some new WWI aircraft cockpit screenshots, S.E.5a and Albatros D.Va. As you can see, the work on them is nearly complete and we plan to release them for Flying Circus owners before the end of this Spring: For Tank Crew, the work on enhancing the tank damage modeling is progressing well. Physical tank models now include many systems and their damage while visual models have many new animations and working instruments. The already released systems have their damage modeling improved and we have added simple GUI damage notifications for systems and crewmen. All significant events will be displayed in the 'technochat' (log) on screen. In May-June we plan to implement repairing, refueling and rearming (which later will be also applicable for aircraft). In the next update, we'll release the animated crews for PzKpfw. III Ausf. M and M4A2. Today we can show you the PzKpfw. III Ausf. M crew and PzKpfw. IV Ausf. G interior: And to finalize this Dev Blog we would like to show you the new promotional video for Battle of Stalingrad created by =HH=Pauk. It shows that the development of all of our projects doesn't stop on release date by all means and they are continuously developed and improved. Enjoy: -
16 gig will be winging its way to BluBear very soon...
-
I think that the MB will match the slower speed memory I dont think its worth buying DDR3 if you are going to upgrade in the next year or so
-
Another point to bear in mind is most motherboards are now DDR 4. See PM!
-
Hi Chris, I have 16 gig of DDR3 1600 Corsair 1.50V 9-9-9-24 (what ever that is) you can have I have taken the heatsink off one modual as it wouldnt fit under the cooler.
-
And if you dont like it you will know, and be able to sell on putting the funds towards an 4K monitor and super graphics card to drive it I might be a bad influence again
-
Of course you could always buy a second hand Rift instead of a monitor
-
Maybe Delta might be interested in the 1070.
-
Glad for the progress Siderly
-
There is always fleabay
-
To be honest a 1050 isnt the best card for the job.
-
Might be worth asking here https://forum.il2sturmovik.com/forum/89-technical-issues-and-bug-reports/
-
I would ask on the Great Battles forum as they might be able to give advice based on experience.
-
Il-2 adding API for motion simulators.
Crash replied to PropNut's topic in IL-2 Sturmovik: Great Battles Series
Boy do I want one! -
New Game Launcher, New Set Up
Crash replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
More stuff Hello everyone! In these sunny April days, we are working on the next big update, which we hope will be released in May. Previously we can say that this update will again be very voluminous in terms of the amount of content being released. A little bit later we will be able to say exactly what will be in this update, but we are aiming to launch a new noteworthy aircraft of the "Battle of Bodenplatte" project, two WWI airplanes in the "Flying Circus" project and two new tanks in the "Tank Crew" project. We also continue to work on evolution of the aviation part of the project and on deepening the gameplay of the tank part. A little later in the developer’s diaries we are planning to tell in detail about a new big "feature" of the multiplayer game - the "Battlefield Marshal" mode, the development of which is almost completed and will soon move to the testing and debugging phase. In the tank project, we are working on the functions of the tank commander, which will allow you to control both your crew and subordinate units. Also in the next update, we plan to significantly expand the model of damage to the systems and parts of the tank. Today we want to show you a couple of the first in-game cockpit shots of our new "Swallow" - the Me 262 A "Schwalbe" fighter-bomber. Honestly - it turned out to be an incredibly interesting aircraft: Today we also will dedicate a couple of screenshots to the almost completed crew of the M4A2 "Sherman" tank. Since the tank has an extremely wide range of possible positions for firing and driving by various crew members - this work was not easy, but the result is interesting too: And another screenshot shows a new particle-based effects technology inside the cockpits in the first-person view. In the first stage, we will introduce this system for tanks (the effect of a fire starting from spilled fuel, the effect of extinguishing this fire, smoke when the engine is damaged, powder gasses when firing from a cannon and a machine gun). In the medium term, we also plan to use this technology for airplanes: And many of your have inquired and commented about the Arras map for Flying Circus. It is underway by our partner Yugra Media. So far, everything regarding this map is on schedule, but work is still early and we don’t have any WIP shots for you to see yet. We are doing our best to help Yugra make a quality map for you. -
Couldnt find it!
-
I thinks so. I was just slowly flying about and I noticed a small gauge that was rapidly going clockwise. Apparently I was climbing but it was hard to see as I was over the water and not familiar with the cockpit. Time to reference the Haynes Manual
-
The cockpit looks a very busy place in VR and the altimeter looks rarther small, or am I looking at a back up?
-
This looks good https://forum.il2sturmovik.com/topic/45103-new-oculus-drivers/ and this news from DCS https://forums.eagle.ru/showthread.php?t=237988
-
Sounds like you might have a problem going back to flat sceen games
-
The sim will feel a lot different Well worth looking at voiceattack
-
Buttkicker, Banana and Oculus Rift.
Crash replied to Crash's topic in IL-2 Sturmovik: Great Battles Series
Just seen this Then you must have set it up in a way that tops out the audio signal or something. I have it setup on it's own "device" which is mirrored to the VR headset. It doesnt pick up the voice chat then, and i can make sure that the input level is in the green. It rumbles based on direction and volume. So when my wingmen buzz me on ground i get a slight rumble from side to side. When my engine runs it feels natural, when i power up it escalates. When guns are fired the shake is even stronger.