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Crash

3. Danger Dogz
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Everything posted by Crash

  1. 2 photos from Dave the pilot
  2. I dont think Extiction Rebellion would approve
  3. Thy dont look as sharp on the forum
  4. We will need to choose which side and what sort of missions and check that EVERYONE has the required varient of the aircraft we have choosen for the mission.
  5. Some pix from this weekend. I had forgoten what burnt nitro smelled like
  6. We might be getting a new member Algy Lacey from the BoS forum.
  7. It works now thanks FT
  8. Thank you
  9. I cant get it to work. I have the jsgme exe in the Great Battles directory along with the jsgmemods folder. I have checked that everything is pointing to the correct places. Can someone show me the correct structure as the hanger noise is driving me nuts and the icons no longer hide behind the a/c structure. Thanks in advance.
  10. Mad as a box of frogs
  11. I am sure that there is a select all engines or toggle all engines button/keypress
  12. Seems like most people have most things
  13. Might have to get the Tank one....
  14. It works now, I had another issue with the cable into the headset just to make matters interesting sometimes the game opens the map and empties my cannon amunition just for a laugh. It might be the joystick connertion.
  15. More stuff 225 Dear friends, The Summer is in full swing and we're working on finishing the Bodenplatte project. P-51D, P-38J, B-25 and Tempest 3D models are nearing completion, their textures are being made right now. Today we can show you the cockpit of Hawker Tempest Mk.V: As we announced before, all Bodenplatte planes will have 4K external textures. Here are Bf 109 G-14 shots that show the texturing made by Martin =ICDP= Catney: In addition to the models, we're working on the important features like more detailed pilot's physiology effects. Fatigue caused by a high G stress, (in)ability to bail out and other such things. After that, we'll get to repairing, refueling and refitting the aircraft on the ground. At the moment we're moving to a newer FMOD version and our sound designer converts all the sounds to the newer sound engine. The main result of this work should be a fix of the disappearing sounds issue after playing for a while that was caused by having too many of them. We also started the research on making the aircraft and ships visible from several times farther distances. This task is very complex since it involves many various parts of the project - we can't make it at the cost of a significant performance loss in the graphics and network subsystems. The work on the Bodenplatte map is nearing completion and we'll be able to show you the screenshots showing the result of this tremendous work soon. This also means we started the work on the Career mode for it that will be called Battle of Rheinland. Starting on September 17th, 1944 and ending on April 1st, 1945, it will include several new mission types characteristic for this timeframe on the Western front. All the required information - squadron histories and emblems, pilot biographies, awards, news, etc. - was accumulated with the help from our community members and we're very grateful to those who participated in this task. Another important thing we must tell you is that American, British and German infantrymen models for Bodenplatte project are finished - they will man the guns, drive the vehicles and appear as airfield personnel. And here's the model of the Royal Air Force pilot for Summer of 1944: Now let's talk about other our projects. For Tank Crew, the next update will bring Pz.Kpfw.IV Ausf.G that has autonomous electric turret turn mechanism for instance. And in September we plan to release the two scenario campaigns for Tank Crew - Breaking Point and Last Chance, telling about the fighting near Prokhorovka. Players will be able to participate in the battle from both sides. Today we can show you the title art for these campaigns that were created using in-game tank models and the screenshots of Pz.Kpfw.IV Ausf.G in the sim. The next update is planned to include two - actually four - new aircraft for Flying Circus - Halberstadt CL.II, Halberstadt CL.IIau, Bristol Fighter F2 Falcon 2, Bristol Fighter F2 Falcon 3. After that, to complete this project we'll have to release Amiens-Arras-Lille map that will come with improved visual models for ground vehicles. Here are the screenshots of the coming planes:
  16. I downloaded and installed a new copy, started ovr set the switcher, turned off Oculus, started the game and Oculus starts on top of the Steam screen
  17. Could be good to do. Thanks Fen
  18. We need a pilot model with a VR headset
  19. Thanks for that
  20. OK, I have downloaded. Do I create a folder, extract it to that folder and run the exe. ? I looked at the download website and it looked a bit confusing for my old brain.
  21. His web site is now up https://pointctrl.com/
  22. Maybe we can give this a go when its released PWCG 6 has been in the works for about 8 months now. This is a significant rewrite of a 100K plus line code base, so it takes time. However it's getting there. Hope the alpha for coop can be released in a month or two. PWCG 6 will allow many participants in any squadron flying for any side. It is coop and not MP. Access is controlled by a host who will run the campaign. The missions will be PWCG missions in a PWCG campaign, just with lots of humans flying on all sides. This format accomplishes several things. Players will be known and hopefully trusted by the host. Players will have an incentive to fly as real pilots did. Lose your virtual life and you start over as a new pilot. You can have multiple personas in the campaign. Choose to fly fighters one mission and dive bombers the next. Have something to do if your main pilot is wounded and cannot fly for some time. Great for squads that want to conduct a war. Great for a like minded group of players who want to fly missions in a larger framework. If you want pure coop (not human vs human) you can still have it at any level you want - everybody in the same squadron or flyers in different squadrons on the same side. If you want to fly against your friends then you can do that as well. As far as I am aware nothing like this has ever been done before (I could be wrong). Flight simmers have had MP for dueling with humans and single player for campaigns, but never campaigns with lots of players.
  23. I think that it was a success as twice as many showed to to fly than the previous week
  24. Looks fun, I might get the tank crew later this year
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