Jump to content

Crash

3. Danger Dogz
  • Posts

    5,602
  • Joined

  • Last visited

  • Days Won

    231
  • Country

    United Kingdom

Everything posted by Crash

  1. So I had a play with the Spit and got it off the ground but I cant find out how to set/center the VR view. The engine sounded really good I have sent Miles a PM about the PointCTRL so that might be on its way soon. I think that using that will help me with my control set up and if it works as well as I hope I should be give DCS a good go.
  2. oooo! Hello everybody, It finally snows in Moscow while we continue the work on the new aircraft. Including the new Collector Planes for both the Western and Eastern fronts of the war - Yak-9, Yak-9T and Hurricane. Today we're ready to show you the progress achieved at the moment for the British Hurricane, which will have 5 (!) different modifications in our sim: Hurricane Mk.IIa: basic model armed with 8 х 7.69 mm Browning MGs; Hurricane Mk.IIb: the number of MGs has been increased to 12; Hurricane Mk.IIc: this model had 4 x 20 mm Hispano guns; Hurricane Mk.IId: anti-tank model armed with 2 x 40 mm Vickers-S guns and 2 x 7.69 mm MGs; Hurricane Mk.II with Soviet weaponry that was installed on the Lend-Lease aircraft: 2 х 12.7 mm UB MGs, 2 x 20 mm ShVAK guns and Soviet bomb and rocket holders. We hope that this nice selection of the Hurricane models suitable both for the Western and Eastern front would be a great addition to IL-2 Sturmovik series:
  3. I was sorting through my old photos and found these. Anyone else go photos of the Dogz from previous Legends?
  4. interesting stuff https://forum.il2sturmovik.com/topic/57896-jasons-briefing-room-and-officers-club/
  5. Linky to the new part of GBS forum https://forum.il2sturmovik.com/forum/128-simshaker/
  6. Another update We're glad to report that update 4.004 is released. The main additions of this one are a new tank for Tank Crew - Pz.Kpfw.V Ausf.D "Panther" - and improved look and additional airfields for Rheinland map (Battle of Bodenplatte). There are many other fixes and improvements as well: Additions 1. Pz.Kpfw. V Ausf.D "Panther" for Tank Crew; 2. Better looking river and canal banks on Rheinland map; 3. 13 new airfields on Rheinland map: Le Culot East (Y-10) Kluis (B-91) Mill (B-89) Helmond (B-86) Amsterdam-Schiphol (B-97) Arnhem-Deelen Soesterberg Strassfeld Strassfeld 2 - Odendorf Hilversum Diest (B-64) Nivelles (B-75) Bierset–Liege (A-93) 4. 4K quality exterior textures made by Martin =ICDP= Catney added for Yak-1 series 69; 5. The better-looking transition between the river and sea waters; 6. Improved Т-70 tank model and textures; 7. Updated texture cache system, it should reduce stutters in heavy load MP missions significantly; 8. Brightness and size of very distant aircraft LODs made more uniform (it differed too much on some aircraft); AI improvements 9. Ground attack aircraft won't hit the ground when engaging a target with rockets and guns in a tight formation; 10. AI-controlled B-25 starts the engines correctly; 11. AI fighters attempt Immelman maneuver only if they have enough speed; 12. AI fighters open fire more aggressively; 13. AI pilots keep formation on large maps much better; 14. AI vehicle column won't drive into a river if the last waypoint was on a destroyed bridge or immediately before it; 15. Assault guns (simple and detailed) correctly face a target when set to LOW command priority in the mission; Aircraft improvements 16. P-51, P-47 and P-39 have correct trimmer animations; 17. A-20 engines won't trigger wrong overheat messages; 18. Wrong engine overcooled messages on P-47D were corrected; 19. P-51 landing gear covers shouldn't open and close again and again anymore; 20. Cylinder heads overheat warning will be displayed correctly; 21. Flying Circus planes won't display a wrong message about engine failure when it is switched off; 22. The time it takes to switch to combat position and back has been corrected for all gunners; Detailed tanks improvements 23. When the loader is killed, the time it takes to load the main gun or coaxial MG is increased significantly; 24. The visual effect of propellant gases is reduced when the exhaust fan is off or is not present; 25. The time it takes to vent the turret after the shot depends on the operational exhaust fan; 26. Detailed tanks won't visibly 'crouch' at a high speed; Other improvements 27. All night bombing Career missions with more than 6 planes in the flight won't start in a map corner anymore; 28. Wrong ground attack German planes in the late Stalingrad Career chapters were corrected; 29. Duplicate ID error message in the dedicated server has been removed (it blocked the server, now it is visible in the console); 30. Correct season in the pre-mission hangar (Winter/Summer); 31. In Mission Editor it's no longer possible to select a wrong part of a multi-part vehicle skin; 32. Daimler M1914 FlaK 77/L27 and Thornycroft J-type 13pdr AA shells appear in the correct place ().
  7. I dont need this really...... We are pleased to announce that DCS: Supercarrier is available for pre- order with great savings! Pre-order DCS: Supercarrier and save 30% off the $49.99 retail value. Owners of DCS: F/A-18C Hornet will receive an additional 20% off, for a total savings of 50%. This is on top of ED Miles, you may apply. Video The pre-order and savings are only available from the DCS World e-Shop. DCS: Supercarrier includes: Highly detailed and animated Nimitz-class aircraft carrier that includes the USS Theodore Roosevelt, USS Abraham Lincoln, and the USS George Washington. While in early access, additional ships of the sub-class will be added Fully modeled sensors and weapon systems Interactive carrier radio communications that include CASE I, CASE II, and CASE III flight operations that range from daylight/good weather landings to night-time/foul weather operations Animated deck crew to launch aircraft from all four catapults Numerous deck starting locations for aircraft in multiplayer New static objects for the Supercarrier that includes static deck crew and support equipment The DCS: Supercarrier module also includes the Russian Kuznetsov aircraft carrier, the Arleigh Burke-class guided-missile destroyer, and the Su-33 Flanker D fighter. The Lunar New Year Sale Starting today, you can save up to 50% on most DCS World modules until January 27th. We will also be taking part in Steam’s Lunar New Year Sale; check Steam for the Lunar Sale start date and duration. The DCS World e-Shop will also feature the Naval Warfare bundle for just $64.99 that includes DCS: F/A-18C and DCS: Supercarrier (Nimitz-class aircraft carrier, Kuznetsov-class aircraft carrier, Arleigh Burke-class destroyer, and the Su-33). Head over to our E-shop to save on most of our library of aircraft, terrain and campaigns: Open Beta Update
  8. Just bought this book from a shop called The Works in Chester for £8 https://www.amazon.co.uk/Panzer-Ace-Commander-Barbarossa-Normandy/dp/1784382663/ref=sr_1_1?keywords=panzer+ace&qid=1579279986&s=books&sr=1-1 I can see myself having to try out the Tiger
  9. More news Dear friends, The year 2020 is here in full force. Let's hope that the new decade will bring good changes to our world. We in the IL-2 Sturmovik team are beginning the work on the new project, Battle of Normandy. For instance, the production of 3D models for several new planes has started already. We're researching the possibility of moving the rendering engine to Deferred Shading tech. The map team has begun the research of the new map. We're making design documents on new buildings, ground vehicles, ships and motorboats. We're continuing our approach of improving our sim constantly - the incoming update 4.004 will bring many improvements for our already released projects. It will also add the new tank for Tank Crew - Pz.Kpfw.V Ausf.D "Panther" - and additional airfields and visually improved banks of the countless rivers and canals on the Rheinland map.
  10. Best to do that in your camera (as you now know)
  11. At the moment Swep has first dabs, and he says he is aiming to come this year.
  12. Better do it quick Mick
  13. Crash Friday, Saturday& Nostalgia Drags on the way home! https://santapod.co.uk/dragstalgia.php
  14. Has your MB got an M2 slot? you can boot frome these https://www.cclonline.com/category/718/Storage/Solid-State-Drives-SSDs-/attributeslist/1088008/
  15. Crash

    DCS F4U-1D

    Oh dear thats another expence coming my way
  16. BoS on a DVD? You are in for a BIG update!
  17. Some more than others
  18. Woot! Dear Friends, 1C Game Studios is proud to announce our next combat theater in the IL-2 Sturmovik: Great Battles series of products – Battle of Normandy! It was just over 75 years ago that the western Allies launched joint airborne and amphibious landings in the Normandy region of France. Both the preparation and execution of the invasion of Normandy had a large air component and involved many airfields in the UK and in France, especially after the Allies landed and built many Advanced Landing Grounds. Some German-built and occupied airfields were captured, repaired and re-used by the Allies as they advanced. The Allied advance towards Paris and eventually Germany was not easy and air-power was heavily employed to help facilitate a breakout. The Germans had a very difficult time keeping their hold on France and were faced with defending against not only Allied fighters, but also dedicated ground attackers, bombers and even naval units. The history of this battle makes for a lot of interesting gameplay. We hope to bring this period of the war to life like never before, just like we have done with Battle of Bodenplatte and our previous Eastern Front titles. Due to its important location, Battle of Normandy opens up additional mission scenarios and a vast timeline for great aerial warfare action utilizing many aircraft and content from our previous titles. Plus, Battle of Normandy adds a lot of content that can be utilized in our Battle of Bodenplatte environment. Content Battle of Normandy, will continue to offer a wide variety of gameplay options and also push our product forward with additional technology, features and improvements. We will of course, have an awesome plane-set that represents the era in which the title takes place. It will also include all the features that is standard for our WWII titles such as QMB, Pilot Career, Custom SP Missions and Multiplayer support. We also plan to include a Scripted Campaign focusing on a specific part of the battle. See below for additional information. Battle of Normandy Plane-set: P-51 B/C P-47D “Razorback” Typhoon Mk.Ib Mosquito F.B. Mk.VI Spifire Mk.XIV (Collector Plane) C-47 Dakota (AI) B-26 Marauder (AI) Bf-109 G-6 “Late” Fw-190 A-6 Ju-88 C-6a Me-410 Ar-234 (Collector Plane) V-1 Buzz Bomb (AI) This is what we plan to build based on our current research and desires. Of course, if for any reason one of these planes cannot be built to our satisfaction, we will find a suitable replacement. Normandy Map To support this particular Great Battle, we plan to build numerous ground vehicles, tanks, paratroopers, artillery, bunkers, objects, obstacles, buildings, airfields and ships that will bring flying such dangerous missions to life. The map of Battle of Normandy is also planned to be very satisfying in its size, scope and detail. Substantial portions of Southern England, Normandy and Calais regions will be included. We plan to have two versions of the map. There will be both pre-Invasion and post-Invasion versions. This allows us the ability to have our Pilot Career span the period preparing for the invasion and post D-Day events. It also allows us to create scenarios that are even further removed from the invasion itself and explore the 1942-43 period with some assets from our previous titles and certain Collector Planes. The gameplay possibilities are quite exciting to us and we hope to you as well. In addition to the content we plan to create, we will also continue to improve our Digital Warfare Engine and add some ‘in the works’ features that were not ready for BOBP release. This includes such items as, Air Marshal, improved MP Lobby, GUI-based Object Viewer, new rendering techniques and drop-tanks. Of course, this is on top of all the numerous small improvements, tweaks, fixes and enhancements we will continue to work on. We never stop working to improve our products and simulation engine. BON Pre-Order Available! To kick off Battle of Normandy development we have launched the Pre-Order period today! Our Pre-Order discounted price is $10 Off MSRP at $79.99 for the Premium Edition until the Pre-Order/Early Access period ends. The final MSRP at time of release of Battle of Normandy Premium Edition will be $89.99. Pre-Order Battle of Normandy Here We hope you are as excited as we are to build Battle of Normandy. When it comes to WWII, there are many interesting theaters, time periods and events that would make for an awesome product. There are also many fascinating conflicts outside of WWII that could make for a really fun combat simulation. We have considered them all. However, we have chosen Normandy as our next destination so we can explore one of the most famous battles in history and Normandy will allow for a more complete accounting of the air war over Europe (East and West) which gives you the player a more complete experience. Building Battle of Normandy also allows both the developers and the community to utilize some of our existing content to expand your gameplay options even more. We also wish you the absolute best this Holiday Season to you, your family, your friends and our dedicated development partners all over the world. We appreciate all the support and nice words you have said about our products during this most recent development cycle which was a lot of hard work. We will continue to build a better product, grow the team a bit more and listen to you, our loyal customers. We’ll see you on the beach! ….and in the sky! The IL-2 Sturmovik Team
  19. Another wall of text Dear Friends, Our team is glad to announce that we finished another update 4.002. In this version, all Tank Crew owners get the SU-122 assault gun. In addition, everyone gets many improvements - some of them our community asked for a long time. After additional work on the aircraft visibility modeling against the clouds is improved. We also added automatic dive-recovery controls to four bombers from Battle of Stalingrad and Battle of Moscow. The login time has been drastically decreased, it will now happen up to ten times faster than before. Tank and aircraft turrets aiming will be more convenient and there are many other minor improvements. Let's go into detail about the automatic dive-recovery controls: Ju-87 When the dive system is engaged, the plane enters a dive when the air brakes are extended and will recover from the dive either by pressing the bomb drop button or when the air brakes are retracted. The dive system controls are separate: the trimmer tab on the right elevator is controlled by the dive system while the pilot controls the trimmer tab on the left elevator. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat. Ju-88 When the dive system is engaged, the plane enters a dive when the air brakes are extended or when the dive button (LCtrl + D by default) is pressed. The plane will recover from the dive either by pressing the bomb drop button or by pressing the dive button (LCtrl + D by default). The dive system will return to the neutral position of the elevator trim, while the full range of trimmer travel from the pilot’s input is preserved. Therefore the pilot input and dive system input of the trimmers are independent, and when the dive system is in operation, there is no indication of a trimmer position change in the technochat. Also, the elevator trim is automatically shifted when the stabilizer is moved to the landing position (when flaps are released to the landing position). This also shifts the trim back to the neutral position. Pe-2 (both series) When the dive system is engaged, the plane enters a dive when the air brakes are extended (pass through the 45° position) and will recover from the dive when you press the bomb drop button or the dive recovery button to exit the dive (LCtrl + D by default). The dive system controls the elevator trim -for correct operation, the trimmer must be in the range between -4.5 ° to + 4.5 ° before turning on the dive system. If the trimmer is outside this range or if the airplane is trimmed manually while the dive system is in operation or if the air brakes are retracted the dive system will disengage. Ju-87 and Ju-88 Contact altimeters are installed on these aircraft. The RShift + K and RCtrl + K commands (by default) set the bomb release (contact) altitude. When the dive system is engaged, the buzzer will sound 250 m above the contact altitude. Buzzer turns off when the contact altitude is reached or when the dive system is disengaged. The pressure setting is adjusted by the same command as on the main altimeter (with a short pause after setting the pressure on the main altimeter). The contact altimeter is not connected with the dive system, it is a separate device that just gives an audio signal at a contact height. Main features 1. SU-122 assault gun made by Ural heavy machinery factory in 1943 is now available for all Tank Crew owners; 2. Guns and MGs aiming using the mouse has been improved; 3. Turret aiming in VR is improved (you don't need to physically turn while aiming); 4. The issue with planes visually disappearing against the clouds at short distances has been minimized; 5. Planes visual pixelization against the clouds at medium distances has been greatly reduced; 6. Winter textures for all Bodenplatte buildings added; 7. Winter textures for all Bodenplatte vehicles added; 8. Speed and reliability of the online login have been greatly improved; 9. GMC CCKW fuel truck added; 10. Thanks to the new tech developed for Tank Crew, B-25D, P-47D and P-51D have correct British or US pilots depending on the country specified in the mission file; 11. Dive and recovery control automatics added to Ju-87 D-3, Ju 88 A-4, Pe-2 s. 87 and Pe-2 s. 35; 12. Ju-87 D-3 and Ju 88 A-4 dive bombers are equipped with contact altimeters; 13. LaGG-3 now sports 4K exterior textures made by Martin =ICDP= Catney; AI improvements 14. AI pilots can resume engaging a target after losing it; 15. AI pilots won't try to engage a distant target flying at negative G for a prolonged time; 16. AI pilots won't crash into the ground while doing a defense spiral maneuver; 17. AI pilots won't get stuck in a shallow dive during a defense maneuver; 18. AI pilots won't attempt dangerous evasion maneuvers at low altitudes which caused them to crash; 19. AI pilots won't get too excited following a falling target and crash into the ground after it; 20. AI pilots attacking air targets will attack the planes that take off or land; 21. AI pilots won't get stuck in an upside position during a dogfight; 22. AI pilots won't get stuck in a roll during an evasion maneuver which could end in a crash; 23. AI pilots will try to bail out of a burning plane (now it depends on how fast it will decide to bail out and if he has strength left to do so); 24. Self-propelled AAA switch to combat position if they don't have movement orders and have an attack targets in area command (even if there are no targets present); 25. Ship guns aiming corrected; Aircraft improvements 26. Ju-87 D-3 has animated servo tabs; 27. Ju-87 D-3 has visual indicators for the extended dive brakes; 28. Ju-88 A-4 elevator trim adjusts automatically when the stabilizer is switched to the landing position; 29. Ju-88 A-4 has animated servo tabs; 30. heavier aircraft like He-111, Ju-52/87/88, A-20, IL-2, Pe-2 won't shake as much when their tails are damaged; 31. Pe-2 and He-111: the camera automatically turns in a correct direction when switching to a new MG in turrets with several MGs; 32. Ju-52/3mg4e 2nd pilot animations have been restored; 33. P-38J-25: canopy close sound won't play too early; 34. P-38J-25: the instruments panel can be damaged; 35. P-38J-25: signal lights won't float in the air on a severely damaged aircraft; 36. IL-2 elevator control rods damage has been corrected; 37. All additional armor elements on Bf-110 correctly shield the aircraft; 38. P-51D-15 rear landing gear can be damaged now; 39. MC 202 s8: MG151 ammo reserves can be damaged now; 40. Fw 190 A-8 ammo reserves can be damaged now; 41. Fw 190 A-8 wing pylons look correctly from various distances; 42. Bf 109 G4/G6/G14/K4: the right underwing cannon won't stop working after the loss of ammo in the left wing anymore; 43. Bf 109s except for G14 and K4: jettisoned canopies are correctly repaired; 44. Bristol Fighter will correctly register radiator hits; 45. Pedals animated correctly on Bristol Fighter; 46. Static U-2VS has winter skin; 47. IL-2 mod. 1942 has its exterior color saturation corrected; Tank Crew improvements 48. Visual detail of plates above the tracks on KV-1s has been improved; 49. Speedometer added to KV-1s (it is on the engine compartment bulkhead); 50. Batteries are visible in the KV-1s interior; 51. Many visual improvements to KV-1s interior (level of detail, textures, etc.); 52. Recoil indicators added to KV-1s and T-34 mod. 1943; 53. Panoramic sight cupola stopper added to KV-1s and T-34 mod. 1943; 54. T-34 mod. 1943 tracks have been visually improved; 55. T-34 mod. 1943 internal collision model (that is used in damage calculations) has been improved; 56. Engine exhaust is visible at the idle engine RPM; Other changes 57. Caquot balloons won't disappear at medium distances; 58. The inner walls of the damaged detailed buildings on the Prokhorovka map won't disappear at medium distances; 59. It's now possible to turn off the VR rendering mode for the propellers - any negative values specified for the prop_blur_max_rpm_for_vr parameter in startup.cfg file (like prop_blur_max_rpm_for_vr = -1) will result in the normal propellers rendering; 60. Object Fake_Block can be used on the airfields (its collision object has been lowered below the ground); 61. Levitating buildings on Stalingrad map have been fixed; 62. It's now possible to win the 5th mission of the Turning point campaign after a successful retreat; 63. The excessive effect of concussion and possible loss of consciousness after HE hits at a tank or aircraft has been removed if the player or AI weren't wounded by these hits. 64. Ten Days of Autumn campaign: all static objects have been updated to correct durability values, other minor improvements; 65. Fortress on the Volga campaign: minor improvements; 66. A black line won't appear in the middle of some Bodenplatte timeframe newspapers; 67. Added another (fifth) voice of a Soviet tanker; 68. Trees preventing a takeoff from some airfields were cut down on all Rheinland maps.
  20. https://www.amazon.co.uk/Oculus-Rift-PC-Powered-Gaming-Headset/dp/B07PTMKYS7/ref=sr_1_5?keywords=oculus&qid=1574673183&smid=A3P5ROKL5A1OLE&sr=8-5 mmmmm......
  21. Crash

    Gypsy

    Very sad news, I did hope that he would be able to fly with us again. RIP Bill.
×
×
  • Create New...