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Friar

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Everything posted by Friar

  1. Salute For those of you that were playing on Saturday evening you are aware of the issue that once the objective was achieved the mission rotated. I have been investigating this and can confirm that it is not a feature built into the mission. It is controlled by a server setting for mission end time out. Syn_Vander is using the Mission Objective trigger to show the objective on the map. When this is achieved a signal is sent to the server and the timer kicks in. We could get round this by setting this time to a silly long time, however I think the same time is used if we wanted to roll a mission due to re-start etc, so has to be thought about what we do in such a circumstance. Cheers Friar.
  2. Default commands for the gunsight range are Right Alt + . (period or full stop) and Right Alt + ; (semi-colon) for increase and decrease (may be other way round) If it is very windy you can also adjust the horizontal by Right Alt + , (comma) and Right Alt + / You place the point of the triangle on the target.
  3. Friar

    Icon Settings

    The German tanks do, check this out...
  4. Version 1.0.0

    10 downloads

    This is a special icon mod brilliantly created by DD_Sid. It will give you icons on the map but not in game. This will be helpful in finding the enemy on SYN_Vander Generated missions. Salute DD_Friar
  5. I have just been watching the pre qualifying for GT3 races tomorrow at Brands Hatch (I am going ) and happened to turn closed caption on in YouTube and witnessed this gem... "I love if you have to watch the race a transsexual what you get"
  6. Friar

    Icon Settings

    @Sid The reason I am asking is I am finding that with the Syn_Vander tank missions the location of the enemy is not always obvious. When we played last week a couple of the guys had not put the icon set on and were playing with icons on both on the map and in game and we needed them to give us a heads up where the enemy were located. For these missions I think it would help but what I do not want is when you get eye ball on the enemy to still have the icons in game giving range etc. A blob on the map would be good but not through a gunsight. Thanks for your time and efforts.
  7. Friar

    Icon Settings

    Salute Anyone know if it is possible to make an icon set that has blocks on the map (to help locate units of both sides) but not in game? Asking for a friend...
  8. Friar

    Dead Rig

    Excellent news Jabo - now don't just stand there - get one up!
  9. Friar

    Chat box

    Oh do keep up 007. I know you are probably tired from all the Le Mans (good finish wasn't it? - that man with the flag needs to change, it may be tradition but he nearly got taken out!) Roger has had to disable some of the add-ins to help resolve some issues he is working on with support. There was a post for it.
  10. A mans gotta do what a mans gotta do...
  11. Hey Swep, hope all is all ok with you. We have missed you on a Saturday for Tanks.
  12. Just browsing and came across this.... https://new.teamspeak.com/ something to be keeping an eye on perhaps?
  13. We use TEAMSPEAK for our comms so if you do not already have it it can be downloaded from here https://www.teamspeak.com/en/downloads/
  14. Hi Kozmo, One of our admins that deals with assigning you membership, permissions and issuing passwords (once we have told you we may have to kill you several times in planes and tanks!) will be along shortly. If you have not had any communication towards the end of the day, re-post and we will get you sorted. Salute Friar.
  15. Came out last week Toad, but thanks for the heads up, I know you have been busy with your marrow - plus there has also been a follow up patch to fix some stuff but there is is still things that worked which have been broken
  16. Doh! Just gone to IL2 forum and seen your reply to my message. Gentlemen, Kozmo is from the Lone Star state of Texas. Here is what he sent me... I've been primarily a single player campaign type of flyer but have been around sims for about 20 years. I'm 50 so slightly above your 18 year old restriction! Multi-crew in TC sounds like a great time and I would like to try out the P38 campaign too. I think my only concern is the time difference. I'm in Texas on US central, probably about 9 hours behind you. I should know this time difference exactly, as I lived in Leeds for 2 years, but that was many years ago! Hope to see you and the others online! T
  17. Hi Kozmo, welcome to the pound. Is the flag on your account correct, and you are from the States? What time timezone are you in? We have a number of guys from North America and Canada that play with the UK guys and also as a group on their own (due to the time differences). On Saturdays we play at around 20:00 UK time.
  18. Salute I have corrected the German AA truck to now have unlimited ammo. Friar
  19. I am pretty sure its the AI planes that gives the overload. I did not have that many moving objects.
  20. When I was on the range on Saturday in the German AA truck (which I had forgotten to set to unlimited ammo) it did count down and record that I was empty, so I dont think its that.
  21. I have stuff in my roof space in boxes that came from our flat over 30 years ago, never been touched sine the day we put it there.
  22. Salute Chaps I hope you all enjoyed last night as much I did. It took many hours to put this together and I took much pleasure from seeing it play out with real players. As with all events of this type, if we were to do it again, there are things that we could take forward. I would be pleased to receive your comments / suggestions, but here are mine. Things to Change - There were too many AI planes all at the same time which lead to some performance issues. - Multi-Crew tank teams should have set up whispers to their crew mates to cut down on the noise on TeamSpeak. - I should have left the icons against the units and had tankers use the tank icon mod and pilots use the flying icon mod. - Tanks needed to work together more. In a multi-crew 4 eyes are better then 2. If we had been more co-ordinated 6 or 8 pairs would have been even better. - I should have added another friendly airfield closer to the front line. Things that worked - Having the air jocks spot targets for the tanks was a new dimension we had not done before and was pretty cool. - The mission duration. I did not expect it to take 2 hours! but every one seemed involved all the time. - The map scenario and location. - Pinch points that made the tanks call for help to the pilots. Cheers guys for your support DD_Friar.
  23. What time should we start the joint plane and tank event today (uk time) 20:30 (usual co-op start), 21:00 (usual PWCG start) or in the middle 20:45? It will not be as long as the P38 mission.
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