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Following discussions with the 352nd, there was an intertest in flying missions against them again so Deacon has set this up. As per the email below, some of the 352nd will fly with us to even up sides

Here is a copy of the email Deacon sent. We will fly German in this campaign, however there are tanks available if you wish , this is in the initial planning so if you have any questions please post here and I will forward to Deacon.

I will put this test mission  up on sunday for a practice.

 

Here is a sample mission for advance and secure for IL2.  This only gives you the starting spawn areas for both allies and axis forces.  Also flag defenses for all flags along with four bridges that can be destroyed and will repair after a certain amount of time.  The flag defenses are a number of AI tanks around the flag and AAA.  Each time you capture a flag you get another spawn point near the flag you just captured.
 
the actual mission from which we would fly/drive has these extras for each side:
 
If you lose a flag -   1) a mine field will be placed between the flag you just lost and the previous flag to stall the enemy advance
                                2) a friendly tank AI counterattack toward the flag you just lost
                                3) a retreat defense of tanks to protect your retreat or your human advance toward the flag you just lost.
                                4) a plane to drop paratroopers who set up the anti-tank guns between the flag you just lost and your previous flag
 
If you capture a flag -  1)three AI tanks advance toward you next flag
                                     2) a new spawn point for your human driven tanks
 
There are also two airfields, one for each side.  The axis airfield (located in 1236) has Bf109g14's and Ju88a4's.  The allied one has P51D's and A20b's.  also each airfield has many AAA guns manned by expert gunners.
 
I forgot to mention that a flag can be bomber by AI planes but I don't remember if its after you've lost or captured a flag.
 
Since we have been using the allied side during testing with 3 or 4 of my members using the axis side, I would suggest that you boys become the axis side while we stay as the allies.  The reason is that those 3 or 4 of my members would be willing to join your side during the campaign.  The axis side starts at the most Northern spawn point (in 1033) of their "home base very close to flag 1 and then travels South toward the flags.
 
These are the exact 11 flags that will be in the campaign and all the defenses for both side around each flag.  The flags will change when it is captured by being within the radius WITHOUT the opposing side having any vehicle within the radius also.
 
You need to capture all 11 flags to win.
 
Posted
On 5/27/2025 at 3:31 AM, delta7 said:
If you lose a flag -   1) a mine field will be placed between the flag you just lost and the previous flag to stall the enemy advance
                                2) a friendly tank AI counterattack toward the flag you just lost
                                3) a retreat defense of tanks to protect your retreat or your human advance toward the flag you just lost.
                                4) a plane to drop paratroopers who set up the anti-tank guns between the flag you just lost and your previous flag
 
If you capture a flag -  1)three AI tanks advance toward you next flag
                                     2) a new spawn point for your human driven tanks

Jaw drops in amazement.....

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