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  • 1. DDz Quorum
Posted

Date: 22nd May 2025

Following good teamwork from myself, Blubear, Delta, Max and Fenrir we were able to take out Bravo SAM site and then subsequently capture Sochi airfield, despite the Red forces taking it back after we had initially made it neutral.

So we have now moved a little further up the coast.

The campaign continues to throw up different challenges each week and I would once again like to thank @wingflyr for the suggestion.

 

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  • 1. DDz Quorum
Posted

BluBear and I also managed to eliminate the "AmmonitionDepot" (sic) to the North of Sochi with some thoroughly enjoyable dumb bombing - though, it must be said, making dive bomb attacks with a fast jet into a fairly narrow valley with very steep slopes on either side provides for a few squeaky bum moments!

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  • 1. DDz Quorum
Posted
4 hours ago, DD_Fenrir said:

making dive bomb attacks with a fast jet into a fairly narrow valley with very steep slopes on either side provides for a few squeaky bum moments!

Nah, you were just playing at Top Gun - Maverick :)

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  • 1. DDz Quorum
Posted

Update 29th May

Many thanks to all those that attended.

More ground was made up the coast from Sochi with the taking of the Bravo FARP.

After the session I downloaded the latest version of the mission which has added some new performance improvements and in mission features.

For example It is now possible to call up EWACS and get bogey information. The Red carrier fleet zone has also moved more off the coast at Sochi.

We briefly tested this new version and it does not effect our progress.

  • Thanks 2
Posted

Thanks for keeping those that couldn't participate up to date. Looking forward to our Monday session 🫡

  • 1. DDz Quorum
Posted

@wingflyr - Can we run two campaigns at the same time? I mean alternate weeks (to change the map and mix up the flying experience)?

Posted
8 minutes ago, Friar said:

@wingflyr - Can we run two campaigns at the same time? I mean alternate weeks (to change the map and mix up the flying experience)?

Might be fun, could we explore cold war ish era scenario?

  • 1. DDz Quorum
Posted
44 minutes ago, delta7 said:

Might be fun, could we explore cold war ish era scenario?

A Foothold campaign on the Germany map is being tested at the moment. Needs everyone to have the map of course....

Posted
7 hours ago, delta7 said:

Might be fun, could we explore cold war ish era scenario?

That would be really fun! I prefer the era of primitive heat seeker and semi active radar guided missiles.

A mission with less long range SAM sites and more close range AAA would be very cool where the targets are moving convoys and tank columns :)

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Posted
9 hours ago, Friar said:

@wingflyr - Can we run two campaigns at the same time? I mean alternate weeks (to change the map and mix up the flying experience)?

Yes Collin you can. It will auto save in the same Saves folder you have for the Caucuses foothold you have now. You can alternate between the two or three or more  if you wish.

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  • 1. DDz Quorum
Posted

It is a great looking map Delta. I am sure it will come to give us many hours of missions

Posted

Here are some Screenshots I made of Chris and Tom flying in formation. Sadly I didn't know the hotkeys and i had to use the windows Screenshot tool so the quality is a bit lackluster

 

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  • 3 weeks later...
  • 1. DDz Quorum
Posted

UPDATE 26th June 2025

We will be running the latest version this evening. Please see below the changes since our last version 1.4.9

  • Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor.
  • Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged"
  • Tweaks to the Dynamic shop items across all.
  • Changed Jtac is now immortal. they get killed by blue players. Also, forced EPLRS ON (Datalink)
  • Changed The shop Select Target menu Now include waypoint number and will be sorted by the numbers, from lowest to highest.
  • Changed Blue side when era is cold war to suit that time period.
  • Fixed issue with Hercules and CTLD they could not be dropped on the ground from the air.
  • Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade
  • Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it.
  • Also, zone patrol will not move if AIEN have marked them  as UnderAttack since they might move due to reaction.
  • I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer.
  • I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission.
  • Fixed a bug that could kill the server when bought twice DYNAMIC CAP, Dynamic bomber and Dynamic SEAD. only those 3. 
  • Added Dynamic spawn on the CTLD FARP. ( Those don't have any template )
  • Added CTLD farp zons to be a valid supply zone.
  • Added the possibility to drop off CSAR pilots inside of CTLD zones.
  • Increased CSAR credit payout from 100 to 300
  • Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from the CSAR menu.
  • Removed Trace from the script that was i forgot to disable
  • Fixed bugs bugs across the board.
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