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FoolTrottel

1. DDz Quorum
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    Netherlands

Everything posted by FoolTrottel

  1. Nope, you're close but... I'm in Overijssel... The German border is some 50km east
  2. That part of the Netherland's not on the map... it's too far North, and East...
  3. Me too. So? Many a dog gets kicked for no apparent reason...
  4. Had to lookup that word "Fastidious:" in a dictionary: 'difficult to please; too careful about small and unimportant things' Sounds to me you did good, tis the Dogz way ... ! (And I can't find anything wrong 'round here, 'view new content' shows me new content, so all's fine!)
  5. Probably, so better start growing one fast! Thanks BG, I knew it was about something one has no control of ... not even you... I think.
  6. No worries, I think you just did fine there. m8, looks plenty embedded to me ... On a side note, should I book tickets online in advance? For the Saturday? Sunday? Both? Or can one wait until the day of the visit itself? (Can remember reading about that somewhere in here, but too lazy to look it up...sry)
  7. A Map? I got the Michelin 2008 atlas, all of France on 1:200.000 scale.
  8. Too bad we'll be one day late... still, it will be special to visit the site then... no vets, but we'll probably see the flowers they left there... that might be kinda impressive by itself come to think of it...
  9. Oh, sorry, forgot one, just to kinda keep the balance, and keep things in perspective: http://en.wikipedia.org/wiki/Bayeux_Tapestry
  10. Hill 112 http://www.panoramio.com/photo/5354273 http://www.hill112.com/index2.htm
  11. It can't be out of warranty yet, can it? (Still waiting for Logitech's 5.09, my G940 is still in it's box)
  12. Good Luck Sulky!
  13. Big Salute to the Canadian people! What their soldiers did back then, so far away from their homes... ... My hometown, liberated April 11th 1945 by the 3rd Canadian Infantery Division, has this item to remember their efforts: It's a German 3.7 cm Pak 35/36, on it a list of names of places and dates that unit 'visited' en route from Normandy to the Netherlands... Edit: Found out later that it was a gun captured by the British, and it somehow ended up here... It's also the route some British troops took ... Hill 112
  14. Triple Buffering is On, Vertical Sync is Force On. Driver Version: 6.14.0011.9745 (English)
  15. I do get smoke shadows on snow... I think. Will doublecheck... As for setting visibilitydistance lower, it does prevent the massive drops (at 3 FPS dropped from 60 to 20, or 16, and at 2 from 60 to 50/48 or so) when looking at certain parts of the city. All buildings popup much later though, so the initial results are very good, I'm still trying to find out what the price to pay is, visibility wise I mean... it's difficult to determine whether it shows less objects now, as in, you do not see those...
  16. Your source is wrong there. 0= <empty> ?? 1=Bi 2=Tri 3=Ani I tried it, used IL2Setup to change from Ani to Bi, and the value changes from 3 to 1. Could very well be right, could also be the reason why I do have shadows on smoke with Polygonstipple off. My VisibilityDistance is currently set to 2 to test whether how much it helps in preventing massive FPS loss over large cities... like Berlin.
  17. [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=2 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0
  18. If the left side were the correct side, yes, it would be the right side.... And then, I'd have no problem, I could indeed drive on the right side. Therefore, as I suppose I have to drive on the left side, it is the wrong side.
  19. My boat arrives in Harwich friday at 08:00AM... then I'll have to drive 80km's on the wrong side of the road... I should be there in the afternoon I guess....
  20. Retried, still the same... But I wasn't specific in my earlier post: Shadows of smoke and explosions are the only ones affected, not the ones of aircraft, buildings or vehicles...
  21. Hmmm... them DLL's... indeed, I'm using the ones dated 13th of March 2008.... always thought those were the best... Okay, will retry using those.
  22. Happy Birthday !!
  23. Tried your settings Fruitbat, Performance was good, looked good, but my GTX260 showed them nasty pixel-by-pixel blocky thingy black-dotted-shadows-in-the-snow-stuff.... so went back to what I used to have in Conf.ini Haven't looked into what flag is responsible for it though.. Oh well!
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