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FoolTrottel

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Everything posted by FoolTrottel

  1. Welcome here! Someone that can really 'add' you to the group will be along here in a while... (Hm, maybe I could even do that, but wouldn't know how...or what to do...Oh well..) (A sheepfarm, oh dear... wonder what comments will follow... ) Anyways, as I said, Welcome!
  2. Very nice pictures Swep, you apparently not only look like a professional photographer... Maybe try it out at Duxford?
  3. Either assign a separate button/key for it in Controls, or add this to your conf.ini: [Mods] BombBayDoors=0 (This prevents you to even have to open them, they then work as in the stock version: Fully Automatic.)
  4. Think I have found what was causing the troubles I ran into. Given (after some more testing:) - Map Western Front Summer - Not too big a mission, but lots of action still. - Issue with garbled screen occures after using Shift-F2/Ctrl-F2, so switching views/camera's (when one's killed early in the mission, one tends to use those views quite a lot, also when one is testing a mission one just built.) - Errors in Log.lst: GL error 0x0505 (which could mean -according to some googling- OUT OF MEMORY.) - Errors in Log.lst: WARNING: Camera: unexpected 'ActivateWCM' Using some google, I ended up on the ultrapack forums, where someone was getting these errors. And he fixed it by using 'a different conf.ini'. Well, my conf.ini (as the complete UP30) is just a very recent copy of 4.10.1m which runs quite nicely. Opened it up... and thought a bit.... calculated 1+1.... decided it could be three here -me jumping to conclusions- and attempted to set LandGeom=3 back to LandGeom=2 ... and voîla, no more graphics garbling up here... Mission now runs fine, I can follow all views untill the C47's and the 190's have landed at their home base... Then doublechecked it, by setting LandGeom=3 again, and for sure, some 15 minutes into the mission Mayhem joins in again... So, here's a question for the ones that tested this Tempest IIFB based mission with me: What's your Landgeom= set at? (it's in the [render_OpenGL ]section of conf.ini)
  5. Getting a bit worried about UP 30. On my system, the 'bigger' maps (new ones, like Western Europe) with a newly created mission (Tempest IIFB, w00t!) when I host it as coop, after some 15 to 20 minutes, my screen becomes garbled when looking at the ground, looking at the skies initially clears it up, later it's all messed up and the game comes to a complete stand still, though the computer does not. Also a lot of crashes (no error message, just game exit, a hispiderr...log is being created, while building this mission. I have to try and figure out if I caused the problem by using certain objects (test runway 5?) or there's maybe too many objects? (Total lines in the missionfile is 1300, so it's not that big). Anyways, I'm getting the impression they've now put more in than the original engine could handle... hence the introduction of that sub-menu when starting IL2?
  6. Beau X is the one with gunner... it is absent? It's not over here, using FB's files... As for the empty folder, select any folder below coop that has missions in it... like coop\0 Cephas PF? TS/TV session?
  7. (...) As a programmer, I really don't like it when they fix things that are not broken, like the shippack stuff. Yes, it would be nice if it was part of the original ships, but if that is the only reason they made this fix... that broke 100's of missions, then that was a bad fix... But they seem like smart guys, and maybe there was another reason I hope... Well, they are smart guys, but they did mess-up. In my opinion, they messed up in 2.0, by creating that 'Shippack.' stuff. That was completely weird, it was a dirty trick to keep the new ships separate from the existing ones I think. And now, they appear to have fixed that mess. But, by doing so, they did not really think of the consequences, as to keep it compatible. And, changing them aircraft names is just silly... I found they've also gotten rid of C_47A, F4U1.... silly... Oh well, there's ways to get around it...
  8. They do not show up in the Full Mission Builder? One thing I found out is that in the FMB the sorting of the list of name is done in a kinda creative way.... (Similar in the QMb, there you can select to sort 'alphabetical', dunno what ABC they've been using, I'm not familiar with that one. Like this: Hurricane ... Hurricana ... Sea Hurricane ... SeaHurricane ... Sikorsky ... Sikorsky ... I-15 (...) I-153 I-16 UTI-4 type 16, 1937 I-16 I can see why one would want to put the Sea Hurricane near the Hurricane, but why is the next one a Sikorsky? And there's more like that. What aircraft are you missing?
  9. Well, there's 3 ppl on TS now... so hop in... who knows we might be able of help...
  10. To get into it, I've re-worked Taranto (Nighttime colors are rather different as of 4.10.1m, the night is pitch black now!) and Naro Fominsk (A mass of 110's attacking village, in the orginal mission they were G2's, for 1941 now less incorrect: C4's, C4/B's, F1's, F2's.)
  11. FoolTrottel

    Intro

    Welcome!
  12. FoolTrottel

    Banter

    Just outside of Dover. Outside of Dover? Me thinks your nick should be 'bongodiver' ?
  13. School?
  14. Maybe a Swedish windows version won't allow loading a Finnish map?
  15. What Crash said, and this from the bug thread at up's forums: "Solution: Enable expert mode, 4GB address space and 1200MB of memory in the IL2 selector and try again." Edit: 1200Mb crashes IL2 on my system, so as you're on XP as well, try 1024, and leave the 4GB address space off.
  16. Good thinkin'... I'd rather see brand new missions... (not necessarily on new maps) than modified old ones... then again, there's still many a mission out of the pack of 2450 we haven't flown at all, or maybe only once. I'd sure like to spend time on mission building, but at the moment I haven't got the inspiration to think of any mission-idea-plan-map-aircraft-goal-opposition... Then again, I know how to build missions building stuff, but have only created one or maybe two... Basically, suggest me some map/mission/aircraft idea, and I can try and build it... (Next Thursday and Friday I do not have to work, so... I got some spare time then...I hope... will depend on "Honey?" I guess...)
  17. FoolTrottel

    Banter

    Lol, could be kinda confusing should we use that in our IL-2 missions....
  18. Never really doubted a re-format would work, I was sure it would not... And Yes, I was wrong...
  19. You could try and download the no cd patch, it's got the executable in it: No cd-patch in the Vault
  20. Installed it, no issues there.
  21. It works. They forgot to put in 'Default Sounds' as an option... too bad. (Please help me to remind to switch off my microphone the next time I'm in an up3-ed 110...)
  22. Just wanted to add that me having downloaded 25% of the pack does not mean it's got the first quarter of the pack... The way torrents work is that they try and grab each and every part they can get their hands on while downloading, and sharing each and every part they've grabbed that way. For all I know is I may have downloaded one complete new Jet aircraft, or four separate quarters of four new Jets...
  23. I forgot to set a limit to my upload on the torrent... and so posting here and browsing the internet has become a challenge for me... it's got about 25% downloaded now, but the upload kinda messes up my connection... oh well... (it states it's got 14 hours to go now... no ...13... no ....12... yeah, it's kinda unsteady .... lol) So, what I meant to say: I agree with mayhem, others are currently downloading bits and bytes from that 25% (nearly 26% now) that my torrent is complete...
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