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FoolTrottel

1. DDz Quorum
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Everything posted by FoolTrottel

  1. No. 109's and 110's prop pitch works in a similar way, but just a tiny tad bit different... Difference being: 109: If you move the lever to the up position (100% in Spit/Hurricane) the pitch will start going upwards, from any position where is was, to its max. Or, until you move the lever back to its middle/neutral position. If you move the lever in the down position, pitch will be going down from wherever it was to its lowest value, or until you move the lever back to its neutral position. See? Very similar, just a bit different Same: Lever Up/Forward = Pitch Up Lever Down/Backwards = Pitch Down Difference: UK pitch control has a direct connection (1-on-1) between lever and pitch. The German pitch has a relation where lever position means either pitching up, pitching down or pitching steady.
  2. Happy Birthdays to the lot of ya! x5
  3. Hooray, my dozen 'o' cars are in Chicago already!
  4. Pictures with some 'dramatic lighting'... Ordered me some model cars (12) on S-Scale, 1:64. From the the United States, Frankfort, Kentucky. Costs: 44.95$, shipping and handling: 39.95$
  5. Good Show, thanks for posting that!
  6. Okay, it's in... no more randomization, all sequential, between 6'00 and 15'00, in steps of three hours...
  7. Changing of mission start time is back in. Random time between 6'30 and 16'30. Was wondering whether it'd be cool to have the mission run between 6'30 to 16'30 in steps of three hours instead of random. So if the mission ends at 9'30 (after starting at 6'30) the new mission would start where the previous one stopped: 9'30. And would thus run until 12'30. And so on... Would be nice, for anyone who would want to fly the entire 12 or so hours in one day in the Battle of Britain:) Who would do that? I'd better spend the time in throwing some more aircraft in
  8. Automatic change of mission time has been switched off again, as somehow, it got dark ... very dark ...
  9. For GK the answer is somewhere in this Post by Fruitbat As for sending chat messages, you'll have to open/add a new info window, customize it, en select the 'chat input' object, so you can enter text in it. No need to add the chat show output, as that's already on the right hand side.
  10. Welcome back home!
  11. Thanks ! Progress? Hm, a first attempt to create a 'template' for the railing, this is 15cm of a total of 400cm... And as the horizontal stuff is made out of balsa... oh so frikkin' fragile!
  12. And, a happy badger!
  13. One bridge, one layer of gray paint. Different lighting, different camera. Hence the difference in colour...
  14. +1 on what Jabo said on 'Driver Agent' Stuff like that is being thrown upon you if you are looking for a driver, any driver. Best to just go to the website of the manufacturer, and get drivers that way... What brand is that motherboard? (Me thinks 'Asus'... )
  15. Fixed it... possibly. Time will tell. Also fiddled with some of the mission parts, there's 29 different scenario's now...
  16. As of now, at each re-start of the server / base map, the mission starttime will be randomized. Currently between 6'30 and 16'00hrs.
  17. Is it dead yet?
  18. Hope it's the right colour! Not too sure about it yet.
  19. Road surface painted... A very fresh layer of asphalt, isn't it though....
  20. Thanks Fenrir, for the idea to use modeling stuff:
  21. Experimenting to make it look like brickwork... Brando, what do you think?
  22. Thanks guys! Here's a test fit, "Pijler H" attached to the Main span. Bought the paint today, it will be Grey. Well, the main span will, the road surfaces will be your average asphalt black/grey, the pilars I do not know yet, it such an undefined color... see below...
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