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FoolTrottel

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Everything posted by FoolTrottel

  1. Massive Bird yer takin' up there... Power!
  2. Oops... In trying to 'optimize' the power supply of the 14 Leds along the arc... I managed to burn half of them... that stinks! And the other half produces less light.... So, ripped them all off.... Oh well...
  3. Your 'launcher' will probably be in "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" (If you are using 64 bit W7) With this info, you should be able to manually add it to the NVidia profile. (Select the path-text, copy it, and use Ctrl-V via 'Add' then 'Browse')
  4. Well, just in case the bridge gives way me thinks...
  5. Yeah, I did not make the effort to set them up on the bridge and all just for the pictures.... but the idea is clear: The scenery of the bridge's city side will be the filming of a scene of the movie 'A Bridge Too Far' Used this picture of the actual situation back in '76 for inspiration:
  6. (...deleted stuff) Oh dear, sorry, never realized this was for CLoD ! ...
  7. The German assault on the bridge, September 18th, 1944 Question is, is 1/72nd scale good enough? Should I paint the remaining 19 figures?
  8. Hm, that's a good idea Mick, on one end of the Bridge the Germans attack, and all the cars in "modern time" on the other end... Or a huge traffic jam waiting for the filming to finish
  9. Forgot I also got this stuff: Just to test whether I can recreate the storming of the bridge by gruppe Gräbner: "While the Reconnaissance Battalion was scouting to the south of Arnhem, Colonel John Frost's 2nd Battalion of the British 1st Airborne Division had advanced into Arnhem and prepared defensive positions at the northern end of the bridge. Gräbner returned from his scouting mission to the south on the morning of 18 September, and ordered about half of his reconnaissance unit, numbering about 22 armored cars, half-tracks, and a few trucks, to attack north across the bridge. Gräbner's exact intentions remain a mystery, but he apparently either hoped to recapture the bridge or to race through the British positions to assist the rest of the division in its defense of Arnhem. Either way, the attack was a complete disaster. The Paras were ready, and after allowing the first four vehicles to pass, they opened up with PIAT anti-tank weapons, flamethrowers and small arms fire. In two hours of fighting, the Reconnaissance Battalion was virtually annihilated, losing 12 vehicles out of 22 in the assault and around 70 men killed, including Gräbner. This action is depicted in the film A Bridge Too Far.[5] (From Wikipedia: Click)
  10. https://www.youtube.com/watch?v=bohcvwiljjI Added some more lighting (the original 4 street lights are switched off here) Compared to RL: And got me a new model, A-Ford, lol. It's on there... bit too big scalewise, but... oh well.... Reason I tried this? Well, I stumbled upon a really cheap (2 Euros!) string of 20 LED's of the right colour... I had to remove 6, and what was worse... the gap between two lights in the original string was 10cm's, where I needed at least 13cm's. Yes, indeed. Thirteen times I had to add four cm's of electrical wire... twentysix times cutting a wire, Fiftytwo times welding them all back together with the good 'ol'e soldering iron.... And that's just the one side of the bridge... do I really want to do the other side as well?
  11. Jets? More of 'm? For IL-2? No frikkin' way! This mod is, as of now, ' VERBOTEN, JA!"
  12. Sounds like a spin-off from The Dark Knight Rises? "The Heavy Knight Sinks" ?
  13. Bongo, Happy Birthday!
  14. Added three submissions, specifically for the Blue Aces/Heroes amongst us: - Wellingtons Bomb Estree (Their target is a mission goal for Red, so if they hit it, Red will win the map!) - Defiants patrol the Channel. Turkey shoot, or do they have fighter cover? - Walrus patrol the Channel. Now as they are sub-missions, they will spawn... sometime .... or maybe not within those 3 hours the mission runs. Does Blue have radar? Anyways, 34 sub-missions in total now, randomly spawning, time in between two spawns is random between 4 and 10 minutes. Have BFun!
  15. We, you and I plus sombody else, I dont remember, tried this over and over and the conclusion was that it doesnt matter which settings we´d use, IL-2 is just cocked up when dropping bombs on stuff. Well, we used mixed stuff back then... I was on stock 4.12.2m, (a really a separate install) while yours (and others) were using the Hsfx-installl with stock selected in JSGME. Yesterday, before the briefings, Jabo, Fenrir and me did some more testing, and with both true 4.12.2m stock, and with Hsfx with History and Expert, the issue did not occur... As long as we all had the exact same install, and same (limited) mods activated, all appeared to be fine.
  16. Happy birthday !!!
  17. Sweper, though we've tried to get everybody running only History and Expert, there's no way of telling everybody indeed had them running only. Probably some did not... We should however try to have everybody running these on our regular coops....
  18. Testing revealed we all must run with this in JSGME: So only History and Expert. This to keep the mission free from the Bomd drop issues ...
  19. One more picture as it is now, because yes, I did buy some more vehicles...
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