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Everything posted by CaptJackG
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http://forums.eagle.ru/showthread.php?p=2389653#post2389653
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Still......A kill is a kill
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Correct, ie if you are on a steady 360 heading and the compass is showing 360 and you start a right turn to 090 the compass will jump behind you 51 degrees but as you turn it will catch up until at 090 it will indicate 090. If you continue the turn to 180 the compass will start to lead ahead of you until when you reach 180 degrees it will be 51 degrees in front of you showing 231 degrees. So you roll level when the compass indicates 231 and it will then return to 180 degrees when you are level. This 51 degrees I use here is for the latitude of London. If you were on the Equator there would be no lead/lag error. If you are at the poll the compass will just be pointing straight down, pretty much becoming unusable.
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I've watched the compass in Clod and it behaves like a real compass. The DG is a gyro which I'm pretty sure they used a vacuum system to spin the gyro. The gyro gives you rigidity in space, you cage the gyro, set your heading in reference to your mag compass, and uncage the gyro. Now when you turn, because the gyro maintains the same position it appears that your dg turns when in reality you are just moving the ac around the gyro. The problem with gyros are they precess, they will slowly move off your original heading reference. They also can be tumbled due to wild maneuvers. So you have to reset them using the mag compass. The magnetic compass in the RAF is the round dial mounted like a ships' compass. The t needle mounted inside always points to N (just like the little compass you use to get in a Cracker Jacks box). The Course Setter part is the mechanical outer dial you can rotate with the red N indicator. So why not use the mag compass all the time. It has errors that have to be understood. There are turn errors, lead/lag. Lead to the south lag to the north. How much lead/lag depends on your latitude, London being 51 degrees N. So if I'm making a turn to the N say from the SW (230 to 360) when I'm at 360 the mag compass will be lagging 51 degrees behind or 309. If turning to the S the compass when I'm on 180 with be leading 51 degrees ahead of me depending on the direction of turn. So you need to be straight and level when reading the mag compass. I also think, but no absolutely sure that ANDS is also modeled in Clod, Accelerate North Decelerate South. When on a E or W heading if you accelerate the ac the compass will swing N and if you decelerate the compass will swing S. So with those errors in mind, most normal flying from point a to point b you would set your DG and use that for primary heading ref keeping in mind that you have to reset it about every 15 minutes due to normal precession. And you always make sure you're in stable flight to get a good mag compass reading. BUUUUUUUUT since we're in a high performance fighter plane and the first turn after takeoff is usually done at about 70 to 90 degrees of bank we immediately tumble the DG, then we have to get back straight and level to reset the DG making sure were not turning while setting. So just remember that the Course Setter is mechanical and does not move except by you mechanically setting a course. The compass t needle inside you can not control as it always points to magnetic north so you have to fly the plane to a new heading to make the compass needle point to your desired course. I've just found it easier to navigate in Clod with the course setter set to my desired course and then I fly the plane to make my compass t needle line up with N on my course setter instead of trying to reset the DG continuously. We'll save a discussion on magnetic variation for later.
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Fenrir I use a little different procedure for navigation with the RAF aircraft. I look at the map and estimate the desired course I need to fly and put that in my course setter. I do not use the DG (Directional Gyro). This is a gyro that requires the AC to be running in order to operate and it precesses and tumbles when maneuvering. When I takeoff I turn the aircraft until the magnetic compass needle lines up with my course setter, the t of the needle pointed to north on the course setter. When in flight I'll look at the mag compass and if the needle has moved off of north I'll correct it back to north on the course setter. When correcting just think of the compass needle showing you which way to turn. If it is left of my course I'll turn left to bring back to on course. Another thing trying to use the DG it has to be reset during flight and that can only be done when flying straight and level which can be hard to do when your looking down at the compass and your trying to align the course setter to the compass needle and the next thing you know your in a turn and your needle is moving.
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This is a mission Kira, AP, and myself flew last night. You have to depart in a snow storm' After Takeoff And then the return, 8 mile final in the snow on the ILS to Rwy 09 Ground Contact Approach Lights in sight Runway in sight Crossing the threshold
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Version 1.010 Dear pilots! We present to you this new major game update. Some things have been fixed, others are going to be introduced for the first time. Well, meet the 1.010! A few lines in the change log that we find particularly important are highlighted with blue color Aircraft FM/DM/AI: 1. The issue that caused He 111 to hop up when its wheel is shot off was fixed; 2. Extreme nosing over in case of heavy tail hit on Pe-2 was fixed; 3. He 111 tailwheel fixed; 4. Pilots and gunners vitality decreased (now it takes 2-3 not slowed by an armor 7.62 bullets to kill them); 5. Rudder counter forces at high speed were reduced on Fw 190 according to the reference; 6. Taxiing on Fw 190 improved (landing gear settings tweaked to make turning at low speeds with released tail wheel manageable); 7. Fixed the speed that pushes pilot’s head back into the cockpit. It starts to push on 300 km/h and completely returns the head back inside on 500km/h; 8. It still remains possible to do a small sneak peek even on high speeds; 9. The airflow is now pushing pilot’s head back into the cockpit according to IAS, not TAS; 10. Speed is now correctly shown on He 111 gauges; 11. Prop feathering levers on He 111 now works correctly; 12. The issue that made it impossible for AI to control the plane after any manual stabilizer changes was fixed; 13. AI pilot on Fw 190 was fixed; 14. Landing skill of Bf 109 AI pilots was improved; 15. Bombing skill of Bf 109 AI pilots was improved; 16. AI fighter pilots can sustain heavier overload during dogfight; 17. AI bombers and attack planes won't attempt to dogfight in Duel missions, they perform evasive maneuvers and rely on their turrets; 18. AI gunners open fire at ground targets at a longer range; Graphics and misc: 19. The mixture control lever on IL-2 was fixed; 20. The tiled texture near the fixed gun on Pe-2 was fixed; 21. Several typos in signatures in He 111 were fixed; 22. Trimmer indicator on He 111 shows correct value when trimmer is reset; 23. The telltales (external gear indicators) should now disappear when the wing is cut off; 24. Gunsight illumination regulator on Yak-1 won't move when you switch cabin light on or off; 25. The Ju 87 cockpit glass should be disappearing correctly when it’s shot off; 26. The issue that caused an averagely damaged Yak-1 to loose canopy glass was fixed; 27. Friendly aircraft that cover your flight in campaign start on correct course; 28. The trees that blocked takeoff for heavily loaded planes on the Pichuga airfield were removed; 29. Trees the heavy loaded planes could crash into are removed near Peskovatka airfield; 30. Trees the heavy loaded planes could crash into are removed near Lapino airfield; 31. Tanks near Pitomnik are positioned correctly (previously they could end up on ice); 32. Stalingrad building templates are saved with correct path; 33. The visuals of river banks were improved; 34. Airfields are now more easily distinguishable on the terrain; 35. The sound of fire on the second engine was fixed for the corresponding planes; 36. Train flatbeds were added to the stats; 37. AA guns placed on the trains are now correctly being counted for the stats; 38. Objects that carry no tactical value were removed from the stats (half destroyed objects, aircraft shelters, etc.); 39. Objects on Novosokolniki and Velikie Luki maps were added to stats; GUI: 40. Flash objects and images can be used in custom missions via mission editor; 41. It is now possible to see your route and all the events that happened during a Campaign mission in the debriefing; 42. Ground object kills are shown in in-game chat; 43. AI unit kills are shown in in-game chat; 44. In-game chat shows exact object type which was killed and which made a kill; 45. Microstutters on multiplayer servers with big amount of players were fixed; 46. Convergence and bomb fuzes are now working properly in Campaign and Quick Mission; 47. The error that used to show up when trying to respawn during a death penalty has been fixed; 48. The issue with multiplayer that caused a plane to spawn but kept the lobby screen showing the endless clock counter, was solved. 49. Death penalty timer was fixed; 50. Finishing flight is only possible after landing on Expert difficulty (and can be set on Custom difficulty). 51. Server preset is now shown correctly in the server list after finishing flight; 52. Access to the 9th skin for Fw 190 was fixed; 53. This list of single missions only shows the missions of proper kind (single missions); 54. Missions that require a plane unavailable to a player will not be available to a player; 55. Plane setups are now saved for the next respawn on that plane in multiplayer. A setup is stored until the user leaves the server or clicks the corresponding button in the GUI; 56. A multiplayer mission should now be checking availability of unlocks required by the mission scenario, this doesn’t involve the plane setup dialog screen. Tools: 57. An option to edit missions using a topographic map is now available in Mission editor; 58. Add by Dialog option was added to the train’s Advanced properties; 59. Advanced Properties dialog in the Mission editor was reworked to make it better visible on wide screens; 60. Camera resets to default position after changing the map in the editor; 61. Ok and Cancel buttons were added to the localization switch dialog in Mission editor; 62. .List files are now saved differently to TRA_Media (Flash). It should now save all the files that are stored in the corresponding folder along with the .sfw or .gfx files; 63. An option to set server configuration via .sds file was added; 64. Ping filter should be now working properly in dserver settings; 65. DServer Remote Console settings are stored in SDS file and can be adjusted using DServer Manage SDS feature.