-
Posts
3,459 -
Joined
-
Last visited
-
Days Won
198
Content Type
Profiles
Forums
Downloads
Gallery
Events
Articles
Everything posted by DD_Arthur
-
A place to share coops
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
I tried to do it myself but was unable (see below) and I thought you'd enjoy doing it I did say I was a f#&*wit. We need to look in more depth around how to generate missions. I know it can be done. I can do it with PWCG but you get one-sided missions. There seems to be no ability to have human opposition as the enemy a.i. are spawned during the missions; therefore there are simply no enemy planes to be filled with breathers at the start of the mission. Does that make sense? I'd like to hear other peoples experience with mission generation. -
A place to share coops
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Technically, yes we could run a dedicated server at the moment but it would be a dogfight server only and there seem to be plenty of those up anyway. At the moment the Dserver will not run coop missions. By 'rotating coops' do you mean a server permanently up that hosts continuous coop missions? If so this is not technically possible at the moment. Like IL2 1946, IL2 BoX needs a host to run coops. Could we put up a server that has a.i. aircraft running and aircraft available at airfields that can be flown by humans i.e; like our CLoD server? Yes to this too BUT the amount of a.i. flying around would be drastically smaller than the amount that can be programmed into CLoD. We'd need a dedicated box for this. Here's link to JimTM's excellent manual on the ME and setting up the Dserver; https://forum.il2sturmovik.com/topic/26303-il-2-sturmovik-mission-editor-and-multiplayer-server-manual/ Also, a link to the server commander software Coconut has developed for his server; https://forum.il2sturmovik.com/topic/21264-release-sturmovik-server-control/ When it comes to coops BoX and IL2 1946's system of doing things seems pretty familiar and I think it's surprisingly easy to host coops on our own machines. It must be - I've been doing it and I'm a f#%*wit when it comes to this stuff. Any of us who have the game can do this. The important thing seems to be a decent internet connection. Do we have a need for this? I think certainly yes - for us as a squad. As we get more experienced with it we could host for the general community in a UbiZoo coops style too. What we lack at the moment is content. People are making dedicated coop missions now the game has this mode. What they are tending to do though is make them for Battle of Kuban at the moment as it's the latest and greatest. This isn't too much of a problem as all maps can be accessed in multiplayer. We just simply need the ability to edit the planes to give us a set that everyone can fly - i.e, from the Battle of Stalingrad planeset. -
A place to share coops
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
OK; Vander uploaded new missions which should work correctly now. Links and uploads amended accordingly. Jabo; can the files for this in the vault be deleted and replaced by these? SYN_Cooperative_Kuban_v4.zip -
A place to share coops
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Still no go with Vander's coops tonight. Both WingFlyr and Perf were getting File Transfer error messages. I'll edit my post but I think they should be pulled from the vault too. I've let Vander know. Edit; Remember, you can launch and play them as a single player in coop mode but other people will not be able to join you. -
Must be pretty desicated after three decades?
-
A place to share coops
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
-
I thought I'd start this thread in an effort to see what we've all got between us in the way of BoX coops so far. I've been hosting these made by Tx_Tips TipsCoOPs Pack One Updated.zip TipsCoOPs Pack Two Updated.zip These are fairly straightforward missions with er...brief briefings but some planes have an airstart option. TipsCoOPs Pack One Updated.zip They contain Stalingrad and Moscow maps and plane sets. I've also got these made by SYN_Vander which are in effect a mini campaign for the Kuban map. SYN_Cooperative_Kuban_v4.zip https://forum.il2sturmovik.com/topic/30922-the-syndicate-corner/?page=3 With the exception of mission #4 they all contain at least one type of aircraft from the BoS planeset. They also come with a full brief and mission map. The BoX coop system seems to work very well - once you've got your ports sorted.. I've made a video and posted it in the rough and ready guide about hosting coops but briefly; download these into C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Multiplayer\Cooperative start the game in online mode, click on multiplayer, select coops and then click on create server. You should then see and be able to select these missions in your coop folder. When you launch the mission you are actually putting a coop up but you will be able to fly these missions on your own. I wonder if this is a way for those Dogz who only have Battle of Stalingrad to have a play on the Kuban and Moscow maps at their leisure? In theory this should work as the game is being launched in multiplayer mode where all maps are available? What we really need to be able to do is edit these coops in the mission editor and replace the Kuban planes with Stalingrad planes so we can have as many Dogz participating as possible. I know this is doable using the editor, I'm just a bit stumped as to how at present Also; linky to section of the BoS forum where these - and others - are being posted https://forum.il2sturmovik.com/forum/113-multiplayer-missions-co-op-and-dogfight/ Any other coops people have - especially those succesfully generated using the campaign system or PWCG - please don't hesitate to post them here
-
Detcord - not the most prolific but certainly the most talented skinner in BoX at the moment - imho https://forum.il2sturmovik.com/topic/30152-dets-hangar/
-
Does that renaming the meta shaders file and let the game rebuild another one really help? I've certainly got the lime-green trees.......
-
BoX rough and ready set up guide
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Give me an hour to finish waxing my legs Sweper and I'll be on T/S and we can run through some set up and control settings for you. -
BoX rough and ready set up guide
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
While I remember; BoS user manual as the link I've posted from the BoX forum is dead..... IL2_BOS_Manual_English_1011_rev1.zip -
It's in; C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\input Make a copy of the input folder and keep it somewhere safe!
-
Wow! Hello Lothar, salute m8 Nice to see you.
-
Fruitbats endorsed mods for BoX
DD_Arthur replied to fruitbat's topic in IL-2 Sturmovik: Great Battles Series
Yep. -
Fruitbats endorsed mods for BoX
DD_Arthur replied to fruitbat's topic in IL-2 Sturmovik: Great Battles Series
Are you logged in? Moving pictures of green Moscow too; -
Fruitbats endorsed mods for BoX
DD_Arthur replied to fruitbat's topic in IL-2 Sturmovik: Great Battles Series
Moscow summer map IS fantastic! -
-
-
Why aren't you working on your Swordfish? () Edit; thirty year old Revell kit? Thats going to be as rough as old boots FT. How much filler and sand paper have you got?
-
Hi Fen. Preload radius is 60000. i saw that post over on the DCS forums. I'll reduce the textures too but I think an investment in some more ram might be a good idea. What do you make of this memory leak business? Is this confirmed by the DCS devs or is it just another part of the mud-slinging that DCS seems to attract?
-
New Game Launcher, New Set Up
DD_Arthur replied to DD_Arthur's topic in IL-2 Sturmovik: Great Battles Series
Bodenplatte 'planes taking shape Seems we're going to get LF/HF versions too! and more of these....the seventh version of the '109 to appear in this sim and most significant of all and a nice surprise...because this has been made by a sub-contract modelling team -
12gigs of so so DDR3 and an nvidia 970.
-
Ran DCS and found my assignments have not changed. Also came across a post in the DCS forum about making sure VR options are unchecked as having them on reduces performance. Did this and the game does run rather better than before. Looks good too but I seem to get occasional lock ups for several seconds at a time or the game will go through a big period of stuttering before settling down again.
-
Really? Downloaded it last night but haven't run it yet.......