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Everything posted by Sid
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EDIT: I have updated 'Dogz Icon Mod - No ground icons v1.00' to v2.00. The zip file has been changed too so if you have already downloaded v1.00 please update to v2.00. I changed it because in v1.00 the tank icon shows up on the maps when you fly over them - it appears as a little 'maggot' thing. I have removed the 'maggot' in V2.00 so that there are no visible icons for tanks only (other vehicles eg. trucks still show up on maps) from the air or on the maps.
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Morning gents Would it be useful to have a single icons mod that can be enabled/disabled by JSGME? I have combined the two mods I use: 1. ICON_D_D_NL_SM_T As a default, this mod gives me a small red triangle/square over air/ground objects, removes arrows pointing to other aircraft and removes range and name information. This is the one that has been altered for use in Friar's upcoming tank scenario. 2. Icon_Map_Other_Planes_Off_3010C_2-15 As a default, this mod clears all aircraft icons off the pilot/driver's large map and minimap leaving pilot aircraft icon only. This combined mod, let's call it 'Dogz Icons Standard' can be easily converted into 'Dogz Icons No Ground Icons'. In effect, this would give us two mods to use, one for day to day use and another when required for tank battles. They are ready for use now if people would like to try them and are attached in the zip file below. After feedback and if they are considered usable I will put them in the vault. Please note that there are 2 separate mods in the zip file and only one should be activated at any one time. 'Dogz Icon Mod v1.00' is for general use and has the effects in 1 and 2 above, 'Dogz Icon Mod - Tank battles v2.00' is for tank battles and has what the previous mod has EXCEPT there are NO ground icons and NO tank icons on the maps. They should be considered a work in progress as I am looking more deeply into them and other mods to get what I would consider a fair and practical icon set for the Dogz. In addition to the above I would like to include: 1. Yellow waypoint circle removed but target indicator remaining 2. Pilot name appears close up 3. Remove box around flight leader The above three are on a wish list but I think the attached two icon mods are a start. Does anyone use any other icon mods and is there anything you would add to the wishlist? Cheerzen Dogz icon mods.zip
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Level bombing introduction session
Sid replied to Sid's topic in IL-2 Sturmovik: Great Battles Series
There is no Ju88 in the mission but the sighting system is the same as the He111 so you could use the sight in the 111 and transfer the knowledge into the 88. -
Hello mate. Looking forward to meeting you
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Level bombing introduction session
Sid replied to Sid's topic in IL-2 Sturmovik: Great Battles Series
There is an Auto mode on the 2 x Heinkel 111s and the Ju88 but not the A20 or Pe7s. The german bombers also allow you to differentiate between internal and external loads -
Level bombing introduction session
Sid replied to Sid's topic in IL-2 Sturmovik: Great Battles Series
Sorry Dave, am editing it. Gimme 10 mins -
Hello chaps Should anyone be interested I will be running a dogfight mission for a couple of hours and chatting through the setup I have for level bombing in the A20 and He111. The idea is to introduce the practice and go through key mappings and actions that will hopefully allow someone to successfully hit targets from height. We tried this during the Old Gits session run on UK time mornings and had some great fun... The mission will be running on my dogfight server twice, on Monday 30th Nov 2000hrs GMT and Wednesday 2nd December 2000 GMT (my apologies to Clod flyers). You don't need to be at both, one is fine, but hey you might enjoy it and want to do two!! In order to help the sessions it would be good if those joining would do some checks on their game first: 1. Ensure that when joining a mission in flight your aircraft remains flying level without pilot input - the idea is to be able to go through the bombsight whilst the aircraft is flying without having touched throttle or controls. Go into a 'Quick Mission', select the A20 flying at 3000m and start. We tried this in the Old Gits session and it works ok for the purposes of what we want to do. 2. Ensure that you have key mappings for bomb sight, bomb doors and level autopilot - see attached piccies. No other key mappings are needed because the bombardier actions in this position are all mouse-clickable within the bomb sight screen. 3. Download the two attached .docs 'Correction diagram' and 'Bomb correction for wind' as these will be referred to during the session. Pretty much all of the bombardier actions are simple however there could be a need during a mission to enter a gauge value due to wind direction and speed and this requires a bit of thought. For example, a recent campaign mission briefing had wind at ground level at 0m/s but up to 12000ft it varied up to 11m/s. This will affect your aiming point when level bombing. The attached .docs are intended as a guide and will be explained during the sessions. Please note that following some testing during the last 2 missions, should anyone now wish to try level bombing during Tom's 'Lightning Strikes' P38 campaign as a member of the 410th Bomb Group flying out of Eindhoven then Tom has kindly agreed to allow 4 A20 slots for 'breathers' during any one mission. If you want to do this then please let Tom know well beforehand so he can do the necessary admin. To aid in identification it would also be good to download the A20 'Night Intruder' and 'Lead Bombardier' skins from this thread ...and some others if you like them Cheerzen Bomb correction for wind.doc Correction diagram.doc
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What are the advantages of dual booting?
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PWCG P-38 Lightning Strikes Co-op Campaign
Sid replied to DD_Fenrir's topic in IL-2 Sturmovik: Great Battles Series
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I have to tell you this story Delta... On one of the cruises I shared with my late wife Janie we were cruising around the UK....there were 3 thousand US and Canadian passengers and a few hundred UK...not that that mattered. One morning we went for breakfast and, as was the practice, we ended up on a random table seating 8 with 6 Scots. All couples so the conversation was easy. The subject of porridge came up and obviously I got scowled at because I like mine with milk, honey....anything to give it some flavour apart from water and salt. Not to say I haven't tried it with water and salt but I have no need of repentance and don't need to torture myself by eating it as such. When the waitress came and took the breakfast order Janie and I had milk and honey.....and so did one other Scots couple...!! The looks they got from the other 2 couples were memorable...I think they were thrown overboard on the leg between Glasgow and Belfast.....
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And I'll bet you have porridge with water and salt.... :)
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Tank Fest / Dog Fight Event - Debrief - Let me know your thoughts Please
Sid replied to Friar's topic in Jim's Place
Don't forget, Crash's pooter is future proofed.... -
Tank Fest / Dog Fight Event - Debrief - Let me know your thoughts Please
Sid replied to Friar's topic in Jim's Place
Really, really good fun....!! I wouldn't want to see anything changed but, following feedback from others, will go with what you alter in order to make it more enjoyable for all. So: Keep: Settings as they were Remove: Nothing My comments from last night's 'after battle' chat: 1. Any icon over a tank will destroy any stealth or camouflage and any advantage created by the driver. 2. I think it is difficult to bomb a tank or strafe it and cause sufficient damage to destroy it. Air attacks on tanks last night generally broke tracks which resulted in the driver having to conduct repairs by switching the engine off and waiting a few minutes leaving him vulnerable to tank shots and air attack. I think bigger bombs may give a pilot more chance of damage or destruction of a tank but it is still reliant on hitting a tank or dropping closer. Cheerzen -
Lake District...one of my favourite places on the planet
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Fantastic model FT. Well done
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Nice to see it out again. I hadn't seen the aircrew before
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All works. Is it me or does the scenery look better after an update? Flew around Cornwall yesterday for an hour or so taking in the coastline and enjoyed it very much
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This morning's Old Gits' session was a good one for a lot of reasons and there were lots of learning points, particularly in tank fighting. We used the map from last night's Dogz session and most of the battle was close to, or within, wooded areas. What we found was that if the opposing tank was in open ground then it's icon was clearly visible provided the other tank had an unobstructed view of it. However, if one or both tanks were in amongst the trees then either tank's icon MAY be visible fully, partially or completely obscured by the trees. Even moving a tank MAY not cause the icon to appear in view again. This meant that close skirmishes happened without icons being seen by one or both of the tanks and a tank commander was reliant on his Mark 1 eyeball in identifying type, position, muzzle flash and fall of shot. This was also the case when skirmishing around buildings. Because of the above I am happy to have icons on but would not have F2 external view on.
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