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Everything posted by Friar
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@T_O_A_D - We already have a DangerDogz discord, but thanks for the offer.
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err @Crash - I don't think you have. Of the 3 votes cast yours is not one of them?
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You have not voted Crash?
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On the router you are using are there are "approved devices" lists? bit of wild stab (this new pc is not "allowed" to connect?) You can trust the network cable you are using? have you switched the pc off and on again (may be difficult in the middle of the install I guess)
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Salute, During the DCS session last night we lost TeamSpeak again. I was able to re-start it with no issue but this now seems to be a regular issue (it happened during Mondays session as well). I believe that the level of Discord we require is free (open to being corrected) and that we pay for Teamspeak. It seems that the majority of us that play these days already have Discord installed so would not be too much of an issue moving? What do you guys think?
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Looking forward to you joining a DCS night soon then
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Had a really odd error this morning. When I launched the game I got the following error "Failed to get authorization data. Error code 500. No saved authorization found". Turns out it is to do with the date time on my pc. I went into control panel and date time and then went into internet clock and got it to update. All good now. EDIT: Odd thing I found a youtube video explaining how to set the clock sync that is dated exactly 1 year ago........ Do Microshaft have an issue with 31st August / 1st September?
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
Added option to re-start the mission as well. -
New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
UPDATE 23RD AUGUST 2024 Syria Campaign M1 (Mission 1 - Harim / Aleppo Airfield) Added ability via comms F10 "Other" to "Request More Enemy AI" Made enemy AI more random. When an A2A plane is taken (or a request made) one of the enemy airfields is picked at random then a flight of planes at that airfield is picked at random to spawn in. These features will be carried forward to other Syria Campaign missions. Friar. -
Hey FT Please drop me a note on the location for the new updater (following the re-install) so I can wade in and do the updates if required. Many thanks. We are looking to do Normandy on Thursday if you fancy a bumble, perhaps even join me in a tank to attack the allied airfield?
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Salute After last nights session I am wondering if the way my Syria scenario has been put together is not working for us? Have I been too ambitious in setting the objectives? Is it already getting too repetitive each time we fly it? Do people just want a bit of air to air and ground pounding targets instead? Is the scenario spread out too far on this map? Thoughts please. Friar
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It is a very stable platform for flying. I am working on adding logistics to my Syria mission. As each plane loads fuel and weapons they will be depleted and so will need to be re-supplied and the 'hook is the ideal workhorse for this. (The Herc is also pencilled in for this). Its early days and the pre-order discount has gone. I would suggest perhaps waiting for the next sale? by then there should be more features, I may have developed more use for it as well Or just go for it as it is pretty dam cool...
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With the release of the CH-47F a few people have been commenting on the FPS drop in certain scenarios. Whilst reading through the thread myself and Fruitbat came across the same post and have tried it tonight with much success. THIS HAS NOTHING TO DO WITH THE CH-47F. It seems to be helping across the board. We both had textures set to HIGH and have changed our texture settings to Medium and not had any impact on the look of the sim but both our frames have shown a better performance, in Fruitbats case he has reported a significant improvement with the Phantom. Give it a go. Its a simple change that can be done from the game launcher.
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Thanks Roger, your work on the server is appreciated. We are due to fly DCS this evening but can use our Discord if TS needs to be down and I expect us to be done way before midnight our time.
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Salute, as we have a new shiny toy I thought I would start a thread to share any knowledge that is published about it. Wags' videos are easily located on YouTube so I will leave you to find those if you want. I will however post a link to a channel I found this morning from an actual C47 pilot who is doing some instructions videos, like Casmo in the Apache and Kiowa, it is always good to learn from someone who has used it for real.
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
UPDATE 12TH AUGUST 2024 Syrian Template V3 Change to the way troops are generated for picking-up Added new Orphanage building right next to Aleppo TV and Radio stations which MUST NOT be hit! if you fancy a precision bombing exercise. Shutting down the countries communication channels should be a high priority on the tactical strike targets agenda. Added allied convoy heading to the area of Fence Gate Post 2 to facilitate a FOB for helicopter RRR and troop pick-up (giving shorter flight times). The limitations and the potential for issues for pilots repeatedly wanting to pick-up troops was bugging me (a player crashes after take-off for example or on landing attempting to deploy the troops and needs to go again). After trying different solutions I have finally settled on one that works quite well. It is probably overkill for what will be used but it has taught me the logic on how to do such things without using scripts. I can if required scale it back if it proves to be an issue. Players wanting to transport troops will now do so by first going into the Communication menu and selecting F10 "Other". In there will be the options to request a Section (group of 6) or a Platoon (group of 24). Each pick-up location will have its own item in the menu. At the start there will be only two, one for "Request Hatay Section" and one for "Request Hatay Platoon". As other positions become available for initial troop pick-up menu options will be added dynamically. For example I have added a new allied convoy that will depart from Hatay and head towards Fence Gate Post Two. When (and if) it arrives it will facilitate RRR for helicopters plus eventually the option to pick-up more troops for location capture deployment. When the option is selected the next available unit of the chosen type will be enabled and stood ready for boarding at the compound. There are now 8 Sections available for pickup and 5 Platoons. A player in the Hook could for example request 4 sections be made ready. In game there are 4 Huey slots and 4 Hook slots. This request can either be made once you have landed in the compound or before you have taken off. It does not matter. Once the maximum number of Sections and Platoons available have been requested for the location the option to request them will be removed from the menu for that pick-up zone. I would suggest one Section per Huey (I think the game will allow you to take more but lets try and keep it real) and a maximum of 24 troops (either 1 Platoon or 4 Sections) for the Chinook. Again the loadout capacity / availability is higher. Plus I have not yet tested the impact to the server once a platoon is deployed and makes its way to the target area with the potential for all the soldiers to be firing. If the game struggles to move the Platoon correctly I may have to do away with the Platoon option and just have lots more Sections. To board the troops there is a standard DCS option on the Comms menu "Airborne Troops". You select that, then "Embark", This gives you another option called "Embarking" where you are able to select the name of the group you wish to board from those that have been made ready. For example if two of you have landed and have both requested Sections they will both be listed for both players so some cooperation is required. Once selected they will run towards you and "board" your helicopter. You will receive a notification message once they are all aboard. To disembark the troops there will now be an option for Disembark and Disembarking where you select the name of the unit you wish to unload. Once unloaded they will head towards their given waypoint(s), which is why we now have to unload in specific areas (labelled and designated on the F10 map in Orange with triangles around the edge. The pick-up zones are Green with squares around the edge) I appreciate these recent updates are heavily Helicopter focused but if anyone wants to suggest other scenarios for the fixed wing jockeys I am more than willing to try and accommodate them. For example it was an idea from Fenrir and Fruitbat about splitting the A2A and A2G and also having enemy AI attacking our bases, which was put in for the previous update. Salute Friar -
New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
UPDATE 11TH AUGUST 2024 Syria Campaign Map Added CH-47F (Chinhook) I now have a better understanding of how standard DCS troop transport works so have introduced the following Troops can be transported by Huey or Hook. Troops are provided in Sections of 6 (intended for the Huey) and Platoons of 24 (intended for the Hook) As at this release there are a finite number of troops available. 4 x Sections of 6 and 4 x Platoons of 24. Units can not be spawned in repeatedly. Once these units are used or killed. That is it for this mission session. (I am looking to add more units based on territory capture) Each helicopter is assigned a unit to pick-up at spawn in. For example - "Mission Update - Pilot of Huey-1 you have been assigned 82nd Airborne Section-1" You can now however load more than 1 unit (if your capacity allows) should you wish. Troops can only be picked up and dropped off at specific points on the map. I have created Green zones for pick-up and Orange zones for deployment. The two zones are linked via way-points for the troops. For example troops picked up at the green zone in Hatay can only be deployed to the Orange zone at Harim. Once deployed they will follow their own way-points to achieve their objective. They will head for Harim town. If you deploy your troops anywhere else they will make their way to what should have been their next way-point. You can not pick-up and drop off ad-hoc like we could with DML Once they have achieved their objective they will proceed to a Green zone ready for extraction. There may be more than 1 group of troops waiting for extraction at the Green zone. So for example if you are in a Hook and there are 3x6 Sections waiting, you could pick them all up in one go if no one else is playing that role. Added MC 2000 back in -
yes https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/
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@Sid - I am afraid it is. I have dropped the Bronco from my Syrian and Gulf missions (you were not there to fly it (#sadface) and I have not added it back. I have also not used the A4 in Syria as again there was no need / requirement from those that are currently flying. The Apache is stock so you do not have to worry about that. I did have the Blackhawk mod but as I was the only person tot fly it I have also dropped that due to the Chinook.
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Hey @Sid, glad things are going well enough for you to be considering such questions. You re-join us at interesting times. With the arrival of the Chinook and the excellent Hercules free mod important logistics are close on the horizon. But I am sure we will fly what ever it takes to ease you back in gently
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Must have been you that kicked me when I was going to put the forum back-up. It was down again this morning. Of course I bow to your seniority .... Many thanks for updating the server again.
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
...But we may not have it all our own way.....