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Friar

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  1. UPDATE 7TH AUGUST 2024 Syria Map New scenario now available (built without DML so no script issues / crashes like before); Welcome to NATO Operations Turkiye / Cyprus Air Force Bases From here we will be launching our attacks on Syria. MISSION SESSION 1 =============== Objectives For Mission (In No Special Order) Secure Control Of The Skies Strike Military and Tactical Ground Targets Capture Harim Town Capture Aleppo Town Capture Aleppo Airfield To capture an enemy location blue forces must be superior to occupying red forces. Tactical and Military Targets available for "Ground Pounding" Aleppo Logistics Park Train Station Tv and Radio Stations Weapons Store Al Safirah SAM Site Scientific Research Center Military Base Missile Store Jablah Hydro Electric Station Hin Shinshar Chemical Weapons Bunker Khirbet Chemical Weapons Bunker AAA Site SAm SIte Palmyra Weapons Storage. Pre-configured Way-points (You can of course plan your own) HATAY HELICOPTERS ============= WP01 - Home WP02 and 03- Harim Town WP04 - Aleppo Town WP05 - Aleppo Airfield INCIRCLIK AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Aleppo Town WP03 - Aleppo TV / Radio Stations WP04 - Aleppo Airfield WP05 - Aleppo Weapon Storage WP06 - Al Safirah SAM/Research Centre/Missile Storage/Military Base AKROTIRI AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Jablah Hydro Electric Station WP03 - Hin Shinsha Chemical Storage WP04 - Khirbet Chemical Store/AAA/SAM Site WP05 - Palmyra Weapons Store GAME PLAY INFORMATION ================ Aircraft designated "(A2A)" when selected will spawn enemy aircraft flights. Aircraft designated "(A2G)" will not. That is not to say they will not be attacked if someone else has spawned enemy AI. You can of course set a load-out for ground attack on an "A2A" designated plane and vice-versa but taking off in an "A2A" designated plane will trigger the AI flights. Town and airfield capture zones are marked by a dotted ring. TROOP TRANSPORT ============== Only Hueys can transport troops. They can be picked up from HATAY in the area marked. Once dropped they can not be picked up again (unlike with DML). Once Harim has been captured they can also be picked up by Hueys from the new RRR area. If the mission objectives are achieved I will endeavor to produce a new scenario rolling the map on with new objectives for the next session.
  2. They Killed George!
  3. @DD_Arthur Could you put the OS on an SSD. I have mine on one and does make boot up faster? Now that schools out might we see you with us one night perhaps?
  4. UPDATE 23RD JULY 2024 Syria 10:00hrs only Added option to take LSO and Carrier Boss slots on Theodore Roosevelt (who wants to be first to kick a hard left just as Fen comes into land?) Corrected spawn positions for some planes as pointed out by @delta7 Added EWR for enemy AI planes. "They do not know who you are but they will find you and they will kill you".
  5. @delta7 - Thanks for the heads-up. I need to re-visit that map anyway to add in the ability to be LSO and Carrier Boss anyway so will check those out. Regards Friar
  6. ..taking long coastal and countryside walks, my wife keenly pointing out the views, the flowers and wildlife... ..me thinking about building a spreadsheet to help track the development of my Syria Campaign...
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  7. Thanks Tom. I was hoping they did not impede players from taking off as I was going to put some manual "runway closed" logic following a AI attack at one of our airfields. I was going to do pseudo "repairs" and then open the runway again but if AI bombing a runway prevents players from using the runway (and I think it is for about an hour) then that would be no good for the campaign I am working on. I might have the AI attack NEAR the runway and then if they have got through then implement my closed / open logic. If anyone has any other test results / comments then please chip in. This DD_Friar broadcasting from a wet and overcast Suffolk holiday park where myself and the wife probably rank in the top 2% youngest visitors. Anyone for "Zimmer Wars"?
  8. Salute I am away this week on holiday and was wondering if someone please could do a test whilst I am away that would assist with a feature I am thinking of putting into a new campaign mission I am currently building. I would like to know if a runway has been bombed, can planes take off over the crater marks on the runway? There appears to be some posts about this but nothing recent. Hopefully they can, which is fine for the scenario I am contemplating, which may sound odd, but I shall say no more. Many thanks Friar
  9. I have changed the scripts on the Syria maps and uploaded new versions. I have run the 10:00 Syria map up on the server. These missions have not yet been converted to Dynamic Spawns so stick with the old method for now. It will come as with it the player gets to choose hot start or not at arming screen so I will not have to add extra units.
  10. Hi Mel, further to your question last night I have been looking into it never having done it before. Please see the the video from GrimReaper. Could it have been you were faster than 160knts?
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  11. Lets leave out the Afghanistan map for now. Its really big and will take a long time to download. If we want to run a mission either I or Fruitbat perhaps will host?
  12. Star again FT. Bedankt
  13. Posted on DML thread. cfrag has replied to say caused by unannounced change to the way some data is sent to one of the tables. He has posted new scripts to fix this issue. I will add them into the missions and re-upload. He ended by saying that there may be others but bear with me I will get the fixes in as soon as I can.
  14. I have checked the Syria mission and the carrier is now working. Thanks for your time FT. Every day a school day... <
  15. Is that in a good way FT? or "boy what have you got me in to"?
  16. Hey @FoolTrottel thanks for looking. Would it be this? https://forum.dcs.world/topic/324040-eagle-dynamics-modular-dedicated-server-installer/ Installation of a module To install a module currently you have to use the following command line in the server install folder: .\bin\DCS_updater.exe install MODULE1_id MODULE2_id ... Example: .\bin\DCS_updater.exe install SYRIA_terrain List of available modules Module name Install/Uninstall id Supercarrier SUPERCARRIER WWII Units pack WWII-ARMOUR Caucasus CAUCASUS_terrain Nevada Test and Training Range NEVADA_terrain Normandy 1944 NORMANDY_terrain Persian Gulf PERSIANGULF_terrain The Channel THECHANNEL_terrain Syria SYRIA_terrain Mariana Islands MARIANAISLANDS_terrain South Atlantic FALKLANDS_terrain Sinai SINAIMAP_terrain Kola KOLA_terrain
  17. Salute @FoolTrottel - Sir, I know we have spoken about this a little while ago when I mentioned that I thought the issue of F14 mid air spawn on the server was down to the super carrier module not being deployed and you came back with the Caucasus map being ok. I checked and that map does not use the same carrier and plus I have just tried our previous Persian Gulf mission which we had been running for ages and that to has me spawning in mid air when I try and take the F14 on the TR. I think it is too much of a coincidence that both the Syria and PG maps both have the same issue, but run fine on my machine. If I ask "pretty please", please may you check to see if the SuperCarrier has been deployed to the new install.
  18. Hi many thanks Roger, is there nothing we can do about it flagging the site as "not secure" ?
  19. One for @DD_Fenrir and @PapaBear
  20. As it stands I can not make Sundays.
  21. Sorry - delta -no problem on keeping GBS Tuesdays.
  22. Would GBS be willing to loose Tuesdays and we move DCS to Tuesday from Monday? That would enable Crash to play also Perf with his new super computer is getting into DCS.
  23. UPDATE 29th June 2024 Syria 10:00hrs Map Only Added random supply convoy group as targets. Their start position is marked on the map. When all units in the convoy have been killed another convoy will be generated. Includes Phantom and Kiowa Changed missile warning system on Kiowa Hopefully corrected carrier position so planes should no longer start in air Aleppo airfield is a base that could be captured by ground units, provided the area is cleared out if course As per the original Persian map there are numerous random picked SAM sites as well as groups of tanks for the ground pounders. This map has the option to spawn enemy fighters as per the old Persian Gulf map. I.e once they have been activated they are self populating. (Is this the preferred style rather than you picking what is coming?) There is also the option for air to air training with the ability to spawn in unarmed Migs.
  24. Was just stopping and re-starting the server and I noticed this process running? Virtual Headless Frontend Is this normal?
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