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Everything posted by Friar
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
UPDATE 8th SEPTEMBER New version uploaded Syria Campaign M1-v1 A2G F14's added to carrier Carrier now has destroyer escort Air Boss and LO positions added (I may have already reported this but I think I lost them again) Enemy AI now triggered by entering flight zones rather than at spawn-in, giving reduced flight/engagement times. Extra defenses added to Harim and surrounding area. Airfield capture for Aleppo, Taftanaz and Abu Al Duhur now enables blue flyable units making them live RRR / spawn locations. The enemy may be miffed about this and try and get them back. Airborne troops are now split into two tasks. The 82nd and 101st will be available in all places troops can be picked up. This will be Hatay, Alpha FOB and Taftanaz (when airfield (when in blue ownership). 82nd Sections and Platoons must be used for attacking towns when it is not safe to drop troops inside the capture zone. When deployed they will travel across country towards the nearest zone that they need to capture. Range is not an issue for these units. Once they have taken control they will stand guard. The 101st Sections and Platoons must be used for capturing airfields and towns where you feel it is safe to deploy them on site. These troops will only travel towards enemy (if present) within a 300m radius. If no enemy present they will enable the capture of the airfield/town and stand guard in a circle where you deploy them. Both the 101st and 82nd can be picked up again and re used. Scoring Added (see below) Player Scores The mission will now award scores for enemy air kills, ground units and safe landings. Any points gained on a flight must be "claimed" by making a safe landing at any of the blue owned airfields or FOB's. You must remain in the safe zone (runway for aircraft or take-off areas for helicopters) for at least 10 seconds (so crashing into the ground in a ball of flames does not count as a "landing" ). The carrier is also marked as a safe place. Friendly unit kills will earn a deduction. I am looking into setting buildings have a score as well so the TV and Radio stations may have a bonus value to make them an inviting target but the orphanage may be a big punishment ... DONE SEE BELOW Player scores can be viewed through the Comms F10 "Other" menu. You can can view your own and the tally for the other players as well. My hope is that these scores will be part of the on-going campaign and be carried over from one mission to the next, but one-step-at-a-time. So you now have an incentive to look after your air frame and get it home. If you die or crash without saving the points they will be lost to you. cfrag is working on a Bank option so my long term goal with the points is that they will be able to be traded for upgrades to the airfields etc. But this is very early days for this function at the moment. Enjoy and thank you for your support and patience as I develop this campaign. -
New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
I have not added "Persistence" yet. The server will roll the mission at 01:00 and 12:00. You can always re-start the mission yourself by going into the Comms F10 "other" option and selecting "Mission Commands" and then Re-start. -
That sounds like a preference to me....
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@delta7 Please record your vote in the ballot box at the top of this thread.
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Although flying in VR seems to be an excellent experience from what I have been told (and something I defo would like to try) it seems that users are jumping through hoops to get the best out of which ever unit you use. There is also that trade off from quality and performance. Using a flat screen with your card I am sure will look fantastic (Fruitbat has a 4k screen and loves it)
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Do you know what the issue was?
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Its easy to use Delta, nothing to fancy.
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@T_O_A_D - We already have a DangerDogz discord, but thanks for the offer.
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err @Crash - I don't think you have. Of the 3 votes cast yours is not one of them?
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You have not voted Crash?
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On the router you are using are there are "approved devices" lists? bit of wild stab (this new pc is not "allowed" to connect?) You can trust the network cable you are using? have you switched the pc off and on again (may be difficult in the middle of the install I guess)
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Salute, During the DCS session last night we lost TeamSpeak again. I was able to re-start it with no issue but this now seems to be a regular issue (it happened during Mondays session as well). I believe that the level of Discord we require is free (open to being corrected) and that we pay for Teamspeak. It seems that the majority of us that play these days already have Discord installed so would not be too much of an issue moving? What do you guys think?
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Looking forward to you joining a DCS night soon then
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Had a really odd error this morning. When I launched the game I got the following error "Failed to get authorization data. Error code 500. No saved authorization found". Turns out it is to do with the date time on my pc. I went into control panel and date time and then went into internet clock and got it to update. All good now. EDIT: Odd thing I found a youtube video explaining how to set the clock sync that is dated exactly 1 year ago........ Do Microshaft have an issue with 31st August / 1st September?
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
Added option to re-start the mission as well. -
New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
UPDATE 23RD AUGUST 2024 Syria Campaign M1 (Mission 1 - Harim / Aleppo Airfield) Added ability via comms F10 "Other" to "Request More Enemy AI" Made enemy AI more random. When an A2A plane is taken (or a request made) one of the enemy airfields is picked at random then a flight of planes at that airfield is picked at random to spawn in. These features will be carried forward to other Syria Campaign missions. Friar. -
Hey FT Please drop me a note on the location for the new updater (following the re-install) so I can wade in and do the updates if required. Many thanks. We are looking to do Normandy on Thursday if you fancy a bumble, perhaps even join me in a tank to attack the allied airfield?
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Salute After last nights session I am wondering if the way my Syria scenario has been put together is not working for us? Have I been too ambitious in setting the objectives? Is it already getting too repetitive each time we fly it? Do people just want a bit of air to air and ground pounding targets instead? Is the scenario spread out too far on this map? Thoughts please. Friar
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It is a very stable platform for flying. I am working on adding logistics to my Syria mission. As each plane loads fuel and weapons they will be depleted and so will need to be re-supplied and the 'hook is the ideal workhorse for this. (The Herc is also pencilled in for this). Its early days and the pre-order discount has gone. I would suggest perhaps waiting for the next sale? by then there should be more features, I may have developed more use for it as well Or just go for it as it is pretty dam cool...
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With the release of the CH-47F a few people have been commenting on the FPS drop in certain scenarios. Whilst reading through the thread myself and Fruitbat came across the same post and have tried it tonight with much success. THIS HAS NOTHING TO DO WITH THE CH-47F. It seems to be helping across the board. We both had textures set to HIGH and have changed our texture settings to Medium and not had any impact on the look of the sim but both our frames have shown a better performance, in Fruitbats case he has reported a significant improvement with the Phantom. Give it a go. Its a simple change that can be done from the game launcher.
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Thanks Roger, your work on the server is appreciated. We are due to fly DCS this evening but can use our Discord if TS needs to be down and I expect us to be done way before midnight our time.
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Salute, as we have a new shiny toy I thought I would start a thread to share any knowledge that is published about it. Wags' videos are easily located on YouTube so I will leave you to find those if you want. I will however post a link to a channel I found this morning from an actual C47 pilot who is doing some instructions videos, like Casmo in the Apache and Kiowa, it is always good to learn from someone who has used it for real.
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New Server Mission Uploaded With Exciting New Features (well I think so anyway!)
Friar replied to Friar's topic in DCS Series
UPDATE 12TH AUGUST 2024 Syrian Template V3 Change to the way troops are generated for picking-up Added new Orphanage building right next to Aleppo TV and Radio stations which MUST NOT be hit! if you fancy a precision bombing exercise. Shutting down the countries communication channels should be a high priority on the tactical strike targets agenda. Added allied convoy heading to the area of Fence Gate Post 2 to facilitate a FOB for helicopter RRR and troop pick-up (giving shorter flight times). The limitations and the potential for issues for pilots repeatedly wanting to pick-up troops was bugging me (a player crashes after take-off for example or on landing attempting to deploy the troops and needs to go again). After trying different solutions I have finally settled on one that works quite well. It is probably overkill for what will be used but it has taught me the logic on how to do such things without using scripts. I can if required scale it back if it proves to be an issue. Players wanting to transport troops will now do so by first going into the Communication menu and selecting F10 "Other". In there will be the options to request a Section (group of 6) or a Platoon (group of 24). Each pick-up location will have its own item in the menu. At the start there will be only two, one for "Request Hatay Section" and one for "Request Hatay Platoon". As other positions become available for initial troop pick-up menu options will be added dynamically. For example I have added a new allied convoy that will depart from Hatay and head towards Fence Gate Post Two. When (and if) it arrives it will facilitate RRR for helicopters plus eventually the option to pick-up more troops for location capture deployment. When the option is selected the next available unit of the chosen type will be enabled and stood ready for boarding at the compound. There are now 8 Sections available for pickup and 5 Platoons. A player in the Hook could for example request 4 sections be made ready. In game there are 4 Huey slots and 4 Hook slots. This request can either be made once you have landed in the compound or before you have taken off. It does not matter. Once the maximum number of Sections and Platoons available have been requested for the location the option to request them will be removed from the menu for that pick-up zone. I would suggest one Section per Huey (I think the game will allow you to take more but lets try and keep it real) and a maximum of 24 troops (either 1 Platoon or 4 Sections) for the Chinook. Again the loadout capacity / availability is higher. Plus I have not yet tested the impact to the server once a platoon is deployed and makes its way to the target area with the potential for all the soldiers to be firing. If the game struggles to move the Platoon correctly I may have to do away with the Platoon option and just have lots more Sections. To board the troops there is a standard DCS option on the Comms menu "Airborne Troops". You select that, then "Embark", This gives you another option called "Embarking" where you are able to select the name of the group you wish to board from those that have been made ready. For example if two of you have landed and have both requested Sections they will both be listed for both players so some cooperation is required. Once selected they will run towards you and "board" your helicopter. You will receive a notification message once they are all aboard. To disembark the troops there will now be an option for Disembark and Disembarking where you select the name of the unit you wish to unload. Once unloaded they will head towards their given waypoint(s), which is why we now have to unload in specific areas (labelled and designated on the F10 map in Orange with triangles around the edge. The pick-up zones are Green with squares around the edge) I appreciate these recent updates are heavily Helicopter focused but if anyone wants to suggest other scenarios for the fixed wing jockeys I am more than willing to try and accommodate them. For example it was an idea from Fenrir and Fruitbat about splitting the A2A and A2G and also having enemy AI attacking our bases, which was put in for the previous update. Salute Friar