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Friar

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Everything posted by Friar

  1. Hey FT Please drop me a note on the location for the new updater (following the re-install) so I can wade in and do the updates if required. Many thanks. We are looking to do Normandy on Thursday if you fancy a bumble, perhaps even join me in a tank to attack the allied airfield?
  2. Salute After last nights session I am wondering if the way my Syria scenario has been put together is not working for us? Have I been too ambitious in setting the objectives? Is it already getting too repetitive each time we fly it? Do people just want a bit of air to air and ground pounding targets instead? Is the scenario spread out too far on this map? Thoughts please. Friar
  3. It is a very stable platform for flying. I am working on adding logistics to my Syria mission. As each plane loads fuel and weapons they will be depleted and so will need to be re-supplied and the 'hook is the ideal workhorse for this. (The Herc is also pencilled in for this). Its early days and the pre-order discount has gone. I would suggest perhaps waiting for the next sale? by then there should be more features, I may have developed more use for it as well Or just go for it as it is pretty dam cool...
  4. With the release of the CH-47F a few people have been commenting on the FPS drop in certain scenarios. Whilst reading through the thread myself and Fruitbat came across the same post and have tried it tonight with much success. THIS HAS NOTHING TO DO WITH THE CH-47F. It seems to be helping across the board. We both had textures set to HIGH and have changed our texture settings to Medium and not had any impact on the look of the sim but both our frames have shown a better performance, in Fruitbats case he has reported a significant improvement with the Phantom. Give it a go. Its a simple change that can be done from the game launcher.
  5. Day 1 of Hook activities on the Syria Mission
  6. Thanks Roger, your work on the server is appreciated. We are due to fly DCS this evening but can use our Discord if TS needs to be down and I expect us to be done way before midnight our time.
  7. Friar

    CH-47F Stuff

    Salute, as we have a new shiny toy I thought I would start a thread to share any knowledge that is published about it. Wags' videos are easily located on YouTube so I will leave you to find those if you want. I will however post a link to a channel I found this morning from an actual C47 pilot who is doing some instructions videos, like Casmo in the Apache and Kiowa, it is always good to learn from someone who has used it for real.
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  8. UPDATE 12TH AUGUST 2024 Syrian Template V3 Change to the way troops are generated for picking-up Added new Orphanage building right next to Aleppo TV and Radio stations which MUST NOT be hit! if you fancy a precision bombing exercise. Shutting down the countries communication channels should be a high priority on the tactical strike targets agenda. Added allied convoy heading to the area of Fence Gate Post 2 to facilitate a FOB for helicopter RRR and troop pick-up (giving shorter flight times). The limitations and the potential for issues for pilots repeatedly wanting to pick-up troops was bugging me (a player crashes after take-off for example or on landing attempting to deploy the troops and needs to go again). After trying different solutions I have finally settled on one that works quite well. It is probably overkill for what will be used but it has taught me the logic on how to do such things without using scripts. I can if required scale it back if it proves to be an issue. Players wanting to transport troops will now do so by first going into the Communication menu and selecting F10 "Other". In there will be the options to request a Section (group of 6) or a Platoon (group of 24). Each pick-up location will have its own item in the menu. At the start there will be only two, one for "Request Hatay Section" and one for "Request Hatay Platoon". As other positions become available for initial troop pick-up menu options will be added dynamically. For example I have added a new allied convoy that will depart from Hatay and head towards Fence Gate Post Two. When (and if) it arrives it will facilitate RRR for helicopters plus eventually the option to pick-up more troops for location capture deployment. When the option is selected the next available unit of the chosen type will be enabled and stood ready for boarding at the compound. There are now 8 Sections available for pickup and 5 Platoons. A player in the Hook could for example request 4 sections be made ready. In game there are 4 Huey slots and 4 Hook slots. This request can either be made once you have landed in the compound or before you have taken off. It does not matter. Once the maximum number of Sections and Platoons available have been requested for the location the option to request them will be removed from the menu for that pick-up zone. I would suggest one Section per Huey (I think the game will allow you to take more but lets try and keep it real) and a maximum of 24 troops (either 1 Platoon or 4 Sections) for the Chinook. Again the loadout capacity / availability is higher. Plus I have not yet tested the impact to the server once a platoon is deployed and makes its way to the target area with the potential for all the soldiers to be firing. If the game struggles to move the Platoon correctly I may have to do away with the Platoon option and just have lots more Sections. To board the troops there is a standard DCS option on the Comms menu "Airborne Troops". You select that, then "Embark", This gives you another option called "Embarking" where you are able to select the name of the group you wish to board from those that have been made ready. For example if two of you have landed and have both requested Sections they will both be listed for both players so some cooperation is required. Once selected they will run towards you and "board" your helicopter. You will receive a notification message once they are all aboard. To disembark the troops there will now be an option for Disembark and Disembarking where you select the name of the unit you wish to unload. Once unloaded they will head towards their given waypoint(s), which is why we now have to unload in specific areas (labelled and designated on the F10 map in Orange with triangles around the edge. The pick-up zones are Green with squares around the edge) I appreciate these recent updates are heavily Helicopter focused but if anyone wants to suggest other scenarios for the fixed wing jockeys I am more than willing to try and accommodate them. For example it was an idea from Fenrir and Fruitbat about splitting the A2A and A2G and also having enemy AI attacking our bases, which was put in for the previous update. Salute Friar
  9. UPDATE 11TH AUGUST 2024 Syria Campaign Map Added CH-47F (Chinhook) I now have a better understanding of how standard DCS troop transport works so have introduced the following Troops can be transported by Huey or Hook. Troops are provided in Sections of 6 (intended for the Huey) and Platoons of 24 (intended for the Hook) As at this release there are a finite number of troops available. 4 x Sections of 6 and 4 x Platoons of 24. Units can not be spawned in repeatedly. Once these units are used or killed. That is it for this mission session. (I am looking to add more units based on territory capture) Each helicopter is assigned a unit to pick-up at spawn in. For example - "Mission Update - Pilot of Huey-1 you have been assigned 82nd Airborne Section-1" You can now however load more than 1 unit (if your capacity allows) should you wish. Troops can only be picked up and dropped off at specific points on the map. I have created Green zones for pick-up and Orange zones for deployment. The two zones are linked via way-points for the troops. For example troops picked up at the green zone in Hatay can only be deployed to the Orange zone at Harim. Once deployed they will follow their own way-points to achieve their objective. They will head for Harim town. If you deploy your troops anywhere else they will make their way to what should have been their next way-point. You can not pick-up and drop off ad-hoc like we could with DML Once they have achieved their objective they will proceed to a Green zone ready for extraction. There may be more than 1 group of troops waiting for extraction at the Green zone. So for example if you are in a Hook and there are 3x6 Sections waiting, you could pick them all up in one go if no one else is playing that role. Added MC 2000 back in
  10. yes https://forum.dcs.world/topic/252075-dcs-super-hercules-mod-by-anubis/
  11. @Sid - I am afraid it is. I have dropped the Bronco from my Syrian and Gulf missions (you were not there to fly it (#sadface) and I have not added it back. I have also not used the A4 in Syria as again there was no need / requirement from those that are currently flying. The Apache is stock so you do not have to worry about that. I did have the Blackhawk mod but as I was the only person tot fly it I have also dropped that due to the Chinook.
  12. Hey @Sid, glad things are going well enough for you to be considering such questions. You re-join us at interesting times. With the arrival of the Chinook and the excellent Hercules free mod important logistics are close on the horizon. But I am sure we will fly what ever it takes to ease you back in gently
  13. Must have been you that kicked me when I was going to put the forum back-up. It was down again this morning. Of course I bow to your seniority .... Many thanks for updating the server again.
  14. ...But we may not have it all our own way.....
  15. UPDATE 7TH AUGUST 2024 Syria Map New scenario now available (built without DML so no script issues / crashes like before); Welcome to NATO Operations Turkiye / Cyprus Air Force Bases From here we will be launching our attacks on Syria. MISSION SESSION 1 =============== Objectives For Mission (In No Special Order) Secure Control Of The Skies Strike Military and Tactical Ground Targets Capture Harim Town Capture Aleppo Town Capture Aleppo Airfield To capture an enemy location blue forces must be superior to occupying red forces. Tactical and Military Targets available for "Ground Pounding" Aleppo Logistics Park Train Station Tv and Radio Stations Weapons Store Al Safirah SAM Site Scientific Research Center Military Base Missile Store Jablah Hydro Electric Station Hin Shinshar Chemical Weapons Bunker Khirbet Chemical Weapons Bunker AAA Site SAm SIte Palmyra Weapons Storage. Pre-configured Way-points (You can of course plan your own) HATAY HELICOPTERS ============= WP01 - Home WP02 and 03- Harim Town WP04 - Aleppo Town WP05 - Aleppo Airfield INCIRCLIK AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Aleppo Town WP03 - Aleppo TV / Radio Stations WP04 - Aleppo Airfield WP05 - Aleppo Weapon Storage WP06 - Al Safirah SAM/Research Centre/Missile Storage/Military Base AKROTIRI AIRCRAFT (AIR TO GROUND) ======================== WP01 - Home WP02 - Jablah Hydro Electric Station WP03 - Hin Shinsha Chemical Storage WP04 - Khirbet Chemical Store/AAA/SAM Site WP05 - Palmyra Weapons Store GAME PLAY INFORMATION ================ Aircraft designated "(A2A)" when selected will spawn enemy aircraft flights. Aircraft designated "(A2G)" will not. That is not to say they will not be attacked if someone else has spawned enemy AI. You can of course set a load-out for ground attack on an "A2A" designated plane and vice-versa but taking off in an "A2A" designated plane will trigger the AI flights. Town and airfield capture zones are marked by a dotted ring. TROOP TRANSPORT ============== Only Hueys can transport troops. They can be picked up from HATAY in the area marked. Once dropped they can not be picked up again (unlike with DML). Once Harim has been captured they can also be picked up by Hueys from the new RRR area. If the mission objectives are achieved I will endeavor to produce a new scenario rolling the map on with new objectives for the next session.
  16. They Killed George!
  17. @DD_Arthur Could you put the OS on an SSD. I have mine on one and does make boot up faster? Now that schools out might we see you with us one night perhaps?
  18. UPDATE 23RD JULY 2024 Syria 10:00hrs only Added option to take LSO and Carrier Boss slots on Theodore Roosevelt (who wants to be first to kick a hard left just as Fen comes into land?) Corrected spawn positions for some planes as pointed out by @delta7 Added EWR for enemy AI planes. "They do not know who you are but they will find you and they will kill you".
  19. @delta7 - Thanks for the heads-up. I need to re-visit that map anyway to add in the ability to be LSO and Carrier Boss anyway so will check those out. Regards Friar
  20. ..taking long coastal and countryside walks, my wife keenly pointing out the views, the flowers and wildlife... ..me thinking about building a spreadsheet to help track the development of my Syria Campaign...
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  21. Thanks Tom. I was hoping they did not impede players from taking off as I was going to put some manual "runway closed" logic following a AI attack at one of our airfields. I was going to do pseudo "repairs" and then open the runway again but if AI bombing a runway prevents players from using the runway (and I think it is for about an hour) then that would be no good for the campaign I am working on. I might have the AI attack NEAR the runway and then if they have got through then implement my closed / open logic. If anyone has any other test results / comments then please chip in. This DD_Friar broadcasting from a wet and overcast Suffolk holiday park where myself and the wife probably rank in the top 2% youngest visitors. Anyone for "Zimmer Wars"?
  22. Salute I am away this week on holiday and was wondering if someone please could do a test whilst I am away that would assist with a feature I am thinking of putting into a new campaign mission I am currently building. I would like to know if a runway has been bombed, can planes take off over the crater marks on the runway? There appears to be some posts about this but nothing recent. Hopefully they can, which is fine for the scenario I am contemplating, which may sound odd, but I shall say no more. Many thanks Friar
  23. I have changed the scripts on the Syria maps and uploaded new versions. I have run the 10:00 Syria map up on the server. These missions have not yet been converted to Dynamic Spawns so stick with the old method for now. It will come as with it the player gets to choose hot start or not at arming screen so I will not have to add extra units.
  24. Hi Mel, further to your question last night I have been looking into it never having done it before. Please see the the video from GrimReaper. Could it have been you were faster than 160knts?
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