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6 points
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SESSION 1 REPORT Despite the Red forces putting up consistent waves of defending aircraft, the blue air force managed to stem the tide which assisted the ground offence to make some ground. Gaziantep which started out under Red control was re-captured and despite an attempt by Red forces to take it back (they managed to get a convoy very close to the airfield perimeter and were able to take out some of the NASAMS) it remains in Blue control. The ground team have worked hard and have managed to get one of the NASMA launchers operational again. The Alpha FOB is back under Blue control after being briefly taken by a Red patrol. The red held towns of Abu Talhah and Harim were targeted by helicopter and air strikes and have taken losses to their defenses but still need further attention before we can send in troops to capture them. The key Red airfield of Aleppo suffered many hits but still remains fully operational and must be considered a key target for the next attack if Blue forces are to progress into Red territory. Hatay remains the key front line airfield with flights of F4, F14, F16 and F18 being ferried there to be available for the next mission (see below) SCORES Fruitbat was the first pilot to hit 1000 points but was sadly killed on that "one last attack" so suffered a 10 point penalty....... MISSION TECHNICAL PERFORMANCE All players seemed to be reporting good frames (unlike previous attempts to run the mission ) so it looks like my changes have been a good step forward. I have loaded the mission up on my machine this morning in order to grab the screen shots and it loaded with no problems so looking good for the next session. Feedback regarding AI spawns was that it could be spaced a bit more so I will update the enemy spawn delay from between the current 5 to 8 minutes out to 5 to 15 minutes. Many thanks to all those attended and I hope you enjoyed the experience. Friar4 points
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PHASE 1 - SESSION 2 Red air resistance continue to be a constant threat, although not as intense as in the first engagement, however, they still managed to claim a number a victories. Blue air force certainly gave as good as they got, if not actually winning more duels and enabling the ground war to continue. Aleppo was again the main target and its defensive units taking multiple hits. It still remains operational however. Ground was made to the South East of Hatay with the town of Abu Talhah being captured by units of the 82nd deployed by Ch-47. Despite being taken there are still some Red resistance units in the area who will no doubt stage an attempt to recapture it at the next opportunity so some thought should be given to protecting the Blue ground units that are occupying. Alpha FOB became fully operational again for rearm and refuel following the arrival of a supply convoy. Harim has again taken significant damage and may well also be ready for an assault. Advise strongly that further recon takes place before committing boots on the ground. SCORES LOGISTICS Hatay was again supplied with ferried aircraft and the stocks are as follows During the course of the mission stocks of Hellfire type "K" missiles were nearly depleted and a re-supply mission was required. Stocks were flown in my Ch-47 from Incirlik. MISSION TECHNICAL PERFORMANCE No major issues were report and the session seemed to run smoothly. From the scores we can see that @DD_Fenrir has flown under different pilot IDs and his score has been split over the two sessions so far. It is therefore recommended pilots join the campaign with the same name to ensure your scores are maintained correctly. SUMMARY I hope you all enjoyed this session and I look forward to next week when we might finally get our hands on Aleppo. Friar4 points
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4 points
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Gentlemen The landings have been a success . Ground troops are preparing to push forward from the beachhead. Our task is to destroy enemy ground artillery and tanks which stand in their way. If successful we can try to take out enemy reinforcements and supplies. Mission is scheduled for Sunday 16nd March 2100 hrs,2 points
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@BluBear @fruitbat @wingflyr @Zukker @DD_Sheriff @Perfesser Provisional Order of Battle For Event 23/02/2025 If you do not see your name listed and wish to participate, please let me know as soon as possible and with what your preferred airframe would be. We have the following slots available: Mosquito bomber - Pilot x6, Navigator x18 Mosquito Photo Recce (unarmed) - Pilot x1, Navigator x1 Mustang MkIV - Pilot x102 points
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Bravo Col! Great session, really enjoyed it thank you. Even if I did make a meal of it at the start. 😁 Really appreciate your expertise and persistence with this, and kudos to Kev and others who have offered additional assistance and testing. Working together for a common goal across many different platforms really offers that extra dimension. Aleppo gonna get it next week.2 points
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I think I can handle a Mossie on this one. If not a 51 for sure.2 points
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Thanks Sir, we all know Life v1.0 takes precedent over flying. Do not bust a gut to get on, no point. Your wife comes first.1 point
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@BluBear @fruitbat @Friar @Perfesser @wingflyr @DD_Sheriff @Zukker Don't forget chaps, Event briefing will be in the dedicated "DCS Event: RAMROD 564" Discord channel server, NOT the Dangerdogz discord. If you're not already a member, here's an invite: https://discord.gg/Gysg8qbR1 point
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Following some more testing (thanks to @fruitbat for the assistance) we encountered a performance issue after saving the mission a couple of times. I reported this to cfrag (creator of DML) and he kindly investigated. He unearthed a contributing issue from ED in the way the server performs when loading the mission and has made changes to one of his key scripts to accommodate this. He also commented on the fact that I may have been too keen with the number of units I had in the map. Turns out I had made arrangements for just over 1200! Not all were on the map at the start but they were in the "library" so to speak ready to be used. To correct this I have decided (and perhaps a decision I should have made at the start) to break the campaign map into phases. Probably 3, may be 2. I will delete all the units that will be required in phase 2 from the phase 1 section, in Phase 2 all the units in Phase 1 will be removed etc. This should help considerably with our performance, together with the changes to the scripts. When we move from phase 1 to phase 2, I will test copying the score files over so I am hoping you will be able to keep a running total for the whole campaign. I am hoping to have Phase 1 ready for Monday so we can make a start in doing some of the ground work ready for Thursday. Apologies for yet another fresh start but I am sure you all appreciate the learning curve this has been but I hope (again) we are there this time (yes, I know I have said this before ) Hopefully Real Life V1.0 will be treating you all a bit better this week, only myself and Fruitbat on Monday and Thursday last week (turns out this was a good thing!) Cheers Friar1 point
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Hello there Its probable better to mod a cheap joystick. Here's one I did earlier and also read this Lots of fun! Bye for now1 point
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I'm afraid I won't be able to make this Monday, as I will be on an actual plane at the time, on my way back to blighty!0 points
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