Jump to content
NEW DISCORD SERVER DETAILS - SIGN UP NOW - Dogz Members Only Private Thread ×

Leaderboard

Popular Content

Showing content with the highest reputation on 06/22/2021 in all areas

  1. Mission Date 21/12/44 402nd FS - Attack Infantry, Manhay/Bastogne 485th FS - Fighter Patrol, Prum Debrief: 370th FG 402nd FS: 485th FS:
    1 point
  2. Scoreboards (as of the morning of the 21st December 1944): 370th FG: Pilot Rosters: 9th USAAF 370th FG: 402nd FS 485th FS: 2nd TAF No.146 Wing 193 Sqn:
    1 point
  3. Welcome poobear, from a fellow bear! Your name could get a little confusing if someone is calling one of us, they sound more similar than they look... try it out aloud... poobear blubear poobear blubear. 🤔 How about greybear? Just a thought, as I see your name is Graham. Anyway, names aside welcome aboard sir, we're all crazy and now you are too!
    1 point
  4. Hey poobear, just be on prior to the 2100 cutoff - I'll sort out everything else.
    1 point
  5. I am not sure if there is one "says it all" guide but the basic commands I think you need to map are; Engine Start (same as key binding as plane controls), unlike planes you only have 1 engine to start/stop. Engine throttle. (same as key binding as plane controls). If using a HOTAS. 50% is stop >50 is forward <50 is backwards. Switch Position (same as key binding for plane controls). Default Left Ctrl+ C. Its like going from Pilot to rear gunner in a 110 for example. Tanks can have 2, 3 or 4 positions. T34 has Driver and Gunner/Commander. Sherman has Driver, Gunner, Commander, Radio man / bow machine gunner. Panzer 111 has 3, Driver, Gunner and Commander. Panzer 4 and 5 have 4 live the Sherman. There are key combo's available to jump direct to a position. For example to go from commander to driver without having to go via radio man. Take Control of Position (Think its the same as planes, default "T") Nestle to Gunsight. (same as key binding for plane controls). default Left Shift + T. It puts you looking in the gunsight giving cross hairs and where applicable (Panzer, T34), a range finder. My Start Up process; When you have selected a tank and game starts you will be in driver position. This is what I then do to make ready. 1. Start Engine 2. Move to Gunner Position 3. Take Control 4. Nestle to gunsight 5. Lower gun to horizontal position (if in Panzer 4). Others make sure you have control by moving left right a bit. Turrets WILL lock during play. Its a well documented pain the A** 6. Go to Commander position 7. Open hatch to stand up and look about ready to move off. Turret rotate left, right, up, down. You can use your joystick for this if you have a twist grip. You have to enable joystick control in the game settings. I have twist enabled for left right movement and forwards and backwards for up down. Weapon Fire. (same as planes) Primary weapon (Main Gun), Secondary (Co Ax Machine Gun). When in bow gunner it uses left mouse click as default, Turning left and right. (Same as planes) I use rudder peddles. Push left to go left, push right to go right. Open Hatch (Same as planes) open canopy. Best thing is to arrange a session and we can talk you through the other bits, like adjusting range of gun sight in Panzer and T34 The DangerDogz Tank Crew Map is up 24/7. Hide the briefing, zoom in a bit and take the Target range icon. Once in drive into a tank position and blast away! We can also multicrew which is a lot of fun (players take role of driver, gunner, commander etc in the same tank) getting blown up with friends is so much more fun... If you want to have a watch whilst having a coffee try Look forward to seeing you on line soon.
    1 point
  6. Firstly, thank you Tom for accommodating the test this evening, it is very much appreciated. It is unfortunate that just after take off I encountered a 'word strike' (it occurred on spawn in but this doesn't fit the narrative...)....see attached piccie. I and my flight of four AI had begun to climb so as my field of view was drastically limited I ordered the AI to land. I couldn't see the airfield so I followed them back and landed successfully...see attached piccie. My AI landed successfully too. What really happened was that on spawn in I still had the ready screen in front on me. This hasn't happened to me before on any occasion. I had all controls and instruments functional but no HUD. The AI started engines and waited. I tried the only three things I could think of that wouldn't take me out of the server.....Crtl Alt Delete and come back in, Esc and Alt Tab. None of them worked, the ready screen remained. So, I decided to test out the AI. I taxied and took off....so did they. I climbed out...so did they. In order to keep a persona I decided that instead of following the waypoints for an hour or so with limited vision I would land. I couldn't see the airfield very well so I ordered the AI to land....they did. I followed them in and landed. All in all, a pain because of the view but at least I know that the AI follow and do as they are told. Hopefully the next one will work as it should....
    0 points
  7. Howdy gents, I'm going to have to give tonight a miss I'm afraid. Got Sarah's family round to watch the football and after driving back from Ireland last night, (+ foolishly working today) all I think I can muster is collapsing on the sofa with one eye on a lacklustre England performance. Should be good for Sunday though!
    0 points
  8. Chaps, apologies, I will not be able to attend this evening's mission, my wife has to self isolate this week which means I have to be Dad's taxi - and that will rule me out attending this week. Should be back to normal for next op though 👍
    0 points
×
×
  • Create New...