Dino Posted September 30, 2010 Share Posted September 30, 2010 Hey Guys, It apparently has been out some time but thanks to Jedi I have discovered the Skyraider. It came in a download of a few new aircraft and other things that instal as a package. This aircraft for me is awesome. It carried more loadout than a flying Fortress and has some nice weapons. Some are new so I have described below as close as I can the weapons it carries. Of course they will not work exactly as in real life but hey....its a game....right? I love this plane so much I have built a coop mission and an MDS mission based loosely on the first attacks using this aircraft in KOREA. I am going to build a few more but if you download and instal the addon then you can fly this when I host these missions. The single engine Skyraider had a heavier maximum external store capacity (7,500 lbs.) than the four engine B-17 Flying Fortress (4,800 lbs.) The Skyraider had four M-3 20mm cannons, two in each wing. Each cannon held 180 rounds. The rate of fire was a nominal 700 rounds per minute (12 rounds per second) per cannon. The cannons could be fired in pairs (inboard or outboard pairs) or all four at once. The 20mm ammo was percussion primed similar to a conventional small calibre weapon. A firing pin struck the primer with sufficient force to discharge the round. This in contrast to more modern electric primed ammo which allowed higher rates of fire. The M-61 20mm cannon used in more modern aircraft had a rate of fire approaching 6,000 rounds per minute (100 rounds per second). Percussion primed ammo caused misfeed and jam problems both due to its reliability (old Korean was vintage ammo) and probably old equipment. It was a relatively rare occurrence to return from a mission without at least one jammed gun. AD-4 Variant. HVAR the HVAR rocket carried a 21-kg (46-lb) high-explosive warhead. Range of 5000 yd NAPALM Gasoline mixed with a thickening agent to form a jelly. TINY TIM ROCKET a 150 lb (68 kg) high explosive warhead, with a maximum range of 1,640 yards. MK 13 TORPEDO 600LB Warhead, MK 34 TORPEDOES 116LB Warhead. A-1H Variant LAU-32/A 7 TUBE 2.75 Rocket Launcher Pod. MK 81 100 LB Bomb. MK 82 500 LB Bomb. Mk 83 1000 LB Bomb. ZUNI 5 inch 20 50 LB Rocket (Also used in close air to air combat) MK 24 FLARE Phosphorous parachute flare. MK 7 NUCLEUR BOMB BLU-1 NAPALM BLU-2 NAPALM A-1J VARIANT CBU-24 665 Anti personnel Fragmentation Bomblets per pod. CBU-25 132 Anti personnel Fragmentation Bomblets per pod. SUU-11 MINIGUN PODS 1500 rounds of 7.62 ammunition, LAU-3A 19 TUBE 2.75 ROCKET LAUNCHER POD. LAU-10 Same basically as the LAU-3. M-117 750 LB BOMB. Hope this helps a little. <S> DINO. Quote Link to comment Share on other sites More sharing options...
Jediteo Posted September 30, 2010 Share Posted September 30, 2010 Add the CBU-24, the precursor to modern cluster bombs. carries over 665 BLU 26 bomblets. Carried by the A-1J Quote Link to comment Share on other sites More sharing options...
Dino Posted September 30, 2010 Author Share Posted September 30, 2010 Thanks JEDI I think the quantity in the 25 is correct? Quote Link to comment Share on other sites More sharing options...
Jediteo Posted September 30, 2010 Share Posted September 30, 2010 Thanks JEDI I think the quantity in the 25 is correct? Correct, the CBU-25 was the replacement of the CBU-14, according to my notes. due to the -14's high failure rate. However, cluster bombs up until the 2000's had failure rates between 30-70%. Mostly due to the mass-produced natures of the submunitions, the inherent flaws of the designs and less focus on the consequences of their use. The piezoelectric fuzes were quite unreliable, along with the problems involved with deployment from the main canister. Damned effective piece of kit though. If you want a large company to regiment sized force neatly destroyed, the CBUs are the way forward. I won't post my dissertation on the subject, promise. Quote Link to comment Share on other sites More sharing options...
DD_Arthur Posted September 30, 2010 Share Posted September 30, 2010 Also, be aware that carrier versions would have to take off with rather less ordinance than say, US Marine Corps versions from strips. I seem to recall the Marines could carry eight thousand pounders. That is four under each wing. Quote Link to comment Share on other sites More sharing options...
Dino Posted October 1, 2010 Author Share Posted October 1, 2010 Thanks Mate, yes from my studies it does appear carrier takeoff,s were restricted. I have read about boosted catapults being used and 5000LB loadouts off carriers, in any case even with these loadouts this is one bad aircraft LOL. Quote Link to comment Share on other sites More sharing options...
Kimosabi Posted October 1, 2010 Share Posted October 1, 2010 First gun kill in Vietnam: http://www.youtube.com/watch?v=ZORulFLikzo http://www.youtube.com/watch?v=uVtvtOFNJTA Quote Link to comment Share on other sites More sharing options...
2. Administrators fruitbat Posted October 2, 2010 2. Administrators Share Posted October 2, 2010 muhahahahahahahahahaha whats not to like with miniguns Quote Link to comment Share on other sites More sharing options...
Kimosabi Posted October 2, 2010 Share Posted October 2, 2010 Yeah, I wish they had put more detailed damage modelling in the game now that we have those. Imagine how many holes we could poke into those fuselages.... LOL Oh, highgore ROCKS! Quote Link to comment Share on other sites More sharing options...
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