2. Administrators fruitbat Posted November 27 2. Administrators Posted November 27 Since multithreading came out, icons have not scaled with resolution, making them almost impossible to see in 4K. After waiting for a fix for ages, I decided to see what I could do myself, and after some research I've edited the labels.lua file and got them back to where they were before they got broken, just put this file attached here at the bottom of this post. C:\Users\*****\Saved Games\DCS\Config\View some screens, Labels.lua 1 Quote
T_O_A_D Posted November 28 Posted November 28 Was this the intention? Because it is leaving the icons huge on my rig at 4k Since you're in there, the size may or may not need to be adjusted to each person's liking. But I'm curious if you can adjust them to gray in and out like we used to in the original IL2 so they only start graying in at 2 miles and only turn color at the last 1/2 mile. In IL2, I used to make the pilot name show up at 200 yards, even though that's not real either, but it made it easier to call out the right guy in a turn-fight. Quote
2. Administrators fruitbat Posted November 28 Author 2. Administrators Posted November 28 The text will be larger, double what it was cause i just increased the font size by double cause 4k is twice the height of 1080 and cause the abbreviated icon setting that we tend to use, which is the '^' is linked by the font size, so that part is easy to change to personal preference. If you open the file in something like notepad++ its line 151, local default_font = {"DejaVuLGCSans.ttf", 30, 0, 0, 0} Technically it should be 26 not 30, as it was 13 originally, but that was close enough when i compared the screens and i was to lazy to change it again. I never really used text icons before so I can't remember how big the text was. I just used old screen shots to check and get the abbreviated icons to the same size as they were before. It looks like you can do a huge amount of customisation including distance and fade in fade out in that file, names at different ranges, if you can work out the right bits!!! In an ideal world, I'd of just increased the size of the ^ and left the text the same size, but I can't see how you unlink them easily if at all. Editing .lua files is not my speciality though! Edit, found some old screenshots i made showing the difference between pre multithreading and post, when both versions were available, pre, post multithreading, 1 Quote
Perfesser Posted Saturday at 05:56 AM Posted Saturday at 05:56 AM Absolutely fantastic. Thanks so much. Made my game playable. Before I could only see red icons if the background was black like through the canopy frame rail. 1 Quote
1. DDz Quorum Friar Posted Sunday at 03:09 PM 1. DDz Quorum Posted Sunday at 03:09 PM @Perfesser - excellent - we just now need to get you synced up with us to play on a thursday - a new exciting syria campaign will be starting soon (hopefully) lots of work for helicopters to do as well Quote
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