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Sid

1. DDz Quorum
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Everything posted by Sid

  1. Sid's personal Dr.1 skin....just so as you know it's him
  2. Sid

    Sid's Fokker Dr1

    Version 1.0.0

    6 downloads

    Just so as you know it's me.... A Git Production using the game template
  3. Huge array of realistic working gauges....I think fuel are next
  4. One thing I forgot to do and now am mentioning is that you will probably have to choose the new alternative multi threading DCS.exe from the 'Add' section in the 'Manage 3D settings' box above. Hover the mouse icon over the .exe and it will confirm you have the right one.
  5. Good idea. I turned it on in the DCS profile as I think if it was done in the Global Settings it would be forcing it on for everything.
  6. it's only when you look things up it becomes more apparent how difficult the choices are.... The Su series of assault gun/tank destroyers came into being early 1943 after the Stugs were encountered so weren't at Stalingrad. They were designed to be used not as tank destroyers but as fortification busters hence the huge guns and the HE shells. Brute force as opposed to German accuracy and AP shells. Yes, they are powerful but are a pig to operate. I agree, the Su and Tiger aren't an equivalent match but Ru doesn't have anything to kill Tigers. If anything, take out the Su and the Tiger.
  7. Yep, they came in towards the end and were known as the 'Wooden Saviour of Stalingrad'. But, they were there so are probably more typical than the 190 which wasn't
  8. How about take out the 190 and put in the Stuka? It is possibly more representative of the types there. Increase the number of 109s available by 50% and put in 50% numbers of Stukas.
  9. Done some testing.....PzIII has the firepower to take out T34 76 1943. Both are similar, I would be happy with that but please, others look too. I did a 1 on 1 Quick mission in Stalingrad, 3 waves. Survived in both tanks despite a few hits on me, destroyed all 6 with standard APHE from 250 - 400 m
  10. I think that looks good however there should be some comparison 'play' to check gun performances between the T34s and the PZIIIs. The T34s were let down IRL by poor construction , quality control and poor crews - in game perhaps we are operating T34s that don't break down and have perfect guns. In contrast the PzIIIs were comparable because they had better construction, reliable guns and crews. I'd hate to be the one to suggest this is the way forward in our match without checking first - much can be read from many sources but we are using what we have in game, not what really happened.
  11. All interesting I think the He111 should replace the Ju87. That would give each side 3 x dedicated fighters, 1 x ground attack (Sturmi and 110), 1 x bomber and 1 x transport. I agree with limiting the Tiger, it was at Stalingrad 1942 for the German withdrawal in battalion strength (approx 30 in number but this number is hugely debateable ), but it is a tank killer and almost invulnerable to ground attack aircraft. I believe the most prolific German tank in Stalingrad 42 was the Panzer III with less numbers of Panzer IV and Tiger. I think the tank choices are going to be the determining factor in how this goes.
  12. I think Friar will confirm this Ben but a para drop capture is very CPU intensive as the airfield area has to be monitored continuously by the game as it waits for what could be paras landing there. A single point capture requires a much smaller trigger. On that point Friar, could the airfield capture point be moved away from the exposed position it is currently in and placed eg. next to the control tower or what could be seen as a command tent/hangar? I am thinking that a tank is an easy target currently as it makes it's way across the field, a bit of cover would help.
  13. It worked fine Friar The drive from one of the newly activated 2km spawn points was pretty much as we thought, 3 mins. Also, these 2km spawn points are far enough away to not be seen from a town because of the landscape. One issue. I captured a town and Crash spawned in at the original test spawn close by to come and recapture it. I was on the edge of the town looking for him, test spawn point in full view. I could hear him but his tank was invisible until he was almost next to me - that will need to be tested again I think.
  14. Only in that my copilot and me had to await the Walrus....we did get a bit wet...
  15. "I am Pierre, THE Fighter Pilot...my ejection was definitely higher than yours!!"
  16. All the fantastic piccies and briefing videos...all I can muster is a childish caption opportunity....
  17. Trying to work out how to download it....
  18. Cheers Bob. Tried it for a third time and it all worked ok. I'm using openbeta.
  19. Anyone else getting failed authorisations when starting up? I have had two...first one prevented the use of all DLC except mods, the second one allowed all DLC but prevented multiplayer. I have temporary login authorisation authorisation for 2 days 15 hours.
  20. Salute Friar, the time and weather produced some good screenies...I think. This game can look good....
  21. Yep, absolutely none the wiser....
  22. Took off, dropped stuff and landed... Got a bit spooked by the possible MiG 29 but hey, I have fighter cover...I think 😐
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