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DD_Fenrir

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Posts posted by DD_Fenrir

  1. More reduced price goodies today chaps with the Winter Sale!

    Spitfire, Mustang and the entire Flaming Cliffs 3 planeset at a bargain $25 apiece:

    https://www.digitalcombatsimulator.com/en/shop/modules/index.php?SHOWALL_1=1

     

    Normandy Map + Asset Pack Bundle now a steal at $30:

    https://www.digitalcombatsimulator.com/en/shop/bundles/normandy_and_wwii_assets_pack_bundle/

     

    Plus savings on everything else! Some good deals in there chaps.

  2. Plenty of goodies here chaps! Of note are fixed Spitfire windscreen green tint and bomb load drag, plus a huge slew of updates for the Viggen and F/A-18. Best get downloading!

     

    Quote

     

    DCS 2.5.3.24984

    Added support of new campaign - Combined Arms: Frontlines Georgia.

    DCS World
    • Restored the missing debriefing after instant action mission.
    • AI aircraft climb to a very high altitude when attacking armor units with bombs - fixed.
    • AI ground. Not-activated truck can rearm the ground forces if it is visible (not hidden in the ME).
    • ME. Task 'go to waypoint' will work correctly with the stop condition.
    • Fixed issue with DCS freezing on start in some conditions.
    • MP. All information about servers with a large number of slots and clients (40+) will now be visible in the list of servers.
    • Sound. Improved fade out of sounds with distance.
    • AI F-86F. Will not use radar ranger for long range search.
    • AI F-86F. Fixed bug that bring to ground collision in the rocket attack.
    • A-10C & F/A-18C. AWACS aircraft do not call out enemy locations till the player’s comms menu is opened to AWACS - fixed.
    • Radio commands given by the player when a radio message from the AI is playing do not go through - fixed.
    • Multimonitor configurations. GUI dropboxes will not break away from their place on the main display to the other displays.
    • SA-2 unable to engage high altitude targets - fixed.
    • F-4E Iran. Added skin by Sadjad_Vosoul (ISAAC).
    • С-130 Iran. Added 2 skins by Sadjad_Vosoul (ISAAC).
    • Added SAM SA-15 Tor to Iran.
    • ME. Implemented ship livery selection.
    • Ground AI will be reposition itself if the current target exit from his fire angle.
    • Radar Mys-M1 (Silkworm HY-2 surveillance radar) is integrated. The ASM battery will be receive targeting from Mys-M1
    • surveillance radar. If the radar destroyed the ASM battery will be not functional.
    • Stennis carrier. The helicopter in takeoff position will not block all AI operations on the deck.
    • AI fighters with TWS and multiple launch capability will not use F-pole maneuver if they decided for multiple launch for several bandits. This was done so that the targets did not leave the radar's field of view.
    • MP. Banned user will get message about his ban and reason.
    • MP. Fixed the client's serverlist update when shutting down the server.
    • TrackIR works always, despite of control settings - fixed.
    • Hawk MPQ-55 will be marked as HK on Western RWR systems.
    • Fixed crash when a bridge without pillars is destroyed.
    • AI fighters will use an AIM-120C first instead of using the shorter ranged AIM-120B.
    • AI vehicles. Supplies truck added for all countries.
    • AI vehicles. Added M60 MBT to USA.
    • China Asset Pack. Completed Navy liveries (054A: 25 skins, 052B: 2 skins, 052C: 6 skins)
    • China Asset Pack. Updated KJ-2000 external model shape
    • The AI Su-34 will no longer self-destruct when dropping a KAB-500S.
    • Fixed an MP issue where static objects with number greater than 501 would not be visible to clients.
    • Added coalition management of countries in the Mission Editor via arrows keyboard keys.
    • Debriefing. Target for some SAMs and ASM HY-2 were displayed as null (0) or nothing in the debriefing.
    • When scripting the Mission Editor function StaticObject.destroy() is run on cargo objects, the cargo was not removed from the perspective of clients.
    • Corrected Su-24 level of detail such that it does not disappear.

    DCS F/A-18C
    • Introduced JHMCS.
    • Introduced FPAS.
    • Introduced AGM-65E with laser guidance (can be used with JTAC/AFAC assistance a while). Known issue: overlapped symbols of laser codes on Mav page, will be fixed soon.
    • Big radar refactoring.
    • External fuel disappears after manoeuvre with disabled fuel pumps - fixed.
    • Radar in boresight mode will not locks target outside beam pattern.
    • Added RU manual translated by Vasil Komarichin aka ICS_Vortex
    • Added VMFAT-101 skins
    • Added NSAWC & NAWDC skins
    • Added VX-31 CoNA skin
    • Added AGM-65 instant action mission.
    • FPAS climb fixed.
    • Added input for JHMCS (Axis and buttons).
    • AGM-65E and AIM-9X reload issue - fixed.
    • AIM-9X Reticle Visible in all A/A Weapon HUD - fixed.
    • Initial introduction of the AGM-65G. This is very much an Open Beta version with several known issues.
    • Added radar information on the JHMCS and implementation of HACQ and LACQ modes.
    • Correct CLIMB function for the FPAS page.
    • Updated DCS:F/A-18C Hornet User Guide.
    • Night cockpit illumination on external view added.
    • Quantity of AMRAAM missiles on HUD will update correctly.
    • Fixed radar elevation and TDC numbers that indicate altitudes of coverage.
    • Improved ACM mode performance regardless of target aspect.
    • Radar elevation and azimuth errors after target unlock is fixed.
    • Added option for VR (left/right/both eyes), added TD box.
    • Added radio command to AI wingmen to “Go to Tanker”.
    • Corrected nose bounce and blackout when launching from the aircraft carrier with a heavy payload.
    • Updated AGM-65E/F. While the AGM-65E is now complete, the AGM-65F is still a work in progress. Known AGM-65F issues include TDC slew roughness, missile speed, and seeker lock distance against ships.
    • Radar fixes:
      - Radar will no longer move to the other side of the display when when the radar is commanded gimbal limits
      - Fix the antenna position if the HMD is turned on and the operator looks at the HUD
      - Radar no longer gets stuck in an 8-degree scan and that cannot be exited after locking a target and breaking lock
      - Rmax and Seeker Cue can no longer appear outside the tactical radar area.
    • JHMCS:
      - HACQ/LHAQ mode - radar FOV circle will be drawn while looking through HUD
      - HACQ/LHAQ mode - radar lock while looking through HUD is fixed
      - Fixed radar antenna position lock when HMD is turned on and looking through HUD
      - Up-look reticles was added

    DCS Flaming Cliffs
    • Su-33 Heavy Sky campaign. Total update all missions by Alex Zelog. Changed: payloads, balance of forces, Su-33s TO weight, weather, minors.
    • MiG-29. Added missing net animations.
    • MiG-29 Flight model corrections, added engine gyrotorque (will be slightly aircraft spin on the tailslide maneuver).
    • Su-27 and MiG-29. Trim reset (LCTRL-T) will be strictly to zero.
    • MiG-29. The pitch stability augmentation system synchronized to wing slats deflection.
    • MiG-29. Updated model of braking chute.
    • MiG-29. Engines will be broken after exceed 2.6M speed.
    • MiG-29. Improved damper in the longitudinal channel.
    • MiG-29. Added an animation of a flaps buttons.
    • MiG-29. The Nose Wheel Steering HI and LO modes. The LO mode (8 degrees) used for takeoff and landing. HI mode (31 degrees) used for taxi and can be engaged by holding the LALT-Q combo provided Flaps are Up.
    • MiG-29. Added commands to set barometric altimeter pressure.
    • Multiplayer. An aircraft shaking of clients aircraft near the carrier deck is fixed.
    • MiG-29. Added the Instant Action missions in the Nevada.
    • MiG-29. The drag coefficient of the speed brake now depends on the M number. Will be less than now.
    • MiG-29. The dead zone of throttle between maximal and afterburner eliminated.
    • MiG-29. Engines can be stalled on negative AoA bigger -17 degrees.
    • MiG-29. HUD radar operation mark in VERTICAL and BORESIGHT modes restored.
    • MiG-29. New single missions in Nevada.
    • Su-27. Updated training mission Start-Up.
    • MiG-29. Adjusted the APUS compensator that will works independence by landing gear.

    DCS MiG-21bis by Magnitude 3 LLC
    • Fixed gauge lights.
    • Fixed missing SPS/IAB panel texts.
    • Adjusted suspension.
    • Improved boundary layer blow system effects.
    • Improved engine device code to reduce FPS stutters.
    • Added navigation data for Persian Gulf.
    • Fixed gauges from blacking out.
    • Fixed smoothing groups on HUD glass.

    DCS M-2000C by RAZBAM
    • Fuel flow corrections added based on new data
    • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000

    DCS AV-8B NA by RAZBAM
    • Sidearms issues fixed:
      - Sidearm keeps lock when the aircraft is not pointing at the target.
      - Sidearm keeps lock after firing when another missile remains in the aircraft
      - Sidearm does not have volume control (Sidewinder volume control also fixed
    • Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed
    • Corrected RWR code not showing correctly for J-11A, F/A-18C Lot 20, SA-2, SA-3, Flat Face Search Radar, KJ-2000
    • Corrected Left wing Polygon defects
    • Corrected Right wing Polygon defects
    • Bomb Interval now working
    • KC-130 Fuel amount increased by 50%

    DCS AJS37 Viggen by Heatblur Simulations
    • Exterior mirrors now reflect the environment
    • Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
    • Sculpted new normal map for exhaust nozzle and area
    • Sculpted new normal map for exterior exhaust shell
    • Added RoughMet textures for the exhaust shell
    • Added turbine texture for better deep engine detail
    • Metal elements on wings now have appropriate material definitions
    • Animated engine exhaust fan
    • Interior engine sounds now loop properly
    • New! Improved visual fidelity of afterburner
    • Afterburner now cast lights inside engine exhaust pipe
    • Afterburner now cast lights on surrounding objects and terrain
    • Corrected afterburner z-fighting
    • Afterburner planes do not render at high viewing angles.
    • Corrected afterburner self-illumination
    • Fixed glass in LoD (distant) models turning opaque and bright.
    • New! Added significantly better quality uncompressed normal maps for entire exterior
    • Light domes are now appropriately shiny
    • Fixed wheel/tire animation values so they spin at correct speeds.
    • Fix to timeline appearing late in PLAN-bombing mode.
    • Fix to time-to-destination display in TID.
    • Fix to Rb15 missile-in-target-time.
    • Fix to Rb15 missile-in-target-time displayed even though no Rb15 is selected.
    • Update Rb15 definitions for AI. AI will now use the missiles properly.
    • E on waypoint indicator should not show when aiming ie sidewinder lock.
    • TERNAV should not update when turned off
    • Updated RB-15 for AI definition. AI will now use the missiles properly.
    • Fix to Bk90 not being launchable in NAV-mode.
    • EP13 color inversion selectable by radar mode button (black-on-white/white-on-black).
    • Brightness and contrast control for EP13.
    • Corrected elevation boresight position for Mavericks.
    • Added encyclopedia entries for weapons.
    • New feature: cartridge from putting marks on F10 map (named B1-B9, M1-M9, BX1-BX9, R1-R9, MR1-MR9 = recon-target, or S1-S9) and selectable in kneepad. Also you can just have a marker named “ATTACK” and a quick attack flightplan will be generated.
    • EP13 altitude warning is reset if EP13 is not turned on.
    • The Boundary/GRÄNS lines are now visible again.
    • AB performance at height and speed tweaked.
    • The dumping of the sight for sidewinder carried on wingtips should now be relative to the plane and not the horizon.
    • Fixed AKAN dispersion and accuracy.
    • Fixed Sun Halo effect on canopy
    • Added glass scratches to canopy glass
    • Fixed oval-shaped afterburner flame issue
    • Slight cockpit optimization
    • Fixed afterburner flame clipping into exhaust can
    • Fixed RAT projecting through intake on left side of fuselage
    • Added Encyclopedia entries for weapons
    • Tweaked dispersion for MinGr55 shell for the AKAN m/55 gunpods.
    • Fixed pop-up point not switching to target waypoint on being passed.
    • Fix to pop-up point not switching over.
    • Fixed sun halo on canopy glass.
    • Added scratches to canopy glass.
    • Fixed oval shaped afterburner.
    • Ground Radar 2.0:
      - greatly improved ground mapping radar where more objects are visible and the radar better differentiates between terrain types. Read more
    • Auto generated attack missions should now default to a ingress/egress angle 45 degree off instead of straight when no suitable terrain-masked ingress/egress is found.
    • Fix to TERRNAV not fixing.

    DCS Persian Gulf
    • Updated Persian Gulf map with additions of Kish Island airfield, Al Bateen airfield, Lavan Island airfield, Bandar-e-Jask airfield, Abu Dhabi International Airport, Sas Al Nakheel airfield, Abu Dhabi National Exhibition Center, and the Yas Viceroy with Formula 1 racetrack.
      NOTE: All new airports still in the WIP and not working properly yet.
    • Map Size restored to the original viewable area in the Mission Editor

    DCS MiG-15bis
    • New Instant Action missions in Normandy.
    • Cockpit 3D model bugfix.
    • Fixed an external textures z-fighting.

    DCS Spitfire IX
    • Fixed bombs drag issue.
    • Adjusted the tint of the armoured glass.
    • One of ordinary Spitfire model LODs has clipped wings -fixed.

    DCS F-86F
    • Added Instant Action missions for Normandy.

    DCS Combined Arms
    • The optic sights magnification will not depends from type of munitions.
    • Default brightness of night vision optic corrected.
    • Corrected night vision window size of CA units when turn on of SSAA graphic option.
    • Wounded playable infantry will reduce max speed.
    • Incorrect aiming calculation after moved the target point on the F10 map - fixed.

    DCS F-5E
    • Corrected mission F-5E Mission - AWACS.miz


    Campaigns
    • Memory of the Hero. Updated mission 13 and 14. Deleted intro track, corrected triggers.
    • Spitfire IX - Big Show Campaign. Corrected a typo in the documentation. Added some B-17 skins that were accidentally missing.
    • Spitfire IX Big Show Campaign.
      - Performance improvements (not all bombers drop bombs to reduce FPS hit)
      - Air Sea Rescue logic changed. Now it's possible to call mayday even if the radio doesn't work, you just won't get an answer.
    • M-2000C Red Flag Сampaign.
      - Mission 1: added "mission complete" message.
      - Mission 6: Changed loadout of some of the Red Force jets after player feedback to slightly reduce the difficulty.
      - Mission 10: Mirages 2000-5s will now engage blue forces.
    • MiG-29 Over the Hump campaign сorrected.
    • F-15C Aggressors BFM Campaign. Added new missions against the Su-27.

     

    • Like 3
    • Thanks 1
  3. Hi chaps and chapesses,

    For general information here's what is pending on the DCS front, starting with the WW2 stuff as that seems to be the majority common interest.

    Blue is ED in-house developed, Orange is Third Party:

     

    WW2 Planes; Player Flyable:

    Focke-Wulf Fw 190A-8

    Republic P-47D Thunderbolt

    Dehavilland Mosquito FB Mk.VI

    Messerschmitt Me 262

    Vought F4U Corsair

    Curtiss P-40F  - The developer of this module, VEAO, have ceased their development with the DCS platform.

     

    WW2 Planes; AI Only:

    Douglas A-20G Havoc

    Douglas C-47 Skytrain

    Junkers Ju-88A

    Avro Lancaster

    Hawker Typhoon

    Messerschmitt Bf 109 G-6

    Consolidated B-24 Liberator

    North American B-25 Mitchell

    Martin B-26 Marauder

    Mitsubishi A6M Zero

     

    WW2 Ground/Sea Units:

    M10 Tank Destroyer

    E-boat Schnellboot type S-130

     

    Modern Era Combat Aircraft; Player Flyable:

    McDonnell-Douglas F-4E Phantom II

    Bell AH-1S Cobra

    Mil Mi-24P Hind

    General Dynamics F-16C Block 50

    Mikoyan Gurevich MiG-19P/S Farmer-B

    Mikoyan Gurevich MiG-23MLA Flogger-G

    McDonnell Douglas F-15E Strike Eagle

    MBB BO-105

    CAC/PAC JF-17 Thunder

    Grumman A-6E Intruder

     

    Modern Era Assets:

    China Asset Pack - various ships, missiles and defence systems of Modern China (looks to be a free upgrade to be included natively to DCS in the future)

    South Atlantic Asset Pack - various ships, missiles and defence systems for South Atlantic Map (Falklands) (payware/freeware status unknown)

     

    Maps/Theatres:

    Syria

    Afghanistan

    Straits of Dover

    South Atlantic Map (Falklands)

    Iwo Jima - NB: Speculative. Originally planned with Corsair but the breakup of Leatherneck, Magnitude LLC have put this on hold.

    ???? - Heatblur had originally planned a theatre map for coincidental release with F-14, however this is currently also on hold but apparently the will is there. Hints suggested something that could be both F-14 and Viggen appropriate...Baltic/Scandinavia? 

    • Like 1
    • Thanks 1
  4. As a rule for all FC3 level aircraft (and even the full blown jet modules) these are the primary bindings to map to joystick or throttle as you'll reference them often and usually under stress!:

    1. Target Designator Cursor (TDC) Up, Down, Left, Right - put this on a hat switch. Yes, even if it means banishing trim control to the keyboard; you'll use TDC control more!

    2. Weapon Select

    3. Airbrake

    4. Chaff and Flare dispense

    • Like 2
  5. Hello chaps and chapesses,

    New DCS update dropped today for you stable version users. The big news: MiG-29 Professional Flight Model is available to those who own the DCS Flaming Cliffs 3 content. It's a lotta fun! 

    Many other fixes and tweaks, but... still no dice for the Spitfire canopy/windshield issues, alas.... 

    Quote

    Introduced the new Professional FM of MiG-29.

    DCS World

    • MP. The MP server panel can be closed by press to X in the upper-right corner.
    • Antiship missile HY-2 range extended to 100 km.
    • F10 map. Corrected Chinese char display in online mode.
    • Fixed GUI error when use ship task Attack Group to static object.
    • VR. Weapons pop-up menu in ME is cut on edge of screen - fixed.
    • ME. With copy-paste operation it is possible to make mission with several Player roles - fixed.
    • Reloading time has been defined for HY-2 and SA-2.
    • Ticonderoga. Increased the missiles launch rate of VLS to 1 launch every 2 sec.
    • Stennis. AI will not taxi into you If path blocked.
    • KJ-2000 will shows as A50 on Western RWR
    • Attributes list of new Surface to Surface missile corrected.
    • UH-60A AI will not crashes into ground when trying to landing to Novorossiysk.
    • Fixed issue that caused an unable to rearm of ground AI from warehouses.
    • Windsock shows incorrect wind direction with dynamic weather - fixed.
    • Fixed ME error when you try to add suppliers after change ship type.
    • AIM-9M/L major FM update. Adjusted lift and drag curves, motor performance, DLZ.
    • Input. The default device profiles will no longer creating conflicts with load along with the player profiles. The default device profiles can be loaded only manually via the LOAD PROFILE button in the input panel.
    • ME. Part of the ship's tab Suppliers incorrectly displayed in ME - fixed.
    • ME. A-10. Corrected weight of the double launcher of AIM-9.
    • ME. Fixed GUI Error when player try to scaling map after use Mission generator in some case.
    • CHN ground crew voiceover updated


    DCS AJS37 Viggen by Heatblur Simulations

    • Fix to airfields not appearing in kneeboard and CK37 in Nevada.
    • Removed smoke when afterburner engaged.
    • Axis command for master mode selector added.
    • Parking brake in correct visual position on spawn.
    • Data-rotary command clockwise/counterclockwise added, default data-rotary position set to AKTPOS.
    • Weapon interval selector clickability reversed so right-click = clockwise.
    • Seat adjustment command reversed.
    • Dynamically generated attack missions egress-speed set to M0.8.
    • Fix to .ini custom cartridge not being selectable.
    • More descriptions in sample cartridge.
    • Seriestrim (transsonic autotrim) was disabled when autopilot was on so when having autopilot on and accelerating through subsonic to supersonic and then disabling autopilot would result in a pitch-yank, often blacking out the pilot.
    • Modified high-drag bombs ballistics for easier usage.
    • Various bug-fixes.


    DCS MiG-21Bis by Magnitude 3 LLC

    • Fixed ASO device initialization.
    • Fixed pneumatic pressure gauge from constantly reading zero.
    • Fixed SARPP from not recording all flight information.
    • Reversed DA-200 bank indicator animation
    • Reversed NPP localizer bar animation
    • Reversed UVW for air pressure gauge warning colors


    DCS F/A-18C Hornet

    • Hotfix B-sweep no longer renders outside the radar tactical area.
    • Corrected the drag value of TCTS Pod.
    • TDC cursor position maintains location after target breaks lock.
    • Aerial refueling Instant Action missions have been corrected.
    • B-Sweep no longer hangs when radar loses lock. This issue is still being worked on for an undesignate button break lock.
    • Hornet Campaign add CN localization


    DCS L-39

    • Added Instant Action missions for Persian Gulf.
    • Corrected RSBN training mission.


    DCS F-5E

    • Added Instant Action missions for Normandy map


    DCS FC3

    • Su-27. Corrected Su-27 leading edge flaps net synchronization for the clients.
    • MiG-29. Incorrect display of aircraft model in mirrors - fixed.
    • New Instant Action missions for MiG-29A and MiG-29S on Caucasus.
    • MiG-29. Updated textures of cockpit.
    • MIG-29. Corrected input profile.
    • MiG-29. Added EN and RU flight manuals.
    • Su-33 at T/O position 3 will not take-off earlier than 1 & 2 on Kuznetsov deck.


    DCS Black Shark

    • ME. Ka-50. Fix GUI Error when select INU FIX Point for helicopter copy.
    • ME. Ka-50. INU FIX Point and Navigation target points tab will not remains after change helicopter type from Ka-50 to any other.


    Campaigns
    Memory of Hero - updated most of missions.

     

    • Thanks 2
  6. Was a pleasure old bean. 

    An audience does raise the stakes and the heart rate, n'es pas?!

    Well flown - as discussed, your fundamental technique is about right, it's just a case of tidying the edges.

    Oh, and bloody good gunnery by the way. You could teach some of the chaps a thing or two!

     

    • Like 1
  7. Hi Redtail, and a hearty welcome to the kennel!

    Firstly, to address the status of Storm of War:

    SoW development in DCS is best described currently as slow but steady - part of the issue is the various DCS bugs that have crept in vis-a-vis labels and cockpit transparencies recently, another is them hanging on in the hope of seeing more WW2 content to flesh out the environment and developing passable workarounds where possible in the interim, and a further delay in the hope of the release of the promised revisions to the DCS WW2 planes damage models. 

    It's coming together but we will have to be patient.

    Regards Spitfire training, I am always more than happy to provide mentor ship. Our Primary DCS night is Monday from 2030BST/GMT, and we often have a sneaky DCS fix, generally at or about 2230BST/GMT after our Thursday Cliffs of Dover session. Otherwise, I can often be found online in DCS between 2200-2230 on other nights, depending how knackered I am from the rigors of the day! At any of these times I will be happy to give you any assistance you require to further refine your Spitfire airmanship!

    Regards The DangerDogz, come in, make yourself at home and enjoy all we have to offer; as a rule we don't take ourselves too seriously here (if at all!) and there's a wealth of characters, knowledge, entertainment  and plain old fashioned good-will round these here parts. 

    If you're in to other forms of flight sims, we do Il-2:1946, Il-2: BoX, Cliffs of Dover and some rather insalubrious types even mess around in Rise of Flight still, and whilst some of these titles are showing their age, an evening in them with the Dogz is still guaranteed some hilarity, bawdiness and delightful fun - you'd be remiss if you didn't check them out sometime.

    I've had the privilege of being introduced to some of the finest people I know by joining the Dogz and I wouldn't be without them (but don't tell them that).

    Looking forward to catching you online soon, 

    Regards,

    Fen (AKA Tom, AKA Tomsk, AKA Britney)

  8. Hello chaps & chapesses,
     
    Heads up to alert those of you running on the DCS Stable Release Version that there is a significant update today, 19/09/18.
     
    Here's the changelog:
     

     

     
    DCS 2.5.3.21708

    Mi-8MTV2 and Ka-50: Memory of Hero campaign added
    Added Helicopters Ops mission dedicated to start of sales the Helicopters bundle (Ka-50, Mi-8MTV2, UH-1H, SA342)

    DCS World
    • GUI Error when using task ‘Embark’ to transport for vehicle fixed
    • GUI Error when user tries to open tab Stop Condition after add waypoint fixed
    • Aircraft initial speed calculated based on optimal cruise values
    • Rain droplets option listbox replaced with checkbox
    • MSAA 8x option removed
    • F10 view can be unzoomed now when mission saved with maximal zoom in ME
    • Box for ‘Time left’ text expanded (offline mode)
    • BRU-42 weight is corrected
    • Ground units are no more moved out of the bridge being attacked
    • Mouse camera control now works after mission change
    • Smoke from generators no more displayed after aircraft damaged
    • F10 map will center on players aircraft at first entering
    • ‘Twin S-25OFM’ payload weight corrected
    • DCS crash when user lands on carrier in VTOL aircraft fixed
    • Flight model updated for all AIM-7 family
    • Rain droplets artifacts fixed for all cockpits
    • Dust and smoke atmosphere effect added to Mission Editor
    • New label option added: Off, Full, Abbreviated, and Dot Only
    • AV-8B AGM-65E CTD fixed
    • VR glitch with modal windows fixed
    • Unit icons on F10 view fixed for multimonitor configurations (note: second screen doesn’t cleared after switching to F10 view)
    • GUI Error when try to load some static templates fixed
    • GUI Error when selecting a group of units after loading a template fixed
    • Senaki parking positions fixed in "FC3-Su-27-Blockade.miz" mission
    • Wrong mission texts in no-EN locales for "SoH-F-15C-IA - BFM" Quick Start mission fixed
    • Mission Editor crash fixed
    • Multimonitor configurations: picture on second monitor now cleared when user switches to F10 map
    • Fixed crash at start mission in the Persian Gulf and Normandy.
    • Fixed issue of Oculus Rift with Asynchronous Spacewarp mode.
    • Corrected GUI panels behaviour. Panels will be automatically closed when player opening new panel.
    • MP. Intermittent Multiplayer Server Crash VCRUNTIME140.dll on F/A-18С rearming - fixed.
    • Fixed crash with multi-monitor setup procedure.
    • VR. Fixed issue when some menu items are unreachable at high main monitor resolution.
    • VR. Cursor stretching in VR with windows cursor scale - fixed.
    • ME. The high default speed of helicopters at initial WP - fixed.
    • ME. Removed Double dots appears near the pasted unit on the map.
    • A-10C "Stone Shield' campaign: CN localization added.
    • Normandy: terrain shining removed
    • Old style Labels option recognized incorrect fixed
    • GUI Error when trying to paste a linked unit fixed
    • Fixed a rare sound-related startup freeze
    • Controls in the window bottom now accessible in 4k resolution
    • Uncontrolled HAI falls through the ship fixed
    • MP. Network: receiving max ping fixed
    • MP. Chat Window key bindings fixed

    FC3
    • No more HUD avionics freeze when Mer*6 Fab-100 jettisoned
    • Su-27 SoH BFM mission will not required installed F/A-18C module.
    • Added czech localization to missing FC3 instant action missions.
    • FC3 and Su-33: added missing filename extensions
    • Su-33: twin rocket blocks moved from 4,9 to 3,10 pylons

    Yak-52
    • max weight is corrected
    • Engine damage appears when player exceeds max possible RPM
    • Engine start sequence is corrected
    • ‘Fighter’ aircraft icon replaced
    • Logbook will work with Yak-52.
    • Yak-52 input russian localization corrected for undercarriage commands

    F/A-18C
    • AIM7 FLOOD mode corrected
    • PRF selection label by OSB 1 changed to PDI cannot be changed unless the lock is dropped
    • Hornet PAI will now engage targets with radar-guided missiles
    • Power Up sound, EW Tones and Lights added
    • HSI brightness now can be adjusted
    • Corrected AIM-9X search tone
    • Over-wing vapor added
    • AIM-9X HOBS extended to 90 degrees
    • New EW symbols added
    • ACM indication error when select AA weapon fixed
    • Carrier catapults will work correctly at low and high temperature of the environment.
    • Added missing Pulse Repetition Frequency (PRF) for RWS.
    • Fix radar boresight mode. Now scan range is equal 10 Nm.
    • Incorrect radar azimuth coverage after lock-on - fixed.
    • HSI waypoint will be the incorrect location on moving map.
    • F/A-18 Lesson_2 Cold Start mission corrected (static object moved from of aircraft)

    L-39C
    • Gunsight option for L-39 moved to the Mission Editor, aircraft panel

    F-5E
    • RWR intensity knob now rotates smooth
    • F-5E Chinese cockpit texture added
    • Trimmer reverse in pitch channel fixed
    • Flight manual CN added.

    Mi-8
    • Mi-8MTV2 Chinese cockpit texture updated

    MiG-15
    • Throttle sticking in max and min positions when controlled by keyboard fixed
    • Nose light cone from landing light will not be seen if battery depleted.

    DCS Combined Arms
    • M1A1 sound issue with error message - fixed.

    DCS UH-1H
    • Corrected cockpit glass transparency.

    China Asset Pack
    • Surface-To-Air missile parameters updated

    Campaigns
    • Mi-8 Oilfield: Mission 12 improved, APA-80 starts after switching off the external power


    Known Issues
    Input commands disappears at some multimonitor configurations
    ScaleUI does not scale properly to UIMainView if not the Same Resolution as DCS Resolution
    Custom labels in mission container doesn't applies in simulation
    • Thanks 2
  9. Hi Bill,

    A-10A is a Flaming Cliffs module - it has the high fidelity flight model but simplified systems, with NO clickable cockpit. As such it has more limited armament and targeting functionality. However it is still FUN.

    A-10C is a full on DCS hardcore, melt your grey matter, take-you-years to fully understand, clickable cockpit and ALL the bombs + a cool targeting pod, module. It's an investment of time and practise, but the payoff is it's more rewarding, flexible to operate and you can undertake a wider range of mission types.

    You could the A-10A first to get used to concepts of ground attack flying in the modern air war idiom and then move on to the -C later... but in some regards, the sooner you start on the -C the sooner you get proficient. 

    Either way happy to give you all the advice and training you need to get ordnance off the rails and into the enemy ground units!

    • Like 1
  10. Gents, in light of the passed few weeks attendance and the fact that at last three Dogz who own DCS cannot partake on a Friday eve, I am moving DCS event night to Monday evenings commencing Monday 20th August.

    Friday 17th will go ahead as normal for this weeks DCS fix.

    We'll start with a multi-era dogfight map to satisfy all tastes and thereafter move to co-ops focussed alternately on jets/warbirds on  a bi-weekly basis.

    • Like 2
  11. As I originally announced the shout box but now posting in forum in case others have missed it ahead of tonight's co-op session:

    DO NOT UPDATE TEAMSPEAK to 3.2 on your next load as it cannot communicate with the Dogz server version - I did and (as Sheriff posted) I too now get the message "server version is too old for command".

    Don't know if a rollback on the client is possible, will investigate. 

    In the interim we will have to look at updating the server version if Dogz wish to continue following client updates. 

     

    • Thanks 2
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