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DD_Fenrir

1. DDz Quorum
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Everything posted by DD_Fenrir

  1. The viscosity of engine oil changes with temperature; when cool it is too thick to circulate quickly enough to exchange the heat generated by the engine at higher power settings. As the oil warms it runs more freely allowing it to move more quickly and better transfer the heat from the engine to the oil radiator. There should be min operating temps in the aircraft guidelines tab in the briefing window.
  2. Thanks Dave! Your link and even more added to OP!
  3. https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/ https://forum.il2sturmovik.com/topic/54579-p-51d-mustang-4k-skins/ https://forum.il2sturmovik.com/topic/28697-blackhellhound1s-skin-museum-20/?tab=comments#comment-461526 Update: 08/10/19 https://forum.il2sturmovik.com/topic/42650-raptorattackers-skinhouse/?do=findComment&comment=831728 https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=831910 Update: 09/10/19 AM https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=832735 Update: 09/10/19 PM https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=830026 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=830295 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=830499 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=831372 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=831608 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=832200 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=832380 https://forum.il2sturmovik.com/topic/28332-szelljr-skindeposit-®-™-©/?do=findComment&comment=833064 https://forum.il2sturmovik.com/topic/54643-p-51-d-skins/?do=findComment&comment=832986 Update: 02/07/20 https://forum.il2sturmovik.com/topic/56030-bo_nidles-skins-repository/
  4. We'll have to wait for the PWCG to be updated for the new map; Pat said that's about 2-3 weeks away. We got some time to get squared away with it.
  5. Dependent on how faithfully Pat Wilson adheres to historical precedent, we potentially have some have some options, as two P-38 groups flew out of airfields available on the Rheine Map. The 474th FG were operating out of A-78 Florennes from 03/10/44 - 30/03/45 and had P-38s throughout or The 370th FG were operating out of A-78 Florennes from 26/09/44 - 27/01/45, then moved to Y-32 Ophoven, converting to the P-51D Mustang in February/March What do you chaps think - all the way in Lightnings or the chance to transfer to Ponies?
  6. Yeah, my bad, forgot about Funflak and Friar, also in the future Gypsy and Papabear could also be potential attendees. Either way, we could have excess pilots, as getting all 20 of us on during one session is unlikely. Even if we end up with under-strength breather contingent (8-12 pilots) AI can make up the rest. Regards mission types I think PWCG will deal the missions out according to what the plane is categorized as; in the case of P-38 as a fighter-bomber I would expect to see a good amount of both air-to-air and air-to-mud automatically generated as part of what it does....
  7. These guys have all played BoX recently... APHill Arthur Artie BadAim BluBear Crash Delta Fenrir FT Jabo Painless Perfesser Sheriff Siddly TOAD Wingflyr We gotta squadron baby!!!!
  8. No takers? 474th FG based at A-78 Florennes, consisting: 428th Fighter Squadron - Callsign: "Geyser"; codes: "F5"; Tail marking: black square 429th Fighter Squadron - Callsign: "Retail", codes: "7Y"; Tail marking: black triangle 430th Fighter Squadron "The Backdoor Gang" - Callsign: "Backdoor", codes: "K6"; Tail marking: black circle With 16 of us we'd be a full squadron... 16 P-38s in one go!
  9. Debrief: Good start last night gents - not to say there's no room for improvement, but plenty to be pleased with. Regards things to work on: 1. RPM - make sure once you are settled in formation in the cruise get the RPM back to the 2200-2500 range otherwise you'll be guzzling much more fuel than your leader. If your leader is on 2400, then aim to be 2450-2500 to give you a little more "bite" and RPM headroom for making the relevant throttle changes in order to catch up if you fall back slightly. 2. Make power changes much sooner than you think when re-joining; the planes decelerate/accelerate much more slowly than you anticipate so it's easy to overshoot, cut-power then end-up falling back too far because you re-apply power too late 3. If you're overshooting consider using lateral separation manoeuvres to try and stay behind your leader - use lateral rather than vertical as you will regain sight of your leader much more easily and will require less power changes and limit the problems outlined in point 2. If you have to use vertical separation, and you have room, go low to maintain visual. Going high causes all sorts of issues! 4. If you can, pull up as far forward on your leader as possible for the purpose of mutual protection - it's easier to check his tail, and just as (if not more!) importantly for him to check yours if you are almost along side.
  10. I'm available tonight for a formation flying practice session. Will be on from 2000BST. DangerDogz server.
  11. For those who've registered an interest I'll point you to here: https://no443sqn.wixsite.com/443squadron/copy-of-advanced-training Take note of the formation diagrams; some good clues as to what they're after. And don't worry if you're not exact, just at least attempt them. And if it's a bit too challenging push out a bit to where you're just mildly uncomfortable! Better a looser stable formation than a risky close. Biggest tips are to: a) trim, trim, trim, trim, TRIM! b) use stick displacements in the millimetric (or lower!) scale, particularly regards pitch c) make 3 small displacements not one big one d) be premature! Anticipate the correction and get it in a little sooner than you might expect - better to make it sooner and be a little too far out than too late and.. *crunch* e) once in a stable(ish) formation get the the rudder trimmed and avoid making formation corrections on the rudder - use small/med-small aileron corrections as the spit rudder is a bit twitchy, unless... f) large power changes affect rudder trim; be aware that if you're overtaking your leader and chop power, the nose will move right. Alternatively if you're falling back and increase throttle the nose will move left. Depending on where you are in the formation that might either push you out from your leader or pull you toward him so get ready to correct with either rudder (small smooth inputs required) or aileron (safer but looks a little sloppier)
  12. Another unusual Tuesday release for update to Stable Release. Plenty to digest, in particular fixes to the tree shadows and the AI in a No-render dedicated server environment are particular highlights for me:
  13. The ideal is: 2000-2230BST/GMT, arrival and chat 2030 Briefing 2100 in cockpit ~2200 landing & disco 2200-2230 Debrief
  14. Sorry I missed last nights Dogz DCS eve chaps, but I had been invited to partake in a Multiplayer campaign for the Spitfire Mk.IX on the Normandy Map and thought I'd check it out, partially cos it's something I have always wished to do but also because I could see an opportunity for more Dogz to get involved if they so desired. Wiggy of 443 Sqn chased me down after seeing some of my YouTube content, and having had a chat he's happy to extend the invitation to the wider Dogz. Here's Wiggy's overview: I played Mission 6 as Red 2, winging the Squadron Leader. We were dive-bombing a bridge near Carentan, having taken off from Funtingdon in England and flown at wave-top height in formation (which we changed using signals only) cross-channel in the early evening sun, climbing to Angels 8 about two thirds the way across, and hitting the French coast - all without having to use comms! We switched formation from finger four to line astern as we ran into target and commenced our attack dives with 3-second separation; we all dive bombed the target, and whilst were all close, no-one actually hit the bridge - darn! AAA was pretty intense and on our egress and climb-out we bumped into a flight of 109s and had a proper scrap! I was hanging on to Red 1's tail as best I could through a series of gyrations when someone called I had a bandit sizing me up; a 109 was converging from my 7 and I had to break hard to avoid a volley of lead that passed a little too close aft of my rudder! Fortunately, White 1 was on him and clobbered him as he overshot me. As I tried to regain a visual on Red 1 I spotted an aircraft at 9 low that was set to pass under me and as it closed I was able to ID it as a bandit. I performed a hard split-S rolling on the way down to drop on his 6 and as he pulled up and left gave him a good deflection burst; he was under my nose so couldn't see the results and as I relaxed the turn to re-acquire him, he appeared undamaged. So I re-saddled up as he levelled and then broke right, with me cutting inside and pulling in closer for a better shot. My next burst clobbered him properly and down he went! After that I found a Spit to join with (turned out to be White 1) and the skies seemed to have cleared so we managed to get everybody reformed and cruised back across the Channel basking in the golden light of a setting sun. Prior to landing we switched into echelon formation and ran into break in sections; it was getting pretty dark by then so landing was not as easy at it could have been but we all made it down safe and ambled back to our respective dispersals and shut down. Phew! If the sound of this floats your boat, have a wander over to the 443 website and have a peruse: https://no443sqn.wixsite.com/443squadron Some interesting documentation over there too that is relevant outside of the campaign environment so worth a shuftie... So, to summarise: No icons/labels F2 own a/c only view proficient formation keeping required (doesn't have to be Blue Angels but you will need to maintain a reasonably consistent position) No F10 map icons so navigation can be challenging if you're not experienced and get separated and have forgotten the cardinal headings to get home. However, provided you can stay within the vicinity of your flight lead, they'll do the work for you. Un-mission related comms chatter to a minimum. What is required: OpenBeta (there are ways to switch your install to this version - and back again - if you only have Stable) Spitfire LF.IX Module Normandy Map Module WW2 Asset Pack Module A freeware WW2 Units ModPack (available from 443 Sqn) Simple Radio Standalone 1.6.1.0 Discord - similar to Teamspeak used for pre-flight meet, Briefings & Debrief Missions are run on Thursdays if sufficient people are available to make it worthwhile. Whether we do this every week... I dunno. I still get a hankering for AVTUR and would miss my Tomcat too much I fear! Plus I wanna be available as the Dogz DCS Guru to those Dogz not wishing to partake in the campaign. We can discuss this aspect further going forward. If you want to take part but are concerned about your proficiency then Wiggy runs an OTU training course to help bring you up to speed, and I of course will happily jump on our DCS server and assist anyone who wants to finesse any aspect of their flying that they may feel is not quite up to the levels demanded by the campaign on any evening after 2230 BST/GMT. Let me know your thoughts chaps.
  15. As it rightly should. I knew there was a reason I liked you Arthur.
  16. Looks pretty interesting, however... Note that these features are part of a separate paid addon module and will not be replacing/enhancing the current carriers we use in game.
  17. Some nice F-14 Skins I picked up: https://www.digitalcombatsimulator.com/en/files/3305925/ https://www.digitalcombatsimulator.com/en/files/3305797/ P-51 skins for those who don't have yet: https://www.digitalcombatsimulator.com/en/files/2828272/ https://www.digitalcombatsimulator.com/en/files/2421733/ https://www.digitalcombatsimulator.com/en/files/2421585/
  18. Two things: 1. A-4E Mod is updated to version 1.31. Changelog: Available here: https://github.com/heclak/community-a4e-c/releases/ 2. A pdf version of the original (real) "Tactical Pocket Guide for the Douglas A-4 Aircraft" with bomb tables for optimum settings for various weapons is avaible here: http://aviationarchives.blogspot.com/2016/10/douglas-4ta-4-skyhawk-tactical-pocket.html Someone's tested out the data against the DCS Skyhawk and apparently, it works!
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