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DD_Fenrir

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Everything posted by DD_Fenrir

  1. Next mission is 02/10/44 (to be flown on Sunday 14/06/20). Scores as of the morning of the 2nd:
  2. Well, gents, for the first time I get to say... Welcome to Debrief! (Whoot!) 01/10/1944 Firstly, great job guys on all making it back. Particularly well done to the 485th for hitting their targets so unequivocally. 402nd - Reconnaissance of the frontline East of Bastogne. Great takeoff, form up and ingress to recon area, cruise alt Angels 16. Well flown gents. Spotted two contrails high over frontline, shortly after two Fw 190s dived through the formation. Broke formation and pursued one through cloud, lost him then reacquired him twice then came up on his 6 as he climbed south east and shot him down with a 2 no. 2 second and one no. 5 second burst, confirmed by Wingy and Zukker. Jabo claimed a probable in the same vicinity but couldn't get it confirmed. Regrouped squadron over Bastogne and we flew back to the frontline. Zenith squadron called mission complete so we RTB'd. All a/c down safe. To address some issues brought up: 1. Stuttering mid-mission; this is an AI issue and occurs when we fly close enough to the mission area to spawn the enemy and friendly AI air and ground units. I will tweak the numbers of these down further. 2. The multiple restarts were a pain and I am VERY conscious of those who suffer most for it, and can only apologise. For future I suggest the following: a) All players restart Il-2 prior to joining the P-38 Coop Campaign server b) All players DO NOT TOUCH A SODDING THING WITH THEIR CONTROLS UNTIL ALL PLAYERS ARE SUCCESSFULLY SPAWNED IN COCKPIT. In 402nd we basically call "Red 1 is in", "White 3 is in", etc, until everyone is in cockpit then we begin startup. c) We start even sooner. A 2100 start time perhaps?
  3. Just use the natural metal or olive drab generic for now Rox. I'm hoping to make some historical 402nd skins for the future - when I can find the time...
  4. Llama, I only have room for you in 402 currently. For tonight's adventure the provisional 402 lineup will be: RED 1. Fenrir 2. Wingy 3. FT 4. Zukker* WHITE 1. Jabo 2. Blubear* 3. Arthur 4. Lllama BLUE 1. Fruitbat 2. Rox 3. Perf Please note those names starred have not confirmed and therefore this arrangement could very well change.
  5. The host can.
  6. Lol! Some sminky looking stuff there. That P-38 quadrant... *dribble*
  7. Great idea Crash!
  8. MiG-29 is a good choice. Pros - 3 versions in one purchase: the A, the S and the G. Manoueverable, powerful, fun! Looks great in cockpit and out. Former FC3 aircraft so systems simplified a bit thus making it easier to get into. Cons - Former FC3 aircraft so no clickable cockpit. Range is a bit of an issue as those Turmansky jets guzzle fuel! Landings can be tricky unless you follow the book exactly by the numbers.
  9. What's your fancy Llama? Propellorhead or jet jockey?
  10. That map edge issue was a brand new one for me Dave - never actually experienced it! It was damn bad luck that meant you caught the worst of it's effect. I have highlighted the issue to Pat Wilson, whether or not he can make any necessary changes, I can't say. For sure they won't come very soon if they do, in the interim I will have to scrutinise the mission map prior to committing to ensure a target area is not going to cause similar issues. Regards the timing, I'm happy to push to an earlier time from my standpoint, however, it becomes more of an inter-personnel issue as to whether it's more convenient for some rather than others; I'm trying to get a balance where we don't end too late for some, or start too early for others. There's some wiggle room but it is tight, not helped by me needing to know exactly who's in prior to generating the mission. Furthermore, additional admin factors, like checking the maps for targets too close too map edge will eat into start times some. I can push for perhaps a 2115 start if that helps?
  11. Gents I am sorry to report that PWCG generated an error report during the After Action Report process subsequent to tonight's mission; for why I cannot tell you, however I have bundled another error report over to Pat Wilson to see what went wrong and whether there's anything that we did that PWCG didn't like or an issue with PWCG itself. Will keep you posted. In the interim we will still be attempting the next mission on Tuesday 9th June, though it will ultimately be a recomencement of the first mission - regenerated to avoid the issues encountered in this evenings foray.
  12. Yeah.... Popped on last night and lo and behold, no issue spawning or landing on t' super carrier with Tomcat. The mind boggles...
  13. That's the 485th squadron logo Dave.
  14. In that case Arthur you'd have been on the old Stennis - which I have left in for those without the Super carrier module. Tomcats in the 200 range and hornets in the 300 range are on the new carrier.
  15. Wierd! I logged on round 3pm BST and selecting Tomcat 200 which is specifically intended to hot spawn on the super carrier and it threw me in air start. Flew a mission, killed some stuff, came back to the super carrier and it refused me permission to land! Confused!?!?
  16. DCS Dogz, please note that the server is now running 2.5.6 Stable and I have requested it to remain on Stable for the foreseeable to keep it available for those Dogz members who do not partake in the OpenBeta. I ran a test on it this afternoon and whilst the Supercarrier appears, even for those of us who own the module, we are unable to spawn, takeoff or trap on it, I assume because the Server does not 'own' the module. I will converse with FT at the next available opportunity to see if and how we can get around this issue.
  17. Hi guys. Latest mission version server is running should encompass Rox's requested elements 1. & 2. and Arthur your Farmer has been available on our server since it was released! (Try the Red list).
  18. No specific mods required Llama, it's just to allow for individual users to have 4K skins, custom label mods, custom map icons etc as each desires. Ergo, you can join with no mods activated whatsoever... just need mod mode on old bean.
  19. MASSIVE new update to stable release version my fellow DCSers. Supercarrier, new lighting engine, JF-17, new hit effects for WW2 birds, new WW2 assets, TWS-Auto for the F-14, F-16 and Hornet Updates - the list is VAST! So will the d/l be - those on restricted internet should allow for the requisite time and data allowances... be warned.
  20. Welcome to the doghouse LLama_Thumper!
  21. Approach & Landing and Emergency Procedure sections added to the original brief.
  22. If it's the only reason you get into DCS, well IMHO it's the best reason to get into DCS. Great Air to Air jet. Fast AND maneuverable but takes some finesse to fly well, this is aided by some the best feedback of what the airframe is doing aerodynamically in DCS. Fantastic ground-pounder with dumb bombs, LGBs and some BIG rockets, plus a Targetting Pod. Then you get the option to try carrier ops too! The opportunity to fly with a breather back-seater should not be missed (as long as they know what they're doing!) and really adds to the experience. At turns easy and challenging, but thoroughly rewarding. Happy to give you all the training you need if you're interested Col....
  23. Campaign events added to the calendar for those who'd like reminders as to when a campaign mission is imminent.
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