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Posts posted by DD_Fenrir
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Can you get the artificial horizon back? No. With your last remaining engine gone so went the generator supplying electrical power to keep the instruments gyros energised.
In this case you should have gone to limited panel; use your Airspeed Indicator, Vertical Speed Indicator, Compass and Turn and Slip indicators, scanning each for a second in swift and regular pattern to try and inform you what the a/c is doing.
It's called flying limited panel and is very hard. It will take practise.
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Hi chaps!
No 443 Sqn Campaign mission tonight, however...
PhilStyle of Storm of War server fame has a public SoW WW2 DCS server running and coincidentally - 😉 - has recently allowed for sufficient Spitties at some of the airfields for a full squadron to join and fly ops.
It would seem a shame to let an opportunity like this pass, so tonight we're going to 443 bomb SoW!
443 Sqn members be on Discord at 2000GMT and we'll figure out what to do - probably an off the cuff briefing in pit. I'm led to believe that SRS is enabled in server so it's likely we'll join SoW SRS.
Non-443 guys, there'll be plenty of other Mustangs and Spitties to fly so why not come on in and join us?
If only to see what some unfortunate chap flying his Fw 190/Bf 109 in a public server does at the sight of 12 odd Spitfires hoving into view!
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$25 to me....? Hmmmm. *fighting urge to open wallet*
*losing....!*
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https://forums.eagle.ru/showpost.php?p=4168367&postcount=233
Lots to look forward to!
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New pics of the next DCS WW2 map - The Channel Map!:
https://forums.eagle.ru/showthread.php?t=260382
Note the airfields shown Detling (grass airfield) and Manston (with the Ponies in revetments). The harbour town shown is Ramsgate.
I think this will be a paid module; confirmation should be forthcoming.
Either way... WH00T!
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With zero attendance being evident for any Monday night Il-2:1946 session since the inauguration of the new flying schedule, and the fact that DCS Thursdays has been somewhat Shanghai'd by the 443 Squadron Campaign event, in light of the response to this thread:
I am seeing a demand for an extra DCS day and am henceforth claiming Monday!
So kick the tyres on your Hornet/Tomcat/Viggen/Mirage/Harrier/Warthog/Skyhawk/MiG/Sukhoi, whip the blade ties off your Huey/Mi-8/Gazelle/Ka-50 and clear the cylinders on your Spitty/109/190/P-51/I-16/Yak-52 - DCS Monday is back!
Starting Monday 6th January 2020.
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Right, this idea having been floated over two months ago and attracted no dissent of any sort I will now assume is approved. New announcement inbound...
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Hey Nick, Dad and I will do the Friday and Saturday nights and depart Sunday morning.
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Well guys, some interesting developments in this weeks Newsletter!
https://forums.eagle.ru/showthread.php?p=4160206#post4160206
Welcome to the Pacific!
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Count me in and PapaFen!
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Control Bindings > Axis > select the cell containing your sidewinder pitch binding > ff tune > tick "swap axes"
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Whaddya think of her then Arthur?
Nice landing by the way - thought "ooof, he's a bit high and fast on finals!" but you greased it in bootifully I must say!
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Big new update to the Stable for Christmas Eve chaps!
Hornet jocks now have true TWS to play with - spamraams are on!
More tweaks to the F-14!
P-51D sound updated!
Normandy map update!
JF-17 available!
New A-10C cockpit!
It'll be a big b*****... be warned!
QuoteDCS 2.5.5.41371
Added initial release of DCS Voice Chat.
Introduced new high quality A-10C cockpit.
Update for Normandy map (see details below).
Support of F-86F Hunters over the Yalu Campaign by Reflected Simulations.DCS World
- ChinaAssetPack: Add all JF-17 related weapons
- Fixed DCS crash in AI Follow task
- Fixed GUI Error when use Trigger Zone window after change locale
- Server folders navigation will work in case of user name in windows contains dash symbol '-' (2D hex)
- Graphic options. Graphic preset "High" will set "Default" value for "Terrain objects shadows"
- ME. Custom coalition list isn't applied to new mission if it isn't saved - fixed
- Shadows of some aircrafts will not disappear in some conditions
- In relation of integrating the Voice Chat there was implemented new SOUND options
- AI Wingmen will use radar by default without player permission
- SPG Msta armour tweaked
- Fixed crash caused by train destroying
- MP. Fixed servers disappearing from the master list (error 28)
- RTC crash when multiplayer track replayed - fixed
- MP. Fix crash when client is entering a server with JDAM in flight
- F-5E AI. Nose gear strut will now fully de-hike before it enters the wheel well
- Voice Chat button will be disabled in simulation
- Fixed crash when ship is deactivated if helicopter starts up at this time
- Ground vehicles. Adjusted armor for BRDM-2, COBRA, Fuchs, LAV-25, M113, GAZ TIGR
- China Asset Pack: added ZTZ-96B
- No active AI reaction for broken lock with fox 3 - fixed
- Voice chat. Client in the default configuration can connect to a non-standard server port
- Voice chat. Problem when server with UPnP can not see other clients in voice chat is fixed
- Voice chat. Connect to local Voice chat server via localhost, not the external IP
- Voice chat panel. Added Illumination of the PTT button while transmitting
- MP. Check for second instance BEFORE creating the logs
- Fixed helicopters slide off the deck of moving ships
- AI Spitfire erratic behaviour fixed
- AI UH-1 gunner. Attack enemy helicopters restored
- Dedicated server. Added the ability to take a screenshot of any player's DCS window
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Corrected flight dynamics of AIM-120 missiles based on our latest CFD research. All changes increased the launch range by about 10-20%
AIM-120C got next changes:
- Significantly reduced subsonic and transonic zero-lift drag
- Slightly increased of siupersonic zero-lift drag
- Reduced lift-induced drag
- Increased lift
AIM-120B got next changes:
- Reduced lift-induced drag
- Increased lift
Both missiles received an updated calculation of thrust altitude dependency. Because of this, the thrust at altitude has become somewhat less, and the maximum speed is less - AI F-16C. Corrected landing gear compression on the ground
DCS: F/A-18C Hornet by ED
- Added damage as a result of an overload of G-forces
- Added Aft Antenna for the AWW-13 Data Link Pod
- Fixed dispensing on both press and release by wall dispense button
- AGM-62 Walleye trying to lock target right after uncage fix
- Added noise on Walleye/Data Link video
- AGM-62 Walleye select/deselect fix
- AGM-62 Walleye Datalink interaction fix
- Drop Tank Textures on VFA-106 skins fixed
- Added illumination of some knobs in cockpit. Albedo of come cockpit textures tuned
- Gen tie switch guard should move switch to NORM when closed - fixed
- EXT XFER Caution fixed
- Autostart in cold weather fixed
- Fuel temperature initialization fixed
- OBOGS failure causes pilot death even on the ground - fixed
- Data link 16/MIDS between clients F-16 and F/A-18 aircraft is working
- FCS override switch guard should move switch to NORM when closed - fixed
- Added TWS radar mode
- F18 REDFOR (US Aggressors + NATO) will be able to use GPS
- Fixed significant performance drop on SA page with big amount of contacts
- JDAM/JSOW STEP Logic changed
- JDAM/JSOW Power Logic changed
- Fixed JSOW not releasing from stations 7-8
- Fixed several AA radar mode issues
- Reworked AA modes transition logic
- Corrected target designation logic via undesignate button
- Restored missing TWS L&S Data
- Corrected the heading vector of target tracks
DCS: F-16C Viper by ED
- Jettison will no longer break SAM designation or STT Lock
- Added damage as a result of an overload of G-forces
- Track While Scan (TWS)
- Data Link (Link-16 with MIDS)
- External Lights (wip)
- Countermeasures Dispenser System (CMDS) manual option programming
- Fixed countermeasures rearming
- Fixed dispensing on both press and release by wall dispense button
- Corrected RWS Contact Symbols. Now contact displayed as a small square with velocity vector
- Now radar scan area centered about cursor
- Radar cursor is drawn below friendly and foe contacts - fixed
- FCR tracks bugged target up to 20 degrees outside antenna limits - fixed
- FCR cursor jumps from page edge to center even at max/min range scale - fixed
- Added missing SAI pitch trim scale and arrow on the knob
- Corrected antenna elevation axis
- Added 300 gal centerline fuel tank
- Adjusted payloads drag
- MFD Clips text on SMS page - fixed
- The eject sequence animation has been adjusted
- Adjusting the seat animation by height corrected
- Added radio-commands for radar usage to wingmen
- Improved cockpit interior lighting at night
- Fixed inlet and wingtip lights flashing
- Adjusted inlet and wingtip lights brightness
- Fixed external lights brightness control
- Fixed ANT ELEV control sensitivity with keyboard
- Datalink tracks now aren’t correlated after switching from TWS to RWS
- FCR does not produce mid-course update for missiles - fixed
- ACM Radar Lock Problem fixed
- All target symbols disappear from FCR screen in EXP mode - fixed
- Fixed wrong countermeasures amount after rearming
- Fixed chaff/flare voice message
- Fixed programme not running with either chaff or flare empty
- RWR tones corrected
- Added centerline fuel tank to F-16C missions originally designed with them in mind
- Stick in the cockpit can be hidden
- Added ability to change bombs laser code on ground (like in F-5)
- Internal lights are creating triangle shadows in the cockpit - fixed
- Fixed AIM-9 COOL at DGFT mod
- Fixed sidewinder sound when not selected
- Added wing flex (WIP)
- Fixed significant performance drop on datalink/FCR pages with big amount of contacts
- Added steerpoints modes for Autopilot
- Fixed missile Tone with Guns selected
- Fixed radar strobe on HSD does not mimicking horizontal motion of strobe on radar page
- MAG VAR will now switch between AUT and MAN by use of the SEQ position of DCS switch
- Fixed FUEL QTY SEL knob behavior with left mouse click action
- Corrected right brake braking power
- Gun can no longer be fired on the ground
- Fixed pylon selection staying on an empty space after last missile was released
- AIM-9 seeker uncage mode indication corrected
- LAU-129 - missile rails now removed together with pylons
- 3D cockpit model. Eliminated some gaps and stitches in the forward part of the cockpit
- Increased length of afterburner effect, slightly decreased diameter
- Corrected afterburner textures
- Flashlight can be used without aircraft battery power
- 3D model. Corrected wing flex animation with lights and pylons
- Ground refueling fixed when battery is off
- AIM-9 Uncage Needed for Radar Slave - Fixed
- Sidewinder Seeker Diamond won't move to target - Fixed
- When the pylons are set to be removed in the Mission Editor, they missile rails still appear - Fixed
DCS: MiG-21bis by Magnitude 3 LLC
- Added Phase 1 Radar glass screen cover
- Added Phase 1 Radar indicator lights
- Added Phase 1 T-4, T-6, and T-10 indicator lights
DCS: Christen Eagle II by Magnitude 3 LLC
- Fixed propeller animation at idle
DCS: C-101 by AvioDev
- Engine won't stall now when using emergency fuel lever with engine computer off
- Now it's not so easy to get engine stall when moving throttle abruptly is engine computer is off
- Changed the name of "computer total failure" for "failure of auto and manual modes (back-up mode)"
- Added specific normal inverter and standby inverter failures, apart from both inverters failure already present
- Implemented caution lights of normal and standby inverter failure
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Normal and standby inverters failure logic:
- After a failure of normal inverter there is an automatic switching to standby inverter, if CB Normal Inverter is IN
- When there is an inverter failure, the corresponding caution light will illuminate, unless the pilot sets the inverter switch to the position of the working inverter
- Added several new liveries made by "Etten" for Chile and Spain
- Added realistic engine sound, though it’s still much WIP yet, especially cockpit sound. Expect further improvements in subsequent updates
- Fixed the bug that caused total loss of electrical power when both batteries and bus tie were disconnected. Now the secondary bus still works, as it should (and the essential bus if essential transfer is engaged)
- Fixed several other electrical system issues
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Updated Caucasus hard mission and added Caucasus extremely hard mission:
Using anti-ice system will now prevent ice accretion in hard mission, while it will still be a problem in extremely hard mission since it takes place in stormy weather
DCS F-14B by Heatblur simulations
- NEW: Introducing NAVGRID for the TID
- Added Jester functionality for Navgrid
- Added Navgrid section to the manual
- Make Jester switch to wide FOV on TCS more reliably when target becomes too large, including when TCS is tracking without radar STT
- Increased IR signature for the F-14
- Added AIM-7MH (aka AIM-7M H-build) to loadout
- Further tweaks to Afterburner cone pending new afterburner effects
- Fixed triggers for "HB Tomcat Iran Flogger Faceoff Coop" mission
- Fix for IP to TGT settings not synced in multicrew (for CMPTR/IP bombing)
- TCS: you can now fire phoenix and sparrow missiles on targets that have the radar slaved to TCS; WIP/not yet implemented: lock azimuth to TCS angle for RDR supersearch
- Removed baking residue from cookies: black helmet knob shadow removed on default liveries
- Show more accurate radar altimeter reading on carrier deck
- Allow hooking datalink targets on TID in all radar modes
- Fix: Allow half-action HCU slewing in TV mode to override slave to STT for TCS direction
- Fixed floating RIO mirror
- Fix HUD glow visibility
- Fix RIO console & instrument light brightness step keybinds
- Increased brightness of LANTIRN panel lights & text
- Increased brightness of RIO cockpit buttons/controls
- Tweaked missile loadout drag values on all stations
- Fixed double fuel weight assigned to ac on carrier spawn
- Possible fix to right engine not starting on spawn
- Improved lead pursuit steering solution for missile launches
- Fixes to TALD loadout definition for Jester menu naming
- Fixes to TALD drag influence
- Fix CTD when trying to enter lat/long for location hook
- Added JF-17 VID/ recognition callouts for JESTER
- Added JF-17 to the RWR threat library as '17'
- Added all variants of Tornado to the RWR threat library as 'TO'
- Added utility kneeboard charts for radar elevation
- Added utility kneeboard charts for scan bars
- Updated both versions of Cage the Bear Campaign. Thank you Kaba!
- Fixed Jester Navgrid Reference manual entry being stuck after first use
- Possible fix for idle lockup RPM bug
- Tweaked damage probabilities for the engine (the engine will take damage more consistently from direct missile hits to the aircraft)
- Adjusted damage thresholds for aerodynamics/structures (the airframe, structure and flight surfaces will take damage more consistently from direct missile hits to the aircraft)
- Tuned AB thrust for top speeds after stores drag improvements
- Further increased full flap drag when deployed above 275 KIAS
DCS AJS-37 by Heatblur Simulations
- Aircraft now repairable
- Adjusted acceleration at height. Fixed bug with abrupt deceleration at M1.85/1.72
- Corrected HUD height information when setting altitude reference via HÖJD switch
- Fixed sounds and heatblur from engine while the engine is shut off
- NEW!: Added “Wrath of Thunder” (Caucasus) Campaign - Climb back into the cockpit, directly following the events that happened in "The Mjolnir Response". Help to end the war in Georgia. Enjoy!
- NEW!: Added Pilot Body in Cockpit + associated keybinds
- NEW!: Added Ram Air Turbine (RAT) visuals. The RAT will deploy with weight on the front wheel
- NEW!: Added Radar Night Filter (not clickable yet)
- Minor tweaks to cockpit graphics
- Fix to TILS station being on the wrong end of a runway when landing in the opposite direction
- Fix for afterburner not relighting after high alt flame-out
- Increased max cockpit FoV
- Sight ballistics improved for LD-bombs (tossing)
- Fixed IRRB FRAMSTEGN (Sidewinder missile step)
- Corrected issue where inputting wrong wind data would increase Bk90 accuracy
- Removed various assertion-errors, especially associated with low-drag bombing
- Fixed RAT clipping through intake
- Fixed missing RAT textures
- Fixed missing Pilot Oxygen hose
- Fixed last sidewinder causing CTD
DCS Fw 190 A-8 by ED
- Eliminated black stripe artefact that was displayed after pilot ejection
DCS Mi-8MTV2 by ED
- Pilots not die at external view - fixed
- Good old mission "A Hop from MinVody" (Russian voiceovers) is remade and available from Single Mission menu
DCS Combined Arms by ED
- Clients unable to assign fire at point tasks via Combined Arms for units dynamically spawned in multiplayer - fixed
DCS P-51D by ED
- Updated P-51 Mustang Sounds (External, Internal, Distance, Startup/Shutdown)
DCS AV-8B by RAZBAM
- JDAMs Enabled
- Fuel Flow modelling improved
UH-1H by ED
DCS Normandy 1944 map
- Textures massive update for fields, cities and towns, villages, airfields
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Added four new regions in France that includes:
- Cana district
- Quarantine estuary
- Coasts north of the Utah landing zone
- The Mont Saint-Michel area
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Included seven new airfields (The total number of airfields has been increased to 38):
- Argentan is a single-lane track
- Barville is a two-lane dirt track
- Essay is a single-lane grass track
- Goulet is a single-lane grass track
- Hauterive is a single-lane grass track
- Vrigny is a single-lane grass trac
- Conches is a single-lane concrete track
- Airfields have a significant increase in detail with many more objects
- Trees and forests have been updated to use SpeedTree, with 20 unique types of trees
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More detailed Atlantic Wall:
- Added costal anti-tank hedgehogs, barbed wire, etc.
- 8 zones were added that includes artillery batteries
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New, detailed scenery has been added that includes:
- Le Mont-Saint-Michel
- Jumièges Abbey
- Cathedral of Notre-Dame de Rouen
- Rouen-Rive-Droite Station
- More detail was also added objects in the original map
- The vector data was significantly improved over 20,000 sq kms
- Additional bug fixes and performance optimizations
Campaigns
M-2000C Red Flag campaign by Baltic Dragon. Changes are to missions 4, 5, 7, 9, 10, 11, 13, 14 and 15:
- Updated numerous missions to fix possible bug with AI wingmen and other flights not following their lead
- Updated safeguard for Gazelles in M15 to make sure they are destroyed
- Updated M04 and removed chatter about lack of NVGs
Spitfire IX The Big Show Campaign by Reflected Simulations:
- Voice overs updated - Al Deere has a Kiwi accent now
- Triggered explosions and fire effects added to make bombing raids more dramatic
- Mission 6 - Typhoon leader returns to base properly
- Mission 12 - clock position in voice over corrected
- Mission 10, 12 - added more targets of opportunity
Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations:
- Some RTB speeds corrected
- More airfield ambiance objects added
- Mission 8: D-day landings made more realistic / dramatic
- Mission 8-9: ROE of enemy planes change based on the player's altitude
- Mission 10: surprise opponent added
- Triggered explosions and fire effects added to make bombing raids more dramatic
P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations:
- Triggered explosions and fire effects added to make bombing raids more dramatic
- Mission 10, 12 - added more targets of opportunity
M-2000C Red Flag Campaign by Baltic Dragon:
- M06: fixed an issue with other flights in the package (including the wingman) refusing to taxi
Su-27 The Ultimate Argument:
- Mission 11 - added AWACS
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Great turn out chaps, sorry some of you had technical issues/operating issues, but thanks for giving it a go.
We lost a number of airframes throughout the mission (my own being one I'm sad to say), none to enemy action however (we think) and despite the paucity of kills (didn't even fire me guns
) it seemed to be well enjoyed by all - though I must ask what happened to you Dennis? You went MIA after the first contact with the 190s and I never heard a peep from you after! I was forlornly calling for White 4 on our way back home...
Phil Style, of Storm of War and YouTube fame joined us yesterday and streamed the event, and even Nick Grey, Boss of the Fighter Collection and CEO of Eagle Dynamics turned up to watch and comment!
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Fancy a taster session flying the DCS Spitfire in one of the most authentic virtual re-enactments of late war Spitfire operations?
443 are hosting a mission this coming Thursday the 19th December that is not part of the campaign proper; as such they have thrown an invitation open to all you Dogz who'd be interested in taking part, whatever your level of experience.
The hardcore boys will probably be using SRS, but its by no-means mandatory, and I will be in available in both SRS and TS to communicate and pass messages to those who aren't SRS savvy yet.
Formation requirements will be considerably less stringent than a scheduled campaign night mandates, so as long as you can keep a respectable distance from the main flights you are welcome to tag along.
You'll need the following modules to join:
DCS Spitfire LF.IX
DCS: Normandy
DCS: WW2 Asset Pack
443 WW2 Asset Pack Mod [PM Fen for a link]
Let me know if you're interested so I can make sure Wiggy allows us enough airframes in mission.
Be good to see you there!
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Was kind of indifferent to the concept when I first heard of it. A new payware carrier DLC? Meh, rather have new planes.
Then I saw this:
Damn you ED. My wallet is smarting already...
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Oooh:
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Update to Vicious Virgin II - http://www.mediafire.com/file/z15z4hnirnp7wrf/P38J25_402nd_E6_T.zip/file
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Thanks, Nick, regard yourself a Captain! You'll be Leading White Flight
Note to others, if you don't like formation flying then volunteer for Blue or Green Flight Lead! That way you shouldn't have to do any tight formating!
1. Red Flight Leader - <insert name here> may lead the squadron if the Squadron CO is absent/deems appropriate; If CO leads, Red Flight leader takes the Red 3 position
2. White flight - Jabo
3. Blue Flight - Painless
4. Green Flight - <insert name here>
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Hold your horses there boys, there are still some hurdles to cross:
1. The unit we have chosen, is, to the best of my knowledge still unavailable; there seems to be a way I can manually add units to the a campaign structure but for some reason it's not working currently with the USAAF squadrons. Pat Wilson is investigating. As soon as I have a solution I will let you know.
2. Need some volunteers to play flight commanders, ideally 3-4. These guys will start at Captain rank, and will, well, command flights!
3. Once the above are established I need to create a campaign and run a couple of test missions before we commit because there are bound to be teething troubles, and I suggest myself and the Captains do so in a private server whilst the rest of the Dogz play co-ops/DFs on the DDZ Dedicated GBS, to avoid the sucking off teeth, twiddiling of thumbs and the impatient exhales of frustration.
4. Once done we can go all in!
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Dear Bill,
Can't tell you how much I'm gonna miss hearing that relaxed, easy-going drawl calmly emanating from my headphones; the easy-going grace with which you tackled any challenge - in the DCS cockpit anyway, as that is unfortunately the only arena I was able to witness it first hand - and the dichotomy of your quiet, almost befuddlingly laissez-faire, determination, all these made you a pleasure to be around in the virtual skies.
The matter-of-fact way in which you treated your illness, knowing your time was limited, was of much the same spirit - and I will take some solace in the fact that, while you always kept hoping for another few months, you seemed, if not fearless, then phlegmatic and philosophical, to the point where if someone had tapped you on the shoulder and said "tomorrow morning Bill, 10.30", you're response would have been "okay, I got 13 hours to have some fun and love my family a little bit longer."
I'll miss your stories, your jokes, that wheezy laugh. I'll miss the humility of a gentlemen being instructed in the finer points of Spitfire flying by a young upstart half his age and taking it with such decency and dignity, no histrionics, no drama, no diva, just oodles and oodles of plain good grace.
Bill mate, you have a fine legacy and a wonderful family; and, if I may, you have made an example for a not-so-young man to aspire to, and if even a fraction of your grace and decency has rubbed off, well he's a very lucky fellow.
I hope you have found yourself back in the cockpit of your T-38 - and this time I think they'll forgive you if you break outta the circuit. Go chase some clouds, Bill. No-one deserves it more.
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DCS Monday 27-01-20
in DCS Series
Posted
Hi chaps.
We had planned an F/A-18 Air to Air Radar session this eve - it is still on but I am first obliged to partake in a 443 OTU instructor session for an hour or so. F/A-18 fun will begin at 2100GMT or thereabouts.
Those taking part in the Hornet radar session will need to have the following controls bound, or at least know where to find them on the keyboard:
Radar Antenna Elevation UP (or Radar Antenna Elevation AXIS)
Radar Antenna Elevation DOWN (or Radar Antenna Elevation AXIS)
Throttle Designator Controller UP
Throttle Designator Controller DOWN
Throttle Designator Controller LEFT
Throttle Designator Controller RIGHT
Throttle Designator Controller DEPRESS
Sensor Select Switch UP
Sensor Select Switch DOWN
Sensor Select Switch LEFT
Sensor Select Switch RIGHT
Nose Wheel Steering/Undesignate Button
Weapons Select: AMRAAM
Weapons Select: Sparrow
Weapons Select: Sidewinder
Weapons Select: Guns