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Crash

3. Danger Dogz
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Everything posted by Crash

  1. More stuff Hello everybody, Many of you ask us how is the development of the recently announced mobile AAA is going. The physical model of a wheeled vehicle is nearly complete while the visual model of the Soviet GAZ-MM with 72-K AA gun being developed by our partners at Digital Forms has made good progress. You can see the attention to detail on these screenshots, it's really a labor of love: You may wonder how fast the German half-track chassis can be developed since it is partly wheeled and partly tracked, but in our engine, the player controllable vehicles have a sophisticated module structure where a combination of various propulsion types is possible. We plan to start the implementation of the German AAA half truck soon. On the other hand, the AA gunsights are a new thing, but we hope to make them as functional as Tank Crew artillery sights. Meanwhile, we're working on updating all the existing aircraft in the sim with the new visual models of the crew. All the fighters were given the new pilot models where it was possible to do in a universal way previously, and now we're adding the new models to the planes where unique adjustments are required. In the coming update, you'll get the new pilot model for P-39L-1. More detailed pilot appearance aside, this also means that an American or British pilot will be displayed if a P-39 is set to one of the countries in the mission file. Also, our friend Martin =ICDP= Catney have created an additional RAF skin for this airplane. Another of the many questions we got recently after showing the video of the new terrain effect on the vehicles, is how the new detailed terrain roughness will affect the aircraft outside the prepared airfields when making an emergency landing for instance or taking off from a field (which is an even more difficult task naturally). We think the best answer would be another short video: Enjoy! The Sturmovik Team
  2. I won't be there tonight but I have done a bit of practice on the QMB map with no wind. Provided I can line up on the target I can hit it most times.
  3. As Tank Crew is getting more popular would it be possible to run a Tank/Plane dogfight map from 7pm until 8pm on GBS nights? Sid knows a few who have or are getting it and it might encourage new members. What do you think?
  4. I have added the F6 option with VoiceAttack so when I say "Bomb View" I can watch the fall of the bombs I did enjoy the session but I do find that the gauges are a bit blurred as I cant use the zoom like I can in the cockpit, which makes setting the sight up a bit hit-and-miss. Hopefully a Reverb G2 or Oculus Quest plus a new graphics card should help when things have settled down next year.
  5. As John Mayer is a bit poorly, David Crosby would like to do A20 stuff while John gets better
  6. This is mine , the icon_nav mod replaces the lollipop with a yellow box I ICON_NAV_v2.zip
  7. I have found a subtle non green T-34 skin
  8. Well I am a bit old......
  9. Is this a sign up thread?
  10. Would it be an idea to have the Hs129 or the Stuka mitt der big kannonz?
  11. I also use ICON_NAVv2 which replaces the lollipop with a small yellow circle. Close up named pilots would be great, say 300 meters, as in reality pilots with 20/20 vision should be able to do that.
  12. Dear friends, As you know, the long-awaited Tank Crew - Clash at Prokhorovka was released officially recently. This is a very important milestone in the development of the IL-2 Great Battles series even if it has deviated from the aviation theme a bit. However, those of you who read our Dev Blog regularly know that the tank project development contributed to the aircraft features immensely. And while today's Dev Blog is dedicated to tanks, in the near future all the aircraft in the series will benefit from both things we'll tell you about (3-dimensional visualization of the terrain unevenness and graphics effects improvements). First, though, we'd like to show you the new Tank Crew promotion trailer created by =HH=Pauk. It showcases the main features we focused on with our partner Digital Forms during the development - operations of the realistically looking and accurately modeled combat vehicles on the real terrain that were recreated according to historical documents of the Prokhorovka battle and the events immediately before and after it. Taking into account the two bundled historical campaigns, it is a massive historical reconstruction of the tank actions in that area. Here it goes: It is well-known that we continue the improvement of our modules long after their official release dates, that's why we keep them in one 'package', so all the modules shared the newest benefits of the sim core. In the next update, you'll see the terrain roughness that previously was modeled physically and affected the tank movement is now visible and have a realistic size and layout. This also affects the aircraft in case of an emergency landing in a field. The second addition is the set of newly developed gunfire visual effects for the detailed tanks - their guns and machine guns. Before all the gunfire effects looked similar, but now they'll differ depending on the muzzle brake and the power of the gun. We plan to do the same for the aircraft guns of the planes in development and later on for the previously released ones. This video demonstrates the new effects better than many words can: Enjoy! The Sturmovik Team
  13. Have you seen this reply to your question Colin? https://forum.il2sturmovik.com/topic/67255-icon-options-is-this-possible-plane-icon-only-nothing-for-tanks/?do=findComment&comment=1028915
  14. I am up for that, Allied again please.
  15. Just had a play with it. Is there an auto mode like the 46 version or do you have to wait until the target is in the crosshairs before dropping? Forget that just watched the Requiem video
  16. Hello and welcome. We are running a campaign on Sunday so if you can fly the P-38 and want to join in read this tread. Always happy to help new recruits.
  17. I hope that I can join this time Friar Either would be good for me.
  18. Jolly good show I didnt have a great mission last night. We turned south to do some mud moving and I copped a flak hit on the way there. Luckily although it was handling badly and spilling fuel I managed to land at an allied airfield without mishap. I might be ok for tomorrow morning
  19. Does it work now?
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