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Friar

1. DDz Quorum
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Everything posted by Friar

  1. UPDATE 4TH MAY 2024 Persian Gulf Added ability to load troops (units from 81st Airborne) and JTAC from the Valley FARP (located closer to the hostage town). Added insurgent ground troops attack. Re-instated "boom" retribution but for 3 or more blue on blue kills.
  2. Server updated 3rd April 2024
  3. I had this idea to create a news bulletin as a lead up to a scenario I am thinking of building.... This video was built the first site I looked at. You can create a free account for a maximum of 30 mins of video per year. I have found another site where there is a one of fee of $49 for unlimited videos and has all sorts of backdrops (like a proper news studio) which would look cool. If anyone would be interested in exploring this with me we could share an account? https://share.synthesia.io/e0300348-6d2a-4ce3-8336-af97eeb14824
  4. UPDATE 26TH APRIL 2024 Persian Gulf and Syria Added selection of player flyable Russian helicopters and planes. If you have one that I have not included, please let me know and I will add it. Added extra helicopter sling loads and removed the pipes as available options. (Just realised they are for allies only, I will add some for the Russians later if they can sling load)
  5. UPDATE 21ST APRIL 2024 Persian Gulf Deployed troops from helicopter will now head off in Echelon Right formation rather than one behind the other. This means they now will all engage the enemy, rather than just the man at the front. I will update the Syria map to match in due course. Corrected bug with Southern approach suicide bomber truck not working correctly. If it gets through it will now take out our southern SAM defenses.
  6. I am very pleased with them so far. They are very solid and have two feet positions plus two types of spring to fit. They have made flying much better and has shown up the amount of adjustment I was doing.
  7. SOLVED! With a lead provided by Bignewy from DCS - the issue was a linked zone to a carrier. The mission now loads ok. I have not corrected the 05:45 or 22:00 missions yet. Friar
  8. I have spent pretty much all day working on this and thought I had it nailed, but alas not. Hopefully the patch tomorrow may shed some light? For now I have the Caucasus map running. We can switch to Syria but please do not call the Persian Gulf. I have removed the 3 Persian Gulf missions (05:45, 10:00 and 22:00) from the cycle for the time being so should not get called up when the server rolls.
  9. Testing Update #1 - Syria map is fine.
  10. Ok I will test and have a look this morning so all is good for tonight, although I think fen wanted to run Normandy as a change?
  11. UPDATE 7TH APRIL 2024 Persian Gulf and Syria Updated all time-slot maps (05:45, 10:00 and 22:00) to have different lighting effects. 05:45 - Sunrise is now later meaning that the map will stay darker for a bit longer. 10:00 - Changed the date to make the sun a bit lower in the sky. 22:00 - Changed the date to have the moon in a different phase and not cast so much moon light.
  12. oh...not a Star Wars "fan-boy" so lost on me, sorry..
  13. @Crash ? don't get what you mean?
  14. After much research I have decided not to go with FT's excellent advice and use two bits of wood and a few nuts and bolts, instead I have gone for the Turtle Beach set. They are on sale at the moment and should be here on Monday, so all being well I will be in the air on Monday evening.
  15. My Ch Pedals have just died. Well they were spiking something chronic, pulling to left etc. I could not calibrate them to make a difference. Tried to have a look in side to see if there was anything I could do, but nothing. So new pedals. Virpil are a bit too rich Saitek too cheap? Anyone know anything about Turtle Beach? I have about £180 in the DCS War Chest. Thoughts
  16. Friar

    DCS Tank Server

    Had the first session last night. Deacon and one of his squad from the 352nd attended to help test which was nice of them. On the plus side, All of my logic worked which was good, driving around the Normandy country side and through the towns and villages is amazing, something that can not be appreciated from the air the level of detail there is down here. On the negative side, it seems that player tank v player tank is a bit of a slug fest with it taking far too many shells for one tank to take out another, whereas player v AI or AI v player death comes swiftly. Also if AI tanks are taking out of "Hold" mode in the ROE they can achieve miracles (see below)
  17. I have decided to go public with my mission and get others to join as a good beta test Post here; https://forum.dcs.world/topic/346478-player-tank-v-player-tank-only-server-new-a-first-for-dcs/
  18. Friar

    Trouble at dcs

    We were talking about this after you had gone last night Delta. Hopefully it gets resolved soon without too much washing of dirty laundry done in public.
  19. Salute I now believe (subject to final multi-player testing) that I have completed what will be a first for DCS. I have re-created the scenario played out in IL2 Tank Crew where players control WWII tanks and capture towns / flags which then enables spawn points and if previously owned by the enemy, disables their spawn point, thus pushing them back. The mission in based on Normandy map and players will require Combined Arms module and WWII Asset pack to play, but there is no reason why once I know the scenario fully works when opened up to multiple players the logic can not be migrated to any scenario on any map. My intention is to host this as a public server and will advertise it once the final test has been completed. FT has kindly offered to help test but is there anyone else that could join us for a game play test? I would also like to use the in-game voice chat option for players to join either the Blue or Red channel, which I believe needs to be enabled on the install on our server?
  20. Hi Blubear, A link posted by HIP in his video relating to fixing the Quest VR issue and DCS, dont know if you have seen it?
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