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Everything posted by Friar
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Having made the post that problem did occur to me. The start time of the mission would be key. We would also probably have to run it for a little over 24 hours. Assuming we started it at 20:00 UK time on a Friday (just for examples sake), our DCS sessions usually last around 4 hours. If the mission start time was 08:00 that would take us to 12:00 mid day in the mission. If the Canadians (and who knows what other guests may turn up) play on Toronto time, that is 5 hours behind the UK (currently, this event might not take place until the Autumn / Winter due to peoples availability/preference, the time difference may be different then). Another option I have just thought of would be to have different versions of the mission file (which you can do without impacting on the rolling effects) based on expected game time. For example if the UK starts the campaign at a game time of 08:00 and plays for 4 hours taking the game time up to 12:00, we have another version of the mission sitting waiting to be loaded that has an in game mission start time of 12:00. The Canadians play that for 5 hours say and have the game time ending at 17:00. We could have a third version that is set to start at this time (which would mean it getting darker as the session went on) or have it set to the next morning. Any other thoughts?
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Whilst sweltering in the Friday afternoon heat doing my chores (yes, I am the perfect husband ) an idea came to me. How about we run a Foothold campaign one weekend for 24 hours straight, taking the mission through both time zones for UK/Europe and Canada/US. We try and get as much of the mission completed as possible with players able to come and go whenever they can? It would mean some changes to the server as a one off ( @FoolTrottel ? thoughts) but might be a fun way of getting as many Dogz as possible to take part in what ever way they can? Has the heat got to me or does this idea have any value? Friar
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Solid turnout last night chaps. Thanks to @fruitbat, @DD_Fenrir, @BluBear, @PapaBear, @wingflyr, @Zukker, @delta7 and a guest appearance from @Crash along with myself of course. Everyone was able to chip in and make a solid contribution and play their part in the advancement of the campaign. We continue to make good ground managing to take an another airport and FARP in our new drive back to the east. A strong showing by the F16 is starting to show benefits of good team work to attack targets with excellent aircover provided by the F14. Well done chaps.
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UPDATE 3rd June A difficult night with the enemy putting up strong resistance via multiple air threats and long range SAM defences. After valid efforts from myself, @fruitbat, @BluBear, @delta7, @wingflyr and @DD_Fenrir (well a bit at the end, but still appreciated) we managed to capture Anapa. We have now reached the end of the move up the coast toward the west and will now be starting our fight moving more inland and eastwards. Well done chaps. NOTE: High Command would like to see @delta7 at HQ first thing Monday morning to discuss how he managed to take out our AWACS plane, causing us to have problems locating targets for the rest of the mission. Luckily HQ have been able to call up on the reserves and another unit is on station providing the data-link information.
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Surely "he won't regret it BB? Ok, I think this "joke" has gone on long enough. The F16 Delta will give you so many many more options in the DCS missions we fly, even I am aware of that. Some say you are managing weapons systems as well as flying but the satisfaction of being able to take out a target from 20,000 feet IS very satisfying when you have done the work to make it happen.
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Did "your friend" buy it or does he have it on trial?
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UPDATE 26th June 2025 We will be running the latest version this evening. Please see below the changes since our last version 1.4.9 Added NoSA10AndSA11. Now include SA-15 that will be downgraded to SA-8. This can be toggled in the editor. Added to the Escort A10, F15E and Herc. "Flight sweep" and "Engage if engaged" Tweaks to the Dynamic shop items across all. Changed Jtac is now immortal. they get killed by blue players. Also, forced EPLRS ON (Datalink) Changed The shop Select Target menu Now include waypoint number and will be sorted by the numbers, from lowest to highest. Changed Blue side when era is cold war to suit that time period. Fixed issue with Hercules and CTLD they could not be dropped on the ground from the air. Fixed CTLD Capture troops. In some instances they would only capture ( first group) second would not upgrade Performance tweaks to AIEN, zone patrolling. Before, when the ground was about to move, it checked the distance on the road vs offroad, which cost a lot using findPathOnRoads. Now that result of the first check if it decide to use On Road, it will use that path by storing it. Also, zone patrol will not move if AIEN have marked them as UnderAttack since they might move due to reaction. I also store each subzone, if they are near the road and there are many of them. At least 10-15 per zone. This happens at mission start hence the load time might be longer. I even store the distance between each zone and which zone are closest to player zone and much more. All this happens at mission start to keep the flow under the mission. Fixed a bug that could kill the server when bought twice DYNAMIC CAP, Dynamic bomber and Dynamic SEAD. only those 3. Added Dynamic spawn on the CTLD FARP. ( Those don't have any template ) Added CTLD farp zons to be a valid supply zone. Added the possibility to drop off CSAR pilots inside of CTLD zones. Increased CSAR credit payout from 100 to 300 Fixed a bug in CSAR when AI or player without credits ejected, the message of pilot in need of rescue would not come even when asked manually from the CSAR menu. Removed Trace from the script that was i forgot to disable Fixed bugs bugs across the board.
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Salute, I don't know if this has always been a thing and it has been hiding from me in plain sight or if it is new but it appears, as mission designer, what ever settings I choose to build into the mission can be over-ridden to suit your own personal choice. See below the two screen shots
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I have just uploaded a new version of this simple mission. I have removed the red 109's and replaced them with groups of "Zeros" (190 A8's with zero camo) set at 50% combat strength. (thanks for heads up @wingflyr, that feature had been hiding in plain sight ) I have also added a trigger zone so that they will not start until we go looking for trouble across the bay.
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I will update this and remove the red BF109's for now and just leave the ground targets.
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Quick thrown together mission is now live on the server. All WWII planes (inc I16 and trainer P51) are available from the Blue land base. Red targets as marked. Mainly ground attack.
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@Crash - come and join us Crash - You know it makes sense. You have all the kit to make it so worthwhile....
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I think as soon as this is released it is going to be an instant buy for many of us, I will therefore be creating a mission to put up that uses the new map, the carrier and the F4U. I will make sure other WWII planes are included from a land based airfield.
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I was Pm'd by the above in IL2 forums to say thank you for my Tank Range practice mission he had just located (that takes me back!) and very much enjoyed. I told him about the IL2 campaign that is about to start and to drop by and check us out.
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@DD_Fenrir - I will try these settings? With them not forced people could turn them off with LShift+F10 I believe?
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The settings at the moment are Allied only. I will change them to "Fog of War"
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Dogz Discord (Currently Mainly used for DCS) User permissions
Friar replied to Friar's topic in Jim's Place
I have messaged Roger directly after we had our chat informing him of the fact that I have ownership and have made him an admin. Just waiting for him to reply. Thanks Jabo. -
It is a great looking map Delta. I am sure it will come to give us many hours of missions
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Monday 2nd June Last night for a change of scenery, myself Fenriir and Max kicked off a new Foothold campaign based on the Syria map. The scenario opens with us flying from Akrotiri or from the Carrier. These are the only Blue operational bases. The first phase objective is for us to secure Cyprus before we can attack the mainland. This campaign is the latest version and has new features such as naming pilots that they are going to hunted down in response to actions they have carried out. For example Max attacked an airbase and then received a message to say that "Squeeze has been targeted and a flight of two have been scrambled" Fen also got a similar message for one of his war atrocities... This will not replace the Caucuses Campaign which is still on going, but gives us the option for a change if we feel like it.
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A Foothold campaign on the Germany map is being tested at the moment. Needs everyone to have the map of course....
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@wingflyr - Can we run two campaigns at the same time? I mean alternate weeks (to change the map and mix up the flying experience)?
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Thanks FT - beat me to it